NVM, think i found the answer. HL2 was uninstalled somehow and only HL2EP2
was installed. I hope!

On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> Back with another question guys! So i was looking at the chapter list in
> my game(literally ingame) and i now see something new, a commentary
> checkbox! I didnt add one though, im using SDK Base 2007 for this mod BTW.
> Did it update and automatically put it in? Please help for future reference!
>
> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Im not distributing them, and i dont feel like it. I just want to know
>> how i can configure code files for a game so that it can find the game and
>> code it
>>
>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com> wrote:
>>
>>> Are you using SVN or Git? Just make a branch if you are.
>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>
>>>> Its not that easy. The files within it are all configured for the base
>>>> game other than the beta. But that still didnt answer my question
>>>>
>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote:
>>>>
>>>>> You just...copy it? Create a folder for your "beta" and work in it? 
>>>>> Computer
>>>>> basics?
>>>>>
>>>>>
>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>> gisg...@gmail.com>:
>>>>>
>>>>>   Hey guys, back with huge question! Im wondering how i can make a
>>>>> manual code folder for my game(like for Half-Life 2: Example, it would be
>>>>> HL2E in the C Local Disk)? Im wondering how i can copy one from my actual
>>>>> game and edit it for a beta version, so instead of HL2RS it would be
>>>>> HL2RSB! Please tell me how i can do that without Source SDK because it 
>>>>> wont
>>>>> work that way!
>>>>>
>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>> wave....@hotmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>>
>>>>> wrote:
>>>>>
>>>>>  Well, normally it shouldn't interfere with your mod in any way, but
>>>>> you can only verify that yourself by testing. I do remember a case where a
>>>>> breaking change was made in the 2013 SDK quite a while ago, but that was
>>>>> announced in a Steam community and on this mailing list.
>>>>>
>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll itself
>>>>> (and a lot of other components it depends on, of course), which in turn
>>>>> loads your server and client code. That means if the interfaces between
>>>>> those modules have not changed in a way that would break compatibility,
>>>>> there should be nothing for you to worry about.
>>>>>  ------------------------------
>>>>> From: Gavin Isgar
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>> To: Discussion of Half-Life Programming
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>
>>>>>  I wanted to use Source SDK Base 2007 for a reason. But my question
>>>>> still hasn't been answered.
>>>>>
>>>>>
>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <st...@swires.me
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>> wrote:
>>>>>
>>>>> If you're starting a new mod (which it sounds like you are), you
>>>>> should not be using the 2007 base at all.
>>>>>
>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>>>
>>>>> Hey guys, back with another question! So i just saw awhile ago that
>>>>> Source SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and i
>>>>> was wondering, do the updates interfere with the mod in anyway? Thanks for
>>>>> the help!
>>>>>
>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>>>
>>>>> Thanks Stan!
>>>>>
>>>>>
>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> wrote:
>>>>>
>>>>> You dont need to use VPKs to add sounds to your mod, just put them in
>>>>> yourmod/sound/ folder. You dont need to touch sources and build solution 
>>>>> at
>>>>> all, weapon sounds defined in weapon script file (scripts/weapon_smg1.txt
>>>>> for example) and sound definition scripts (game_sounds_weapons.txt,
>>>>> game_sounds_player.txt). Yes, they should be WAV 44khz/16bit. No, you can
>>>>> use any length you want.
>>>>>
>>>>>
>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>
>>>>>    Hey guys, im back with a question. I've been trying everything to
>>>>> change the weapon sounds of weapons but i cant find a very "precise"
>>>>> tutorial on how, and most are outdated. Do i need VPKs? Do i need to
>>>>> rebuild the game solution in Visual Studio after sound replacement? Do 
>>>>> they
>>>>> have to be in WAV format and does the sound files need to be a certain
>>>>> length of time? Long story short, can anyone please tell me a very precise
>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>
>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>>
>>>>> wrote:
>>>>>
>>>>>  You don't need a VPK to use the sounds, if you place them in the
>>>>> sounds folder, then into a respective sub directory they will work fine.
>>>>>
>>>>>
>>>>>
>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> wrote:
>>>>>
>>>>>   If you google, "make vpk"
>>>>> you'll find a bunch of tutorials. This video looked helpful
>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>
>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>
>>>>> Hey guys, im back again! I'm having trouble figuring out how to make
>>>>> vpk's to use for sounds for my mod and how to convert the sound files for
>>>>> use in Source! Can someone please leave a nice tutorial(text tutorial) on
>>>>> how to do this.
>>>>>
>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>>>
>>>>> Thanks Jesse, you saved my life lol.
>>>>>
>>>>>
>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>>
>>>>> wrote:
>>>>>
>>>>> Yes use gcf scape and look in the games vpks the ones you want are the
>>>>> directory vpks which use _dir
>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>>>
>>>>> I've checked all sound folders in the games but don't see any sounds
>>>>> themself. Do i have to use GCFScape or something? Sorry if i sound like i
>>>>> have no experience, i've just been very tired recently and didnt get a lot
>>>>> of sleep.
