Hey guys, back with ANOTHER question. I've been wondering, how can i make
voice(choreography) scenes in-game? What i mean by that is make an NPC say
what i said in my recording while lip syncing. I seen that Source SDK's
Faceposer can do that but all tutorials are now outdated and i cant find a
good resource. Can you guys tell me how i can do this?

On Fri, Apr 17, 2015 at 8:30 PM, Jesse Oak <wazanato...@gmail.com> wrote:

> It most likely has a corresponding .res file then in which case you should
> be able to edit that.
>
> On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Commentary mode isn't on the menu, if it was, i would've already removed
>> it. It's in the chapter list menu. I still dont know how to remove it either
>>
>> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com>
>> wrote:
>>
>>> If you don't want commentary just remove it from your menu.
>>>
>>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Nope, still is like that. Why did it automatically add HL2 commentary
>>>> mode and messed up the chapter box with an unusable exit arrow? Please
>>>> help!
>>>>
>>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> NVM, think i found the answer. HL2 was uninstalled somehow and only
>>>>> HL2EP2 was installed. I hope!
>>>>>
>>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Back with another question guys! So i was looking at the chapter list
>>>>>> in my game(literally ingame) and i now see something new, a commentary
>>>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod 
>>>>>> BTW.
>>>>>> Did it update and automatically put it in? Please help for future 
>>>>>> reference!
>>>>>>
>>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Im not distributing them, and i dont feel like it. I just want to
>>>>>>> know how i can configure code files for a game so that it can find the 
>>>>>>> game
>>>>>>> and code it
>>>>>>>
>>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Its not that easy. The files within it are all configured for the
>>>>>>>>> base game other than the beta. But that still didnt answer my question
>>>>>>>>>
>>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote:
>>>>>>>>>
>>>>>>>>>> You just...copy it? Create a folder for your "beta" and work in
>>>>>>>>>> it? Computer basics?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>>>>>>> gisg...@gmail.com>:
>>>>>>>>>>
>>>>>>>>>>   Hey guys, back with huge question! Im wondering how i can make
>>>>>>>>>> a manual code folder for my game(like for Half-Life 2: Example, it 
>>>>>>>>>> would be
>>>>>>>>>> HL2E in the C Local Disk)? Im wondering how i can copy one from my 
>>>>>>>>>> actual
>>>>>>>>>> game and edit it for a beta version, so instead of HL2RS it would be
>>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK because 
>>>>>>>>>> it wont
>>>>>>>>>> work that way!
>>>>>>>>>>
>>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>>> wave....@hotmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>  Well, normally it shouldn't interfere with your mod in any way,
>>>>>>>>>> but you can only verify that yourself by testing. I do remember a 
>>>>>>>>>> case
>>>>>>>>>> where a breaking change was made in the 2013 SDK quite a while ago, 
>>>>>>>>>> but
>>>>>>>>>> that was announced in a Steam community and on this mailing list.
>>>>>>>>>>
>>>>>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll
>>>>>>>>>> itself (and a lot of other components it depends on, of course), 
>>>>>>>>>> which in
>>>>>>>>>> turn loads your server and client code. That means if the interfaces
>>>>>>>>>> between those modules have not changed in a way that would break
>>>>>>>>>> compatibility, there should be nothing for you to worry about.
>>>>>>>>>>  ------------------------------
>>>>>>>>>> From: Gavin Isgar
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>
>>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But my
>>>>>>>>>> question still hasn't been answered.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <st...@swires.me
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> If you're starting a new mod (which it sounds like you are), you
>>>>>>>>>> should not be using the 2007 base at all.
>>>>>>>>>>
>>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Hey guys, back with another question! So i just saw awhile ago
>>>>>>>>>> that Source SDK Base 2007 got updated. My mod uses Source SDK Base 
>>>>>>>>>> 2007 and
>>>>>>>>>> i was wondering, do the updates interfere with the mod in anyway? 
>>>>>>>>>> Thanks
>>>>>>>>>> for the help!
>>>>>>>>>>
>>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Thanks Stan!
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just put
>>>>>>>>>> them in yourmod/sound/ folder. You dont need to touch sources and 
>>>>>>>>>> build
>>>>>>>>>> solution at all, weapon sounds defined in weapon script file
>>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts
>>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they should 
>>>>>>>>>> be WAV
>>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>>> gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>>
>>>>>>>>>>    Hey guys, im back with a question. I've been trying
>>>>>>>>>> everything to change the weapon sounds of weapons but i cant find a 
>>>>>>>>>> very
>>>>>>>>>> "precise" tutorial on how, and most are outdated. Do i need VPKs? Do 
>>>>>>>>>> i need
>>>>>>>>>> to rebuild the game solution in Visual Studio after sound 
>>>>>>>>>> replacement? Do
>>>>>>>>>> they have to be in WAV format and does the sound files need to be a 
>>>>>>>>>> certain
>>>>>>>>>> length of time? Long story short, can anyone please tell me a very 
>>>>>>>>>> precise
>>>>>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>>
>>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>>  You don't need a VPK to use the sounds, if you place them in
>>>>>>>>>> the sounds folder, then into a respective sub directory they will 
>>>>>>>>>> work fine.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>   If you google, "make vpk"
>>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful
>>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>>
>>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>>
>>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how to
>>>>>>>>>> make vpk's to use for sounds for my mod and how to convert the sound 
>>>>>>>>>> files
>>>>>>>>>> for use in Source! Can someone please leave a nice tutorial(text 
>>>>>>>>>> tutorial)
>>>>>>>>>> on how to do this.
>>>>>>>>>>
>>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you want
>>>>>>>>>> are the directory vpks which use _dir
>>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> I've checked all sound folders in the games but don't see any
>>>>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry if i 
>>>>>>>>>> sound
>>>>>>>>>> like i have no experience, i've just been very tired recently and 
>>>>>>>>>> didnt get
>>>>>>>>>> a lot of sleep.
>>>>>>>>>>
>>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>>  You have the base source content, which includes all of the
>>>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if 
>>>>>>>>>> you own
>>>>>>>>>> tf2 or any of the other valve games you can easily look at their 
>>>>>>>>>> files too.
>>>>>>>>>>
>>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> My mod didn't come with existing sound files. I've also read the
>>>>>>>>>> developer wiki, but i didn't find much, so i'm asking you.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>>>> omegal...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> open existing sound files and sound scripts and look. also read
>>>>>>>>>> the developer wiki.
>>>>>>>>>>
>>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Hey guys, i have another question! How do i change weapon sound
>>>>>>>>>> for my mod? What format does it have to be and what files do i need 
>>>>>>>>>> to
>>>>>>>>>> edit? Long story short, i need to know everything about changing the 
>>>>>>>>>> sounds
>>>>>>>>>> please!
>>>>>>>>>>
>>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Thanks Ken, i was just tired last night and having a rough time
>>>>>>>>>> with some stuff, thanks though!
>>>>>>>>>>
>>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>>   It says right there...
>>>>>>>>>> The images displayed in the new game dialogue are 152x86. Since
>>>>>>>>>> texture dimensions must both be a power of two, your VTFs will be 
>>>>>>>>>> 256x128
>>>>>>>>>> with a border to the right and bottom.
>>>>>>>>>>
>>>>>>>>>>  That means that the full dimensions of the image will be 256
>>>>>>>>>> wide by 128 tall, but only a portion of that gets used. 152 x 86 to 
>>>>>>>>>> be
>>>>>>>>>> specific. What you should do is create your chapter images as 152x86
>>>>>>>>>> images, and then either edit that image's canvas size to 256x128 
>>>>>>>>>> (but don't
>>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and copy 
>>>>>>>>>> it into
>>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the 
>>>>>>>>>> top-left.
>>>>>>>>>> The unused portion of the image should just be black.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> -------- Original message --------
>>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>>
>>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>>
>>>>>>>>>> Alright I guess
>>>>>>>>>>
>>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a
>>>>>>>>>> base.
>>>>>>>>>>
>>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a
>>>>>>>>>> bit. Anything else?
>>>>>>>>>>
>>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>>> schumann....@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>>> > wrote:
>>>>>>>>>>
>>>>>>>>>> There's some information on that at
>>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>>
>>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> Hey guys, im having another problem again and couldnt find a fix
>>>>>>>>>> on the internet. I dont know the right size for chapter thumbnails, 
>>>>>>>>>> what
>>>>>>>>>> size do i make the picture(not the vtf or vmt)?
>>>>>>>>>>
>>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>>
>>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>>> materials/vgui, go
>>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>>
>>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>>> wrote:
>>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i
>>>>>>>>>> made a logo
>>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the
>>>>>>>>>> same name.
>>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>>> >
>>>>>>>>>> > "UnlitGeneric"
>>>>>>>>>> > {
>>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>>> > "$nolod" 1
>>>>>>>>>> > "$translucent" 1
>>>>>>>>>> > }
>>>>>>>>>> >
>>>>>>>>>> > The path automatically detects the material folder, so just put
>>>>>>>>>> the folder
>>>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then
>>>>>>>>>> in my
>>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>>> >
>>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>>> > {
>>>>>>>>>> > GameLogo
>>>>>>>>>> > {
>>>>>>>>>> > ControlName EditablePanel
>>>>>>>>>> > fieldName GameLogo
>>>>>>>>>> > xpos 0
>>>>>>>>>> > ypos 0
>>>>>>>>>> > zpos 50
>>>>>>>>>> > wide 400
>>>>>>>>>> > tall 100
>>>>>>>>>> > autoResize 1
>>>>>>>>>> > pinCorner 0
>>>>>>>>>> > visible 1
>>>>>>>>>> > enabled 1
>>>>>>>>>> > offsetX -20
>>>>>>>>>> > offsetY -15
>>>>>>>>>> > }
>>>>>>>>>> >
>>>>>>>>>> > Logo
>>>>>>>>>> > {
>>>>>>>>>> > ControlName ImagePanel
>>>>>>>>>> > fieldName Logo
>>>>>>>>>> > xpos 0
>>>>>>>>>> > ypos 0
>>>>>>>>>> > zpos 50
>>>>>>>>>> > wide 400
>>>>>>>>>> > tall 100
>>>>>>>>>> > visible 1
>>>>>>>>>> > enabled 1
>>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>>> > scaleImage 1
>>>>>>>>>> > }
>>>>>>>>>> > }
>>>>>>>>>> >
>>>>>>>>>> > The dots in the path specify how many folders are before vmt
>>>>>>>>>> and vtf, but i
>>>>>>>>>> > rather just do it like this:
>>>>>>>>>> >
>>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>>>>>>> folder, 1
>>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots.
>>>>>>>>>> Thats how i<
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  --
>>>>>>>>>> -Tony
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> --
>>>>>>>>>> -Tony
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>>> archives, please 
>>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>   _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>  _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
> _______________________________________________
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> please visit:
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>
>
>
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