Hallo Jean-Sebastien, Montag, 25. September 2006, 02:41:40, schriebst Du:
> On every list or forum, there is a King. > Someone who is perfect, better than everyone. Oh cool, so there is someone who is able to answer my questions. > Someone who does CD tutorial and sell them. Nice, this means, that the tool I use can't be bad, because there is someone who earns money with it. > A favorite of the developer. This guy can direct the developers to steer the evolution of the tool into a specific direction. > A guy always doing beta testing and getting privileged info. This guy gives me hope if I have a problem and he says: "In the actual beta it is solved". > A guy always at the center of attention. Do you pay no attention to the postings of the developers? > You know... I hate that. I don't know. I do not hate that! > Only because it is not me... the king. I simply would say: The king is the king when the community says he's the king - a looser is someone who calls itself a looser. Don't understand me the wrong way. This should give you hope. > I work hard every day to become that king. > I was a looser on other list. I don't ask you why and on which list you are a looser. > I came to Realsfot in the hope of becoming the King of Realsfot community. Why you want that? I think it is more worthfully to be a king at creating nice pictures and animations. Look, the girls are not interested in how you set up the NURBS to produce a specific surface and than use displacement mapping to form the geometry and then setup up a cool environment mapping with GI and manually manipulate the illumination channel with the vector of the camera to create this or that smooth effect. Further thinking yourself ... ;-) > I dream of the day all the people on this list loves me. > The day they ask me my opinion, the day they ask me questions that I can > easily answer. Realsoft3D, and this 3D-grafx at all, has a so wide spectrum, everyone can be easely a knowledge person on a specific aspect. Look, one of my first technically playfields with Realsoft3D was this thing with distributed rendering. I have set upped a small network with two additional computers. It was very funny, because this other machines where mainly used as web- and e-mailservers. So, no OpenGL, no GUI-libs, even no X11! I have written a small diary about that: http://realsoft3d.turboland.de/multicomputing/tagebuch.html It has some erros, yes. But, it is only a notepad for me. So, if someone has a question about distributed rendering, I hopefully have something to say. > Do you understand NOW, why I don't want the list to be archived? Yes, but, if you give information to someone else, the information is out of your control! Most often! > LOL don't take this post seriously. : ) Yes, of course. :-) > We should return back to 3D related subject. Of course, at the moment I am waiting for the specification of the invironment for which I should and want create graphics. This will be nice and funny! > So how do you create a scene with 10 000 cars and GI? Rotator produces instances, normal GI rendering. > How do you make 2 character do wrestling. Creating one wrestler with a skeleton. Duplicate him. Change some materials on the duplicate. Switch on collision detection and - FIGHT! > How long will it takes to render to IMAX 8000x8000 resolution? Simply load your favorite scene, setup a resolution 8kx8k Pixel and render. > Can you playback 1920x1080 non compressed animation? Create such an animation, like the simply sphere animation out of the manual, and test it. > What do you think Realsoft 8.0 will look like? This question wouldn't result in worthfully answers I think. Actually, we are at version 5! > How do I export a women created in Realsoft to reality? I think, there's someone here who uses RS3D to recreate Tron. So, he could know to scan, and to re-scan a person into a computer and back. > Is there a supercomputer with Realsoft in paradise? Yes, it's here, it's the net. > What would my life be without Realsoft? You would sitting in a dumb room staring at the white wall. ;-) > Jean-Sebastien Perron > www.neuroworld.ws Yogi Marc Michael -- Viele Grüße, Marc