I'm still completely amazed about how many crashes there will be in a single session...I mean...especially during weight paint...its to a point that is almost funny to me. Now I'm using a technique I used while playing Tomb Raider on PC long time ago, meaning that instead of the F5 quicksave, I just Ctrl+s every 5-10 minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes of work, because the crashes happen that often.
I still rely on Maya for rigging and now also modeling, but its a real nightmare every time I open Maya 2018-03-31 14:48 GMT+02:00 Ben Barker <ben.bar...@gmail.com>: > This thread is hilarious. > I just wanted to say that if you are having really bad scene load times in > Maya and it's not file I/O (perhaps from references) then it's often long > init times for certain nodes. Thinking of the wrap deformer specifically. > Wraps init on scene load and they can be terrible on dense meshes. It was > so bad on one scene at Blizzard that Cameron Chrisman completely rewrote a > wrap deformer that stored the bind information in an attribute instead. Our > scenes were 1GB but they loaded fast. We still had to eat the long bind > time but only once. > > You can try decreasing wrap distance to as small as possible as a > workaround or even go low res->bones riding on surface -> skin deformer or > some other such hackery. Maya. > > On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic <mirkoj.anima...@gmail.com > > wrote: > >> - select, obj in the scene, move it, crash maya. repeat >> >> - try to got o time in timeline, wait a bit... crash.. repeat >> >> - press F, view port goes completely black. try on couple scenes and even >> blank scene with cube.. same thing. see online that there are others with >> same issue and you need ot reset all preferences.. do that and hope same >> crap won;t happen again for who knows what reason. >> >> - waste half day waiting for relatively simple scene to even load... move >> project to SSD... loading time identical as from NAS over network.. go back >> to waiting and wasting time... >> >> - waste a week on stupid retarded errors in rendering, props disappearing >> and appearing randomly in frames, render done but frames not written >> out.,.. at the end reinstall maya from 2018.2 back to 2018. sort out some >> of those things.. get back others ... >> >> I will never understand how people manage to complete anything in normal >> time frame with this piece of crap. >> Actually I do understand.. they never complete in time... >> >> On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable <sixsi_l...@imagefront.de >> > wrote: >> >>> Ok, no teeths but decent knowledge of marketing. That guy is so spot on, >>> it's kinda terrifiyng. lol >>> >>> >>> >>> *From:* softimage-boun...@listproc.autodesk.com [mailto: >>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Anto Matkovic >>> *Sent:* Thursday, March 29, 2018 10:47 AM >>> *To:* Official Softimage Users Mailing List. >>> https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08&s=U4R5YSDC1kezop1RsXbPk4Kgvg_poRJvv1CNFH4klUE&e= >>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=> >>> *Subject:* Re: The Maya Chronicles - or how retarded that software is... >>> >>> >>> >>> It always been like that. I think my first responsibility in 3d world >>> could be described as ''hypershade boy'' :), it was a Maya class where I >>> had to start earlier, to launch Mayas and Hypershade windows, so other >>> students would be able to use them before end of class (or something like >>> that). More or less, that 'position' is possible today. >>> >>> >>> >>> Anyway I heard great news, there is a new principal developer in Maya >>> team, who already have experiences all over industry. While we don't know >>> for details of his actual engagement, here's what he did for Microsoft and >>> Valve: >>> >>> >>> >>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08&s=-v6XSS3IpOPTN_Fr20jnYYl6LzmxA-LiFaQLaPOdlic&e= >>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=> >>> >>> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08&s=wkk9UJhYn_yqJSxm9YoAwfxSbqztY7yHbVbJcojqco8&e= >>> <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=aKWX1W0rAHWMYlCdDsUfZPmeWV27Sh_vQT6jchJZJUY&e=> >>> >>> >>> >>> >>> >>> >>> ------------------------------ >>> >>> *From:* Morten Bartholdy <x...@colorshopvfx.dk> >>> *To:* "Userlist, Softimage" <softimage@listproc.autodesk.com> >>> *Sent:* Monday, March 26, 2018 1:25 PM >>> *Subject:* The Maya Chronicles - or how retarded that software is... >>> >>> >>> >>> >>> >>> The Hypershade is slow to update A: when there are many materials (I >>> guess updating shaderballs) and even slower when the selected object has >>> many polygons. Horrible waste of the users time. WWTT??? (which is short >>> for "What Were They Thinking") >>> >>> >>> >>> ------------------------------------------------------------ >>> --------------------------------- >>> >>> >>> >>> >>> >>> Softimage Mailing List. >>> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >>> >>> >>> ------ >>> Softimage Mailing List. >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >>> with "unsubscribe" in the subject, and reply to confirm. >>> >> >> >> >> -- >> Mirko Jankovic >> *https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08&s=3bIARD2mALqfCx6r4glcv2Lw_THs432WgKIJRQWFE70&e= >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=NBIxOjjL3ARjZDUsBMGq4nHvcHBfhBX5Iqfc3euhZtg&e=>* >> >> Need to find freelancers fast? >> www.cgfolio.com >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=Wz-beOVTPv_WSY8c3FxxjPv3vKaTf1x3jCPByzID23E&e=> >> >> Need some help with rendering an Redshift project? >> https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=JCaop8x5W72Ds8vmq3LrQV0V7wmp-Oyq6-U7M3Nlv08&s=xCSVkJ1W4WovHeevTyR_wWNNiBiZklqP9XtIQw4zRog&e= >> <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=cR6f_xfUi6HAcNjxSQzJ5-6YY6YTKuuQZ1wLqR79sbM&e=> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. >
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