We humans are resilient to pain, that is certainly true. jb
> On 6 Apr 2018, at 21:11, Pierre Schiller <activemotionpictu...@gmail.com> > wrote: > > Oh I guess I have something to thank Maya for.... I relate to that "ctrl+s" > every 2 or 3 minutes symptom. Yes, specially with buggy Blender > (pre-alpha-dev-highly-experimental-nightly) builds I get on the repository, > and still deliver a full work saved session because of the "maya symptom" > (saving constantly due to a nervous breakdown of crash session-loss of work). > Never thought of this, but "THANKS maya". > > www.3dcinetv.com > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.3dcinetv.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=weMInM83RMw4-2QgesVyPFmtTO-euMqfto4Nt7sbCxY&e=> > - 3D.VFX.Post - Click on socials: > > > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.linkedin.com_in_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=0vsaQy0-UmhdTR2Dq5DKDa5rBkx42_H-wQc80BESYWI&e=> > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.behance.net_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=JmafFkBkUQoJSrX93zfCUL4CLZHjWaOoA5F73z-A7bw&e=> > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.facebook.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=gAWzz5QnGg8gnS1MNgUtXhwubkqzom6cKA8wzVFwmog&e=> > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_3d-5Fdirector&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=LVHPhcOsvhNsljCp8ZfUhAK-WCibJEdLSbDKq6LYxao&e=> > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=3yM1fJA_z5XxAtqj-d-obCjkVkTf1SVuL7QqNRe7S2w&e=> > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_user_activemotionpictures&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=Bh4Phw-OtSGvNIUwkZGzh_n0e1TXnfN8nbweQclLboM&e=> > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.instagram.com_3dcinetv_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=qgzAiXc0uiXm0z33CxbtgIPe2gZikdwMpBOWcrmHxhU&e=> > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.artstation.com_3dcinetv&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=Lxref72v_Vi_1Y21eECvbWjlf49yKWKwpv2GT-wBJw0&e=> > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.blendernetwork.org_david-2Drivera&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=-8dp-zjeprasw1uSEMONOH9AwRGOsnDZzstPRDFGk8Q&s=gKr3JXM-aGt4Yqmiak86Et4WdCmCIZ3Hcas4_RuCfxk&e=> > On Fri, Apr 6, 2018 at 2:36 PM, Enter Reality <3dv...@gmail.com > <mailto:3dv...@gmail.com>> wrote: > I'm still completely amazed about how many crashes there will be in a single > session...I mean...especially during weight paint...its to a point that is > almost funny to me. > Now I'm using a technique I used while playing Tomb Raider on PC long time > ago, meaning that instead of the F5 quicksave, I just Ctrl+s every 5-10 > minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes > of work, because the crashes happen that often. > > I still rely on Maya for rigging and now also modeling, but its a real > nightmare every time I open Maya > > 2018-03-31 14:48 GMT+02:00 Ben Barker <ben.bar...@gmail.com > <mailto:ben.bar...@gmail.com>>: > This thread is hilarious. > I just wanted to say that if you are having really bad scene load times in > Maya and it's not file I/O (perhaps from references) then it's often long > init times for certain nodes. Thinking of the wrap deformer specifically. > Wraps init on scene load and they can be terrible on dense meshes. It was so > bad on one scene at Blizzard that Cameron Chrisman completely rewrote a wrap > deformer that stored the bind information in an attribute instead. Our scenes > were 1GB but they loaded fast. We still had to eat the long bind time but > only once. > > You can try decreasing wrap distance to as small as possible as a workaround > or even go low res->bones riding on surface -> skin deformer or some other > such hackery. Maya. > > On Fri, Mar 30, 2018 at 6:59 AM, Mirko Jankovic <mirkoj.anima...@gmail.com > <mailto:mirkoj.anima...@gmail.com>> wrote: > - select, obj in the scene, move it, crash maya. repeat > > - try to got o time in timeline, wait a bit... crash.. repeat > > - press F, view port goes completely black. try on couple scenes and even > blank scene with cube.. same thing. see online that there are others with > same issue and you need ot reset all preferences.. do that and hope same crap > won;t happen again for who knows what reason. > > - waste half day waiting for relatively simple scene to even load... move > project to SSD... loading time identical as from NAS over network.. go back > to waiting and wasting time... > > - waste a week on stupid retarded errors in rendering, props disappearing and > appearing randomly in frames, render done but frames not written out.,.. at > the end reinstall maya from 2018.2 back to 2018. sort out some of those > things.. get back others ... > > I will never understand how people manage to complete anything in normal time > frame with this piece of crap. > Actually I do understand.. they never complete in time... > > On Thu, Mar 29, 2018 at 9:15 PM, Sven Constable <sixsi_l...