It works best if you leave it closed!

> Am 06.04.2018 um 22:11 schrieb Pierre Schiller 
> <activemotionpictu...@gmail.com>:
> 
> Oh I guess I have something to thank Maya for.... I relate to that "ctrl+s" 
> every 2 or 3 minutes symptom. Yes, specially with buggy Blender 
> (pre-alpha-dev-highly-experimental-nightly) builds I get on the repository, 
> and still deliver a full work saved session because of the "maya symptom" 
> (saving constantly due to a nervous breakdown of crash session-loss of work).
> Never thought of this, but "THANKS maya". 
> 
>  www.3dcinetv.com - 3D.VFX.Post - Click on socials:
> 
>         
> 
>> On Fri, Apr 6, 2018 at 2:36 PM, Enter Reality <3dv...@gmail.com> wrote:
>> I'm still completely amazed about how many crashes there will be in a single 
>> session...I mean...especially during weight paint...its to a point that is 
>> almost funny to me.
>> Now I'm using a technique I used while playing Tomb Raider on PC long time 
>> ago, meaning that instead of the F5 quicksave, I just Ctrl+s every 5-10 
>> minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes 
>> of work, because the crashes happen that often.
>> 
>> I still rely on Maya for rigging and now also modeling, but its a real 
>> nightmare every time I open Maya
>> 
>> 2018-03-31 14:48 GMT+02:00 Ben Barker <ben.bar...@gmail.com>:
>>> This thread is hilarious. 
>>> I just wanted to say that if you are having really bad scene load times in 
>>> Maya and it's not file I/O (perhaps from references) then it's often long 
>>> init times for certain nodes. Thinking of the wrap deformer specifically. 
>>> Wraps init on scene load and they can be terrible on dense meshes. It was 
>>> so bad on one scene at Blizzard that Cameron Chrisman completely rewrote a 
>>> wrap deformer that stored the bind information in an attribute instead. Our 
>>> scenes were 1GB but they loaded fast. We still had to eat the long bind 
>>> time but only once. 
>>> 
>>> You can try decreasing wrap distance to as small as possible as a 
>>> workaround or even go low res->bones riding on surface -> skin deformer or 
>>> some other such hackery. Maya.
>>> 
>>>> On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic 
>>>> <mirkoj.anima...@gmail.com> wrote:
>>>> - select, obj in the scene, move it, crash maya. repeat
>>>> 
>>>> - try to got o time in timeline, wait a bit... crash.. repeat
>>>> 
>>>> - press F, view port goes completely black. try on couple scenes and even 
>>>> blank scene with cube.. same thing. see online that there are others with 
>>>> same issue and you need ot reset all preferences.. do that and hope same 
>>>> crap won;t happen again for who knows what reason. 
>>>> 
>>>> - waste half day waiting for relatively simple scene to even load... move 
>>>> project to SSD... loading time identical as from NAS over network.. go 
>>>> back to waiting and wasting time...
>>>> 
>>>> - waste a week on stupid retarded errors in rendering, props disappearing 
>>>> and appearing randomly in frames, render done but frames not written 
>>>> out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some 
>>>> of those things.. get back others ... 
>>>> 
>>>> I will never understand how people manage to complete anything in normal 
>>>> time frame with this piece of crap. 
>>>> Actually I do understand.. they never complete in time...
>>>> 
>>>>> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable 
>>>>> <sixsi_l...@imagefront.de> wrote:
>>>>> Ok, no teeths but decent knowledge of marketing. That guy is so spot on, 
>>>>> it's kinda terrifiyng. lol
>>>>> 
>>>>>  
>>>>> 
>>>>> From: softimage-boun...@listproc.autodesk.com 
>>>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Anto 
>>>>> Matkovic
>>>>> Sent: Thursday, March 29, 2018 10:47 AM
>>>>> To: Official Softimage Users Mailing List. 
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=s6T3imFl6RWz6TFHEvNphEch3b9UvuPSW21z-ljAgHs&s=XGXs-N5eO_Dyqvysds9pkq754_WeBxAn9i9M-oYcE-g&e=
>>>>> Subject: Re: The Maya Chronicles - or how retarded that software is...
>>>>> 
>>>>>  
>>>>> 
>>>>> It always been like that. I think my first responsibility in 3d world 
>>>>> could be described as ''hypershade boy'' :), it was a Maya class where I 
>>>>> had to start earlier, to launch Mayas and Hypershade windows, so other 
>>>>> students would be able to use them before end of class (or something like 
>>>>> that). More or less, that 'position' is possible today.
>>>>> 
>>>>>  
>>>>> 
>>>>> Anyway I heard great news, there is a new principal developer in Maya 
>>>>> team, who already have experiences all over industry. While we don't know 
>>>>> for details of his actual engagement, here's what he did for Microsoft 
>>>>> and Valve:
>>>>> 
>>>>>  
>>>>> 
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=s6T3imFl6RWz6TFHEvNphEch3b9UvuPSW21z-ljAgHs&s=DL1f_fW4TEZm_8o2Jq-6pmsVf4dyqqPKgiRBSB_CESA&e=
>>>>> 
>>>>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=s6T3imFl6RWz6TFHEvNphEch3b9UvuPSW21z-ljAgHs&s=Na7mnJ2nzjKhyAlJENFPP9IjojQMJM0tyBZDsczFkqI&e=
>>>>> 
>>>>>  
>>>>> 
>>>>>  
>>>>> 
>>>>>  
>>>>> 
>>>>> From: Morten Bartholdy <x...@colorshopvfx.dk>
>>>>> To: "Userlist, Softimage" <softimage@listproc.autodesk.com> 
>>>>> Sent: Monday, March 26, 2018 1:25 PM
>>>>> Subject: The Maya Chronicles - or how retarded that software is...
>>>>> 
>>>>>  
>>>>> 
>>>>>  
>>>>> 
>>>>> The Hypershade is slow to update A: when there are many materials (I 
>>>>> guess updating shaderballs) and even slower when the selected object has 
>>>>> many polygons. Horrible waste of the users time. WWTT??? (which is short 
>>>>> for "What Were They Thinking")
>>>>> 
>>>>>  
>>>>> 
>>>>> ---------------------------------------------------------------------------------------------
>>>>> 
>>>>>  
>>>>> 
>>>>>  
>>>>> 
>>>>> Softimage Mailing List.
>>>>> 
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>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>> 
>>>>>  
>>>>> 
>>>>> 
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>>>> 
>>>> 
>>>> 
>>>> -- 
>>>> Mirko Jankovic
>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=s6T3imFl6RWz6TFHEvNphEch3b9UvuPSW21z-ljAgHs&s=u-Ep2QT3VnEHmSTPHLsBbPCH5mefJhZTywkNy9c5qt0&e=
>>>> 
>>>> Need to find freelancers fast?
>>>> www.cgfolio.com
>>>> 
>>>> Need some help with rendering an Redshift project?
>>>> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFAg&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=s6T3imFl6RWz6TFHEvNphEch3b9UvuPSW21z-ljAgHs&s=2B5gEqhHb5ymk1xUbVX6bQJo7A9pv0fJ_GB26ZW7Ysw&e=
>>>> 
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