That sounds like an excellent idea! Is there any way to force this on visible objects (no-animation in use, but the objects are loaded from cal3d). And if so, how?
Also, would there be any visible latency in drawing these objects, when moving the camera? On 6/20/07, Souvarine <[EMAIL PROTECTED]> wrote: > Actually the idea is to call the advance_time method of non visible > objects only once with proportion = 1 (just before calling end_round) > instead of calling it several times. For visible objects it is necessary > to call advance_time several times between begin_round and end_round to > make the animation smooth, but it's (I think) useless for non visible > objects. > > I've just tested this idea once, I havn't benchmarked it yet. But I > believe it can be a good optimisation. Am I an optimisation extremist ? > > Souvarine. > > > Greg Ewing wrote: > > Souvarine wrote: > > > >> Bodys that are not visible are > >> not rendered and advance_time method of non visible bodys is not called. > >> > > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ > > > > Hey, whoah, that last bit sounds wrong. Positions etc. > > of animated object still need to be updated even if you > > can't see them, don't they? > > > > -- > > Greg > > > > _______________________________________________ > > Soya-user mailing list > > Soya-user@gna.org > > https://mail.gna.org/listinfo/soya-user > > > > > > > _______________________________________________ > Soya-user mailing list > Soya-user@gna.org > https://mail.gna.org/listinfo/soya-user > -- This email message is public domain. Have a nice day! ^_^ _______________________________________________ Soya-user mailing list Soya-user@gna.org https://mail.gna.org/listinfo/soya-user