[android-developers] How to access shared preference outside of Activity

2010-07-09 Thread Jeruliu
Dear all,

I need to access the shared preference in a background service instead
of activity on phone boot up.

But getSharedPreferences function is define in the activity, so how
can i access the data without creating the activity?

Thanks.

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[android-developers] Re: HTC Hero Update 2.1 -- Broke Audio Streaming ????

2010-07-09 Thread k_day
I am seeing this exact same thing on my Hero.  Have you made any
progress?

On Jun 30, 3:20 am, MobDev developm...@mobilaria.com wrote:
 Hi there,
 I have installed the 2.1 update on my HTC Hero yesterday, and happy as
 a puppy I instaleld my streaming app... Just to discover that it won't
 stream decently... It has to stream an mp3 stream and it works on my
 ADP 1.6 device, on a Samsung Galaxy S test-device (with 2.1) and on
 the 2.1 emulator...
 Logcat is gettign the follwoing errors :

 06-30 10:14:18.360: INFO/AudioPolicyService(56): stopOutput(): before
 lock
 06-30 10:14:21.259: DEBUG/dalvikvm(1906): GC freed 28 objects / 1944
 bytes in 186ms
 06-30 10:14:21.439: INFO/AudioHardwareMSM72XX(56): AudioHardware pcm
 playback is going to standby.
 06-30 10:14:21.439: DEBUG/StreamProcess(56):
 OutputStreamProcess::ResetAOLC()
 06-30 10:14:22.919: INFO/AudioPolicyService(56): startOutput(): before
 lock
 06-30 10:14:22.987: INFO/AudioHardwareMSM72XX(56): AUDIO_START: start
 kernel pcm_out driver.
 06-30 10:14:26.329: DEBUG/dalvikvm(287): GC freed 11 objects / 488
 bytes in 268ms
 06-30 10:14:47.789: INFO/AudioPolicyService(56): stopOutput(): before
 lock
 06-30 10:14:50.879: INFO/AudioHardwareMSM72XX(56): AudioHardware pcm
 playback is going to standby.
 06-30 10:14:50.879: DEBUG/StreamProcess(56):
 OutputStreamProcess::ResetAOLC()
 06-30 10:14:53.911: INFO/AudioPolicyService(56): startOutput(): before
 lock
 06-30 10:14:54.022: INFO/AudioHardwareMSM72XX(56): AUDIO_START: start
 kernel pcm_out driver.

 The result is a playing player, which stops (pauzes) every 10 seconds,
 the restarts... This will work for about 8-10 restarts and then will
 simply stop without ever thrwoing an exception or something like
 that... Which makes it somewhat difficult (if not impossible) to catch
 for us developers...
 So has anyone been experiencing the same problem ? Does anyone have a
 clue if in this update another OpenCore lib has been used ? Does
 anyone have any solution ?

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[android-developers] Re: Remove a row in a Listview

2010-07-09 Thread karteek
use the methode remove with position of the row
mAdapter.remove(2);

On Jul 9, 2:32 am, Albert albert8...@googlemail.com wrote:
 Hi all,

 Does someone know how to remove a row from a Listview?

 I have an Adapter that takes care of the List and when I try
 mAdapter.remove(Object) it does not remove the Object I passed but
 instead the last row on the list. I have tried different ways and it
 always ends up deleting the last row.

 Thanks in advance,
 Alberto

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[android-developers] Sending and reveiving mails in emulator

2010-07-09 Thread Danny Schimke
Hello,

I configured my gmail account successfully in the emulator. My goal is
to respond to incoming messages in the mail account from my own
application - for example display notification. I am using the
standard mail application that comes with the emulator. I tried to
receive mails from my account, but it does not work, there are no
conversations in the standard mail application. I can't send and
reveive messages from inside the emulator. Why?

Thank you very much!
-Danny Schimke

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[android-developers] hows gdata working with he android default Calendar widget.

2010-07-09 Thread kamiomar
Hi,

can anyone tell me hows gdata working with the android default
Calendar widget.

From my RD till now gdata Calendar API not supported on the Android
devices.
http://groups.google.com/group/android-developers/browse_thread/thread/35a7817d22604645


How Android Calendar Widget works?

Event i downloaded calendar source code from the git repository;

http://android.git.kernel.org/platform/packages/providers/Calendar.git
http://android.git.kernel.org/platform/packages/providers/CalendarProvider.git

But not able to compile the source code. some jars missing.

till now android gdata calendar api not supported on the android
device. But Android Calendar widget syncing with the google account.
What jars it is using? Any one has idea.

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[android-developers] Re: Whether to use a Service or Thread for Http Connection?

2010-07-09 Thread metal mikey
I had replied to this thread already, but for some reason that reply
is in limbo...

If you use a service, you'll typically find that you'd still need to
invoke a thread within that service for HTTP requests otherwise the
Service might get killed for hogging the main thread.

Under Eclair I'd found that services that hog the main thread (i.e.
GUI-handling thread) would yeild a prompt to either 'force close' or
'wait', while under Froyo the service just gets forcibly closed.

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[android-developers] file handling : reading a file in internal storage

2010-07-09 Thread Abhyudai Shanker
hey guys,

The following is my code:

  OutputStreamWriter out2 = new
OutputStreamWriter(openFileOutput(myfilename2.txt,1));
  sa_lt=3 2 1;
  out2.write(sa_lt);
  // close the file
  out2.close();
  InputStreamReader in2 = new
InputStreamReader(openFileInput(myfilename2.txt));
  in2.read(buf,0,5);
  sa_lt = String.valueOf(buf);
  status.setText(sa_lt);
  in2.close();

I get null in 'buf' (the buffer i.e). I have defined it as private char[]
buf on the top.

Why m I getting this error. Does anyone happen to know.

Please enlighten.

Thanks,

Abhyudai

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[android-developers] Re: Whether to use a Service or Thread for Http Connection?

2010-07-09 Thread sagare
Hi Mikey,
Thanks for reply but i still some how have a question if my
activity starts a thread and say that activity dies somehow so what
happens to the thread it started does it complete its run properly and
then ends or it its killed as soon as the activity dies?
Thanks,
Sagar

On Jul 9, 12:18 pm, metal mikey coref...@gmail.com wrote:
 I had replied to this thread already, but for some reason that reply
 is in limbo...

 If you use a service, you'll typically find that you'd still need to
 invoke a thread within that service for HTTP requests otherwise the
 Service might get killed for hogging the main thread.

 Under Eclair I'd found that services that hog the main thread (i.e.
 GUI-handling thread) would yeild a prompt to either 'force close' or
 'wait', while under Froyo the service just gets forcibly closed.

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[android-developers] Re: How to access shared preference outside of Activity

2010-07-09 Thread Mika
getSharedPreferences is defined in Context. Service is a Context also.

On Jul 9, 9:08 am, Jeruliu jeru@gmail.com wrote:
 Dear all,

 I need to access the shared preference in a background service instead
 of activity on phone boot up.

 But getSharedPreferences function is define in the activity, so how
 can i access the data without creating the activity?

 Thanks.

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[android-developers] Re: about library projects

2010-07-09 Thread Mika

 Second one might be a bit more involved, but hopefully there is an
 easy fix. I have my projects into a subversion repository, but the app
 project builder (Android pre-compiler) seems to copy all the source
 from the library project, including the .svn folders, to the app/bin
 project. As a result of this, I get loads of files checked into the
 commit dialog, and I have uncheck all and then hunt down the files I
 actually changed. Is there any way to configure it to ignore .svn
 files when copying source? I realise that it has to merge source from
 both projects to create the final apk, but .svn files are surely not
 needed.


At least this type of thing worked for me.

1. Delete the bin directory
2. Commit the delete changes to svn

When you build your project the bin directory is recreated and it
should now have the blue question mark (as telling not is svn) above
the folder icon. Now you should be able to add the bin directory to
svn:ignore.

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[android-developers] Re: what hardware platform do you use?

2010-07-09 Thread Indicator Veritatis
Only 20 years? I have you beat there. But more importantly, your
review of key points is still seriously deficient in logic. Your
conclusions still do not follow. Repeating conclusions that do not
follow IS a mark of being uneducated, no matter how much experience
you have.

The G1 is not yet obsolete, nor would the OP be forced to either
leave the OP limited to Android 1.6 and below, or [be left] with an
experience as painful as the experience they had with the emulator on
the Laptop which caused them to look at getting a device in the first
place, by choosing the G1 as his hardware platform.

Furthermore, you are forgetting one of the OP's considerations: cost.
You cannot find a phone originally released with 2.0 or 2.1 for as low
a cost as he can find a G1.

I don't know how you reached the conclusion a T-Mobile Pulse could be
bought for the same price as a G1: I see eBay prices of $273 for the
pulse, but I got my G1 on Craigslist for $80.

On Jul 8, 10:44 pm, Al Sutton a...@funkyandroid.com wrote:
 I've only been developing software for 20 years, but if you want to
 consider me uneducated, then I guess that's your call.

 To me if you can't buy a device for the purpose you want to use it,
 the devices firmware hasn't officially been updated for a few revision
 of the OS it's running, and all the signs indicate it won't be, then
 it's an obsolete device.

 Lets review a couple of key points;

 1) You can't buy the ADP1 (i.e. the shipped as unlocked G1) through
 Google any more. All you can buy is the ADP2. Yes, T-Mobile USA are
 still selling the G1, but carriers will usually sell anything until
 demand is almost non-existant.

 2) There is no *official* support for anything beyond 1.6, and it
 seems unlikely it ever will see an *official* update 
 (seehttp://androinica.com/2010/06/29/will-the-g1-get-froyo-yes-no-maybe/
 for the reasoning).

 3) As you've said, even if you do get a 3rd party Android 2.x ROM it
 is pig slow running it, making developing/testing any 2.x code with it
 an unpleasant experience (and the OP originally said he wanted a
 device because debugging on the emulator was too slow and painful).

 4) eBay prices for a T-Mobile pulse (an Android 2.1 HVGA device) are
 about the same if not cheaper than the eBay price for a G1.

 At no point did I suggest writing apps to block their use on a G1, all
 I've done is point out that the G1 isn't the best fit for the OPs
 situation, and in terms of being a phone for developers it's no longer
 available for purchase as one, and using it for developing will either
 leave the OP limited to Android 1.6 and below, or with an experience
 as painful as the experience they had with the emulator on the Laptop
 which caused them to look at getting a device in the first place.

 Al.

 On Jul 9, 12:20 am, Indicator Veritatis mej1...@yahoo.com wrote:

  Lack of an official 2.1 update makes it 'obsolete'? Not in my book.
  Nor in the book of any educated software engineer. It takes a LOT more
  than that to make it 'obsolete', especially when Google ENCOURAGES
  third parties to release their own ROMs, and Cyanogen has already
  ported 2.1 to the G1 (http://androidspin.com/2010/04/29/cyanogen-ports-
  android-2-1-rom-in-g1-and-mytouch-3g/).

  Of course, it is pig slow when running Cyanogen's 2.1 (compared to new
  2.1 phones), and it lacks the hardware features for much of 2.1. But
  people are running 2.1 on the G1 already, and more want to do it.

  The G1 is nowhere near the bleeding edge: but it is still a good
  phone for testing new software against, since yet again, if it runs on
  the G1, and accommodates small screens correctly, then it will run
  almsot anywhere. This gets closer than JME ever got to the promise of
  write once, run anywhere.

  So don't write-off the G1 yet. You will risk locking your apps out of
  1/5 the market if you do.

  On Jul 8, 5:03 am, Al Sutton a...@funkyandroid.com wrote:

   It's highly unlikely the G1 will ever see an official update to
   Android 2.x or higher, so it is obsolete.

   In the OPs shoes I personally would put the money towards a better
   computer as it'll most likely make the whole development process more
   pleasant.

   Al.

   On Jul 8, 7:32 am, Indicator Veritatis mej1...@yahoo.com wrote:

G1 obsolete? Well, almost. But take a look at the famous Platform
Version 'dashboard' 
athttp://developer.android.com/resources/dashboard/platform-versions.html.
It shows that as many as 21.3% of phones connecting to the market are
still on 1.5. 45% are running 1.6 or 1.5.

So by that standard the G1 is not obsolete, since it is already on
1.6.

