>I would do the whole thing as a single SDS object

I did that (SDS) too all in C4D. Worked well enough to make a tube
between only two spheres. But when I added complexity (tubes to
multiple spheres, or at odd angles) the SDS way became much more
tedious than the NURBS way. As the complexity grew, NURBS seemed to be
a better way to do it.

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Henry Tjernlund
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