NVM, think i found the answer. HL2 was uninstalled somehow and only HL2EP2 was installed. I hope!
On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> wrote: > Back with another question guys! So i was looking at the chapter list in > my game(literally ingame) and i now see something new, a commentary > checkbox! I didnt add one though, im using SDK Base 2007 for this mod BTW. > Did it update and automatically put it in? Please help for future reference! > > On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Im not distributing them, and i dont feel like it. I just want to know >> how i can configure code files for a game so that it can find the game and >> code it >> >> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com> wrote: >> >>> Are you using SVN or Git? Just make a branch if you are. >>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: >>> >>>> Its not that easy. The files within it are all configured for the base >>>> game other than the beta. But that still didnt answer my question >>>> >>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote: >>>> >>>>> You just...copy it? Create a folder for your "beta" and work in it? >>>>> Computer >>>>> basics? >>>>> >>>>> >>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>> gisg...@gmail.com>: >>>>> >>>>> Hey guys, back with huge question! Im wondering how i can make a >>>>> manual code folder for my game(like for Half-Life 2: Example, it would be >>>>> HL2E in the C Local Disk)? Im wondering how i can copy one from my actual >>>>> game and edit it for a beta version, so instead of HL2RS it would be >>>>> HL2RSB! Please tell me how i can do that without Source SDK because it >>>>> wont >>>>> work that way! >>>>> >>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>> wave....@hotmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>> >>>>> wrote: >>>>> >>>>> Well, normally it shouldn't interfere with your mod in any way, but >>>>> you can only verify that yourself by testing. I do remember a case where a >>>>> breaking change was made in the 2013 SDK quite a while ago, but that was >>>>> announced in a Steam community and on this mailing list. >>>>> >>>>> If I'm not mistaken, the SDK Base contains just the engine.dll itself >>>>> (and a lot of other components it depends on, of course), which in turn >>>>> loads your server and client code. That means if the interfaces between >>>>> those modules have not changed in a way that would break compatibility, >>>>> there should be nothing for you to worry about. >>>>> ------------------------------ >>>>> From: Gavin Isgar >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>> Sent: 12.04.2015 00:13 >>>>> To: Discussion of Half-Life Programming >>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>> Subject: Re: [hlcoders] Modding Problems >>>>> >>>>> I wanted to use Source SDK Base 2007 for a reason. But my question >>>>> still hasn't been answered. >>>>> >>>>> >>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <st...@swires.me >>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>> wrote: >>>>> >>>>> If you're starting a new mod (which it sounds like you are), you >>>>> should not be using the 2007 base at all. >>>>> >>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>>>> >>>>> Hey guys, back with another question! So i just saw awhile ago that >>>>> Source SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and i >>>>> was wondering, do the updates interfere with the mod in anyway? Thanks for >>>>> the help! >>>>> >>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>>>> >>>>> Thanks Stan! >>>>> >>>>> >>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> wrote: >>>>> >>>>> You dont need to use VPKs to add sounds to your mod, just put them in >>>>> yourmod/sound/ folder. You dont need to touch sources and build solution >>>>> at >>>>> all, weapon sounds defined in weapon script file (scripts/weapon_smg1.txt >>>>> for example) and sound definition scripts (game_sounds_weapons.txt, >>>>> game_sounds_player.txt). Yes, they should be WAV 44khz/16bit. No, you can >>>>> use any length you want. >>>>> >>>>> >>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>> >>>>> Hey guys, im back with a question. I've been trying everything to >>>>> change the weapon sounds of weapons but i cant find a very "precise" >>>>> tutorial on how, and most are outdated. Do i need VPKs? Do i need to >>>>> rebuild the game solution in Visual Studio after sound replacement? Do >>>>> they >>>>> have to be in WAV format and does the sound files need to be a certain >>>>> length of time? Long story short, can anyone please tell me a very precise >>>>> tutorial on replacing sounds on mods! Thanks! >>>>> >>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>> >>>>> wrote: >>>>> >>>>> You don't need a VPK to use the sounds, if you place them in the >>>>> sounds folder, then into a respective sub directory they will work fine. >>>>> >>>>> >>>>> >>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> wrote: >>>>> >>>>> If you google, "make vpk" >>>>> you'll find a bunch of tutorials. This video looked helpful >>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>> >>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>> >>>>> Hey guys, im back again! I'm having trouble figuring out how to make >>>>> vpk's to use for sounds for my mod and how to convert the sound files for >>>>> use in Source! Can someone please leave a nice tutorial(text tutorial) on >>>>> how to do this. >>>>> >>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>>>> >>>>> Thanks Jesse, you saved my life lol. >>>>> >>>>> >>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>> >>>>> wrote: >>>>> >>>>> Yes use gcf scape and look in the games vpks the ones you want are the >>>>> directory vpks which use _dir >>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>>>> >>>>> I've checked all sound folders in the games but don't see any sounds >>>>> themself. Do i have to use GCFScape or something? Sorry if i sound like i >>>>> have no experience, i've just been very tired recently and didnt get a lot >>>>> of sleep. >>>>> >>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>> omegal...