Now sure, the hardware is slow and the runtime memory limited compared
to the hot new phones running 2.1 and accounting for 53% of the
market. But it would be a mistake to design your app -- or test your
app -- on only the latest and greatest (unless, of course, your app
relies on features only available on the latest 

[android-developers] Re: what hardware platform do you use?

2010-07-09 Thread Indicator Veritatis
What is your source for this 88% figure? If it is correct, then how do
you explain the fact that the dashboard shows 45% of phones connecting
to the Market are not even running 2.x yet? 45+88100, after all.

On Jul 8, 6:01 pm, Maps.Huge.Info (Maps API Guru) cor...@gmail.com
wrote:
 I suppose you're still using that 8086 with the fancy 10 meg hard
 drive?

 While the G1 may be a nostalgic look at what Android was (2% of
 devices), the reality of the situation is that most users have a
 Droid, Hero, Evo, Incredible, Moment, Magic or Eris (88% of devices).

 -John Coryat

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[android-developers] Re: How to access shared preference outside of Activity

2010-07-09 Thread Jeruliu
Thanks, actually i need to access the shared preference in a class
that extends from BroadcastReceiver, how can i call the context then?

On Jul 9, 4:21 pm, Mika mika.ristim...@gmail.com wrote:
 getSharedPreferences is defined in Context. Service is a Context also.

 On Jul 9, 9:08 am, Jeruliu jeru@gmail.com wrote:

  Dear all,

  I need to access the shared preference in a background service instead
  of activity on phone boot up.

  But getSharedPreferences function is define in the activity, so how
  can i access the data without creating the activity?

  Thanks.

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[android-developers] Re: Socket connection question

2010-07-09 Thread Indicator Veritatis
The normal Java socket classes (Socket, DatagramSocket, SocketImpl,
DatagramSocketImpl, ServerSocket) do force you to choose between TCP
(stream) and UDP (datagram). They give you no control over choosing
the layers below IP, so you cannot choose between WiFi and cellular.

On Jul 8, 5:20 pm, piwaf j...@ahg.net wrote:
 But you can defenitly open sockets, use the normal java socket
 classes.  But I don't know if you can choose the network type to use.

 On Jul 8, 11:41 am, Kostya Vasilyev kmans...@gmail.com wrote: Alex,

  If you mean 3G vs. Wifi - I think the answer is no.

  I believe Android maintains only one data connection option at a time,
  although it can be either Wifi, or, in its absence, cellular (HSDPA / 3G
  / EDGE / GPRS, depending on the phone and the network).

  -- Kostya

  08.07.2010 19:34, JoksanCPEN пишет:

   I don't think so. I think that the problem here is that carriers
   doesn't want people using direct port connections over their network.

   If you find something let me know,

   Ohh and if you know how to read socket on android let me know also.

   On Jul 5, 1:48 am, Alex Xinxinxi...@gmail.com  wrote:

   Hi,

   Are there any methods which I can use to establish a socket connection 
   that
   only use 3G network?

   Thank you a lot!

   Alex

  --
  Kostya Vasilev -- WiFi Manager + pretty widget 
  --http://kmansoft.wordpress.com



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[android-developers] Re: Importing existing projects to Android

2010-07-09 Thread Indicator Veritatis
Another thing to try (when 'clean' fails) is to edit the whitespace in
main.xml, forcing Android to treat it as news. This in turn means
'rebuild R.java'. Usually, this works. I have seen it fail only
rarely. Then I copy all my files to a safe place and create the
project all over from scratch:(

On Jul 8, 12:42 pm, kypriakos demet...@ece.neu.edu wrote:
 It seems that the gen dir is empty and that no generated java classes
 are not being generated (no R.java etc.). I am assuming the Clean
 Project
 removed them (??). How can they be regenerated?

 Thanks again

 On Jul 8, 3:37 pm, kypriakos demet...@ece.neu.edu wrote: Never mind - I 
 needed to manually clean up the build path file as well
  to
  match the fact that the lib didn't have those files anymore. So now I
  can
  compile the project with no errors either visible (with x next to the
  dir or
  any file in the project tree) or in the Error Log that Eclipse
  provides.
  However, still the plug in will complain when I try to run it with the
  same
  error msg 'The project contains errors ' ... makes no sense.

  On Jul 8, 3:18 pm, kypriakos demet...@ece.neu.edu wrote:

   David - thanks very much for the detailed and very informative
   response. I appreciate it.
   I looked into the Error Log of the IDE and I did see that certain
   libraries (external libraries
   that I needed to reference through my code, such as BouncyCastle etc.)
   had also a txt
   file with them that the Android plug in didn't like. By removing them
   I was able to remove
   those errors. However, what's interesting now is that after I also did
   a Clean on the pioject,
   all of the bin classes I had in the bin directory are not being
   regenerated. I checked the IDE's
   configuration and it does has the project to build automatically. I
   can see the workspace
   build progress flash at the bottom bar but no classes (even after
   refreshing the view) generated
   in the bin. This makes no sense unless those txt files are necessary
   for using their corresponding
   libs:
   (1) if that is the case, where could I include those txt licenses in
   the case of Android
   (2) if not then what would cause the classes that about 10 mins were
   generating output binaries
   to do it now as we.

   Thanks aga

   On Jul 7, 7:03 am, Bagatelle: David Lee Evans dle.ev...@gmail.com
   wrote:

On Jul 7, 1:07 am, Demetris demet...@ece.neu.edu wrote:

 Hi all,

 I generated a standard Android under Eclipse (using the plugin) and I
 imported code from an existing project (J2SE-based). I was able to
 iron out all the complaints from the Android SDK 2.1 (compile errors).
 However, the runtime (emulator startup) the IDE displays a message
 saying that the project contains errors, please fix them before 
 running
 it. But all that there is there are warnings - is Android 
 unforgiving
 about Java warnings or is there something else I should be looking 
 into
 in there - no class has any compile errors.

 Thanks

Without seeing the exact Eclipse error output, I am assuming the
following.
When you view your project in the package explorer window, your
project has
    an error X icon next to it, but looking at the project tree
structure there is no offending
    error X icon next to any other directory. So I going to suggest a
shotgun approach
    to fix your problem, probably all you have tried.

    1)The always first move that I always do is clean the project,
sometimes the Eclipse ADT gets a little confuse about the state of the
project.

    2) Since you imported the project from another source project,
check the AndroidManifest.xml file for incompatibility problems
       makes sure is the attribute tag android:minSdkVersion if
defined is appropriate for the project.

    3) Then there is the hidden .project file that ant uses to build
the project, make sure that file exist because if it does not,
       it will give you the exact same symptoms that you have
describe. It should have been create for you by the Eclipse IDE when
       you created an Android project.

     And about Android warnings, my projects have a lot of them ;-)
but this has never caused the emulator to start up, so unless
     you have some special flag set that I have never heard of I don't
think that the warnings would abort an emulator launch.



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[android-developers] How to define some smart layout?

2010-07-09 Thread Jeruliu
I will have a list view on the top and a button on the bottom in the
view.

Regardless the height of the list view i would like to fix the button
position on the bottom all the time.

If the list view is too long then make it scrollable.

How to do this? thanks.

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[android-developers] Re: 2.2 SDK refresh

2010-07-09 Thread Zsolt Vasvari
I couldn't figure out why I couldn't see the search widget after
updating the SDK and restarting the AVD.  Finally I figured out thay I
needed to recreate the AVD or at least blow away the userdata-qemu.img
file.


On Jul 9, 3:39 am, Xavier Ducrohet x...@android.com wrote:
 Developers,

 We've just released an updated version of the 2.2 SDK.

 Besides the updated system image to match FRF91, we've put back the
 search widget that was missing, and we fixed an issue with the backup
 manager that prevented it from working on the emulator.

 More info:http://developer.android.com/sdk/android-2.2.html

 Xav
 --
 Xavier Ducrohet
 Android SDK Tech Lead
 Google Inc.

 Please do not send me questions directly. Thanks!

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[android-developers] Making Video files Android ready for playback over HTTP

2010-07-09 Thread Samuh
I am working on an Android application which is supposed to play
videos over HTTP on Android devices. Before we setup a server to host
the video files just wanted a few things clarified:

As per the developer documentation, Android supports .mp4 and .3gp
container formats for video. The audio-video codec used for our media
files is H.263(video) and AAC LC (Audio).

I did a little experiment and passed URL of one of the video files to
the MediaPlayer class and got the following error:
Command PLAYER_INIT completed with an error or info
PVMFErrContentInvalidForProgressivePlayback

From the docs, I came to know that for progressive playback, the
video's index (e.g moov atom) should be at the start of the file.

How do we make our videos Android-ready?
What are the different considerations that we need to make?

Please help.

Thanks.

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[android-developers] AndroidGroup: Nested Actvities

2010-07-09 Thread Anders Widen
Hi!

I'm trying to create an application with an persistent menu at the
bottom for displaying different Activites. Think of it like a custom
tabbed layout. I need the applications to be stand alone so using
views won't work (unless I've missed something).

I've created a main window using a FrameLayout and a Linearlayout to
hold menu items. But whenever I start an Activity inside the
FrameLayout it takes all the focus and no interaction can be done with
the items inside the LinearLayout.

Any suggestions on how to accomplish this type of behavior?

CODE:
http://pastebin.com/nySA8k4A

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[android-developers] Transparent Image button, can be more transparent ?

2010-07-09 Thread Károly Holczhauser
Hi!

 I have already found how can I do an ImageButton with Transparent
background, but I would like to ask, how can I set the effective of it ? How
can I do it more transparent ? My way as I do it: gradient
android:startColor=#aaff android:endColor=#aaff ...
 What should I write in to the color to be more transparent ?
 Thank you: Karoly

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[android-developers] Re: Water ripple effect

2010-07-09 Thread Mansoor
Thanks robert green . and all who replied to the post.
I acheived the ripple effect by drawing the water background on a 2d
mesh and generated ripples by using sine wave function.Ripples are
quite realistic and good.once again thank u all :)

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[android-developers] Re: Remove a row in a Listview

2010-07-09 Thread Albert
Thanks karteek for your answer but it does not work as my adapter
takes a list of Strings.

mAdapter.remove(String) should actually work, I have override
getCount() as well but still no luck...

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Re: [android-developers] Transparent Image button, can be more transparent ?

2010-07-09 Thread YuviDroid
The first two chars after the '#' symbol are the opacity. So, '00' would be
totally transparent, and 'FF' would be 100% opaque.

2010/7/9 Károly Holczhauser holczhau...@gmail.com

 Hi!

  I have already found how can I do an ImageButton with Transparent
 background, but I would like to ask, how can I set the effective of it ? How
 can I do it more transparent ? My way as I do it: gradient
 android:startColor=#aaff android:endColor=#aaff ...
  What should I write in to the color to be more transparent ?
  Thank you: Karoly

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Re: [android-developers] How to define some smart layout?

2010-07-09 Thread Kostya Vasilyev

You can achieve this by using a RelativeLayout:

http://groups.google.com/group/android-developers/browse_thread/thread/f88b83d3b453a981/db595fb356a92467

(substitute height / bottom for width / right in the thread above)

-- Kostya

09.07.2010 13:35, Jeruliu пишет:

I will have a list view on the top and a button on the bottom in the
view.

Regardless the height of the list view i would like to fix the button
position on the bottom all the time.

If the list view is too long then make it scrollable.

How to do this? thanks.

   



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Re: [android-developers] How to define some smart layout?

2010-07-09 Thread YuviDroid
I think RelativeLayout should be helpful in this case. For your button,
simply put in its xml tags:

android:layout_alignParentBottom=true


On Fri, Jul 9, 2010 at 11:35 AM, Jeruliu jeru@gmail.com wrote:

 I will have a list view on the top and a button on the bottom in the
 view.

 Regardless the height of the list view i would like to fix the button
 position on the bottom all the time.

 If the list view is too long then make it scrollable.

 How to do this? thanks.

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[android-developers] Re: options menu problems with SurfaceView and ListView

2010-07-09 Thread javelin21
I found the problem. The Lunar Lander template I was using overrode
onWindowFocusChanged which paused the SurfaceView while the background
threads getting images kept going. This caused everything to get out
of synch. The Lunar Lander is designed to take up the whole screen and
mine is not. I commented out the pause and everything works. Still
some issues with the ListView, but I think I can handle that. The
lesson here is to be sure you understand everything going on in a
template before using it.

