A scratch sdk option for the Alien Swarm code would be nice. I looked
through the code with an intent to mod it but the alienswarm specific
stuff got in the way so much. I just gave up on it as there was no
easy way to remove the alienswarm stuff without going through
thousands of inter-dependencies.

On 29 October 2010 19:52, Dan L <djl4...@gmail.com> wrote:
> The thing i am most upset about is there is still no create a mod option for
> source 2009 based games.  I wish valve would include full hl2:dm code and
> update it as it patches like alien swarm.  Can we at least get an ETA for
> 2009 sdk?
>
> On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote:
>
>> I like Valve but yeah, I've been vocal about my growing dislike of the
>> SDK for a while. Heck some numpty quotes me on the wiki page... :(
>>
>> As a third-party SDK tool developer I've been smacking my head into
>> the desk with all the different versions for a while and it's a
>> nightmare keeping up with it. I'm getting to the point where I might
>> just stop because it feels like a colossal waste of my free time that
>> I could be using for something more rewarding.
>>
>> As for the mod I'm working on - if I'd know using the Source SDK would
>> of been this much of a pain I'd of chosen something else from the
>> beginning. I reckon trying to keep up with SDK changes has put at
>> least 2 years onto our development time. So much for the "release soon
>> and release often" advice Valve pushed.
>>
>> - Jed
>>
>>
>> On 28 October 2010 21:14, Tobias Kammersgaard
>> <tobias.kammersga...@gmail.com> wrote:
>> > Mike Durand introduced himself as a new employee at Valve, that's hired
>> to
>> > focus on the Source SDK, and updating it.
>> > I quote "My full time job is to make sure that you have everything they
>> need
>> > to build your games."
>> >
>> > Date: Tue, 25 Jul 2006 19:13:13 -0700
>> > From: "Mike Durand" <mdur...@valvesoftware.com>
>> > To: <hlcoders@list.valvesoftware.com>
>> > Subject: [hlcoders] Upcoming SDK Release
>> > Reply-To: hlcoders@list.valvesoftware.com
>> >
>> > Given the recent traffic on the list, it seems like a good time to
>> > introduce myself to everyone here, and talk about what I do at Valve.
>> >
>> > I started work here in June and have been given the task of working
>> > directly with the MOD community. This means that my primary
>> > responsibilities are to package and release the SDK, make it easier to
>> > use, and work with MOD makers on problems that they can't solve with the
>> > help of other members of the community.
>> >
>> > My full time job is to make sure that you have everything they need to
>> > build your games. I'll be hanging out on this list, as well as the VDC,
>> > but you can also feel free to contact me directly with any questions you
>> > have at mdur...@valvesoftware.com.
>> >
>> > So now that the introduction is out of the way here's the part that you
>> > really care about: an SDK update is coming out very soon. Right now we
>> > are testing it in-house and getting ready for its beta release. It will
>> > be available later this week unless we encounter serious problems during
>> > testing. I'll let people know either way, whether it is going to be this
>> > week or next. Once I get all of the details together, I'll send the info
>> > on what is coming in this SDK release to this list.
>> >
>> > -Mike
>> >
>> >
>> > That's four years ago. It pretty much went down hill since the Orange Box
>> > code was released. I remember in 2003 when Gabe Newell promoted Steam in
>> > several different interviews, saying how Steam would make publishing
>> updates
>> > to the end user way easier for them, yes its easier for them, but over
>> the
>> > years its just getting harder and harder for us working with the Source
>> SDK.
>> >
>> > I see a lot of people ditching the Source Engine over the UDK, and I'm
>> > starting to see why. I'm a big fan of Valve games, and I've defended the
>> > Source SDK and the Source engine many times.
>> >
>> > I didn't really recognize too much in the articles that's popped up
>> lately,
>> > such as these, and honestly I was a little offended.
>> >
>> > http://www.halflife2.net/2010/08/16/sdk-soul-destroying-kit/
>> >
>> http://www.planetphillip.com/posts/valve-you-should-be-ashamed-of-yourselves/
>> >
>> > Yeah we're getting the SDK for free, and the tools are great to work
>> with.
>> > Except for one little thing. Most of them don't work properly. I love how
>> > they're still using command line apps, so e.g. I can call my compile
>> scripts
>> > directly from context menus.
>> >
>> > What I really miss is not having to spend 10 minutes on making the SDK or
>> > tools run before I can actually test whatever I've changed or made.
>> >
>> > I'm setting the bar low, and not expecting any response from anyone at
>> > Valve, that way I won't be more disappointed.
>> >
>> > I guess I just needed to get it off my chest.
>> >
>> >
>> > I hope to hear from other people on this list, that feels the same way,
>> or
>> > want to share their opinion on this matter. For those that find it
>> annoying
>> > to receive these kind of messages, feel free to mute the conversation.
>> >
>> > - ScarT
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>>
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>>
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