Henry, Making that object is very simple at most a couple of minutes:
Make the 4 spheres in correct alignment as you want, (sds spheres) Select them all and hit the merge objects button Select the sds and goto face edit mode Select a face on one of the smaller outlaying spheres and a corresponding face on the large central sphere (You may have to rotate some of the spheres to correctly align the faces) After selecting the 2 faces hit the sds Tunnel tool, this will form the arm joining the spheres between the faces Repeat for the other 2 spheres Using the knife tool add a set of points around through the arms about halfway out Goto point mode and select all the smaller spheres and the new central arm points and rotate them about the central sphere De-select the central arm points and rotate again just the small spheres Basically done. .. You may need some extra control pints around where your arms meet the center sphere to suite the amount of blending you want , It is faster really to do than to write, regarding your other comments I really think you need to have some more experience with realsoft before you can make any comment, realsoft has some drawbacks but they are certainly not in modelling, I think you are trying to apply your c4d experience too much, read the manual and practice particularly with sds. Btw I use rs commercially everyday to do animation nothing you have mentioned in your posts has been the least concern to me, actually modelling is one of realsofts really strong points. Andrew Berge -----Original Message----- From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Henry Tjernlund Sent: Thursday, 27 August 2009 7:15 AM To: user-list@light.realsoft3d.com Subject: Re: Blobby Anyway, I thought that NURBS were the definitive modeling tool to do what other methods have trouble with. That RS had built in NURBS would avoid the artifacts I sometimes get when going from Rhino to C4D due to the conversion of the surfaces to triangulated meshes that seem a potential problem C4D. RS seems almost like a house that looks good at first, but as you walk around there are loose floor boards, sharp exposed nail points on handrails, and closet doors that open into the closet, instead of out reducing their utility. Sorry but I'm having a more frustrating learning experience with RS than with most other programs I have tried. -- -- Henry Tjernlund http://www.renderosity.com/mod/gallery/browse.php?username=henrytj http://www.modelmayhem.com/HenryTjernlund http://imdb.com/name/nm2519729/ http://www.myspace.com/henrytj http://henrytj.deviantart.com/