Thanks

On Jul 7, 10:27 am, javelin21 dsma...@javelin21.com wrote:
 In my application, I have extended SurfaceView and ListView. I create
 a LinearLayout as below

         mainForm = new LinearLayout(this);
         mainForm.setOrientation(LinearLayout.VERTICAL);
         mainForm.setLayoutParams(new LinearLayout.LayoutParams(
                 LinearLayout.LayoutParams.FILL_PARENT,
                 LinearLayout.LayoutParams.FILL_PARENT));

 I then add the SurfaceView and ListView to the mainForm and then

 setContentView(mainForm);

 I also override onPrepareOptionsMenu and call menu.clear() and then
 dynamically create menus each time the menu button is pressed by the
 user.

 The application loads fine and the SurfaceView works fine as I
 directly draw images to it in a sleep loop.

 The ListView displays items and is desined to refreshed with new
 items.

 The options menu also displays once as well.

 However, once the SurfaceView is running and the ListView is loaded, a
 second call to onPrepareOptionsMenu by pressing the menu key disrupts
 the SurfaceView drawing, causing it to get stuck on the last image it
 was drawing. But the list view does refresh the adapter to change
 content once. After that, the application is hung and the SurfaceView
 keeps playing the same images in a random order.

 I am using runOnUiThread to update the views in the mainForm
 (LinearLayout) and the Lunar Landing template for the SurfaceView as
 shown below

 In Activity

 public void ViewsUpdate() {
         System.out.println(Before ViewsUpdate method);
         runOnUiThread(new updateDoer());

 }

 public class updateDoer implements Runnable {

         public updateDoer(){

         }

         public void run() {

                 contentDone2();
                 viewForm.invalidate();
 //viewForm is where the ListView and other views are added

         }

 }

 In SurfaceView
 private void drawSurfaceView(){
                 Canvas c = null;
             try {
                 c = mSurfaceHolder.lockCanvas(null);
                 synchronized (mSurfaceHolder) {
                     if (mMode == STATE_RUNNING)
                     doDraw(c);
                 }
             } finally {
                 // do this in a finally so that if an exception is
 thrown
                 // during the above, we don't leave the Surface in an
                 // inconsistent state
                 if (c != null) {
                     mSurfaceHolder.unlockCanvasAndPost(c);
                 }
             }

         }

 I am at a loss as to why everything gets clobbered after the options
 menu is built and displayed the second time.

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Re: [android-developers] Re: Socket connection question

2010-07-09 Thread Alex Xin
Thanks for explanation. Are there possibles if I use NDK to do that?

On Fri, Jul 9, 2010 at 5:12 PM, Indicator Veritatis mej1...@yahoo.comwrote:

 The normal Java socket classes (Socket, DatagramSocket, SocketImpl,
 DatagramSocketImpl, ServerSocket) do force you to choose between TCP
 (stream) and UDP (datagram). They give you no control over choosing
 the layers below IP, so you cannot choose between WiFi and cellular.

 On Jul 8, 5:20 pm, piwaf j...@ahg.net wrote:
  But you can defenitly open sockets, use the normal java socket
  classes.  But I don't know if you can choose the network type to use.
 
  On Jul 8, 11:41 am, Kostya Vasilyev kmans...@gmail.com wrote: Alex,
 
   If you mean 3G vs. Wifi - I think the answer is no.
 
   I believe Android maintains only one data connection option at a time,
   although it can be either Wifi, or, in its absence, cellular (HSDPA /
 3G
   / EDGE / GPRS, depending on the phone and the network).
 
   -- Kostya
 
   08.07.2010 19:34, JoksanCPEN пишет:
 
I don't think so. I think that the problem here is that carriers
doesn't want people using direct port connections over their network.
 
If you find something let me know,
 
Ohh and if you know how to read socket on android let me know also.
 
On Jul 5, 1:48 am, Alex Xinxinxi...@gmail.com  wrote:
 
Hi,
 
Are there any methods which I can use to establish a socket
 connection that
only use 3G network?
 
Thank you a lot!
 
Alex
 
   --
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 http://kmansoft.wordpress.com
 
 

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[android-developers] Re: get the name of the package that started a service

2010-07-09 Thread Boozel
Sorry i forgot to mention this earlier but
I used to just use .putExtra() on the intent before it was started but
i want this process to resart automatically if killed so my code is in
the onCreate() method rather that the onStart() and i can therefore no
longer access the intent. Please can some one help me out with this.

On Jul 8, 7:51 pm, Boozel boozelcl...@gmail.com wrote:
 I am writing a service that will be compiled into a .jar file for use
 in other apps. is there any way to get the name of the package that
 uses or launches the service?
 thanks for any help

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[android-developers] getting package name in included .jar fil

2010-07-09 Thread Boozel
If i create a service and in it use the method
context.getPackageName() or context.getPackageCodePath(). If i then
compile that service into a .jar file and someone else includes it in
their app will those methods return the original package of the
service or that package that they have been included in?

Any help would be great,
Thanks

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Re: [android-developers] Making Video files Android ready for playback over HTTP

2010-07-09 Thread Mark Murphy
MP4Box -hint does the trick:

http://www.videohelp.com/tools/mp4box

More info here:

https://help.ubuntu.com/community/AndroidVideoEncoding

On Fri, Jul 9, 2010 at 6:17 AM, Samuh samuh.va...@gmail.com wrote:
 I am working on an Android application which is supposed to play
 videos over HTTP on Android devices. Before we setup a server to host
 the video files just wanted a few things clarified:

 As per the developer documentation, Android supports .mp4 and .3gp
 container formats for video. The audio-video codec used for our media
 files is H.263(video) and AAC LC (Audio).

 I did a little experiment and passed URL of one of the video files to
 the MediaPlayer class and got the following error:
 Command PLAYER_INIT completed with an error or info
 PVMFErrContentInvalidForProgressivePlayback

 From the docs, I came to know that for progressive playback, the
 video's index (e.g moov atom) should be at the start of the file.

 How do we make our videos Android-ready?
 What are the different considerations that we need to make?

-- 
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http://commonsware.com/blog | http://twitter.com/commonsguy

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Re: [android-developers] Re: How to access shared preference outside of Activity

2010-07-09 Thread Mark Murphy
On Fri, Jul 9, 2010 at 5:03 AM, Jeruliu jeru@gmail.com wrote:
 Thanks, actually i need to access the shared preference in a class
 that extends from BroadcastReceiver, how can i call the context then?

PreferenceManager.getDefaultSharedPreferences(), passing in the
Context supplied to you in onReceive() of your BroadcastReceiver.

-- 
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Re: [android-developers] Re: How does the Marketplace app widget use a ViewFlipper? (or a fading view)

2010-07-09 Thread Mark Murphy
On Fri, Jul 9, 2010 at 12:12 AM, James W jpbwebs...@gmail.com wrote:
 Are you talking about an actual AppWidget that sits on the users home
 screen? I was not aware there was  a widget for the market.

I think it is new for 2.2. After seeing this thread, I found it on my
N1. It does what looks like an AlphaAnimation to transition between
apps it is promoting. Unless it is actually part of the N1's home
screen, I have no idea how they're pulling off that effect.

-- 
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[android-developers] Re: what hardware platform do you use?

2010-07-09 Thread Al Sutton
I'm going to skip the personal insults aimed at me (which will make
this a short reply).

The dictionary.com definition of obsolete says; of a discarded or
outmoded type; out of date, which, as the G1 is no longer on sale as
an unlocked developer 'phone and has no officially supported firmware
which provide any of the last 3 versions of Android, seems to fit
pretty well to me.

As for prices; I didn't realise T-Mo US were hammering the price up
that much. In the UK you can get the new Pulse for around US$150 which
is within 30% of what G1s go for on eBay (and is cheaper than some
eBayers Buy It Now G1 prices).

I guess we're not going to agree, and nothing you've said has swayed
me to recommending the G1 as a 'phone for new developers, so I'll
guess we'll agree to disagree and let the OP choose which of our
personal opinions he finds more useful.

Al.

On Jul 9, 9:49 am, Indicator Veritatis mej1...@yahoo.com wrote:
 Only 20 years? I have you beat there. But more importantly, your
 review of key points is still seriously deficient in logic. Your
 conclusions still do not follow. Repeating conclusions that do not
 follow IS a mark of being uneducated, no matter how much experience
 you have.

 The G1 is not yet obsolete, nor would the OP be forced to either
 leave the OP limited to Android 1.6 and below, or [be left] with an
 experience as painful as the experience they had with the emulator on
 the Laptop which caused them to look at getting a device in the first
 place, by choosing the G1 as his hardware platform.

 Furthermore, you are forgetting one of the OP's considerations: cost.
 You cannot find a phone originally released with 2.0 or 2.1 for as low
 a cost as he can find a G1.

 I don't know how you reached the conclusion a T-Mobile Pulse could be
 bought for the same price as a G1: I see eBay prices of $273 for the
 pulse, but I got my G1 on Craigslist for $80.

 On Jul 8, 10:44 pm, Al Sutton a...@funkyandroid.com wrote:



  I've only been developing software for 20 years, but if you want to
  consider me uneducated, then I guess that's your call.

  To me if you can't buy a device for the purpose you want to use it,
  the devices firmware hasn't officially been updated for a few revision
  of the OS it's running, and all the signs indicate it won't be, then
  it's an obsolete device.

  Lets review a couple of key points;

  1) You can't buy the ADP1 (i.e. the shipped as unlocked G1) through
  Google any more. All you can buy is the ADP2. Yes, T-Mobile USA are
  still selling the G1, but carriers will usually sell anything until
  demand is almost non-existant.

  2) There is no *official* support for anything beyond 1.6, and it
  seems unlikely it ever will see an *official* update 
  (seehttp://androinica.com/2010/06/29/will-the-g1-get-froyo-yes-no-maybe/
  for the reasoning).

  3) As you've said, even if you do get a 3rd party Android 2.x ROM it
  is pig slow running it, making developing/testing any 2.x code with it
  an unpleasant experience (and the OP originally said he wanted a
  device because debugging on the emulator was too slow and painful).

  4) eBay prices for a T-Mobile pulse (an Android 2.1 HVGA device) are
  about the same if not cheaper than the eBay price for a G1.

  At no point did I suggest writing apps to block their use on a G1, all
  I've done is point out that the G1 isn't the best fit for the OPs
  situation, and in terms of being a phone for developers it's no longer
  available for purchase as one, and using it for developing will either
  leave the OP limited to Android 1.6 and below, or with an experience
  as painful as the experience they had with the emulator on the Laptop
  which caused them to look at getting a device in the first place.

  Al.

  On Jul 9, 12:20 am, Indicator Veritatis mej1...@yahoo.com wrote:

   Lack of an official 2.1 update makes it 'obsolete'? Not in my book.
   Nor in the book of any educated software engineer. It takes a LOT more
   than that to make it 'obsolete', especially when Google ENCOURAGES
   third parties to release their own ROMs, and Cyanogen has already
   ported 2.1 to the G1 (http://androidspin.com/2010/04/29/cyanogen-ports-
   android-2-1-rom-in-g1-and-mytouch-3g/).

   Of course, it is pig slow when running Cyanogen's 2.1 (compared to new
   2.1 phones), and it lacks the hardware features for much of 2.1. But
   people are running 2.1 on the G1 already, and more want to do it.

   The G1 is nowhere near the bleeding edge: but it is still a good
   phone for testing new software against, since yet again, if it runs on
   the G1, and accommodates small screens correctly, then it will run
   almsot anywhere. This gets closer than JME ever got to the promise of
   write once, run anywhere.

   So don't write-off the G1 yet. You will risk locking your apps out of
   1/5 the market if you do.

   On Jul 8, 5:03 am, Al Sutton a...@funkyandroid.com wrote:

It's highly unlikely the G1 will ever see an official update to
 

[android-developers] Re: what hardware platform do you use?

2010-07-09 Thread Al Sutton
John has a very popular app which he keeps stats on. Last I hear he
was about to break the half million download mark and was clocking up
around 5,000 downloads a day.

Some of the devices he lists in his 88% figure run versions of Android
prior to 2.0 in some countries, but updates to Android 2.x are
reported as confirmed in the press (Hero  Magic).

Al.

