The thing i am most upset about is there is still no create a mod option for source 2009 based games. I wish valve would include full hl2:dm code and update it as it patches like alien swarm. Can we at least get an ETA for 2009 sdk?
On Fri, Oct 29, 2010 at 4:41 AM, Jed <j...@wunderboy.org> wrote: > I like Valve but yeah, I've been vocal about my growing dislike of the > SDK for a while. Heck some numpty quotes me on the wiki page... :( > > As a third-party SDK tool developer I've been smacking my head into > the desk with all the different versions for a while and it's a > nightmare keeping up with it. I'm getting to the point where I might > just stop because it feels like a colossal waste of my free time that > I could be using for something more rewarding. > > As for the mod I'm working on - if I'd know using the Source SDK would > of been this much of a pain I'd of chosen something else from the > beginning. I reckon trying to keep up with SDK changes has put at > least 2 years onto our development time. So much for the "release soon > and release often" advice Valve pushed. > > - Jed > > > On 28 October 2010 21:14, Tobias Kammersgaard > <tobias.kammersga...@gmail.com> wrote: > > Mike Durand introduced himself as a new employee at Valve, that's hired > to > > focus on the Source SDK, and updating it. > > I quote "My full time job is to make sure that you have everything they > need > > to build your games." > > > > Date: Tue, 25 Jul 2006 19:13:13 -0700 > > From: "Mike Durand" <mdur...@valvesoftware.com> > > To: <hlcoders@list.valvesoftware.com> > > Subject: [hlcoders] Upcoming SDK Release > > Reply-To: hlcoders@list.valvesoftware.com > > > > Given the recent traffic on the list, it seems like a good time to > > introduce myself to everyone here, and talk about what I do at Valve. > > > > I started work here in June and have been given the task of working > > directly with the MOD community. This means that my primary > > responsibilities are to package and release the SDK, make it easier to > > use, and work with MOD makers on problems that they can't solve with the > > help of other members of the community. > > > > My full time job is to make sure that you have everything they need to > > build your games. I'll be hanging out on this list, as well as the VDC, > > but you can also feel free to contact me directly with any questions you > > have at mdur...@valvesoftware.com. > > > > So now that the introduction is out of the way here's the part that you > > really care about: an SDK update is coming out very soon. Right now we > > are testing it in-house and getting ready for its beta release. It will > > be available later this week unless we encounter serious problems during > > testing. I'll let people know either way, whether it is going to be this > > week or next. Once I get all of the details together, I'll send the info > > on what is coming in this SDK release to this list. > > > > -Mike > > > > > > That's four years ago. It pretty much went down hill since the Orange Box > > code was released. I remember in 2003 when Gabe Newell promoted Steam in > > several different interviews, saying how Steam would make publishing > updates > > to the end user way easier for them, yes its easier for them, but over > the > > years its just getting harder and harder for us working with the Source > SDK. > > > > I see a lot of people ditching the Source Engine over the UDK, and I'm > > starting to see why. I'm a big fan of Valve games, and I've defended the > > Source SDK and the Source engine many times. > > > > I didn't really recognize too much in the articles that's popped up > lately, > > such as these, and honestly I was a little offended. > > > > http://www.halflife2.net/2010/08/16/sdk-soul-destroying-kit/ > > > http://www.planetphillip.com/posts/valve-you-should-be-ashamed-of-yourselves/ > > > > Yeah we're getting the SDK for free, and the tools are great to work > with. > > Except for one little thing. Most of them don't work properly. I love how > > they're still using command line apps, so e.g. I can call my compile > scripts > > directly from context menus. > > > > What I really miss is not having to spend 10 minutes on making the SDK or > > tools run before I can actually test whatever I've changed or made. > > > > I'm setting the bar low, and not expecting any response from anyone at > > Valve, that way I won't be more disappointed. > > > > I guess I just needed to get it off my chest. > > > > > > I hope to hear from other people on this list, that feels the same way, > or > > want to share their opinion on this matter. For those that find it > annoying > > to receive these kind of messages, feel free to mute the conversation. > > > > - ScarT > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders