> Jason you lost Vesa's game! Yes he did <grin> .
> I've been over ten years on this list but there has never been so much > negative energy. Garry (right with two "R") tries to destroy this list. ooops , and now you ! <grin> > Unfotunately the mailinglist admin seems to be tolerating pissing and > spitting on the most gratefull artists. Wow ! Vacation , anyone ? > It's a big big shame that an amoeba > from budweiser and stripbar can bring so much trouble here. Vesa's advice to ignore flamebait is a wise one . > First he asked for tutorials, then he gets them, oki then he asks for > project files. I guess he needs them to make the first great image on > his renderfarm. Man ... my bloodpressure goes now nowhere and I can't > understand what's going on. Toleration has somewhere it's end. For me > it's since last week reached. > Bye > Boris I asked where are the concrete HTML Tutorials from Jason , with links to project files and textures ? They are non-existent and will perhaps always be so . Where are your Concrete HTML Tutorials concerning your ever evolving "Female Creations" ? Same place I guess . You constantly use this list to attempt to pump up your ego , by posting a link to your latest never ending effort , but where is the "Give-Back"? ... doesn't exist . That is not a personal attack on you , just the bitter truth . Same with Jason . I was not attacking him , just pointing out the same sad truth . For some advanced users here , it is very very simply , all about them , and them alone . Sorry if the truth hurts . Strip clubs ? Yes , try one some- time you may even become properly inspired at last . Mine has ice cold Buds on sale tonight . Yep , ice cold beer delivered by gorgeous naked girls as a $50,000 sound system pumps out awesome tunes . Ya , that's a terrible thing now , isn't it ? I feel so very hurt by your cruel cutting words . Garry > > > > > This is not what you asked for Gary ? > > > > You got know where near asking for this. Instead you were abusive to me and > > eventually my wife for no founded reason other than your frustration of the > > lists lack of response to your general ranting. You accused me of giving > > nothing to the list of which I have disproved with these previously > > mentioned emails alone and my years of contributions to the beta testing and > > development which you have never been privee to see and could not possibly > > have any idea of what you are talking about. > > > > I have shown you in the previous emails my working methods which have NO > > GREAT SECRET you keep eluding to, just hard work of tweaking and testing. > > You now choose to ignore this information as I have proved you wrong and > > instead find a new reason to complain to me and others. > > > > Why was I suddenly to be named as solely responsible for the Realsoft user > > list demise in your previous email, when GI is only a small part of Realsoft > > 3D ? You chose to slander and critisize me and now I have proved your > > accusations to be misplaced you still cannot bring yourself to apologise > > for your behaviour. I am amazed you are still allowed to voice your opinion > > on this list and hope you are not permitted to speak to anyone else the way > > you have to me ever again. > > > > What is so odd is that you could have asked me in a nice pleasant manner as > > you have managed to do in the past and I would have no doubt found the time > > to answer your concerns as best I could. > > > > You contradict yourself over and over. If you know GI very well then you > > can surely apply a sky texture map as an illumination channel in a single > > shader to a skydome sphere, throw in your scene, a GI shader, a light and > > tweak the controls as explained. This is no secret and it's how I make my > > images as I have told you over and over. You clearly have a lot more time > > than many of us here, so if you are not doing it for you alone, perhaps you > > can put your time where your mouse is and upload the project file yourself. > > > > > > > > > > Somehow , you 2 percieve a tiny possibility that I am > > > asking for myself . If I was , I wouldn't attemp to shame > > > someone into finally sharing some concrete tutorials , of > > > course . > > > > Shame someone into creating concrete tutorials ??? None of us are under any > > obligation to provide any tutorials especially in the manner in which you > > ask. This kind of pressure would scare people away as they would feel any > > kind of presence on the list would warrant they must create a tutorial to > > stay around. This is a free community list to help each other out as and > > when we can and know how to. > > > > What you are suggesting is re-inventing the user list into a different > > approach from what we have come to know. While you do have some points that > > are worth discussing as you and the list currently are, your approach to > > saving good information is entirely different. > > > > > > > What I was actually trying to accomplish , was to once > > > again point out that the Realsoft3D community's success > > > hinges on selfless giving and sharing via HTML tutorials . > > > > > > Not by firing off emails while at work , or showing us > > > yet another awesome render . > > > > > > Garry > > > > Considering my work often starts at 8am and finishes between 8pm and 4am the > > next morning I do not know when else I am supposed to email the list Gary... > > really what planet are you on... it is now a crime to respond to the list > > while I am at work ??? I also promise not to post any more renders to the > > list if that will keep you happy as it clearly irritates you. > > > > Now anyone else who would like to post a good image will now have to > > think... hmmm if I post this image I am happy with, while I have 2 minutes > > to upload it during my busy day. Will I get lambasted by Gary for not also > > handing over the project file and a tutorial of how I did it This which I > > do not have the time to do and my client would not allow me to release > > publicly anyway .... hmmm maybe I better not upload it after all... another > > good piece of work lost in cyber ether for no reason. > > > > With your approach the list falls apart a lot quicker as no one will see any > > inspiring work any more. > > > > > > Jason > > > > > > > > > > > > > > >