On Jul 9, 9:53 am, Indicator Veritatis mej1...@yahoo.com wrote:
 What is your source for this 88% figure? If it is correct, then how do
 you explain the fact that the dashboard shows 45% of phones connecting
 to the Market are not even running 2.x yet? 45+88100, after all.

 On Jul 8, 6:01 pm, Maps.Huge.Info (Maps API Guru) cor...@gmail.com
 wrote:



  I suppose you're still using that 8086 with the fancy 10 meg hard
  drive?

  While the G1 may be a nostalgic look at what Android was (2% of
  devices), the reality of the situation is that most users have a
  Droid, Hero, Evo, Incredible, Moment, Magic or Eris (88% of devices).

  -John Coryat

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[android-developers] Is there a way to find out if an app is in a folder(on the home screen)?

2010-07-09 Thread Christoffer Davidsson
Hi.

What I'd like to do is find out the name of the folder an app placed
in. A folder on the home screen that is:
http://pocketnow.com/how-to/how-to-speed-up-your-android-organize-your-home-screens-using-folders

Is there a way to find out if an app is in a folder(on the home
screen)? And if so, what the folder name is?
I'm guessing this would not have anything to do with the app's
location in the file system. I'm I right?

Thanks,
Christoffer

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[android-developers] GPS accuracy reliability

2010-07-09 Thread jgostylo
This is a general question about GPS accuracy reporting based on
feedback from my user community.

My app has an issue where many players get bounced all over kingdom
come when using GPS to get a signal.  I had this issue with my G1 on
occasion but not on my Nexus One.  I am talking hundreds of miles from
their real location.  I changed the code to throw out anything that
was not at least 500 meters accurate.  My question is, if the location
placement is hundreds of miles off, how reliable will the accuracy
reporting be?  Does it realize that it could be hundreds of miles off?

I am asking the community because I cannot reproduce the scenario with
what I currently have so I can't test if my fix is meaningful.  Does
GPS know when its readings are that far off?

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[android-developers] Re: GPS accuracy reliability

2010-07-09 Thread Justin Edwards
I have had the same reports from my user community within my GPS
application for Android.

In my support emails I have been telling them that it is most likely a
hardware/OS issue, and a hard reset (battery pull) should fix it.  I
have had a few users reply back and said that has fixed it.

I think this may be a issue with the API that is is providing use the
wrong information when we request it.

In my eyes I see this as a bug with Android if it provides the wrong
information once we request it.

Justin

On Jul 9, 8:48 am, jgostylo jgost...@gmail.com wrote:
 This is a general question about GPS accuracy reporting based on
 feedback from my user community.

 My app has an issue where many players get bounced all over kingdom
 come when using GPS to get a signal.  I had this issue with my G1 on
 occasion but not on my Nexus One.  I am talking hundreds of miles from
 their real location.  I changed the code to throw out anything that
 was not at least 500 meters accurate.  My question is, if the location
 placement is hundreds of miles off, how reliable will the accuracy
 reporting be?  Does it realize that it could be hundreds of miles off?

 I am asking the community because I cannot reproduce the scenario with
 what I currently have so I can't test if my fix is meaningful.  Does
 GPS know when its readings are that far off?

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Re: [android-developers] Re: what hardware platform do you use?

2010-07-09 Thread Mark Murphy
On Fri, Jul 9, 2010 at 8:11 AM, Al Sutton a...@funkyandroid.com wrote:
 John has a very popular app which he keeps stats on. Last I hear he
 was about to break the half million download mark and was clocking up
 around 5,000 downloads a day.

Bear in mind, though, that his app will be much more popular in the US
(AFAIK, Radar Now only shows radar images for the US). If you click
on his usage map, he only shows usage in the US. His stats will not
completely line up with those from the Android Market, simply because
they are polling different sets of users.

That being said, I generally agree with the just say no position
regarding the G1 as a test device.

I do not recommend that you use devices that have not passed the CTS
as your one-and-only test device unless you are specifically writing
for that device. That would include:

-- devices that never had the Market (e.g., ARCHOS 5 Android tablet)

-- devices running modded ROMs that have not demonstrated that the
mods pass the CTS (and I have no idea which modders do this analysis,
let alone the results)

-- rooted devices that were not intended as having user-installable
applications (e.g., nook)

Using such devices as a personal device is fine, and using one as a
device in a larger fleet of test devices is fine. And having such a
device because that is your specific target (e.g., apps compatible
with the nook's dual-screen setup) is fine.

Which device is the best to use will vary by country, based on the
availability of new and pre-owned devices, and so it is difficult to
say conclusively what is best globally (see the US vs. UK pricing
differences cited earlier in this thread). However, even if the G1 is
substantially less expensive than a 2.x-capable model, the G1's
relevance with official ROMs is fading fast, forcing the developer to
then have to buy a *second* device to stay current on CTS-compliant
devices.

If there are 2.x G1 ROMs that are demonstrably CTS-compliant, then my
concerns would tend to fall away. A JIT-enabled 2.2 G1 ROM that was
CTS-compliant might truly be the best answer -- lower price plus
possibly-acceptable speed. But CTS compliance is pretty damn
important, IMHO.

-- 
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Re: [android-developers] Is there a way to find out if an app is in a folder(on the home screen)?

2010-07-09 Thread Mark Murphy
On Fri, Jul 9, 2010 at 8:39 AM, Christoffer Davidsson
christof...@chlirre.com wrote:
 What I'd like to do is find out the name of the folder an app placed
 in.

Bear in mind that there are many, many home screens that ship on
devices (AOSP, Nexus One, HTC Sense, MOTOBLUR, Sony Ericsson, LG,
Samsung, Vodafone, etc.) and others available as third-party apps
(e.g., aHome).

 Is there a way to find out if an app is in a folder(on the home
 screen)?

You would need to ask the developers of each home screen application.
I am not aware of an API to find this out for the open source (AOSP)
home screen application.

 I'm guessing this would not have anything to do with the app's
 location in the file system. I'm I right?

Correct.

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[android-developers] Re: Remove a row in a Listview

2010-07-09 Thread JoksanCPEN
have you tried to delete the element from the array instead of
deleting it from the listview?

On Jul 9, 2:12 am, karteek kartee...@gmail.com wrote:
 use the methode remove with position of the row
 mAdapter.remove(2);

 On Jul 9, 2:32 am, Albert albert8...@googlemail.com wrote: Hi all,

  Does someone know how to remove a row from a Listview?

  I have an Adapter that takes care of the List and when I try
  mAdapter.remove(Object) it does not remove the Object I passed but
  instead the last row on the list. I have tried different ways and it
  always ends up deleting the last row.

  Thanks in advance,
  Alberto



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[android-developers] Re: oh no - lost my keystore

2010-07-09 Thread Robert
What we do here is we put the keystore on 3 seperate flashdrives! When
one goes down we send the intern(slave) to the store yo buy one!

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Re: [android-developers] Market reporting wrong app size

2010-07-09 Thread TreKing
On Wed, Jul 7, 2010 at 9:47 PM, Stephen Lebed srle...@gmail.com wrote:

 It is reported as 3.5mb in the developer console.  But in the market it is
 showing up as 7.02mb.


Do you have copy protection on?

-
TreKing - Chicago transit tracking app for Android-powered devices
http://sites.google.com/site/rezmobileapps/treking

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[android-developers] Re: Remove a row in a Listview

2010-07-09 Thread Albert


On Jul 9, 2:23 pm, JoksanCPEN joksan...@gmail.com wrote:
 have you tried to delete the element from the array instead of
 deleting it from the listview?


Yes and then I call notifyDataSetChanged() and it only deletes the
last one.

A temporary solution I'm using is when a row is deleted, the item gets
deleted from the database and then I just initialise everything again
and get all the info from the DB.

It would obviously nice not to have to do that...

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[android-developers] Re: Making Video files Android ready for playback over HTTP

2010-07-09 Thread Samuh
Mark:

Thank you!

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Re: [android-developers] writing to sd card issue

2010-07-09 Thread TreKing
On Wed, Jul 7, 2010 at 11:16 PM, guru guru.nav...@gmail.com wrote:

 Whether I have to mention this permission in application manifest or
 i have to mention in other places also. What other factors I have to look
 in to this.


Your question, as phrased, makes no sense.

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http://sites.google.com/site/rezmobileapps/treking

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[android-developers] Re: OpenGL texture wrapping flickers. Why?

2010-07-09 Thread Matty
I was able to solve this...

I was calling the texture wrapping code on every draw, right before I
bound the texture.  Now, I set the texture parameters when the
textures are generated, and I don't need to specify wrapping every
time I draw a shape... No more flicker, and the code is probably more
efficient.

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[android-developers] Re: Theme.NoTitleBar.Fullscreen not working when other activities use a custom title?

2010-07-09 Thread Matty
I found the solution here:

http://groups.google.com/group/android-developers/browse_thread/thread/2de77043f32835aa/f2a1357bf1335461


It's basically: Add the following to your activity:
getWindow().setFlags(WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS,
WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS);

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[android-developers] Re: Onwindowfocuschanged() not ever called

2010-07-09 Thread Michael
anyone?

On Jul 8, 11:50 pm, Michael michael...@gmail.com wrote:
 Hello,
 I have a map in one of three tabs, with each tab being a separate
 activity. The MapsActivity class extends MapActivity, but my overrided
 Onwindowfocuschanged() is never called (tested using logcat outputs)
 when the map is panned or zoomed. Is this because it's in a tab? is
 there any workaround? Thanks!

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Re: [android-developers] @override

2010-07-09 Thread TreKing
On Thu, Jul 8, 2010 at 5:49 AM, B Woods bradleydeanwo...@gmail.com wrote:

 What is the purpose of this?


What is the purpose of THIS http://lmgtfy.com/?q=%40override+java?

-
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http://sites.google.com/site/rezmobileapps/treking

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[android-developers] Re: screen occasionally goes blank on Milestones

2010-07-09 Thread Alain
This issue is not caused by your app but instead is a Milestone
problem and has been reported by many people.

On Jul 7, 3:58 pm, Brian bkmetz...@gmail.com wrote:
 I have an application I am currently working on for a client which is
 suffering from a particularly hard to debug problem. Every so often,
 the device screen will go blank, not just while running my
 application, but entirely. If I press the home button, for instance,
 it's still blank. This happens fairly rarely ( I myself have only seen
 it once or twice in a couple of months, and unfortunately couldn't
 gather log information immediately when it happened. What log info I
 was able to gather seemed to show that the phone continued to run
 properly - I was still seeing events in the log file - the screen was
 just blank ). So far, this has only been observed while running on
 Motorola Milestones ( this may or may not be coincidence - it's hard
 to tell given the infrequency of occurance ). Has anyone else observed
 anything similar? Any suggestions as to possible causes/ways of
 debugging?

 Thanks,
 Brian

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[android-developers] Re: what hardware platform do you use?

2010-07-09 Thread Maps.Huge.Info (Maps API Guru)
Mark is correct, my stats are for US only. I should have clarified
that when I stated device stats. I believe they are more or less
relevant in regard to the G1 vs. all the other devices though, so for
the average developer looking for a representative device, something
other than the original G1 would be the best bet.

Radar Now! is closing on the 600,000 download mark and should hit
that in about two or three days, depending on the weather.

-John Coryat

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Re: [android-developers] Re: screen occasionally goes blank on Milestones

2010-07-09 Thread Kostya Vasilyev

Second that.

What's weird, is that defective light sensors get confused in _bright_ 
light.


http://kmansoft.wordpress.com/2010/05/16/motorola-milestone-light-sensor-problems/

-- Kostya

09.07.2010 18:32, Alain пишет:

This issue is not caused by your app but instead is a Milestone
problem and has been reported by many people.

On Jul 7, 3:58 pm, Brianbkmetz...@gmail.com  wrote:
   

I have an application I am currently working on for a client which is
suffering from a particularly hard to debug problem. Every so often,
the device screen will go blank, not just while running my
application, but entirely. If I press the home button, for instance,
it's still blank. This happens fairly rarely ( I myself have only seen
it once or twice in a couple of months, and unfortunately couldn't
gather log information immediately when it happened. What log info I
was able to gather seemed to show that the phone continued to run
properly - I was still seeing events in the log file - the screen was
just blank ). So far, this has only been observed while running on
Motorola Milestones ( this may or may not be coincidence - it's hard
to tell given the infrequency of occurance ). Has anyone else observed
anything similar? Any suggestions as to possible causes/ways of
debugging?

