Per Liedman writes: > Curtis L. Olson wrote: > > The CLOD techniques are really slick, and I've seen some cool demos. > > However, I personally so far (and maybe something exists, I dunno) > > have not seen anyone pull all the pieces of this together and handle > > all the issues/needs required by a flight sim. > > Not saying it's easy, not saying it's the right way to go, and > *absolutely* not volunteering to code one for FGFS, but MSFS2002 > definitely has CLOD which works for the whole globe, and yes - MSFS2002 > *is* a flight sim ;-) It has some quite visible "pops" and isn't > perfect, but they achieve high frame rates and there are no real > problems pushing the far clip plane way out. Just proof that it *is* > possible, given a huge amount of well paid programmers! :-)
Does FS2002 ship with the entire world or do you need to download portions as add ons as various 3rd party groups make them? Curt. -- Curtis Olson IVLab / HumanFIRST Program FlightGear Project Twin Cities [EMAIL PROTECTED] [EMAIL PROTECTED] Minnesota http://www.menet.umn.edu/~curt http://www.flightgear.org _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel