I'll put that on my to-do list;  I had a system in place before
adopting soya3d for rendering.  However, I am quite impressed with how
soya handles animations, so I don't see why it wouldn't be worth a
shot to implement later, but it will be on my to-do list for now.

I looked at tofu, but I don't think I'll use it, as my server has come
along, and does what I need it to.  I have no idea how well my design
will scale at the moment, however :)

Anyhow, I'm quite excited as to how this is all fitting together :)

On 6/11/07, marmoute <[EMAIL PROTECTED]> wrote:
>
> On 9 juin 07, at 02:32, Lunpa, The wrote:
>
> > On my machine, with soya-0.13.1 for linux with python 2.4, the game
> > runs very choppy;  the character skips across the screen rather than
> > smoothly moving.
> >
> > My code manually updates the x/y/z of the model each time
> > "begin_round" is called on a particular world object, but I do not
> > believe this is the cause of the choppy movement.
> > I'd give frame rates, but I'm not sure how to derive them yet.
>
> Soya have mecanism to smooth object movement, you should not update
> your x,y,z into the begin_round function but compute a mouvement to
> be smoothly applyed by advance time.
>
>
> --
> marmoute
>
>
>
>
>
> _______________________________________________
> Soya-user mailing list
> Soya-user@gna.org
> https://mail.gna.org/listinfo/soya-user
>


-- 
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