A scratch sdk option for the Alien Swarm code would be nice. I looked through the code with an intent to mod it but the alienswarm specific stuff got in the way so much. I just gave up on it as there was no easy way to remove the alienswarm stuff without going through thousands of inter-dependencies.
On 29 October 2010 19:52, Dan L <djl4...@gmail.com> wrote: > The thing i am most upset about is there is still no create a mod option for > source 2009 based games. I wish valve would include full hl2:dm code and > update it as it patches like alien swarm. Can we at least get an ETA for > 2009 sdk? > > On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote: > >> I like Valve but yeah, I've been vocal about my growing dislike of the >> SDK for a while. Heck some numpty quotes me on the wiki page... :( >> >> As a third-party SDK tool developer I've been smacking my head into >> the desk with all the different versions for a while and it's a >> nightmare keeping up with it. I'm getting to the point where I might >> just stop because it feels like a colossal waste of my free time that >> I could be using for something more rewarding. >> >> As for the mod I'm working on - if I'd know using the Source SDK would >> of been this much of a pain I'd of chosen something else from the >> beginning. I reckon trying to keep up with SDK changes has put at >> least 2 years onto our development time. So much for the "release soon >> and release often" advice Valve pushed. >> >> - Jed >> >> >> On 28 October 2010 21:14, Tobias Kammersgaard >> <tobias.kammersga...@gmail.com> wrote: >> > Mike Durand introduced himself as a new employee at Valve, that's hired >> to >> > focus on the Source SDK, and updating it. >> > I quote "My full time job is to make sure that you have everything they >> need >> > to build your games." >> > >> > Date: Tue, 25 Jul 2006 19:13:13 -0700 >> > From: "Mike Durand" <mdur...@valvesoftware.com> >> > To: <hlcoders@list.valvesoftware.com> >> > Subject: [hlcoders] Upcoming SDK Release >> > Reply-To: hlcoders@list.valvesoftware.com >> > >> > Given the recent traffic on the list, it seems like a good time to >> > introduce myself to everyone here, and talk about what I do at Valve. >> > >> > I started work here in June and have been given the task of working >> > directly with the MOD community. This means that my primary >> > responsibilities are to package and release the SDK, make it easier to >> > use, and work with MOD makers on problems that they can't solve with the >> > help of other members of the community. >> > >> > My full time job is to make sure that you have everything they need to >> > build your games. I'll be hanging out on this list, as well as the VDC, >> > but you can also feel free to contact me directly with any questions you >> > have at mdur...@valvesoftware.com. >> > >> > So now that the introduction is out of the way here's the part that you >> > really care about: an SDK update is coming out very soon. Right now we >> > are testing it in-house and getting ready for its beta release. It will >> > be available later this week unless we encounter serious problems during >> > testing. I'll let people know either way, whether it is going to be this >> > week or next. Once I get all of the details together, I'll send the info >> > on what is coming in this SDK release to this list. >> > >> > -Mike >> > >> > >> > That's four years ago. It pretty much went down hill since the Orange Box >> > code was released. I remember in 2003 when Gabe Newell promoted Steam in >> > several different interviews, saying how Steam would make publishing >> updates >> > to the end user way easier for them, yes its easier for them, but over >> the >> > years its just getting harder and harder for us working with the Source >> SDK. >> > >> > I see a lot of people ditching the Source Engine over the UDK, and I'm >> > starting to see why. I'm a big fan of Valve games, and I've defended the >> > Source SDK and the Source engine many times. >> > >> > I didn't really recognize too much in the articles that's popped up >> lately, >> > such as these, and honestly I was a little offended. >> > >> > http://www.halflife2.net/2010/08/16/sdk-soul-destroying-kit/ >> > >> http://www.planetphillip.com/posts/valve-you-should-be-ashamed-of-yourselves/ >> > >> > Yeah we're getting the SDK for free, and the tools are great to work >> with. >> > Except for one little thing. Most of them don't work properly. I love how >> > they're still using command line apps, so e.g. I can call my compile >> scripts >> > directly from context menus. >> > >> > What I really miss is not having to spend 10 minutes on making the SDK or >> > tools run before I can actually test whatever I've changed or made. >> > >> > I'm setting the bar low, and not expecting any response from anyone at >> > Valve, that way I won't be more disappointed. >> > >> > I guess I just needed to get it off my chest. >> > >> > >> > I hope to hear from other people on this list, that feels the same way, >> or >> > want to share their opinion on this matter. For those that find it >> annoying >> > to receive these kind of messages, feel free to mute the conversation. >> > >> > - ScarT >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders