Hey guys, back with ANOTHER question. I've been wondering, how can i make voice(choreography) scenes in-game? What i mean by that is make an NPC say what i said in my recording while lip syncing. I seen that Source SDK's Faceposer can do that but all tutorials are now outdated and i cant find a good resource. Can you guys tell me how i can do this?
On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com> wrote: > It most likely has a corresponding .res file then in which case you should > be able to edit that. > > On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Commentary mode isn't on the menu, if it was, i would've already removed >> it. It's in the chapter list menu. I still dont know how to remove it either >> >> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com> >> wrote: >> >>> If you don't want commentary just remove it from your menu. >>> >>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Nope, still is like that. Why did it automatically add HL2 commentary >>>> mode and messed up the chapter box with an unusable exit arrow? Please >>>> help! >>>> >>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> NVM, think i found the answer. HL2 was uninstalled somehow and only >>>>> HL2EP2 was installed. I hope! >>>>> >>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>> Back with another question guys! So i was looking at the chapter list >>>>>> in my game(literally ingame) and i now see something new, a commentary >>>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod >>>>>> BTW. >>>>>> Did it update and automatically put it in? Please help for future >>>>>> reference! >>>>>> >>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Im not distributing them, and i dont feel like it. I just want to >>>>>>> know how i can configure code files for a game so that it can find the >>>>>>> game >>>>>>> and code it >>>>>>> >>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: >>>>>>>> >>>>>>>>> Its not that easy. The files within it are all configured for the >>>>>>>>> base game other than the beta. But that still didnt answer my question >>>>>>>>> >>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote: >>>>>>>>> >>>>>>>>>> You just...copy it? Create a folder for your "beta" and work in >>>>>>>>>> it? Computer basics? >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>>>>>>> gisg...@gmail.com>: >>>>>>>>>> >>>>>>>>>> Hey guys, back with huge question! Im wondering how i can make >>>>>>>>>> a manual code folder for my game(like for Half-Life 2: Example, it >>>>>>>>>> would be >>>>>>>>>> HL2E in the C Local Disk)? Im wondering how i can copy one from my >>>>>>>>>> actual >>>>>>>>>> game and edit it for a beta version, so instead of HL2RS it would be >>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK because >>>>>>>>>> it wont >>>>>>>>>> work that way! >>>>>>>>>> >>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>>> wave....@hotmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com> >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>> Well, normally it shouldn't interfere with your mod in any way, >>>>>>>>>> but you can only verify that yourself by testing. I do remember a >>>>>>>>>> case >>>>>>>>>> where a breaking change was made in the 2013 SDK quite a while ago, >>>>>>>>>> but >>>>>>>>>> that was announced in a Steam community and on this mailing list. >>>>>>>>>> >>>>>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll >>>>>>>>>> itself (and a lot of other components it depends on, of course), >>>>>>>>>> which in >>>>>>>>>> turn loads your server and client code. That means if the interfaces >>>>>>>>>> between those modules have not changed in a way that would break >>>>>>>>>> compatibility, there should be nothing for you to worry about. >>>>>>>>>> ------------------------------ >>>>>>>>>> From: Gavin Isgar >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>> >>>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. But my >>>>>>>>>> question still hasn't been answered. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <st...@swires.me >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> If you're starting a new mod (which it sounds like you are), you >>>>>>>>>> should not be using the 2007 base at all. >>>>>>>>>> >>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Hey guys, back with another question! So i just saw awhile ago >>>>>>>>>> that Source SDK Base 2007 got updated. My mod uses Source SDK Base >>>>>>>>>> 2007 and >>>>>>>>>> i was wondering, do the updates interfere with the mod in anyway? >>>>>>>>>> Thanks >>>>>>>>>> for the help! >>>>>>>>>> >>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Thanks Stan! >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just put >>>>>>>>>> them in yourmod/sound/ folder. You dont need to touch sources and >>>>>>>>>> build >>>>>>>>>> solution at all, weapon sounds defined in weapon script file >>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts >>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they should >>>>>>>>>> be WAV >>>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>>> gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>>> >>>>>>>>>> Hey guys, im back with a question. I've been trying >>>>>>>>>> everything to change the weapon sounds of weapons but i cant find a >>>>>>>>>> very >>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need VPKs? Do >>>>>>>>>> i need >>>>>>>>>> to rebuild the game solution in Visual Studio after sound >>>>>>>>>> replacement? Do >>>>>>>>>> they have to be in WAV format and does the sound files need to be a >>>>>>>>>> certain >>>>>>>>>> length of time? Long story short, can anyone please tell me a very >>>>>>>>>> precise >>>>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>>>> >>>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com> >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>> You don't need a VPK to use the sounds, if you place them in >>>>>>>>>> the sounds folder, then into a respective sub directory they will >>>>>>>>>> work fine. