Tony S. doesn't work for Valve anymore. He stills helps others where he can though (as far as I can tell).

- Ywa

Op 29-Oct-10 21:17, ~CzF|JS*~ J*Rod schreef:
Same here, as I once tried implementing the 2007 scratch SDK into the Alien
Swarm code, and ended up going back to 2007 to keep working on programming.

As for Mike, he's probably busy with talking on forums with people who need
help with certain things. And what about Tony Sergi, the guy who created the
scratch SDK in the first place? I understand he has much more community
involvement and would probably have use to make an Alien Swarm scratch mod.


On Fri, Oct 29, 2010 at 2:05 PM, Harry Jeffery<
harry101jeff...@googlemail.com>  wrote:

A scratch sdk option for the Alien Swarm code would be nice. I looked
through the code with an intent to mod it but the alienswarm specific
stuff got in the way so much. I just gave up on it as there was no
easy way to remove the alienswarm stuff without going through
thousands of inter-dependencies.

On 29 October 2010 19:52, Dan L<djl4...@gmail.com>  wrote:
The thing i am most upset about is there is still no create a mod option
for
source 2009 based games.  I wish valve would include full hl2:dm code and
update it as it patches like alien swarm.  Can we at least get an ETA for
2009 sdk?

On Fri, Oct 29, 2010 at 4:41 AM, Jed<j...@wunderboy.org>  wrote:

I like Valve but yeah, I've been vocal about my growing dislike of the
SDK for a while. Heck some numpty quotes me on the wiki page... :(

As a third-party SDK tool developer I've been smacking my head into
the desk with all the different versions for a while and it's a
nightmare keeping up with it. I'm getting to the point where I might
just stop because it feels like a colossal waste of my free time that
I could be using for something more rewarding.

As for the mod I'm working on - if I'd know using the Source SDK would
of been this much of a pain I'd of chosen something else from the
beginning. I reckon trying to keep up with SDK changes has put at
least 2 years onto our development time. So much for the "release soon
and release often" advice Valve pushed.

- Jed


On 28 October 2010 21:14, Tobias Kammersgaard
<tobias.kammersga...@gmail.com>  wrote:
Mike Durand introduced himself as a new employee at Valve, that's
hired
to
focus on the Source SDK, and updating it.
I quote "My full time job is to make sure that you have everything
they
need
to build your games."

Date: Tue, 25 Jul 2006 19:13:13 -0700
From: "Mike Durand"<mdur...@valvesoftware.com>
To:<hlcoders@list.valvesoftware.com>
Subject: [hlcoders] Upcoming SDK Release
Reply-To: hlcoders@list.valvesoftware.com

Given the recent traffic on the list, it seems like a good time to
introduce myself to everyone here, and talk about what I do at Valve.

I started work here in June and have been given the task of working
directly with the MOD community. This means that my primary
responsibilities are to package and release the SDK, make it easier to
use, and work with MOD makers on problems that they can't solve with
the
help of other members of the community.

My full time job is to make sure that you have everything they need to
build your games. I'll be hanging out on this list, as well as the
VDC,
but you can also feel free to contact me directly with any questions
you
have at mdur...@valvesoftware.com.

So now that the introduction is out of the way here's the part that
you
really care about: an SDK update is coming out very soon. Right now we
are testing it in-house and getting ready for its beta release. It
will
be available later this week unless we encounter serious problems
during
testing. I'll let people know either way, whether it is going to be
this
week or next. Once I get all of the details together, I'll send the
info
on what is coming in this SDK release to this list.

-Mike


That's four years ago. It pretty much went down hill since the Orange
Box
code was released. I remember in 2003 when Gabe Newell promoted Steam
in
several different interviews, saying how Steam would make publishing
updates
to the end user way easier for them, yes its easier for them, but over
the
years its just getting harder and harder for us working with the
Source
SDK.
I see a lot of people ditching the Source Engine over the UDK, and I'm
starting to see why. I'm a big fan of Valve games, and I've defended
the
Source SDK and the Source engine many times.

I didn't really recognize too much in the articles that's popped up
lately,
such as these, and honestly I was a little offended.

http://www.halflife2.net/2010/08/16/sdk-soul-destroying-kit/

http://www.planetphillip.com/posts/valve-you-should-be-ashamed-of-yourselves/
Yeah we're getting the SDK for free, and the tools are great to work
with.
Except for one little thing. Most of them don't work properly. I love
how
they're still using command line apps, so e.g. I can call my compile
scripts
directly from context menus.

What I really miss is not having to spend 10 minutes on making the SDK
or
tools run before I can actually test whatever I've changed or made.

I'm setting the bar low, and not expecting any response from anyone at
Valve, that way I won't be more disappointed.

I guess I just needed to get it off my chest.


I hope to hear from other people on this list, that feels the same
way,
or
want to share their opinion on this matter. For those that find it
annoying
to receive these kind of messages, feel free to mute the conversation.

- ScarT
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