The thing i am most upset about is there is still no create a mod option for
source 2009 based games.  I wish valve would include full hl2:dm code and
update it as it patches like alien swarm.  Can we at least get an ETA for
2009 sdk?

On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote:

> I like Valve but yeah, I've been vocal about my growing dislike of the
> SDK for a while. Heck some numpty quotes me on the wiki page... :(
>
> As a third-party SDK tool developer I've been smacking my head into
> the desk with all the different versions for a while and it's a
> nightmare keeping up with it. I'm getting to the point where I might
> just stop because it feels like a colossal waste of my free time that
> I could be using for something more rewarding.
>
> As for the mod I'm working on - if I'd know using the Source SDK would
> of been this much of a pain I'd of chosen something else from the
> beginning. I reckon trying to keep up with SDK changes has put at
> least 2 years onto our development time. So much for the "release soon
> and release often" advice Valve pushed.
>
> - Jed
>
>
> On 28 October 2010 21:14, Tobias Kammersgaard
> <tobias.kammersga...@gmail.com> wrote:
> > Mike Durand introduced himself as a new employee at Valve, that's hired
> to
> > focus on the Source SDK, and updating it.
> > I quote "My full time job is to make sure that you have everything they
> need
> > to build your games."
> >
> > Date: Tue, 25 Jul 2006 19:13:13 -0700
> > From: "Mike Durand" <mdur...@valvesoftware.com>
> > To: <hlcoders@list.valvesoftware.com>
> > Subject: [hlcoders] Upcoming SDK Release
> > Reply-To: hlcoders@list.valvesoftware.com
> >
> > Given the recent traffic on the list, it seems like a good time to
> > introduce myself to everyone here, and talk about what I do at Valve.
> >
> > I started work here in June and have been given the task of working
> > directly with the MOD community. This means that my primary
> > responsibilities are to package and release the SDK, make it easier to
> > use, and work with MOD makers on problems that they can't solve with the
> > help of other members of the community.
> >
> > My full time job is to make sure that you have everything they need to
> > build your games. I'll be hanging out on this list, as well as the VDC,
> > but you can also feel free to contact me directly with any questions you
> > have at mdur...@valvesoftware.com.
> >
> > So now that the introduction is out of the way here's the part that you
> > really care about: an SDK update is coming out very soon. Right now we
> > are testing it in-house and getting ready for its beta release. It will
> > be available later this week unless we encounter serious problems during
> > testing. I'll let people know either way, whether it is going to be this
> > week or next. Once I get all of the details together, I'll send the info
> > on what is coming in this SDK release to this list.
> >
> > -Mike
> >
> >
> > That's four years ago. It pretty much went down hill since the Orange Box
> > code was released. I remember in 2003 when Gabe Newell promoted Steam in
> > several different interviews, saying how Steam would make publishing
> updates
> > to the end user way easier for them, yes its easier for them, but over
> the
> > years its just getting harder and harder for us working with the Source
> SDK.
> >
> > I see a lot of people ditching the Source Engine over the UDK, and I'm
> > starting to see why. I'm a big fan of Valve games, and I've defended the
> > Source SDK and the Source engine many times.
> >
> > I didn't really recognize too much in the articles that's popped up
> lately,
> > such as these, and honestly I was a little offended.
> >
> > http://www.halflife2.net/2010/08/16/sdk-soul-destroying-kit/
> >
> http://www.planetphillip.com/posts/valve-you-should-be-ashamed-of-yourselves/
> >
> > Yeah we're getting the SDK for free, and the tools are great to work
> with.
> > Except for one little thing. Most of them don't work properly. I love how
> > they're still using command line apps, so e.g. I can call my compile
> scripts
> > directly from context menus.
> >
> > What I really miss is not having to spend 10 minutes on making the SDK or
> > tools run before I can actually test whatever I've changed or made.
> >
> > I'm setting the bar low, and not expecting any response from anyone at
> > Valve, that way I won't be more disappointed.
> >
> > I guess I just needed to get it off my chest.
> >
> >
> > I hope to hear from other people on this list, that feels the same way,
> or
> > want to share their opinion on this matter. For those that find it
> annoying
> > to receive these kind of messages, feel free to mute the conversation.
> >
> > - ScarT
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to