Thanks. I will look into that solution. So far the learning curve for RS is steeper and longer than others I have experienced. It seems like there are so many exceptions to discover by trial and error and options scattered across many interfaces.
On 8/26/09, Matthias Kappenberg <m...@the-dimension.com> wrote: > With some additional "lenght" modifier in the VSL > it should be possible to get better spheres at the > start and end of the tentacles. > Maybe use "measure" to get the lenght of the nurbs-curve, > to get values for the additional lenght modifier. > > Only an idea, because you'll get high rendertimes, > because of the displacement. > But the result is smooth and flexible ;-) > > Matthias > > ----- Original Message ----- > From: "Henry Tjernlund" <henrytjernl...@gmail.com> > To: <user-list@light.realsoft3d.com> > Sent: Wednesday, August 26, 2009 3:35 PM > Subject: Re: Blobby > > >> >I would do the whole thing as a single SDS object >> >> I did that (SDS) too all in C4D. Worked well enough to make a tube >> between only two spheres. But when I added complexity (tubes to >> multiple spheres, or at odd angles) the SDS way became much more >> tedious than the NURBS way. As the complexity grew, NURBS seemed to be >> a better way to do it. >> >> -- >> -- >> Henry Tjernlund >> http://www.renderosity.com/mod/gallery/browse.php?username=henrytj >> http://www.modelmayhem.com/HenryTjernlund >> http://imdb.com/name/nm2519729/ >> http://www.myspace.com/henrytj >> http://henrytj.deviantart.com/ >> -- -- Henry Tjernlund http://www.renderosity.com/mod/gallery/browse.php?username=henrytj http://www.modelmayhem.com/HenryTjernlund http://imdb.com/name/nm2519729/ http://www.myspace.com/henrytj http://henrytj.deviantart.com/