Thanks,
Brian
 
   



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[android-developers] Re: GPS accuracy reliability

2010-07-09 Thread Maps.Huge.Info (Maps API Guru)
Question: How are you getting your location fix? Are you using
ACCURACY_FINE and assuming it will use the GPS? Unless you
specifically test for the provider being GPS, it might default to
network, which would give you a position with limited accuracy. I've
seen this bouncing around effect when the wireless location (network)
provider is trying to figure out where the device is, as it zeros in
on the location, it can hop all over the map.

Bottom line: Don't assume that ACCURACY_FINE will be GPS, unless you
have GPS satellites in view and the user has enabled GPS, you'll be
using the network location service instead.

-John Coryat

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[android-developers] Calling Activity

2010-07-09 Thread ranjan ar
Hello ,
I have a broadcast class that blocks the incoming call. I want to call that
broadcast receiver from the activity . Can any one help me fix this. I
appreciate your help.
1. Class A extends activity will call Class B that extends
BroadcastReceiver, now I want to block calls , only based on certain
requirements, which are checked in Class A, if true then call the Class B
(or block the call in short)

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[android-developers] Re: How to define some smart layout?

2010-07-09 Thread Matty
This simple layout seems to work for me:

?xml version=1.0 encoding=utf-8?
LinearLayout
xmlns:android=http://schemas.android.com/apk/res/android;
android:layout_width=fill_parent
android:layout_height=fill_parent
android:orientation=vertical
android:gravity=center
ListView
android:id=@+id/ListView01
android:layout_width=fill_parent
android:layout_height=fill_parent
android:layout_weight=1 /
Button
android:text=@+id/Button01
android:id=@+id/Button01
android:layout_width=wrap_content
android:layout_height=wrap_content /
/LinearLayout



On Jul 9, 5:35 am, Jeruliu jeru@gmail.com wrote:
 I will have a list view on the top and a button on the bottom in the
 view.

 Regardless the height of the list view i would like to fix the button
 position on the bottom all the time.

 If the list view is too long then make it scrollable.

 How to do this? thanks.

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[android-developers] Re: Transparent Image button, can be more transparent ?

2010-07-09 Thread Károly Holczhauser
Thank you so much!!!

On júl. 9, 12:49, YuviDroid yuvidr...@gmail.com wrote:
 The first two chars after the '#' symbol are the opacity. So, '00' would be
 totally transparent, and 'FF' would be 100% opaque.

 2010/7/9 Károly Holczhauser holczhau...@gmail.com



  Hi!

   I have already found how can I do an ImageButton with Transparent
  background, but I would like to ask, how can I set the effective of it ? How
  can I do it more transparent ? My way as I do it: gradient
  android:startColor=#aaff android:endColor=#aaff ...
   What should I write in to the color to be more transparent ?
   Thank you: Karoly

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[android-developers] How to attach custom map on MapView? Can MapView be used when phone is offline?

2010-07-09 Thread bobetko
I am trying to place my custom map (overlay) over Google map.
For example, my MapView will be positioned to look at some building. I
want to load custom image(s) that will show building's floor plan.
Want to be able to pan and zoom, and place markers (for example, Room
1, Room 2, etc...), in other words, I would like to be able to use
Google Map API methods. The best would be if Google map images are not
loaded at all, since that will (I believe) slow down user's
experience. Also, the user may be inside the building, and connection
may be slow or non-existing.

Is this possible?

Thanks

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Re: [android-developers] How to attach custom map on MapView? Can MapView be used when phone is offline?

2010-07-09 Thread Mark Murphy
On Fri, Jul 9, 2010 at 11:51 AM, bobetko bobe...@gmail.com wrote:
 I am trying to place my custom map (overlay) over Google map.
 For example, my MapView will be positioned to look at some building. I
 want to load custom image(s) that will show building's floor plan.
 Want to be able to pan and zoom, and place markers (for example, Room
 1, Room 2, etc...), in other words, I would like to be able to use
 Google Map API methods. The best would be if Google map images are not
 loaded at all, since that will (I believe) slow down user's
 experience. Also, the user may be inside the building, and connection
 may be slow or non-existing.

 Is this possible?

It is certainly possible for a qualified programmer (or team) to
create an application that shows a building's floor plan, with pan and
zoom, place markers, etc.

It just won't use MapView, since that is for showing Google Maps.
Furthermore, MapView is proprietary, and so you cannot repurpose its
code for your own uses.

-- 
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[android-developers] Re: How to attach custom map on MapView? Can MapView be used when phone is offline?

2010-07-09 Thread bobetko
I was hoping to use MapView in my application. It seems I will have to
come up with something else. Thanks for quick reply.

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[android-developers] Re: How to attach custom map on MapView? Can MapView be used when phone is offline?

2010-07-09 Thread Maps.Huge.Info (Maps API Guru)
One nifty way to do this, with a lot less effort than writing a custom
map view, is to use Google's v3 map API within a webview. I've done
this in the app What Zip Code? (free on the market) with a custom
overlay and it works great. For those that already understand how to
write html, JavaScript and CSS, this is a valid and fairly easy to
accomplish method.

You'll still have to use standard Android code to get your position or
access any of the sensors, but that's fairly trivial compared to
writing a custom mapview, at least in my opinion.

-John Coryat

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Re: [android-developers] getting package name in included .jar fil

2010-07-09 Thread Dianne Hackborn
That returns the name of the .apk the code is in.

On Fri, Jul 9, 2010 at 4:37 AM, Boozel boozelcl...@gmail.com wrote:

 If i create a service and in it use the method
 context.getPackageName() or context.getPackageCodePath(). If i then
 compile that service into a .jar file and someone else includes it in
 their app will those methods return the original package of the
 service or that package that they have been included in?

 Any help would be great,
 Thanks

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Re: [android-developers] Problems while working with Android 2.2 Froyo - Need help - Thanks very much!

2010-07-09 Thread Alex Xin
Does anybody have the similar issues? Are there any guidelines about how to
solve compatibility problems while trying to let app works on different
Android platforms?

My app use Java NIO as core functions, I cannot imagine if I can't use that
class anymore..

Thanks a lot...

Alex

On Mon, Jul 5, 2010 at 4:11 PM, Alex Xin xinxi...@gmail.com wrote:

 *Hi,*
 *
 *
 *I have a problem while trying to run my app in new Android 2.2 Froyo
 emulator and real device Nexus One.*
 *The problem is that when I try to call
 java.nio.channels.Selector.wakeup() method, it will throw a runtime
 exception NullPointerException. But this code works very well on all
 previous releases of Android platform.*
 *
 *
 *Does anybody know why in Froyo this method doesn't work as expected?*
 *
 *
 *thanks very much*
 *
 *
 *Alex*


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[android-developers] Camera preview - strange on Samsung Galaxy S (2.1update1)

2010-07-09 Thread Mathias Lin
In my activity I show the camera preview on a surfaceView. It works 
perfectly fine on Nexus One (2.1update1, 2.2) and HTC Desire 
(2.1update1), but on Samsung Galaxy S (2.1update1) I see strange lines, 
weird proportions and everything three times. see the screenshot 
http://img249.imageshack.us/img249/7466/device1s.png


The issue seems to be similar to this one: 
http://stackoverflow.com/questions/2053440/camera-preview-on-androd-strange-lines-on-1-5-version-of-sdk 
but none of the comments there helped. I tried to swap height,width for 
the camera parameters, but not much of a difference.


(Side note: my activity is always in landscape mode, fixed. I have that 
fix in my manifest as screenOrientation parameters, in case that matters 
somehow).


Camera preview parameters as below:
== snip ==

private static final int IMAGE_WIDTH = 512;
private static final int IMAGE_HEIGHT = 384;
private static final String ORIENTATION = orientation;
private static final String ROTATION = rotation;
private static final String PORTRAIT = portrait;
private static final String LANDSCAPE = landscape;


camera = Camera.open();

Parameters p = camera.getParameters();
p.setPictureSize(IMAGE_WIDTH, IMAGE_HEIGHT);
p.set(ORIENTATION, PORTRAIT);
p.set(ROTATION, 90);

Camera.Size s = p.getSupportedPreviewSizes().get(0);
p.setPreviewSize( s.width,s.height );

p.setPictureFormat(PixelFormat.JPEG);
p.set(flash-mode, auto);
camera.setParameters(p);

camera.setPreviewDisplay(surfaceHolder);
== snap ==

Full code of my SurfaceHolderCallback (the relevant inner class in my 
activity)

http://pastebin.com/YmcwEVn8

Anybody experiencing such issue on the Samsung Galaxy S as well?


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[android-developers] Re: getting package name in included .jar fil

2010-07-09 Thread Boozel
thanks

On Jul 9, 6:19 pm, Dianne Hackborn hack...@android.com wrote:
 That returns the name of the .apk the code is in.





 On Fri, Jul 9, 2010 at 4:37 AM, Boozel boozelcl...@gmail.com wrote:
  If i create a service and in it use the method
  context.getPackageName() or context.getPackageCodePath(). If i then
  compile that service into a .jar file and someone else includes it in
  their app will those methods return the original package of the
  service or that package that they have been included in?

  Any help would be great,
  Thanks

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 hack...@android.com

 Note: please don't send private questions to me, as I don't have time to
 provide private support, and so won't reply to such e-mails.  All such
 questions should be posted on public forums, where I and others can see and
 answer them.

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Re: [android-developers] Re: Making Video files Android ready for playback over HTTP

2010-07-09 Thread Alex Xin
Thank you!! This post is very useful for me!!

On Fri, Jul 9, 2010 at 9:43 PM, Samuh samuh.va...@gmail.com wrote:

 Mark:

 Thank you!

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[android-developers] Putting a service into a .jar?

2010-07-09 Thread Boozel
I have created a service that works great, it is launched from an
activity at the moment.
I'm looking to package it into a .jar file so that other people can
add the jar to then their projects and then run the service. Can
anyone tell me how i can launch this service from the app that it is
included in?
Any help would be really appreciated.

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Re: [android-developers] Putting a service into a .jar?

2010-07-09 Thread Mark Murphy
On Fri, Jul 9, 2010 at 12:52 PM, Boozel boozelcl...@gmail.com wrote:
 I have created a service that works great, it is launched from an
 activity at the moment.
 I'm looking to package it into a .jar file so that other people can
 add the jar to then their projects and then run the service. Can
 anyone tell me how i can launch this service from the app that it is
 included in?

The same way they would if the code were in their own app: add an
entry for the service in their manifest and call startService() or
bindService().

-- 
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http://commonsware.com | http://github.com/commonsguy
http://commonsware.com/blog | http://twitter.com/commonsguy

_The Busy Coder's Guide to Android Development_ Version 3.1 Available!

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[android-developers] Re: Regarding language support

2010-07-09 Thread Károly Holczhauser
Hi all!

 I also interested in the chat, how can I write an application witch
is supporting the multi language ? If we are in sweden I have to
display in that language else I need to use the English language. I
think, I should use the string.xml, but how ? How can I define there
two or more language and how can I switch between them ?

 thank you: Karoly

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[android-developers] Re: Regarding language support

2010-07-09 Thread Károly Holczhauser
Hi!
 I had found the solution:
http://developer.android.com/resources/tutorials/localization/index.html

On júl. 9, 19:36, Károly Holczhauser holczhau...@gmail.com wrote:
 Hi all!

  I also interested in the chat, how can I write an application witch
 is supporting the multi language ? If we are in sweden I have to
 display in that language else I need to use the English language. I
 think, I should use the string.xml, but how ? How can I define there
 two or more language and how can I switch between them ?

  thank you: Karoly

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[android-developers] Re: How does the Marketplace app widget use a ViewFlipper? (or a fading view)

2010-07-09 Thread Matt
 Are you talking about an actual AppWidget that sits on the users home
 screen? I was not aware there was  a widget for the market.

Yes, it is a part of the Froyo update.  It's an actual
AppWidgetProvider.

 I think it is new for 2.2. After seeing this thread, I found it on my
 N1. It does what looks like an AlphaAnimation to transition between
 apps it is promoting. Unless it is actually part of the N1's home
 screen, I have no idea how they're pulling off that effect.

I am seeing it on a myTouch with Froyo.  So it seems it is a part of
the 2.2 release.

