This thread is hilarious.
I just wanted to say that if you are having really bad scene load times in
Maya and it's not file I/O (perhaps from references) then it's often long
init times for certain nodes. Thinking of the wrap deformer specifically.
Wraps init on scene load and they can be terrible on dense meshes. It was
so bad on one scene at Blizzard that Cameron Chrisman completely rewrote a
wrap deformer that stored the bind information in an attribute instead. Our
scenes were 1GB but they loaded fast. We still had to eat the long bind
time but only once.

You can try decreasing wrap distance to as small as possible as a
workaround or even go low res->bones riding on surface -> skin deformer or
some other such hackery. Maya.

On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic <mirkoj.anima...@gmail.com>
wrote:

> - select, obj in the scene, move it, crash maya. repeat
>
> - try to got o time in timeline, wait a bit... crash.. repeat
>
> - press F, view port goes completely black. try on couple scenes and even
> blank scene with cube.. same thing. see online that there are others with
> same issue and you need ot reset all preferences.. do that and hope same
> crap won;t happen again for who knows what reason.
>
> - waste half day waiting for relatively simple scene to even load... move
> project to SSD... loading time identical as from NAS over network.. go back
> to waiting and wasting time...
>
> - waste a week on stupid retarded errors in rendering, props disappearing
> and appearing randomly in frames, render done but frames not written
> out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some
> of those things.. get back others ...
>
> I will never understand how people manage to complete anything in normal
> time frame with this piece of crap.
> Actually I do understand.. they never complete in time...
>
> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable <sixsi_l...@imagefront.de>
> wrote:
>
>> Ok, no teeths but decent knowledge of marketing. That guy is so spot on,
>> it's kinda terrifiyng. lol
>>
>>
>>
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic
>> *Sent:* Thursday, March 29, 2018 10:47 AM
>> *To:* Official Softimage Users Mailing List.
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W1sLCfWbdbHWIQj8KmiIIwPtOvubjNMs0FPZPNd1Wec&s=5AcIgUmY9KPpUaiRtlvQd5MkBgbXbPKHEgi-hGGEaac&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=>
>> *Subject:* Re: The Maya Chronicles - or how retarded that software is...
>>
>>
>>
>> It always been like that. I think my first responsibility in 3d world
>> could be described as ''hypershade boy'' :), it was a Maya class where I
>> had to start earlier, to launch Mayas and Hypershade windows, so other
>> students would be able to use them before end of class (or something like
>> that). More or less, that 'position' is possible today.
>>
>>
>>
>> Anyway I heard great news, there is a new principal developer in Maya
>> team, who already have experiences all over industry. While we don't know
>> for details of his actual engagement, here's what he did for Microsoft and
>> Valve:
>>
>>
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W1sLCfWbdbHWIQj8KmiIIwPtOvubjNMs0FPZPNd1Wec&s=2v7FV9t6PTKAuMNfG9Y5jKE5YTlFZe1Oqwgk4HfTXX4&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=>
>>
>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W1sLCfWbdbHWIQj8KmiIIwPtOvubjNMs0FPZPNd1Wec&s=0lmg4RflJBGe_5KvS5a1m9gV1FMH9Oz4jYo5a3pGPJg&e=
>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=aKWX1W0rAHWMYlCdDsUfZPmeWV27Sh_vQT6jchJZJUY&e=>
>>
>>
>>
>>
>>
>>
>> ------------------------------
>>
>> *From:* Morten Bartholdy <x...@colorshopvfx.dk>
>> *To:* "Userlist, Softimage" <softimage@listproc.autodesk.com>
>> *Sent:* Monday, March 26, 2018 1:25 PM
>> *Subject:* The Maya Chronicles - or how retarded that software is...
>>
>>
>>
>>
>>
>> The Hypershade is slow to update A: when there are many materials (I
>> guess updating shaderballs) and even slower when the selected object has
>> many polygons. Horrible waste of the users time. WWTT??? (which is short
>> for "What Were They Thinking")
>>
>>
>>
>> ------------------------------------------------------------
>> ---------------------------------
>>
>>
>>
>>
>>
>> Softimage Mailing List.
>>
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
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>>
>
>
>
> --
> Mirko Jankovic
> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W1sLCfWbdbHWIQj8KmiIIwPtOvubjNMs0FPZPNd1Wec&s=7BwD4WnKY34CnU4E0WMejcaomfCsYSL8L7YHJOoaqo4&e=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=NBIxOjjL3ARjZDUsBMGq4nHvcHBfhBX5Iqfc3euhZtg&e=>*
>
> Need to find freelancers fast?
> www.cgfolio.com
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=Wz-beOVTPv_WSY8c3FxxjPv3vKaTf1x3jCPByzID23E&e=>
>
> Need some help with rendering an Redshift project?
> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=W1sLCfWbdbHWIQj8KmiIIwPtOvubjNMs0FPZPNd1Wec&s=j1QZ2_nVhdGyiaoGzA_9xMDOXg58ASItH5-T6aYq1z4&e=
> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=cR6f_xfUi6HAcNjxSQzJ5-6YY6YTKuuQZ1wLqR79sbM&e=>
>
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