In my kernel config, the option I think you where refering to is set at 250hz, which seems to work fine for other things, so I'm not going to worry about that too much at the moment.
default fps limit is about 40, which is probably what I'd limit it at anyway for testing, so I don't think thats a problem either. I tested the client out again on another one of my machines; a Debian/unstable machine with at AMD athlon xp processor, and a nividia xf5200 graphics card. The game runs flawlessly :) I'm not sure what more I can do. I can assume performance will get better as the i810 driver gets better in linux, I supose. Unfortunate, but I think I can dare say its not my fault ;) I do not know what Tofu is, other than a delicious ingredient to some recipes :) But, I'll look into it, but I don't know if I'll use it or not. My mmorpg started out using a pygame based game engine, and a server I wrote from scratch that uses sockets for communication. Client sends vectors for character movement to the server, the server calculates the physics, and then sends rendering commands to the client. I've recoded the client a few times (pyopengl, and now soya3d) and it now uses 3d graphics with 2d physics. I've updated the server's code once as the first version was written with some bad coding habbits :) The physics engine is designed to be action-adventure in nature, inspired largely by secret of mana and legend of zelda, but the server is designed in such a way to be highly customisable :) I'm not ready to show my soya3d based engine to the public yet, but I intend to go public (and opensource) by the end of the month. Thanks for the advice ^_^ On 6/9/07, Holcroft Jean-Baptiste <[EMAIL PROTECTED]> wrote: > The is a little problem of compair between two variables with FPS > limitation, > in the source files : main_loop.pyx you'ill find where to change the FPS > limitation, I tried without FPS limitation, it works well, but useless. > Note : in the kernel, you'll find an option for interruptions speed. From > 100Hz to 1000Hz, I didn't try a lot but it seems to be important for the FPS > accuracy. > > If you're working on a mmorpg, are you using Tofu ? > > Sorry for my english, I hop you'll enderstand. > I have no more experience for your problems. > > 2007/6/9, Lunpa, The <[EMAIL PROTECTED] >: > > > > Hello everyone, > > > > I've been working on adapting one of my projects (a mmorpg) to use > > soya3d instead of my own horrible pyopengl rendering engine :D So > > far, I love soya! it solves a lot of problems I've been having. > > Everything has been good so far, but I have some speed issues that I > > can't quite put my finger on yet. Recently friend comes over, so I > > used the opportunity to see if my game will still run on windows with > > the soya engine: > > > > With the soya-0.13 for windows with python 2.4, the game runs > > seamlessly, and the character (while not animated yet) moves across > > the screen at a smooth and consistent rate, as expected. (see the end > > of the email for information on the machines used) > > > > On my machine, with soya-0.13.1 for linux with python 2.4, the game > > runs very choppy; the character skips across the screen rather than > > smoothly moving. > > > > My code manually updates the x/y/z of the model each time > > "begin_round" is called on a particular world object, but I do not > > believe this is the cause of the choppy movement. > > I'd give frame rates, but I'm not sure how to derive them yet. > > > > The server daemon itself was on a different computer. > > > > > > > > > > Any thoughts on what might be causing this / possible optimization > techniques? > > For example, how might I go about limiting the game's fps, etc. > > > > Thanks in advance :) > > > > > > (obligatory machine info:) > > -------- Friend's machine: > > His machine is an AM-2 laptop with a nvidia chipset, and runs windows XP > > > > > > -------- My Machine: > > On my machine, I'm runnig, I have soya 0.13.1 installed, running in python > 2.4. > > I'm running Debian GNU/linux (unstable branch, though the I installed > > soya manually because the package is horribly out of date in apt). My > > system is a intel core2duo laptop with a intel 945GM > > > > I did not get the info soya dumps into the console from my friend's > > machine, but mine returns this: > > """ > > libGL warning: 3D driver claims to not support visual 0x69 > > do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working > correctly. > > Try running with LIBGL_THROTTLE_REFRESH and LIBL_SYNC_REFRESH unset. > > * Soya * Using 8 bits stencil buffer > > > > * Soya * version 0.13.1 > > * Using OpenGL 1.3 Mesa 6.5.2 > > * - renderer : Mesa DRI Intel(R) 945GM 20061017 x86/MMX/SSE2 > > * - vendor : Tungsten Graphics, Inc > > * - maximum number of lights : 8 > > * - maximum number of clip planes : 6 > > * - maximum number of texture units : 8 > > * - maximum texture size : 2048 pixels > > """ > > > > According to glxinfo, I have direct rendering. > > > > _______________________________________________ > > Soya-user mailing list > > Soya-user@gna.org > > https://mail.gna.org/listinfo/soya-user > > > > > _______________________________________________ > Soya-user mailing list > Soya-user@gna.org > https://mail.gna.org/listinfo/soya-user > > -- This email message is public domain. Have a nice day! ^_^ _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user