Following the game of analogies and with the only intention of stating that a 
tool is not just a tool once and for all, you would expect to use the same 
tools to carve a soft marble from a hard one, let alone granite or hard wood. 
Sometimes you will use a Chisel, a Cape Chisel, a Ripper, Wedges and Shims…

In our world it is clear certain tools “drive” you in certain directions (Maya 
is very good and driving you to the cliff though) while others “drive” you to 
technical elements at first may seem silly (Houdini is particularly good at 
that sometimes) but overall both are evolving. Softimage, unfortunately is dead 
although I understand the cozy feeling is great, the reality is that the world 
out there is not cozy at all, and sooner than you think your neighbour will be 
able to do things you simply can’t do at all (in fact this is already true in 
terms of scalability for example)

But you are right, if you prefer to use it and it does the job, go for it, 
surely you know the various aspects but please don’t forget these emails were 
only with the intention of helping a community like this one with so many great 
people that have helped me so much, I would like to help everyone to just move 
on and accept the realities of modern CGI are very very different from the ones 
we all experienced 3 years ago, let alone 6. 

hugs
jb


> On 25 Oct 2017, at 21:47, Andres Stephens <drais...@outlook.com> wrote:
> 
> Though a good analogy... a tool is very different than a relationship with a 
> person…
> 
> There still are very efficient people building houses out of hammers and 
> nails. There still are capable artists using paint and brushes. It’s a tool. 
> Whatever gets the job done. And yes, eventually it will be hard comparing a 
> hammer with a nail gun – but for the sake of the art and whatever you do, 
> even art can be made with the defunct Microsoft Paint. Whatever floats your 
> boat. When it comes to productions, whatever gets the job done in time too is 
> valid as anything else superior or not.
> 
> Even if it’s about relationships with a software… I think polyamory still is 
> the name of the game. A harmonious relationship of many. Sculpting in one, 
> rendering in another, animation in another, even cross pollination with 
> fabric engine, proceduralism (which isn’t always great for hard hand artistry 
> sometimes) in Houdini, or even in Blender with some node base workflows, 
> realtime rendering in Unreal, and.. even with that, things fading away, has 
> OBJ died yet after all these years? I don’t think SI and the 3D workflow will 
> fade so quickly as much as the hammer and nail hasn’t become obsolete today… 
> 
> I would, for the hell of it, still make a webseries in trueSpace for it’s 
> unique relaxing workflow and still funcioning software, 9 years later, 32bit, 
> still has a Yafaray and Vray integration to a degree, with a directX9 
> viewport, updated FBX exporter, and a wysiwyg viewport that handles more 
> polygons than Blender at the moment. It’s old, retro, but maybe the near 
> future that will be a thing – as much as 8bit games are a thing, like hand 
> brew coffee, microbrewery beer and vinly DJ’s. 
> 
> Whatever gets the job done, whatever floats your boat. No need to be in an 
> industry standard to survive. 
> 
> And.. it is relaxing working in something that isn’t always evolving and 
> developing (and having to learn over and over again as things revamp, 
> modifies and improves) to be free to  focus on the art and story… Just a 
> thought. 
> 
> -Draise
>  
> From: Mathieu Leclaire <mailto:mlecl...@hybride.com>
> Sent: Wednesday, October 25, 2017 11:43
> To: Official Softimage Users Mailing List. 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QJrs1bxZsIRam1W2VAnyiENCqncwzNlJzFEYlWwRI48&s=rN3QTK9WcfCaQ-_XI-6L1Yzkf6SYU0BKHZneXMfnYeE&e=
>  <mailto:softimage@listproc.autodesk.com>
> Subject: Re: Softimage - not going away...
>  
> Hi guys,
> 
> I don't want to crash your rant here and hope you guys don't take 
> offense to what I have to say. I'm sure you heard this a million times 
> by now, but if you would allow me to share my perspective:
> 
> I highly recommend you guys move on and learn the other softwares. This 
> industry and it's technology is changing so fast. Sure Softimage now 
> still feels like the best option, but soon Softimage won't be able to 
> handle all the new file formats, new geometry features, latest renderers 
> will stop being supported, new hardware and operating systems won't 
> support it, etc. It will eventually become impossible to keep up with 
> current production needs using that software. If you guys don't evolve, 
> you will become dinosaurs and you'll have a long way to catch up before 
> you'll be able to get work again. We work in an industry that heavily 
> relies on new technologies so we have to evolve with it or you end up on 
> the outside looking in.
