and if your renderer supports proxies (I think most of them do), use them!

On Fri, May 20, 2016 at 3:14 PM, Ed Manning <etmth...@gmail.com> wrote:

>
>    - use the "render local" option, which writes the images to a temp
>    directory on the render machines, then copies to the server.
>    - set chunk size to a large number to minimize the number of times the
>    scene has to be loaded by the network machines
>    - turn off any unnecessary aovs
>    - try to set up local simulation caches on the render machines
>    - don't know what renderer you're using, but most can save you a lot
>    of disk read if you convert all textures to tiled mipmapped versions
>    - for that matter, you might want to set up local texture caches too.
>
>
>
>
> On Fri, May 20, 2016 at 1:16 PM, Steve Parish <porkypar...@gmail.com>
> wrote:
>
>> My Maya misery continues..
>>
>> We can't seem to be able to submit jobs without bringing the server to
>> its knees. Anything with simulation or large scenes just jams everything
>> up. I can only really submit to 3 machines.
>>
>> We're using Royal Render..
>>
>> Any suggestions?
>>
>> Thanks
>> Steve P
>>
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