I will look into the AlphaAnimation.  I'm just not sure how it is done
with RemoteViews.  What I suspect is that it is something new to the
2.2 SDK, which is unfortunate because we can't lock our widget to 2.2
and above.

I would still like to hear any other ideas people may have, though! :)

-Matt

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[android-developers] Ad Hoc/Netfilter

2010-07-09 Thread Greg Kuperman
I am trying to enable ad hoc networking for two android phones (ADP2/
Sapphire), and I seem to have made some progress using some of the
information posted on this message board (in particular issue 82), but
I still seem to not be having much luck.

It appears that people have done quite a bit with ad hoc networking
(android-wifi-tether), but you need Netfilter enabled. I have built
the source code successfully, but I do not know how to enable
Netfilter. Is this the best way to get ad hoc networking? How do I
enable it?

-Greg

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[android-developers] Trace flow of method call on android for implementing for JVMTI

2010-07-09 Thread redhairspike
Dear Sirs,

We are implementing some of the event callbacks of JVMTI (
http://java.sun.com/j2se/1.5.0/docs/guide/jvmti/ ) in the Dalvik VM.
However, we are having trouble in event Method_Entry and Method_Exit.

In our current implementation, we can only intercept the Method_Entry
event of the some system initialization methods, including
java.lang.reflection.Constructor.init(),java.lang.reflect.Method.init(),android.graphics.Button.init()...
java.lang.ClassLoader.loadClass()
android.os.Binder.execTransact()
android.graphics.Canvas.finalize(),android.os.Parcel.finalize(),
...
All the methods written in Java applications are missing.

Currently, we have inserted fprintf() in the following places:
stack.c: dvmCallMethod()
stack.c: dvmCallMethodV()
stack.c: dvmCallMethodA()
stack.c: dvmInvokeMethod()
Interp.c: dvmInterpret()
Mterp.c: dvmMterpStd()
When these places of DVM are executed, we will print a message in our
log file. However, only the system initialization functions has
triggered our println() code. In other words, it looks like that the
execution of application methods does not go through the above places
of DVM. We don't know which part of DVM is responsible for method
execution of applications. Can anyone give us a clue?

Thank you very much!

Regards,

Spike, National Tsing Hua University, Taiwan

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[android-developers] SDK 1.6 installation problem with Install_parse_failed_no_ceritifcates

2010-07-09 Thread androidshare
Hi, All,

Our application package can install on devices and emulator with SDK
2.0.1, but fail to install on devices and emulator with SDK 1.6. The
error messages is  Failure [INSTALL_PARSE_FAILED_NO_CERTIFICATES],


Does anybody known what cases this problem?

thanks,

Bruce.

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[android-developers] Sending UDP's

2010-07-09 Thread Mark
Hey guys, working on a project and have run into a problem that we've
been working on for a couple of days.  We are trying to send a UDP
from the Android emulator out to a Robot dog that has a wifi card.
When we run the program as a simple java applet, it works perfectly.
The way it should work is the robot dog should receive the udp from
the emulator, and it will trigger the dog to start sending video feed
back to the emulator at about 30 fps.  each frame is a jpeg image, so
each image is sent in one UDP.  When we run the program just as a java
applet, the program runs fine and the dog starts sending back UDP
packets.  However, when we run it in the Emulator, the dog never
responds, we assume because it never gets the initial UDP packet.  We
believe this is a problem with the emulator and may have something to
do with the port, but we have been messing with port forwarding and
still have had no luck.  We have also been using Wireshark to analyze
the output of the emulator.  thanks for any tips you have.  let me
know if you need more information

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[android-developers] Re: Importing existing projects to Android

2010-07-09 Thread Coco's Jungle
Go to the problem tab and if there are messages that don't go away,
right click them and delete them. Ignore the warning about you can't
get it back. Then do a Project -- Clean, and try running the project
again.

I was getting these every time I tried to Run while I was editing an
xml file. You have to select the project under the src tab in the
Project Manager, or a java source file, then click Run.

I tried to reproduce the error I was getting, but couldn't.

On Jul 6, 10:07 pm, Demetris demet...@ece.neu.edu wrote:
 However, the runtime (emulator startup) the IDE displays a message
 saying that the project contains errors, please fix them before running
 it.

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[android-developers] Re: Android Library Project

2010-07-09 Thread Vladimir Lebedev-Schmidthof
Hello Mark,

I faced the same problem with attrs.xml in Library Project. Have you
finally found the solution?


On 23 май, 23:22, Mark Carter mjc1...@googlemail.com wrote:
 I'm sure that thelibrary.apk file error was because I had added 
 thelibraryprojectto my appprojectbuild path.

 The other problem, where appprojectclasses could not seelibraryprojectclasses 
 was due to something else.

 For some strange reason, even when the androidlibrarycompiles by
 itself (I mean, does not show any errors in eclipse), it can give
 compiler errors when used as alibraryin anotherproject. In that
 situation, it does not show up like LibProject in your png file.

 In my situation, this was caused by a problem with a custom widgets I
 had defined in mylibrary. The attrs.xml file was being ignored for
 some reason. Everything worked fine (i.e. the LibProject showed up as
 in your png file) when I removed those custom widget (I'm not talking
 about homescreen widgets)attributesfrom the relevant layout xml in
 thelibraryproject.

 Sorry all this is a bit vague. I'll try and come up with a clearer
 scenario but I'm right in the middle of something now.

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[android-developers] Re: Unable to Install .apk

2010-07-09 Thread Dr. Mike
The app has an AndroidManifest file which specifies (usually) the
lowest level of device your app will run on. If your app is building
under 2.2 (sdk 8) and your phone is 2.0 (sdk 7) it will not install.
See http://developer.android.com/guide/appendix/api-levels.html

On Jul 4, 5:39 am, diptendu diptendu...@gmail.com wrote:
 Hi All I am very new to this Android..

 problem is my game is running in emulator but not in my Sony ericsion
 X10 Xperia , while installing i got message

 XYZ_Application could not be installed on this phone

 Thanks Diptendu

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[android-developers] Zephyr HxM BT and HTC Legend Bluetooth issues

2010-07-09 Thread Dennis Hooijmaijers
Hi,

I have bought myself a Zephyr HxM BT device and I am trying to listen to its
messages in a simple application.
I have paired the Device to my HTC Legend and I can establish a connection
but everytime I call the read() or available() method on my InputStream I
get a NullPointerException.

Has anyone succeed in getting information off this device?  I have tried to
establish the connection by reflection on the createRfcommSocket method
but this throws a MethodNotFound Exception on my device.
Any help would be appreciated.
Thanks,
Dennis

below is my Listener class:
HXMListener(BluetoothDevice device) {
this.device = device;
this.open = true;
if (device != null){
createSocket(device);
}
}

/**
 * @param device
 */
private void createSocket(BluetoothDevice device) {
try {

socket = device.createRfcommSocketToServiceRecord(HXM_UUID);
in = socket.getInputStream();
/**
 * BluetoothDevice hxm =
 * BluetoothAdapter.getDefaultAdapter().getRemoteDevice
 * (00:07:80:97:62:a3); Method m =
 * hxm.getClass().getMethod(createRfcommSocket, new
 * Class[]{int.class}); socket =
(BluetoothSocket)m.invoke(hxm,
 * Integer.valueOf(1)); socket.connect();
 */
} catch (IOException e) {
Log.d(TAG,
Unable to open Socket streams for  + socket);
writeToHXMFile(Unable to open Socket streams for  +
socket);
// tidy up the socket
try {
if (socket != null) {
socket.close();
}
} catch (IOException e1) {
Log.d(TAG,
Unable to close Socket for  + socket);
}
}
}

private void connectionFailed() {
Log.d(TAG, Connection Failed);
writeToHXMFile(Connection Failed);
}

/*
 * (non-Javadoc)
 *
 * @see java.lang.Runnable#run()
 */
@Override
public void run() {
boolean connected = false;
while (!connected  open) {
try {
socket.connect();
connected = true;
} catch (IOException e) {
connectionFailed();
Log.d(TAG, Failed, e);
// Close the socket
try {
socket.close();
} catch (IOException e2) {
Log.d(
TAG,
unable to close() 
+ socket during connection failure
,e);
}

}
finally{
createSocket(device);

}
}
byte[] b = new byte[1];
while(open){
writeToHXMFile(Listening...);
try {
////FIXME in.available keeps throwing a null pointer
//while(open  in.available()0){
//Thread.currentThread();
//Thread.sleep(10);
Log.d(TAG, Waiting...);
//}
//now we have the message lets read it to this
String s = ;
//while(open  in.available()0){
s+= in.read(b);
//}
//now we have read it all
Log.d(TAG+_INPUT, s);
writeToHXMFile(COMPLETE + s);
} catch (IOException e) {
Log.d(TAG, IO Exception , e);
writeToHXMFile(IO Excep + e);
open = false;

}


}
try {
in.close();
socket.close();
} catch (IOException e) {
in = null;
socket = null;
}
}



private void writeToHXMFile(final String string) {
runOnUiThread(new Runnable() {

@Override
public void run() {
bluetoothMessageBox.setText(string);
Log.d(SOCKET MESSAGE,string);
}
});

}

public void close() {
open = false;
}

}

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[android-developers] Say halo to all members

2010-07-09 Thread Sam
Hi All,

I am a new member in this group. Currently, i am working on the
Android framework layer.

Now focusing on Bluetooth, Wifi and GPS level. If you guys are
interested in this topic, we should discuss further.

Thanks


Regards



Sam

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[android-developers] Re: 3D Game Development

2010-07-09 Thread Coco's Jungle
You can use OpenGL. Create a GLSurfaceView, and you can draw on it in
3D. See the Cube demo in APIApps sample program.

On Jul 6, 8:46 am, Renan Lima renan.lim...@gmail.com wrote:
 Hey all!

 I´m new on Android 3D game development.
 I would like to know if there any engine/ API/ platform
 about 3D development that I could use. Or any tip which
 you could give me, like where I could start looking for.

 Thank you all!

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[android-developers] How many Database we can open/access at same time from our application?

2010-07-09 Thread Rahul
I am working on one task where I have to work with multiple sqlite
database files which are downloaded from different location and then
they are merged together.  can any one tell me that how many sqlite
database I can access at a same time from my android application as
right now my current requirement is to access 8 sqlite database.

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[android-developers] Detect phone feature usage

2010-07-09 Thread doug
Hello,

I am looking for directions on how to detect phone feature usage in an
Android application.  For example, I want my program to be notified
when an app is using camera or microphone.  I cannot rely on the app
to notify my program via an intent because I want to detect phone
feature usage on any given app.  Android OS certainly knows about
everything an app does but I wonder if there is any hooks to get that
knowledge using the SDK.  If it is not possible to do this using SDK,
I would appreciate information on where in the OS I can add my hook.

Thanks,
doug

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[android-developers] Re: How does forceStopPackage work in Android 2.2 (Froyo)?

2010-07-09 Thread Kid
forceStopPackage is equal to the restartPackage in Android 2.1

but in 2.2 you need
android.Manifest.permission.FORCE_STOP_PACKAGES,  a system-
permission

so this method is not available to third party applications

On Jun 25, 10:04 pm, Happy C. taiwanhappin...@gmail.com wrote:
 Thanks Dianne's reply.

 What is the main difference between killBackgroundProcesses and
 forceStopPackage?

 or forceStopPackage is equal to the restartPackage in Android 2.1?

 Thanks again.

 On 6月25日, 上午8時26分, Dianne Hackborn hack...@android.com wrote:



  Yes it is an internal API.

  On Thu, Jun 24, 2010 at 4:13 PM, Happy C. taiwanhappin...@gmail.com wrote:
   How does forceStopPackage work in Android 2.2 (Froyo)?

   Thanks Google released 2.2 source code.

   In this code-InstalledAppDetails.java

   It shows how android 2.2 do the force close function.

  private void forceStopPackage(String pkgName) {
  ActivityManager am = (ActivityManager)getSystemService(
  Context.ACTIVITY_SERVICE);
  am.forceStopPackage(pkgName);
  checkForceStop();
  }

   However forceStopPackage method is not in ActivityManager class.
  http://developer.android.com/reference/android/app/ActivityManager.html

   Is it a interneal API? Many Thanks.

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  Note: please don't send private questions to me, as I don't have time to
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  - 顯示被引用文字 -

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[android-developers] How to reverse engineer(create a new project) a project from a stock phone?

