I have a very limited skillset in CG but to model the image you show I would
do the whole thing as a single SDS object starting with a shift-cube then
smooth, then extend the arms and create the spheres at the ends given three
or four control node/point sets along the arms to allow bend/rotation ...
this would allow diameter controls for the "arms" ... there wouldnt be any
artifacts.
Neil Cooke
----- Original Message -----
From: "Henry Tjernlund" <henrytjernl...@gmail.com>
To: <user-list@light.realsoft3d.com>
Sent: Thursday, August 27, 2009 1:03 AM
Subject: Re: Blobby
Here is the kind of thing that is my goal. This was modeled in Rhino
and rendered in C4D.
--
--
Henry Tjernlund
http://www.renderosity.com/mod/gallery/browse.php?username=henrytj
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