That sounds like an excellent idea!
Is there any way to force this on visible objects (no-animation in
use, but the objects are loaded from cal3d).  And if so, how?

Also, would there be any visible latency in drawing these objects,
when moving the camera?


On 6/20/07, Souvarine <[EMAIL PROTECTED]> wrote:
> Actually the idea is to call the advance_time method of non visible
> objects only once with proportion =  1  (just before calling end_round)
> instead of calling it several times. For visible objects it is necessary
> to call advance_time several times between begin_round and end_round to
> make the animation smooth, but  it's (I think) useless for non visible
> objects.
>
> I've just tested this idea once, I havn't benchmarked it yet. But I
> believe it can be a good optimisation. Am I an optimisation extremist ?
>
> Souvarine.
>
>
> Greg Ewing wrote:
> > Souvarine wrote:
> >
> >> Bodys that are not visible are
> >> not rendered and advance_time method of non visible bodys is not called.
> >>
> >                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
> >
> > Hey, whoah, that last bit sounds wrong. Positions etc.
> > of animated object still need to be updated even if you
> > can't see them, don't they?
> >
> > --
> > Greg
> >
> > _______________________________________________
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> >
> >
>
>
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