2010-07-09 Thread Jad0gar
How would i go about reverse engineer what i have on my phone into a
project in eclipse.
To clarify, i want to create project where i have all the source code
that was used to set up my stock phone.
Thanks.



Jad0gar

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[android-developers] calling open method from service

2010-07-09 Thread A N K ! T
hey all...
 am new in android developement,am trying to call open();
method for database to open...from on create of service but its showing
runtime error..
.
Ankit

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[android-developers] Emulator WVGA

2010-07-09 Thread Nick
Hello,
I'm having the same problem described here:
http://groups.google.com/group/android-developers/browse_thread/thread/32545dd9501ad448/92189979e511a138?lnk=gstq=emulator+wvga#92189979e511a138

That is that I cannot get a WVGA AVD to run with the correct
resolution.  This is completely independent of an application running
in the emulator.  I mean, open AVD manager, create a WVGA AVD for 2.2
and start it.  The resolution I get is 320x480 but in the big skin.
480x800 worked exactly twice. The first time was when I first created
a WVGA AVD.  I happened to quit the emulator and when I restarted it,
I got the big skin but the resolution is 320x480, not 480x800.  I
tried several things and couldn't get it back, then I rebooted my mac
and started the AVD and it was back to WVGA.  Now after coming home
for the day, I cannot get a WVGA AVD up and running.  I've gone so far
as to go from Eclipse 3.6 back to 3.5, delete .android and recreate
everything, etc.  I've rebooted about 25 times trying different
combination's.  I've only seen two other threads in here that show the
same problem but the only solution so far is, reboot your computer.
I was hoping this would work when I got home this evening but it
didn't and I've been troubleshooting for a while now.  I'm thinking
there is some setting being set somewhere that isn't in the eclipse
directory or in .android that is keeping it from running at the
correct resolution.

Here's how I'm creating the AVD:
Run android from terminal
Click New to create a new AVD
Name: WVGA_2.2
Target: 2.2
Skin: Built-in WVGA800
Abstracted LCD Density: 240
Max VM application heap: 24
Create AVD
Select new AVD and click Start
No Scale, no wipe user data - Launch

Big AVD skin starts, after bootup, I see a huge 320x480 screen, it's
like everything is zoomed.

Any thoughts on what the issue is?

Thank you,
Nick

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[android-developers] Re: Motorola Droid - QCIF Camera Preview and Capture

2010-07-09 Thread kao
i've faced the same issue with the droid's camera. and i think i can
add few details.

1. reboot droid and start droid's native camera application
preview is ok (every time after reboot)
2. exit the camera app and start modified (for QCIF) sample app
preview is bad.
3. exit the sample app and start native camera app again (no reboot)
preview is bad. and it stays bad until you reboot the droid.

so it seems that all we need is to force camera's reset as it happens
during droid startup. does anyone know how to do this?

On Jun 23, 6:09 am, Ignas ignas.limanaus...@gmail.com wrote:
 Hello,

 I am seeing a very annoying behavior on Motorola Droid when trying to
 do a simple camera preview at QCIF resolution. And I was wondering if
 someone experienced something similar. Is there a workaround? Am I
 doing something wrong?

 Let me explain the situation.

 Firstly, right after boot-up, using native camera application there is
 nothing out of ordinary, I see preview each time and it is all
 perfectly well for as long as needed as many times as I want.

 The interesting behavior starts when I use the slightly modified API
 Demos (full app available in Android SDK, modified file is attached).
 My goal is to preview (and later capture) video at QCIF (176 x 144)
 resolution.

 Using CameraPreview module in API Demos application I can start
 preview and capture normally only the first time – picture is clear,
 focused, normal colors, etc. Preview and all is nice. The second time
 I do preview I see a very over-exposed picture, I need to turn it away
 from any light source to see anything, otherwise it is all white. And
 even in the shadow, everything is grainy, as if picture is taken with
 too sensitive settings (high ISO) with too long exposure. The third
 time, it is the opposite – the preview and capture is way too dark. I
 need to point the camera directly into the light source to see even a
 faintest picture. Pointing out of the window does not help, it has to
 be straight into the lamp or sun. The effect is like taking pictures
 with much too low ISO setting – it is way too underexposed.

 The overexposed and underexposed sessions interchange, but it is not
 clear-cut which one appears first. So far the prevailing pattern is
 that overexposed one starts first. Now surprise comes when I try using
 native camera application. The pattern continues! It is as if hardware
 or or software (camera process) got tainted with the QCIF. This
 continues until I reboot the device.

 Another interesting point is that if I allow device to rest,
 symptoms are much less pronounced after 10 minutes, then in 15 minutes
 they become barely visible. However, it all comes back after the first
 time I capture in QCIF. Nothing like this is visible when resolution
 is higher, say, CIF, VGA or similar. The problem is that, for my
 purposes I need it to be QCIF.

 This does look like a problem in HW, drivers, or somewhere around OS.
 Any ideas, workarounds, tricks?

 If it is not too much to ask, can somebody try the code modifications
 below to try on your device? I am curious which devices are working
 properly and which are not. Shall we have a vote?

 === Device Information ===
 Firmware version: 2.1-update-1
 Baseband version: C_01.3E.03P
 Kernel version: 2.6.29-omap1-g7fa8788 android-bu...@apa26 #1
 Build number: ESE81

 === To reproduce ===
 Open CameraPreview.java from SDK root/samples/android-7/ApiDemos/src/
 com/example/android/apis/graphics, and add the following method:
     @Override
     protected void onMeasure(int w, int h) {
         super.onMeasure(w, h);
         setMeasuredDimension(176, 144);
     }

 Also in the surfaceChanged method, add the following line:
         parameters.setPreviewFrameRate(15);

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[android-developers] Instrumentation and Activities not under test?

2010-07-09 Thread Babimag
Hi,

I have a question. When  an instrumentation is testing an activity,
does it kill other activities?

Thanks,
Chun

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[android-developers] custom attributes in library projects

2010-07-09 Thread Vladimir Lebedev-Schmidthof
Hello,

Having custom attribute (in attrs.xml) in library project leads to
compilation fail of the project dependent of that library.

I.e.:
MyLib project (library)

AndroidManifest.xml:
manifest xmlns:android=http://schemas.android.com/apk/res/android;
  package=com.mycompany.test.lib
  android:versionCode=1
  android:versionName=1.0
...
/manifest

res/layout/main.xml:
?xml version=1.0 encoding=utf-8?
LinearLayout xmlns:android=http://schemas.android.com/apk/res/
android
xmlns:my=http://schemas.android.com/apk/res/
com.mycompany.test.lib
android:orientation=vertical
android:layout_width=fill_parent
android:layout_height=fill_parent

com.mycompany.test.lib.MyWidget
android:id=@+id/my_widget
android:layout_width=fill_parent
android:layout_height=fill_parent
my:customValue=324/
/LinearLayout

res/values/attrs.xml:
resources
declare-styleable name=MyWidget
attr name=customValue format=integer/
/declare-styleable
/resources

And there are nothing in TestApp except AndroidManifest.xml:
manifest xmlns:android=http://schemas.android.com/apk/res/android;
  package=com.mycompany.test.app
  android:versionCode=1
  android:versionName=1.0
...
/manifest

And aapt says that
res/layout/main.xml:13: error: No resource identifier found for
attribute 'customValue' in package 'com.mycompany.test.lib'

How to avoid this except for no having custom attributes in library?

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[android-developers] Does AppWidget(On homescree) Support Touch Event?

2010-07-09 Thread 王强
Dear all,
 I'm developing an android widget on homescreen.
 I want this widget support tap operation,(press and move).and the widget's
content will scroll like a scrollview. but romoteviews does not support
scrollview.
 how can i do it?


Best regards.

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[android-developers] Error while parsing the JSON response.

2010-07-09 Thread Suneel Dasari
Hi I am getting the below error while parsing JSON.

MY CODE:

Overridden method in POJO RootCategories;

public String toString(){
return Category ID:  + catId
 + Category Name:  + catName
 + Description:  + description
 + isPP:  + isPP
 + isRootCategory:  + isRootCategory
 + isTerminalCategory:  + isTerminalCategory;
}

Parser in my Activity:

private ListRootCategories parse(String jsonString) throws Exception
{

java.lang.reflect.Type collectionType = new
TypeTokenListRootCategories() {
}.getType();
ListRootCategories rootCategories = new
Gson().fromJson(jsonString,
collectionType);
return rootCategories;
}

Please help

Thanks
Suneel


07-08 19:21:00.016: WARN/ActivityManager(69): Launch timeout has
expired, giving up wake lock!
07-08 19:21:00.367: WARN/ActivityManager(69): Activity idle timeout
for HistoryRecord{43f8ed70 com.jcp.androidpoc/.CategoryHomeActivity}
07-08 19:21:09.537: DEBUG/dalvikvm(1072):   JDWP invocation returning
with exceptObj=0x43e270c0 (Ljava/lang/NullPointerException;)
07-08 19:21:15.967: DEBUG/dalvikvm(1072): GC_FOR_MALLOC freed 2799
objects / 181800 bytes in 127ms
07-08 19:21:16.228: WARN/System.err(1072):
java.lang.NullPointerException
07-08 19:21:16.247: WARN/System.err(1072): at
org.apache.harmony.luni.lang.reflect.ListOfTypes.length(ListOfTypes.java:
47)
07-08 19:21:16.268: WARN/System.err(1072): at
org.apache.harmony.luni.lang.reflect.ImplForType.toString(ImplForType.java:
83)
07-08 19:21:16.286: WARN/System.err(1072): at
java.lang.StringBuilder.append(StringBuilder.java:203)
07-08 19:21:16.306: WARN/System.err(1072): at
com.google.gson.JsonDeserializerExceptionWrapper.deserialize(JsonDeserializerExceptionWrapper.java:
56)
07-08 19:21:16.327: WARN/System.err(1072): at
com.google.gson.JsonDeserializationVisitor.visitUsingCustomHandler(JsonDeserializationVisitor.java:
65)
07-08 19:21:16.327: WARN/System.err(1072): at
com.google.gson.ObjectNavigator.accept(ObjectNavigator.java:96)
07-08 19:21:16.356: WARN/System.err(1072): at
com.google.gson.JsonDeserializationContextDefault.fromJsonObject(JsonDeserializationContextDefault.java:
73)
07-08 19:21:16.398: WARN/System.err(1072): at
com.google.gson.JsonDeserializationContextDefault.deserialize(JsonDeserializationContextDefault.java:
49)
07-08 19:21:16.427: WARN/System.err(1072): at
com.google.gson.Gson.fromJson(Gson.java:379)
07-08 19:21:16.457: WARN/System.err(1072): at
com.google.gson.Gson.fromJson(Gson.java:329)
07-08 19:21:16.487: WARN/System.err(1072): at
com.jcp.androidpoc.CategoryHomeActivity.parse(CategoryHomeActivity.java:
137)
07-08 19:21:16.507: WARN/System.err(1072): at
com.jcp.androidpoc.CategoryHomeActivity.onCreate(CategoryHomeActivity.java:
76)
07-08 19:21:16.547: WARN/System.err(1072): at
android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:
1047)
07-08 19:21:16.597: WARN/System.err(1072): at
android.app.ActivityThread.performLaunchActivity(ActivityThread.java:
2627)
07-08 19:21:16.607: WARN/System.err(1072): at
android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:
2679)
07-08 19:21:16.648: WARN/System.err(1072): at
android.app.ActivityThread.access$2300(ActivityThread.java:125)
07-08 19:21:16.677: WARN/System.err(1072): at
android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033)
07-08 19:21:16.717: WARN/System.err(1072): at
android.os.Handler.dispatchMessage(Handler.java:99)
07-08 19:21:16.756: WARN/System.err(1072): at
android.os.Looper.loop(Looper.java:123)
07-08 19:21:16.807: WARN/System.err(1072): at
android.app.ActivityThread.main(ActivityThread.java:4627)
07-08 19:21:16.818: WARN/System.err(1072): at
java.lang.reflect.Method.invokeNative(Native Method)
07-08 19:21:16.846: WARN/System.err(1072): at
java.lang.reflect.Method.invoke(Method.java:521)
07-08 19:21:16.867: WARN/System.err(1072): at
com.android.internal.os.ZygoteInit
$MethodAndArgsCaller.run(ZygoteInit.java:868)
07-08 19:21:16.887: WARN/System.err(1072): at
com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
07-08 19:21:16.887: WARN/System.err(1072): at
dalvik.system.NativeStart.main(Native Method)

07-08 19:21:00.016: WARN/ActivityManager(69): Launch timeout has
expired, giving up wake lock!
07-08 19:21:00.367: WARN/ActivityManager(69): Activity idle timeout
for HistoryRecord{43f8ed70 com.jcp.androidpoc/.CategoryHomeActivity}
07-08 19:21:09.537: DEBUG/dalvikvm(1072):   JDWP invocation returning
with exceptObj=0x43e270c0 (Ljava/lang/NullPointerException;)
07-08 19:21:15.967: DEBUG/dalvikvm(1072): GC_FOR_MALLOC freed 2799
objects / 181800 bytes in 127ms
07-08 19:21:16.228: WARN/System.err(1072):
java.lang.NullPointerException
07-08 19:21:16.247: 

Re: [android-developers] Re: Signup for C2DM ?