> 
> I understand your frustration. I do. I have gone through it all myself. 
> But after going through a hard learning curve to become as comfortable 
> with Houdini as I was with Softimage (and I'm still learning), I now 
> love Houdini probably more then I ever loved Softimage.
> 
> Trust me, it took me a long time to let it go. We still use Softimage a 
> lot here at Hybride, but we are slowly migrating out of it. We have to 
> with all the new requirements in our pipeline with other vendors. Now I 
> get pissed off when colleagues decide to use Softimage instead of doing 
> it directly in Houdini or in Maya. Like yourself, they are frustrated, 
> there's a lot of pressure to deliver in short timelines and so they 
> prefer not to get out of their comfort zone. But it already comes with a 
> price to pay. For example, we had a scene that took an hour to load in 
> Softimage where it loaded in a few seconds in Houdini. That means that 
> this artist takes about twice the time allocated per shot because he's 
> too hard headed to switch software. Trust me that supervision is putting 
> a lot of pressure on that guy to learn Houdini so they don't have to 
> overcharge for his shots anymore.
> 
> This is just the beginning. It'll get worst and worst in the next few 
> years and eventually, you'll become like the guy who still types on an 
> old typewriter instead of using a computer. I know that switching feels 
> like taking a few steps backwards, but at least you'll be able to 
> eventually move forward where you are standing still in Softimage. I 
> hated having to go through all this, but eventually Houdini open my eyes 
> to a world of new possibilities that never would have been available in 
> Softimage and I couldn't be happier that I finally made that move. Don't 
> make the mistake of being too comfortable in your ways of working. It'll 
> become obsolete sooner then you think. There's a ton of new toys out 
> there waiting to be discovered. Your ex broke up with you. Accept it and 
> move on. Sure, you'll date a few girls that will underwhelm you at 
> first, but you just might find one that will blow your mind and change 
> your life for the better, but you have to take that leap first and give 
> it a fair chance.
> 
> That's my rant/recommendation. Now it's on you to decide how you want to 
> manage your career.
> 
> -Mathieu
> 
> On 25/10/2017 10:46 AM, Stefan Kubicek wrote:
> > There are only two kinds of CG artist in the world: Those who use
> > Softimage, and those who never tried.
> >
> > S
> >
> > -----Original Message-----
> > From: Morten Bartholdy <x...@colorshopvfx.dk>
> > Reply-to: "Official Softimage Users Mailing List.
> >
> >        
> > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=QE3ckC9GK7WPFXoMa4iFbvFLcjJpaa5u98JrEqLaEuw&e=
> >  
> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=QE3ckC9GK7WPFXoMa4iFbvFLcjJpaa5u98JrEqLaEuw&e=>"
> >
> >        <softimage@listproc.autodesk.com>
> > To: Official Softimage Users Mailing List.
> >          
> > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e=
> >  
> > <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google&d=DwIDaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=QlldJiBL18aXEJ17DNGup4yl49-idQLqvaXfTwQeJQ0&s=NxAaMqkq9iQETVUC7EXDQ2ptrv8PXk3QHLlJlEpq8VQ&e=>
> > .com/forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> > Subject: Re: Softimage - not going away...
> > Date: Wed, 25 Oct 2017 09:20:56 +0200 (CEST)
> >
> > Amen to that!!
> >
> > If I knew the people who decided to EOL Soft I would make sure they had
> > flat tires for a year.
> > If I knew those who designed Maya I would strongly suggest they admit
> > themselves to a mental facility.
> > Oh, and the ones who decided to EOL Softimage I would also flog with
> > wet newspapers for a year.
> >
> > I read the stories by people who had the bad fortune to have to learn
> > Maya earlier and I have to say everything they wrote is true and then
> > some. After 3 months+ of everyday Maya punishment I actually only like
> > some modeling tools and being able to see layered textures in the
> > viewport - the rest is a horrible mess. And our Maya artists are
> > blissfully oblivious to how much easier their lives could have been if
> > things had been different.
