On Sat, 23 Sep 2006 14:28:04 -0400 Christian Ohm <[EMAIL PROTECTED]> 
wrote:
>On Saturday, 23 September 2006 at 19:46, Dennis Schridde wrote:
>> Am Samstag, 23. September 2006 17:44 schrieb Christian Ohm:
>> > On Saturday, 23 September 2006 at 13:02, Dennis Schridde 
>wrote:
>> > > Am Samstag, 23. September 2006 12:31 schrieb Christian Ohm:
>> > > > Now that's actually a good idea (and one I should have had 
>myself...) -
>> > > > just make it the FSF Europe - ask them about a) what they 
>make of the
>> > > > readme.txt and b) how to proceed. Should be the best legal 
>advice we
>> > > > can get for free.
>> > >
>> > > Ok, then do that please.
>> >
>> > OK, I'll make a draft and then post it here for comments.
>> If I look at this one: 
>> http://games.slashdot.org/article.pl?sid=04/12/08/1550257
>> 
>> Then it looks very ugly for us. Seems as if the data was 
>intentionally not put 
>> under the GPL. (According to their interpretation of the 
>situation.)
>
>No, that's just slashdot, take it with a grain of salt. This was 
>two
>days after the source release; probably someone misinterpreted the
>readme.txt. According to 
>http://liberatedgames.org/game.php?game_id=74
>both source and data are GPL (except for the parts not included).
>
>Read the second comment thread (from the poster).
>
Read this:
http://liberatedgames.org/about.php

 There are two basic types of liberated games:

   1. Source code, no data - These games have had their source code 
released, which means that the games can often be improved, fixed, 
and ported to new platforms. The prime examples of these are the 
games from id Software, like Doom and Quake, which were released 
under the GNU General Public License (GPL). With nearly every 
source release, the player must still purchase the assets, like 
graphics, models, sounds, and music, before playing the full game. 
This is often done by buying a used version of the game, or when 
available, a new version. Limited play may be available through the 
use of the data contained in a shareware version of the game.
   2. Binary executable and data - These games have been released 
in binary-only form. The packages typically contain everything 
needed to play: the program, graphics, models, sounds, and music. 
However, because the source code is not available, these versions 
are limited to the original platform for which they were built. 
These games cannot be fixed, improved, or ported to new platforms.


Now, his interpertaion of what the readme said, he stuck the whole 
original archive on there.
He is assuming (as we are) that everything is GPL, which may/may 
not be the case. 

It may well be that we need to do the Quake model, which would mean 
revert a ton of code back to original stuff to read those wdg 
files, and then linux/mac people would be cut from basically 
changing anything, unless they can run under emulation, or boot 
into windows. This sure would throw a wrench in things, and I am 
not sure the project would survive without the linux/mac people 
working on it.








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