@imagefront.de > <mailto:sixsi_l...@imagefront.de>> wrote: > Ok, no teeths but decent knowledge of marketing. That guy is so spot on, it's > kinda terrifiyng. lol > > <> > From: softimage-boun...@listproc.autodesk.com > <mailto:softimage-boun...@listproc.autodesk.com> > [mailto:softimage-boun...@listproc.autodesk.com > <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Anto Matkovic > Sent: Thursday, March 29, 2018 10:47 AM > To: Official Softimage Users Mailing List. > https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=YCi_yvBK1PMLXPDkzdylDKO3ZTA2cdhFfjQ4azDkcJM&s=NveneoB5gsqYLKoGf-fOenxj1g4Pc3ZLC-7y2GpOX7M&e= > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=j1E898DdEm9U4bjPTvGgoyRn1J1NrYhsK8HZf9eZFI4&e=> > Subject: Re: The Maya Chronicles - or how retarded that software is... > > > > It always been like that. I think my first responsibility in 3d world could > be described as ''hypershade boy'' :), it was a Maya class where I had to > start earlier, to launch Mayas and Hypershade windows, so other students > would be able to use them before end of class (or something like that). More > or less, that 'position' is possible today. > > > > Anyway I heard great news, there is a new principal developer in Maya team, > who already have experiences all over industry. While we don't know for > details of his actual engagement, here's what he did for Microsoft and Valve: > > > > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=YCi_yvBK1PMLXPDkzdylDKO3ZTA2cdhFfjQ4azDkcJM&s=XwbLEuuhPvFZmUbhXlmuKTbfpbVtkcpFLrM1BSUnD4Y&e= > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DKHG6fXEba0A&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=9rVQLTgK5FG7xTQQBiVdnr63WVxbXi1o6dhRPAIYmDY&s=YW79VvxSHVsHZUqEj36esfQudkT5h9ArjTK6OC10I9g&e=> > https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=YCi_yvBK1PMLXPDkzdylDKO3ZTA2cdhFfjQ4azDkcJM&s=hDnL-SBHkkKHMehDaGYrKDd84Cc_zmvtPbqdWHP_Cx4&e= > > <https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DeDyXIXyAZq0&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=X0ne1my8-ft9jnIcftBheH_GzdmRGfw364OEW5ZKO8w&s=aKWX1W0rAHWMYlCdDsUfZPmeWV27Sh_vQT6jchJZJUY&e=> > > > > > > > From: Morten Bartholdy <x...@colorshopvfx.dk <mailto:x...@colorshopvfx.dk>> > To: "Userlist, Softimage" <softimage@listproc.autodesk.com > <mailto:softimage@listproc.autodesk.com>> > Sent: Monday, March 26, 2018 1:25 PM > Subject: The Maya Chronicles - or how retarded that software is... > > > > > > The Hypershade is slow to update A: when there are many materials (I guess > updating shaderballs) and even slower when the selected object has many > polygons. Horrible waste of the users time. WWTT??? (which is short for "What > Were They Thinking") > > > > --------------------------------------------------------------------------------------------- > > > > > > Softimage Mailing List. > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > > > -- > Mirko Jankovic > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=YCi_yvBK1PMLXPDkzdylDKO3ZTA2cdhFfjQ4azDkcJM&s=91BfH_lE6f7V0Yo0pSzTDWoCmv3cc3eV9xSVThkZOTQ&e= > > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com_mirko-2Djankovic&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=NBIxOjjL3ARjZDUsBMGq4nHvcHBfhBX5Iqfc3euhZtg&e=> > > Need to find freelancers fast? > www.cgfolio.com > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.cgfolio.com&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=Wz-beOVTPv_WSY8c3FxxjPv3vKaTf1x3jCPByzID23E&e=> > > Need some help with rendering an Redshift project? > https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=YCi_yvBK1PMLXPDkzdylDKO3ZTA2cdhFfjQ4azDkcJM&s=e5MGoC2K8g6dox9T3yaSCjUXDai3Vrn2JQBU8UCoeHw&e= > > <https://urldefense.proofpoint.com/v2/url?u=http-3A__www.gpuoven.com_&d=DwMFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=gR2IkJtTpLf5-jkktYSnclJNLlPFHZw2KG0aRMSbdgo&s=cR6f_xfUi6HAcNjxSQzJ5-6YY6YTKuuQZ1wLqR79sbM&e=> > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > <mailto:softimage-requ...@listproc.autodesk.com> with "unsubscribe" in the > subject, and reply to confirm. > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm.
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