>>>>>
>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>> omegal...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>> wrote:
>>>>>
>>>>>  What do you think your mod is running off of?
>>>>>  You have the base source content, which includes all of the sounds
>>>>> and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 
>>>>> or
>>>>> any of the other valve games you can easily look at their files too.
>>>>>
>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>>>
>>>>> My mod didn't come with existing sound files. I've also read the
>>>>> developer wiki, but i didn't find much, so i'm asking you.
>>>>>
>>>>>
>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>> omegal...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>> wrote:
>>>>>
>>>>> open existing sound files and sound scripts and look. also read the
>>>>> developer wiki.
>>>>>
>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>>>
>>>>> Hey guys, i have another question! How do i change weapon sound for my
>>>>> mod? What format does it have to be and what files do i need to edit? Long
>>>>> story short, i need to know everything about changing the sounds please!
>>>>>
>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>>>
>>>>> Thanks Ken, i was just tired last night and having a rough time with
>>>>> some stuff, thanks though!
>>>>>
>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> wrote:
>>>>>
>>>>>   It says right there...
>>>>> The images displayed in the new game dialogue are 152x86. Since
>>>>> texture dimensions must both be a power of two, your VTFs will be 256x128
>>>>> with a border to the right and bottom.
>>>>>
>>>>>  That means that the full dimensions of the image will be 256 wide by
>>>>> 128 tall, but only a portion of that gets used. 152 x 86 to be specific.
>>>>> What you should do is create your chapter images as 152x86 images, and 
>>>>> then
>>>>> either edit that image's canvas size to 256x128 (but don't scale/stretch
>>>>> the actual image), or take that 152x86 image and copy it into a new 
>>>>> 256x128
>>>>> image, and just make sure it is positioned in the top-left. The unused
>>>>> portion of the image should just be black.
>>>>>
>>>>>
>>>>> -------- Original message --------
>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>> To: Discussion of Half-Life Programming <
>>>>> hlcoders@list.valvesoftware.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>
>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>
>>>>> Alright I guess
>>>>>
>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>>
>>>>> wrote:
>>>>>
>>>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>>>
>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>>>
>>>>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>>>>> Anything else?
>>>>>
>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>>
>>>>> wrote:
>>>>>
>>>>> There's some information on that at
>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>
>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>>>
>>>>> Hey guys, im having another problem again and couldnt find a fix on
>>>>> the internet. I dont know the right size for chapter thumbnails, what size
>>>>> do i make the picture(not the vtf or vmt)?
>>>>>
>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>>
>>>>> wrote:
>>>>>
>>>>> The two dots means "parent directory". You start in materials/vgui, go
>>>>> up one to materials, then to materials/logo and
>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>
>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com
>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote:
>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made
>>>>> a logo
>>>>> > folder, inside i put both put the vmt and vtf file with the same
>>>>> name.
>>>>> > Inside the vmt file, i put:
>>>>> >
>>>>> > "UnlitGeneric"
>>>>> > {
>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>> > "$nolod" 1
>>>>> > "$translucent" 1
>>>>> > }
>>>>> >
>>>>> > The path automatically detects the material folder, so just put the
>>>>> folder
>>>>> > and the name of both the vmt and vtf file(no extension). Then in my
>>>>> > gamelogo.res in my resource folder, i put:
>>>>> >
>>>>> > Resource/GameLogo.res
>>>>> > {
>>>>> > GameLogo
>>>>> > {
>>>>> > ControlName EditablePanel
>>>>> > fieldName GameLogo
>>>>> > xpos 0
>>>>> > ypos 0
>>>>> > zpos 50
>>>>> > wide 400
>>>>> > tall 100
>>>>> > autoResize 1
>>>>> > pinCorner 0
>>>>> > visible 1
>>>>> > enabled 1
>>>>> > offsetX -20
>>>>> > offsetY -15
>>>>> > }
>>>>> >
>>>>> > Logo
>>>>> > {
>>>>> > ControlName ImagePanel
>>>>> > fieldName Logo
>>>>> > xpos 0
>>>>> > ypos 0
>>>>> > zpos 50
>>>>> > wide 400
>>>>> > tall 100
>>>>> > visible 1
>>>>> > enabled 1
>>>>> > image ../logo/hl2rslogo1
>>>>> > scaleImage 1
>>>>> > }
>>>>> > }
>>>>> >
>>>>> > The dots in the path specify how many folders are before vmt and
>>>>> vtf, but i
>>>>> > rather just do it like this:
>>>>> >
>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>> folder, 1
>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats
>>>>> how i<
>>>>>
>>>>>
>>>>>  _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>  --
>>>>> -Tony
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> -Tony
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>> please 
>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>   _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>  _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>  _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>
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