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> >>>>> wrote: >>>>> >>>>> What do you think your mod is running off of? >>>>> You have the base source content, which includes all of the sounds >>>>> and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 >>>>> or >>>>> any of the other valve games you can easily look at their files too. >>>>> >>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>>>> >>>>> My mod didn't come with existing sound files. I've also read the >>>>> developer wiki, but i didn't find much, so i'm asking you. >>>>> >>>>> >>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>> omegal...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> >>>>> wrote: >>>>> >>>>> open existing sound files and sound scripts and look. also read the >>>>> developer wiki. >>>>> >>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>>>> >>>>> Hey guys, i have another question! How do i change weapon sound for my >>>>> mod? What format does it have to be and what files do i need to edit? Long >>>>> story short, i need to know everything about changing the sounds please! >>>>> >>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>>>> >>>>> Thanks Ken, i was just tired last night and having a rough time with >>>>> some stuff, thanks though! >>>>> >>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net >>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> wrote: >>>>> >>>>> It says right there... >>>>> The images displayed in the new game dialogue are 152x86. Since >>>>> texture dimensions must both be a power of two, your VTFs will be 256x128 >>>>> with a border to the right and bottom. >>>>> >>>>> That means that the full dimensions of the image will be 256 wide by >>>>> 128 tall, but only a portion of that gets used. 152 x 86 to be specific. >>>>> What you should do is create your chapter images as 152x86 images, and >>>>> then >>>>> either edit that image's canvas size to 256x128 (but don't scale/stretch >>>>> the actual image), or take that 152x86 image and copy it into a new >>>>> 256x128 >>>>> image, and just make sure it is positioned in the top-left. The unused >>>>> portion of the image should just be black. >>>>> >>>>> >>>>> -------- Original message -------- >>>>> From: Gavin Isgar <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>> To: Discussion of Half-Life Programming < >>>>> hlcoders@list.valvesoftware.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>> >>>>> Subject: Re: [hlcoders] Modding Problems >>>>> >>>>> Alright I guess >>>>> >>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <schumann....@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>> >>>>> wrote: >>>>> >>>>> Other than that I'd just use the images from Half-Life 2 as a base. >>>>> >>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>>>> >>>>> Tom, i checked that but, to be honest, i didnt understand it a bit. >>>>> Anything else? >>>>> >>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>> >>>>> wrote: >>>>> >>>>> There's some information on that at >>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>> >>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>>>> >>>>> Hey guys, im having another problem again and couldnt find a fix on >>>>> the internet. I dont know the right size for chapter thumbnails, what size >>>>> do i make the picture(not the vtf or vmt)? >>>>> >>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>> >>>>> wrote: >>>>> >>>>> The two dots means "parent directory". You start in materials/vgui, go >>>>> up one to materials, then to materials/logo and >>>>> materials/logo/hl2rslogo1.vmt. >>>>> >>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com >>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> wrote: >>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made >>>>> a logo >>>>> > folder, inside i put both put the vmt and vtf file with the same >>>>> name. >>>>> > Inside the vmt file, i put: >>>>> > >>>>> > "UnlitGeneric" >>>>> > { >>>>> > "$basetexture" "logo/hl2rslogo1" >>>>> > "$nolod" 1 >>>>> > "$translucent" 1 >>>>> > } >>>>> > >>>>> > The path automatically detects the material folder, so just put the >>>>> folder >>>>> > and the name of both the vmt and vtf file(no extension). Then in my >>>>> > gamelogo.res in my resource folder, i put: >>>>> > >>>>> > Resource/GameLogo.res >>>>> > { >>>>> > GameLogo >>>>> > { >>>>> > ControlName EditablePanel >>>>> > fieldName GameLogo >>>>> > xpos 0 >>>>> > ypos 0 >>>>> > zpos 50 >>>>> > wide 400 >>>>> > tall 100 >>>>> > autoResize 1 >>>>> > pinCorner 0 >>>>> > visible 1 >>>>> > enabled 1 >>>>> > offsetX -20 >>>>> > offsetY -15 >>>>> > } >>>>> > >>>>> > Logo >>>>> > { >>>>> > ControlName ImagePanel >>>>> > fieldName Logo >>>>> > xpos 0 >>>>> > ypos 0 >>>>> > zpos 50 >>>>> > wide 400 >>>>> > tall 100 >>>>> > visible 1 >>>>> > enabled 1 >>>>> > image ../logo/hl2rslogo1 >>>>> > scaleImage 1 >>>>> > } >>>>> > } >>>>> > >>>>> > The dots in the path specify how many folders are before vmt and >>>>> vtf, but i >>>>> > rather just do it like this: >>>>> > >>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>>> folder, 1 >>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats >>>>> how i< >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> -Tony >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> -Tony >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please >>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >
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