Thanks. I will look into that solution. So far the learning curve for
RS is steeper and longer than others I have experienced. It seems like
there are so many exceptions to discover by trial and error and
options scattered across many interfaces.

On 8/26/09, Matthias Kappenberg <m...@the-dimension.com> wrote:
> With some additional "lenght" modifier in the VSL
> it should be possible to get better spheres at the
> start and end of the tentacles.
> Maybe use "measure" to get the lenght of the nurbs-curve,
> to get values for the additional lenght modifier.
>
> Only an idea, because you'll get high rendertimes,
> because of the displacement.
> But the result is smooth and flexible ;-)
>
> Matthias
>
> ----- Original Message -----
> From: "Henry Tjernlund" <henrytjernl...@gmail.com>
> To: <user-list@light.realsoft3d.com>
> Sent: Wednesday, August 26, 2009 3:35 PM
> Subject: Re: Blobby
>
>
>> >I would do the whole thing as a single SDS object
>>
>> I did that (SDS) too all in C4D. Worked well enough to make a tube
>> between only two spheres. But when I added complexity (tubes to
>> multiple spheres, or at odd angles) the SDS way became much more
>> tedious than the NURBS way. As the complexity grew, NURBS seemed to be
>> a better way to do it.
>>
>> --
>> --
>> Henry Tjernlund
>> http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
>> http://www.modelmayhem.com/HenryTjernlund
>> http://imdb.com/name/nm2519729/
>> http://www.myspace.com/henrytj
>> http://henrytj.deviantart.com/
>>


-- 
-- 
Henry Tjernlund
http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
http://www.modelmayhem.com/HenryTjernlund
http://imdb.com/name/nm2519729/
http://www.myspace.com/henrytj
http://henrytj.deviantart.com/

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