> >
> >
> > Morten
> >
> >
> >
> >
> >> Den 24. oktober 2017 klokken 21:59 skrev Mirko Jankovic <mirkoj.anima
> >> t...@gmail.com>:
> >>
> >>
> >> I do believe that there is still ton of Softimage people that are
> >> pushed
> >> into hell of maya that would give a leg to have a chance to work
> >> again in
> >> Softimage so..  :)
> >> ᐧ
> >>
> >> On Tue, Oct 24, 2017 at 9:47 PM, David Gallagher Softimage <
> >> davegsoftimagel...@gmail.com> wrote:
> >>
> >>> Great work!
> >>>
> >>> Big high-five for using Softimage still. I do too!
> >>> Curious though, how do you handle new employees? Do you only bring
> >>> in
> >>> people who know Softimage already? I'm just imagining a new
> >>> employee
> >>> learning your pipeline with EOL software and how they handle that.
> >>>
> >>>
> >>> On 10/24/2017 7:16 AM, Jean-Louis wrote:
> >>>
> >>> Hi list,
> >>>
> >>> Softimage still alive and well over here at Digital Golem:
> >>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole 
> >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole>
> >>> m.com_portfolio_range-2Drover-2Dfireflies_&d=DwIFaQ&c=76Q6Tcqc-
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> >>> 0jVMsrMw7PFsA&m=zxoKUURPDY_p7pajTkkFnh2ByLCrbBLVKAszjFx6zOA&s=xNkb2
> >>> ahCYupFGKwPqnIZyYQ8bR_QW7V_uRaMaaQW44k&e=
> >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol
> >>> em.com_portfolio_range-2Drover-2Dfireflies_&d=DwMFAg&c=76Q6Tcqc-
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> >>> lBeIyA&s=WurWJJ6SCwAekkwmyOjODKH5Zz2HhLUn46A5Cd-uYjs&e=>
> >>>
> >>> Cheers,
> >>> JL
> >>>
> >>>
> >>> Jean-Louis Billard
> >>> -----------------------------------------
> >>> *Digital Golem*
> >>> BE: +32 (0) 484 263 563
> >>> jean-lo...@digitalgolem.com
> >>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole 
> >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgole>
> >>> m.com_&d=DwIFaQ&c=76Q6Tcqc-
> >>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
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> >>> IZI7Lxy5elO-n3Ncs30aXU03EcGQdV8Tua6pek&e=
> >>> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.digitalgol
> >>> em.com_&d=DwMFAg&c=76Q6Tcqc-
> >>> t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P
> >>> 0jVMsrMw7PFsA&m=zX2AFFJUH4U7HfKwQjxPRdohiYSqEOMJ8eEO-
> >>> lBeIyA&s=Gq9YaxWiO1d-lilhxIivNgjNRmHGBXG5pCHGZKI47qE&e=>
> >>> 53 Rue Gustave Huberti
> >>> 1030 Brussels
> >>> -----------------------------------------
> >>>
> >>>
> >>>
> >>> ------
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-request@listproc.autodesk.
> >>> com with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>>
> >>>
> >>> ------
> >>> Softimage Mailing List.
> >>> To unsubscribe, send a mail to softimage-request@listproc.autodesk.
> >>> com
> >>> with "unsubscribe" in the subject, and reply to confirm.
> >>>
> >>
> >>
> >> -- 
> >> Mirko Jankovic
> >> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_
> >> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
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> >> mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-
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> >>
> >> Need to find freelancers fast?
> >> www.cgfolio.com 
> >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMGaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=db8TrB1coaRtjYPF6KcpQ2L1OK4KWigxiU2pkVIyYdc&s=z7NCWfQ5OMEJ-VAV65iagGkCumQpaXRfBNPbMQCe-AE&e=>
> >>
> >> Need some help with rendering an Redshift project?
> >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&; 
> >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&;>
> >> d=DwIFaQ&c=76Q6Tcqc-
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> >> kgIKkMf1fEShFwepMhvIT78h3NW0NXO5gJpnPdmE&e=
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