I'll put that on my to-do list; I had a system in place before adopting soya3d for rendering. However, I am quite impressed with how soya handles animations, so I don't see why it wouldn't be worth a shot to implement later, but it will be on my to-do list for now.
I looked at tofu, but I don't think I'll use it, as my server has come along, and does what I need it to. I have no idea how well my design will scale at the moment, however :) Anyhow, I'm quite excited as to how this is all fitting together :) On 6/11/07, marmoute <[EMAIL PROTECTED]> wrote: > > On 9 juin 07, at 02:32, Lunpa, The wrote: > > > On my machine, with soya-0.13.1 for linux with python 2.4, the game > > runs very choppy; the character skips across the screen rather than > > smoothly moving. > > > > My code manually updates the x/y/z of the model each time > > "begin_round" is called on a particular world object, but I do not > > believe this is the cause of the choppy movement. > > I'd give frame rates, but I'm not sure how to derive them yet. > > Soya have mecanism to smooth object movement, you should not update > your x,y,z into the begin_round function but compute a mouvement to > be smoothly applyed by advance time. > > > -- > marmoute > > > > > > _______________________________________________ > Soya-user mailing list > Soya-user@gna.org > https://mail.gna.org/listinfo/soya-user > -- This email message is public domain. Have a nice day! ^_^ _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user