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> If you google, "make vpk" >>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful >>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>>> >>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>>> >>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how to >>>>>>>>>> make vpk's to use for sounds for my mod and how to convert the sound >>>>>>>>>> files >>>>>>>>>> for use in Source! Can someone please leave a nice tutorial(text >>>>>>>>>> tutorial) >>>>>>>>>> on how to do this. >>>>>>>>>> >>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you want >>>>>>>>>> are the directory vpks which use _dir >>>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> I've checked all sound folders in the games but don't see any >>>>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry if i >>>>>>>>>> sound >>>>>>>>>> like i have no experience, i've just been very tired recently and >>>>>>>>>> didnt get >>>>>>>>>> a lot of sleep. >>>>>>>>>> >>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>>> omegal...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> What do you think your mod is running off of? >>>>>>>>>> You have the base source content, which includes all of the >>>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if >>>>>>>>>> you own >>>>>>>>>> tf2 or any of the other valve games you can easily look at their >>>>>>>>>> files too. >>>>>>>>>> >>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> My mod didn't come with existing sound files. I've also read the >>>>>>>>>> developer wiki, but i didn't find much, so i'm asking you. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>>> omegal...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> open existing sound files and sound scripts and look. also read >>>>>>>>>> the developer wiki. >>>>>>>>>> >>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Hey guys, i have another question! How do i change weapon sound >>>>>>>>>> for my mod? What format does it have to be and what files do i need >>>>>>>>>> to >>>>>>>>>> edit? Long story short, i need to know everything about changing the >>>>>>>>>> sounds >>>>>>>>>> please! >>>>>>>>>> >>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Thanks Ken, i was just tired last night and having a rough time >>>>>>>>>> with some stuff, thanks though! >>>>>>>>>> >>>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> It says right there... >>>>>>>>>> The images displayed in the new game dialogue are 152x86. Since >>>>>>>>>> texture dimensions must both be a power of two, your VTFs will be >>>>>>>>>> 256x128 >>>>>>>>>> with a border to the right and bottom. >>>>>>>>>> >>>>>>>>>> That means that the full dimensions of the image will be 256 >>>>>>>>>> wide by 128 tall, but only a portion of that gets used. 152 x 86 to >>>>>>>>>> be >>>>>>>>>> specific. What you should do is create your chapter images as 152x86 >>>>>>>>>> images, and then either edit that image's canvas size to 256x128 >>>>>>>>>> (but don't >>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and copy >>>>>>>>>> it into >>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the >>>>>>>>>> top-left. >>>>>>>>>> The unused portion of the image should just be black. >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -------- Original message -------- >>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>>> >>>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>>> >>>>>>>>>> Alright I guess >>>>>>>>>> >>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>>> schumann....@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a >>>>>>>>>> base. >>>>>>>>>> >>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a >>>>>>>>>> bit. Anything else? >>>>>>>>>> >>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>>> schumann....@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>>> > wrote: >>>>>>>>>> >>>>>>>>>> There's some information on that at >>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>>> >>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> Hey guys, im having another problem again and couldnt find a fix >>>>>>>>>> on the internet. I dont know the right size for chapter thumbnails, >>>>>>>>>> what >>>>>>>>>> size do i make the picture(not the vtf or vmt)? >>>>>>>>>> >>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> >>>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>>> materials/vgui, go >>>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>>> >>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>>> wrote: >>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i >>>>>>>>>> made a logo >>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the >>>>>>>>>> same name. >>>>>>>>>> > Inside the vmt file, i put: >>>>>>>>>> > >>>>>>>>>> > "UnlitGeneric" >>>>>>>>>> > { >>>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>>> > "$nolod" 1 >>>>>>>>>> > "$translucent" 1 >>>>>>>>>> > } >>>>>>>>>> > >>>>>>>>>> > The path automatically detects the material folder, so just put >>>>>>>>>> the folder >>>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then >>>>>>>>>> in my >>>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>>> > >>>>>>>>>> > Resource/GameLogo.res >>>>>>>>>> > { >>>>>>>>>> > GameLogo >>>>>>>>>> > { >>>>>>>>>> > ControlName EditablePanel >>>>>>>>>> > fieldName GameLogo >>>>>>>>>> > xpos 0 >>>>>>>>>> > ypos 0 >>>>>>>>>> > zpos 50 >>>>>>>>>> > wide 400 >>>>>>>>>> > tall 100 >>>>>>>>>> > autoResize 1 >>>>>>>>>> > pinCorner 0 >>>>>>>>>> > visible 1 >>>>>>>>>> > enabled 1 >>>>>>>>>> > offsetX -20 >>>>>>>>>> > offsetY -15 >>>>>>>>>> > } >>>>>>>>>> > >>>>>>>>>> > Logo >>>>>>>>>> > { >>>>>>>>>> > ControlName ImagePanel >>>>>>>>>> > fieldName Logo >>>>>>>>>> > xpos 0 >>>>>>>>>> > ypos 0 >>>>>>>>>> > zpos 50 >>>>>>>>>> > wide 400 >>>>>>>>>> > tall 100 >>>>>>>>>> > visible 1 >>>>>>>>>> > enabled 1 >>>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>>> > scaleImage 1 >>>>>>>>>> > } >>>>>>>>>> > } >>>>>>>>>> > >>>>>>>>>> > The dots in the path specify how many folders are before vmt >>>>>>>>>> and vtf, but i >>>>>>>>>> > rather just do it like this: >>>>>>>>>> > >>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>>>>>>>> folder, 1 >>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>>>> Thats how i< >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> -Tony >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> -- >>>>>>>>>> -Tony >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please >>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> _______________________________________________ >>>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>>> archives, please visit: >>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>>> >>>>>>>>>> >>>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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