Actually the idea is to call the advance_time method of non visible 
objects only once with proportion =  1  (just before calling end_round) 
instead of calling it several times. For visible objects it is necessary 
to call advance_time several times between begin_round and end_round to 
make the animation smooth, but  it's (I think) useless for non visible 
objects.

I've just tested this idea once, I havn't benchmarked it yet. But I 
believe it can be a good optimisation. Am I an optimisation extremist ?

Souvarine.


Greg Ewing wrote:
> Souvarine wrote:
>   
>> Bodys that are not visible are 
>> not rendered and advance_time method of non visible bodys is not called.
>>     
>                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
>
> Hey, whoah, that last bit sounds wrong. Positions etc.
> of animated object still need to be updated even if you
> can't see them, don't they?
>
> --
> Greg
>
> _______________________________________________
> Soya-user mailing list
> Soya-user@gna.org
> https://mail.gna.org/listinfo/soya-user
>
>   


_______________________________________________
Soya-user mailing list
Soya-user@gna.org
https://mail.gna.org/listinfo/soya-user

Reply via email to