David Megginson <[EMAIL PROTECTED]> said:

> Norman Vine writes:
> 
>  > Again I don't see any compelling reason to move to SDL
> 
> As an outsider, I'll mention that one advantage is the fact that so
> many other high-end games seem to be using SDL now.  I like PLib, but
> it hasn't seemed to catch on in the same way.
> 
> 
> All the best,
> 
> 
> David
>

I'll second that.  There's a lot more help out there with SDL for people
like me (interested in learing 3D so I can get a 3D-Panel rendered).

Reading the red opengl book now, not that it's needed to use plib. But it sure
helps explain some of the terminology.

Best,

Jim

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