2010-07-09 Thread yone098
Hi, all.

Me too. no reply yet.
anybody received a response?

On Tue, May 25, 2010 at 6:38 PM, qvark
joseluishuertasfernan...@gmail.com wrote:
 Eagerly waiting here to start testing... has anybody received a
 response?

 On 22 mayo, 01:12, brian br...@bwalsh.com wrote:
 Filled out the form requesting access.
 I was wondering if anyone has started to work withC2DM?
 Has Google responded to your signup request?

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-- 
Masaaki YONEBAYASHI
http://d.hatena.ne.jp/yone098
http://twitter.com/yone098

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[android-developers] ANDROID: How to load the images from a URL in the Grid.

2010-07-09 Thread Suneel Dasari
Hi
  I have been working on a POC, where I have an activity which
displays a group of images from my local drawable folder in a Grid
view. I have created the ImageAdapter and that has actually an integer
array with the image ids and it is working fine.

But the actual problem is I have to read the image which resides in a
remote server through a URL and display it in the Grid.

Please help

Thanks
Suneel

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[android-developers] GLSurfaceView onPause/onResume

2010-07-09 Thread Alimae
Hi,

I have an app wich is is a TabActivity with 3 tabs.
Each tab is an activity.

The first tab (Activity1) has a FrameLayout which contains a
GLSurfaceView. All the GL code is done in my native library (using the
ndk)/
I have put logs into the onSurfaceDestroyed (in GLSurfaceView) and the
onSurfaceCreated (in the renderer of the GLSurfaceView) methods to
know when they are called

I launch the app, the first tab (Activity1) is displayed, my GL stuff
works fine.
I switch to the second tab, Activity1 receives the onPause event, so i
call the GLSurfaceView.onPause to pause the glThread. That's works.

I 'm in the second tab, i re-switch in the first tab. Activity1
receives the onResume event, so i call the GLSurfaceView.onResume but
i see in my logs that onSurfaceCreated is called  and i have never
seen onSurfaceDestroyed in logs ...

If I don't call the GLSurfaceView.onPause/onResume, the switch/re-
switch works but onDrawFrame is always called.
Of course, i can use a boolean to draw nothing when the activity is
paused but the onDrawFrame is always called and official doc
recommends to call the GLSurfaceView.onPause/onResume methods.

Any ideas about that?

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[android-developers] Re: build android sdk from git on ubuntu 10.04 fail

2010-07-09 Thread folone
Same here. No solution. If anyone knows, how to fix it, please
respond.

On 8 июл, 04:04, Taewoong Kim stw...@gmail.com wrote:
 I have a same problem.

 but I could not have solution.

 2010/7/4 zyanho zya...@gmail.com



   i getting start withhttp://source.android.com/source/download.html.
   i use ubuntu 10.04 ,i install android step by step.
   i type make at last,i get an error

  host C: libneo_util = external/clearsilver/util/neo_hash.c
  host SharedLib: libneo_util (out/host/linux-x86/obj/lib/
  libneo_util.so)
  host C: libneo_cs = external/clearsilver/cs/csparse.c
  host SharedLib: libneo_cs (out/host/linux-x86/obj/lib/libneo_cs.so)
  host C: libneo_cgi = external/clearsilver/cgi/cgiwrap.c
  host C: libneo_cgi = external/clearsilver/cgi/cgi.c
  host C: libneo_cgi = external/clearsilver/cgi/html.c
  host C: libneo_cgi = external/clearsilver/cgi/date.c
  host C: libneo_cgi = external/clearsilver/cgi/rfc2388.c
  host SharedLib: libneo_cgi (out/host/linux-x86/obj/lib/libneo_cgi.so)
  /usr/bin/ld: skipping incompatible /usr/lib/gcc/i486-linux-gnu/
  4.4.3/../../../libz.so when searching for -lz
  /usr/bin/ld: skipping incompatible /usr/lib/gcc/i486-linux-gnu/
  4.4.3/../../../libz.a when searching for -lz
  /usr/bin/ld: skipping incompatible /usr/lib/libz.so when searching for
  -lz
  /usr/bin/ld: skipping incompatible /usr/lib/libz.a when searching for -
  lz
  /usr/bin/ld: cannot find -lz
  collect2: ld returned 1 exit status
  make: *** [out/host/linux-x86/obj/lib/libneo_cgi.so] error 1

   it look like somethings wrong with libz,but zlib1g-dev is install .i
  try to google it all around web,but i get nothings,could anybody have
  some idea with this?

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[android-developers] Re: Build Error

2010-07-09 Thread folone
I did
$ file /lib/libz.so.1.2.3.3
and it said, that:
/lib/libz.so.1.2.3.3: ELF 32-bit LSB shared object, Intel 80386,
version 1 (SYSV), dynamically linked, stripped
So, it seems, everything is ok. But I still get the first error.

On Jul 8, 5:15 am, Robert Craig robertpcr...@gmail.com wrote:
 My first response when looking at your error was that you need to point your
 libz.so to your 32 bit version.
 I would try that first and see if that works. Try doing an 'ls -l' on
 /usr/lib/libz.so and see where that points.
 My first guess is that you need to create a symlink to the 32bit version,
 /usr/lib32/libz.so.



 On Wed, Jul 7, 2010 at 10:06 PM, Taewoong Kim stw...@gmail.com wrote:
  My dev environment is ubuntu 10.04(32bit) on 64bit cpu(dual).
  Is this problem?

  2010/7/8 Robert Craig robertpcr...@gmail.com

  it could be a 64 bit versus 32 bit issue. what does your dev environment
  look like?

  On Wed, Jul 7, 2010 at 9:03 PM, Taewoong Kim stw...@gmail.com wrote:

  I have a same problem.

  but I could not have solution.

  2010/7/6 David Rhodus sdrho...@gmail.com

  Anyone seen this ?
  I feel like I'm just missing a package or something easy.

  On Sun, Jul 4, 2010 at 6:24 PM, David Rhodus sdrho...@gmail.com
  wrote:
   Any Suggestions ???

   apt-get install git-core gnupg sun-java6-jdk flex bison gperf
   libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl
   libncurses5-dev zlib1g-dev g++-multilib
   repo sync

   r...@myhost:/home/android# make showcommands
   
   PLATFORM_VERSION_CODENAME=AOSP
   PLATFORM_VERSION=AOSP
   TARGET_PRODUCT=generic
   TARGET_BUILD_VARIANT=eng
   TARGET_SIMULATOR=
   TARGET_BUILD_TYPE=release
   TARGET_BUILD_APPS=
   TARGET_ARCH=arm
   HOST_ARCH=x86
   HOST_OS=linux
   HOST_BUILD_TYPE=release
   BUILD_ID=OPENMASTER
   
   Install: out/host/linux-x86/framework/apicheck.jar
   out/host/linux-x86/bin/acp -fpt
   out/host/common/obj/JAVA_LIBRARIES/apicheck_intermediates/javalib.jar
   out/host/linux-x86/framework/apicheck.jar
   Install: out/host/linux-x86/framework/clearsilver.jar
   out/host/linux-x86/bin/acp -fpt

  out/host/common/obj/JAVA_LIBRARIES/clearsilver_intermediates/javalib.jar
   out/host/linux-x86/framework/clearsilver.jar
   Install: out/host/linux-x86/framework/droiddoc.jar
   out/host/linux-x86/bin/acp -fpt
   out/host/common/obj/JAVA_LIBRARIES/droiddoc_intermediates/javalib.jar
   out/host/linux-x86/framework/droiddoc.jar
   host SharedLib: libneo_cgi (out/host/linux-x86/obj/lib/libneo_cgi.so)
   g++ -Wl,-rpath-link=out/target/product/generic/obj/lib
   -Wl,-rpath,\$ORIGIN/../lib -shared -Wl,-soname,libneo_cgi.so  -m64
   -Lout/host/linux-x86/obj/lib

  out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/cgiwrap.o
   out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/cgi.o

  out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/html.o

  out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/date.o

  out/host/linux-x86/obj/SHARED_LIBRARIES/libneo_cgi_intermediates/rfc2388.o
      -Wl,--whole-archive   -Wl,--no-whole-archive   -lneo_util -lneo_cs
    -o out/host/linux-x86/obj/lib/libneo_cgi.so  -lz
   /usr/bin/ld: skipping incompatible
   /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../libz.so when searching for
   -lz
   /usr/bin/ld: skipping incompatible
   /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../libz.a when searching for
   -lz
   /usr/bin/ld: skipping incompatible /usr/lib/libz.so when searching for
  -lz
   /usr/bin/ld: skipping incompatible /usr/lib/libz.a when searching for
  -lz
   /usr/bin/ld: cannot find -lz
   collect2: ld returned 1 exit status
   make: *** [out/host/linux-x86/obj/lib/libneo_cgi.so] Error 1
   r...@myhost:/home/android#

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[android-developers] eclipse HELIOS (3.6) Code Assist very slow

2010-07-09 Thread gDev
Code Assist very slow

any soluation for that?

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[android-developers] Flash usage in android 2.2

2010-07-09 Thread dmp
Hi,

I am aware that we can create our own flash files and run it on
android.
I have tried doing this and it works.

But I don't see how we can connect android data such as pictures in
sdcard or gallery or contact information, such that it can be used in
flash.
eg, some cool way of animating images in the gallery.-- using flash

I am new to flash so I am not sure how to do this.
Is this possible using flash ?
If so, can you just point me to a few starters on how this can be
done ?

Thanks.

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[android-developers] Re: android build error : libz.so, libz.a

2010-07-09 Thread Brian Austin
You need to rollback the patch in Clearsilver that forces a 64bit
build if using java6.  now that the HEAD requires java6, it will hork
on a 32bit system.

http://android.git.kernel.org/?p=platform/external/clearsilver.git;a=commitdiff;h=d36910a8110d8377b22301274d2b5131a732a72b

I submitted the request to the mailing list to have the maintainers
roll that back now

Brian

On Jul 7, 12:12 am, brilliant winger stw...@gmail.com wrote:
 Hi

 I try build android full source.

 I have an error.

 Install: out/host/linux-x86/framework/apicheck.jar
 Install: out/host/linux-x86/framework/clearsilver.jar
 Install: out/host/linux-x86/framework/droiddoc.jar
 host SharedLib: libneo_cgi (out/host/linux-x86/obj/lib/libneo_cgi.so)
 /usr/bin/ld: skippingincompatible/usr/lib/gcc/i486-linux-gnu/
 4.4.3/../../../libz.so when searching for -lz
 /usr/bin/ld: skippingincompatible/usr/lib/gcc/i486-linux-gnu/
 4.4.3/../../../libz.a when searching for -lz
 /usr/bin/ld: skippingincompatible/usr/lib/libz.so when searching for
 -lz
 /usr/bin/ld: skippingincompatible/usr/lib/libz.a when searching for -
 lz
 /usr/bin/ld: cannot find -lz
 collect2: ld returned 1 exit status

 what solution? help me.

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[android-developers] Communicate between two tabs

2010-07-09 Thread Ivo Janssen
Is it possible when pressing a button on one tab, to talk to the
other tab activity (such as a call to a refresh function in the
other activity)?
When I try to give the tabhost or this (tabactivity class) to all
activities then the application crashes at startup.

Hopefully you know a good solution for this.
Thanks in advanced,
Ivo

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