Come to think of it, have you ever heard of a game, or any product for that matter, that did not sound great in the advertisement for it? With this in mind, can you accurately judge a product by it's ad? The same is true for a trailer. This is why I think that a demo is the most honest and best way to judge a game. You try before you buy and you be the judge. This is why I am in favor of game demos.

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Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Desiree Oudinot" <turtlepowe...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 17, 2013 5:42 PM
Subject: Re: [Audyssey] The Dragon Answers Questions


I agree with what all of you are saying. I would much rather know what
I'm getting before I buy it. Even if a game sounds great from the
description, I may not enjoy the game at all, and would have regretted
buying it. As an example, I thought that Operation Blacksquare would
be a game I would really get into. The concept of it sounded awesome.
After trying it, I became very frustrated, and gave up on it
eventually. It was much more difficult than I expected it to be. Now,
granted, this is a free title, but let's suppose that it had been a
paid game, and there was no demo. Even if I only spent 5 or 10 dollars
on it, I still would have been pretty mad that I would have wasted
even that small amount of money.

On 1/17/13, hayden presley <hdpres...@hotmail.com> wrote:
You know, Dark, I was considering that about demo-less games. It is
probably
more likely someone will end up pirating the ting to give it a try, and for the less scrupulous among us will probably just keep the pirated copiy they
were given.

Best Regards,
Hayden


-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Thursday, January 17, 2013 6:39 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] The Dragon Answers Questions

Hi Tom.

another fact to considder, is that often the experience of playing a game
is
very different to that of hearing about it. A perfect example hear is rail
racer.

I do not myself enjoy racing games, they are not something that tends to
interest me in the least. Thus I wasn't absolutely enthusiastic about rail
racer. nor did the podcast Che made about the game precisely enthrall me
either because the concept of riding round a track on a machine bolted to
it
on a rail where you couldn't actually hit the sides or crash struck me as
even less interesting than usual racing games.

However because! there was a demo available, and because I know myself that the experience of playing a game can be vastly different from hearing about
it I tried the thing and found my previous assumptions to be wrong.

in the case of rail racer in fact, I'd argue that the reason the game works is in it's mechanics and fine tuning and the need to develope the necessary
judgement and coordination to play properly, things which are not clear
from
a review or a podcast, and only become clear when you try the game for
yourself.

This is especially true of games hwich might be extremely well designed,
but
in genres or settings that you would not normally play. You mention your
own
experience with sarah as an example, but even if Kelly or someone similar
made a podcast would you have been likely to buy the game without a demo? I know for a fact I myself would not have bought railracer without that demo,
and would (I'm sorry to say), be unlikely to considder buying any other
racing title unless a demo was available since it is a subject and genre of
games that I just do not generally find interests me.

So if you for instance produced race way and had no demo, I would probably not buy a copy myself however good the game might be and quite likely even
if someone made a podcast about it.

In that case however I probably would be more likely to play a pirated copy
just to see what the game was like, far more likely than if a demo was
available in fact.

Beware the grue!

Dark.


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