That's a good point. Of course an advertisement sounds great, that's
what it's supposed to do. All ads are supposed to psych the viewer up
for something. Evaluating the product to see how it fits your specific
needs is really the only way to go.

On 1/17/13, Charles Rivard <wee1s...@fidnet.com> wrote:
> Come to think of it, have you ever heard of a game, or any product for that
>
> matter, that did not sound great in the advertisement for it?  With this in
>
> mind, can you accurately judge a product by it's ad?  The same is true for a
>
> trailer.  This is why I think that a demo is the most honest and best way to
>
> judge a game.  You try before you buy and you be the judge.  This is why I
> am in favor of game demos.
>
> ---
> Shepherds are the best beasts, but Labs are a close second.
> ----- Original Message -----
> From: "Desiree Oudinot" <turtlepowe...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, January 17, 2013 5:42 PM
> Subject: Re: [Audyssey] The Dragon Answers Questions
>
>
>>I agree with what all of you are saying. I would much rather know what
>> I'm getting before I buy it. Even if a game sounds great from the
>> description, I may not enjoy the game at all, and would have regretted
>> buying it. As an example, I thought that Operation Blacksquare would
>> be a game I would really get into. The concept of it sounded awesome.
>> After trying it, I became very frustrated, and gave up on it
>> eventually. It was much more difficult than I expected it to be. Now,
>> granted, this is a free title, but let's suppose that it had been a
>> paid game, and there was no demo. Even if I only spent 5 or 10 dollars
>> on it, I still would have been pretty mad that I would have wasted
>> even that small amount of money.
>>
>> On 1/17/13, hayden presley <hdpres...@hotmail.com> wrote:
>>> You know, Dark, I was considering that about demo-less games. It is
>>> probably
>>> more likely someone will end up pirating the ting to give it a try, and
>>> for
>>> the less scrupulous among us will probably just keep the pirated copiy
>>> they
>>> were given.
>>>
>>> Best Regards,
>>> Hayden
>>>
>>>
>>> -----Original Message-----
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
>>> Sent: Thursday, January 17, 2013 6:39 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] The Dragon Answers Questions
>>>
>>> Hi Tom.
>>>
>>> another fact to considder, is that often the experience of playing a
>>> game
>>> is
>>> very different to that of hearing about it. A perfect example hear is
>>> rail
>>> racer.
>>>
>>> I do not myself enjoy racing games, they are not something that tends to
>>> interest me in the least. Thus I wasn't absolutely enthusiastic about
>>> rail
>>> racer. nor did the podcast Che made about the game precisely enthrall me
>>> either because the concept of riding round a track on a machine bolted
>>> to
>>> it
>>> on a rail where you couldn't actually hit the sides or crash struck me
>>> as
>>> even less interesting than usual racing games.
>>>
>>> However because! there was a demo available, and because I know myself
>>> that
>>> the experience of playing a game can be vastly different from hearing
>>> about
>>> it I tried the thing and found my previous assumptions to be wrong.
>>>
>>> in the case of rail racer in fact, I'd argue that the reason the game
>>> works
>>> is in it's mechanics and fine tuning and the need to develope the
>>> necessary
>>> judgement and coordination to play properly, things which are not clear
>>> from
>>> a review or a podcast, and only become clear when you try the game for
>>> yourself.
>>>
>>> This is especially true of games hwich might be extremely well designed,
>>> but
>>> in genres or settings that you would not normally play. You mention your
>>> own
>>> experience with sarah as an example, but even if Kelly or someone
>>> similar
>>> made a podcast would you have been likely to buy the game without a demo?
>>>
>>> I
>>> know for a fact I myself would not have bought railracer without that
>>> demo,
>>> and would (I'm sorry to say), be unlikely to considder buying any other
>>> racing title unless a demo was available since it is a subject and genre
>>>
>>> of
>>> games that I just do not generally find interests me.
>>>
>>> So if you for instance produced race way and had no demo, I would
>>> probably
>>> not buy a copy myself however good the game might be and quite likely
>>> even
>>> if someone made a podcast about it.
>>>
>>> In that case however I probably would be more likely to play a pirated
>>> copy
>>> just to see what the game was like, far more likely than if a demo was
>>> available in fact.
>>>
>>> Beware the grue!
>>>
>>> Dark.
>>>
>>>
>>> ---
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>>>
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>>
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>
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