Commentary mode isn't on the menu, if it was, i would've already removed
it. It's in the chapter list menu. I still dont know how to remove it either

On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com> wrote:

> If you don't want commentary just remove it from your menu.
>
> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Nope, still is like that. Why did it automatically add HL2 commentary
>> mode and messed up the chapter box with an unusable exit arrow? Please
>> help!
>>
>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> NVM, think i found the answer. HL2 was uninstalled somehow and only
>>> HL2EP2 was installed. I hope!
>>>
>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Back with another question guys! So i was looking at the chapter list
>>>> in my game(literally ingame) and i now see something new, a commentary
>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod BTW.
>>>> Did it update and automatically put it in? Please help for future 
>>>> reference!
>>>>
>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Im not distributing them, and i dont feel like it. I just want to know
>>>>> how i can configure code files for a game so that it can find the game and
>>>>> code it
>>>>>
>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>>>>
>>>>>>> Its not that easy. The files within it are all configured for the
>>>>>>> base game other than the beta. But that still didnt answer my question
>>>>>>>
>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote:
>>>>>>>
>>>>>>>> You just...copy it? Create a folder for your "beta" and work in it? 
>>>>>>>> Computer
>>>>>>>> basics?
>>>>>>>>
>>>>>>>>
>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>>>>> gisg...@gmail.com>:
>>>>>>>>
>>>>>>>>   Hey guys, back with huge question! Im wondering how i can make a
>>>>>>>> manual code folder for my game(like for Half-Life 2: Example, it would 
>>>>>>>> be
>>>>>>>> HL2E in the C Local Disk)? Im wondering how i can copy one from my 
>>>>>>>> actual
>>>>>>>> game and edit it for a beta version, so instead of HL2RS it would be
>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK because it 
>>>>>>>> wont
>>>>>>>> work that way!
>>>>>>>>
>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>> wave....@hotmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>  Well, normally it shouldn't interfere with your mod in any way,
>>>>>>>> but you can only verify that yourself by testing. I do remember a case
>>>>>>>> where a breaking change was made in the 2013 SDK quite a while ago, but
>>>>>>>> that was announced in a Steam community and on this mailing list.
>>>>>>>>
>>>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll
>>>>>>>> itself (and a lot of other components it depends on, of course), which 
>>>>>>>> in
>>>>>>>> turn loads your server and client code. That means if the interfaces
>>>>>>>> between those modules have not changed in a way that would break
>>>>>>>> compatibility, there should be nothing for you to worry about.
>>>>>>>>  ------------------------------
>>>>>>>> From: Gavin Isgar
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>
>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But my
>>>>>>>> question still hasn't been answered.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <st...@swires.me
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> If you're starting a new mod (which it sounds like you are), you
>>>>>>>> should not be using the 2007 base at all.
>>>>>>>>
>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Hey guys, back with another question! So i just saw awhile ago that
>>>>>>>> Source SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and 
>>>>>>>> i
>>>>>>>> was wondering, do the updates interfere with the mod in anyway? Thanks 
>>>>>>>> for
>>>>>>>> the help!
>>>>>>>>
>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Thanks Stan!
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> wrote:
>>>>>>>>
>>>>>>>> You dont need to use VPKs to add sounds to your mod, just put them
>>>>>>>> in yourmod/sound/ folder. You dont need to touch sources and build 
>>>>>>>> solution
>>>>>>>> at all, weapon sounds defined in weapon script file
>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts
>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they should be 
>>>>>>>> WAV
>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>
>>>>>>>>
>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>> gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>
>>>>>>>>    Hey guys, im back with a question. I've been trying everything
>>>>>>>> to change the weapon sounds of weapons but i cant find a very "precise"
>>>>>>>> tutorial on how, and most are outdated. Do i need VPKs? Do i need to
>>>>>>>> rebuild the game solution in Visual Studio after sound replacement? Do 
>>>>>>>> they
>>>>>>>> have to be in WAV format and does the sound files need to be a certain
>>>>>>>> length of time? Long story short, can anyone please tell me a very 
>>>>>>>> precise
>>>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>>>
>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>  You don't need a VPK to use the sounds, if you place them in the
>>>>>>>> sounds folder, then into a respective sub directory they will work 
>>>>>>>> fine.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>   If you google, "make vpk"
>>>>>>>> you'll find a bunch of tutorials. This video looked helpful
>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>
>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>
>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how to
>>>>>>>> make vpk's to use for sounds for my mod and how to convert the sound 
>>>>>>>> files
>>>>>>>> for use in Source! Can someone please leave a nice tutorial(text 
>>>>>>>> tutorial)
>>>>>>>> on how to do this.
>>>>>>>>
>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Yes use gcf scape and look in the games vpks the ones you want are
>>>>>>>> the directory vpks which use _dir
>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> I've checked all sound folders in the games but don't see any
>>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry if i 
>>>>>>>> sound
>>>>>>>> like i have no experience, i've just been very tired recently and 
>>>>>>>> didnt get
>>>>>>>> a lot of sleep.
>>>>>>>>
>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>> omegal...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>  You have the base source content, which includes all of the sounds
>>>>>>>> and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own 
>>>>>>>> tf2 or
>>>>>>>> any of the other valve games you can easily look at their files too.
>>>>>>>>
>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> My mod didn't come with existing sound files. I've also read the
>>>>>>>> developer wiki, but i didn't find much, so i'm asking you.
>>>>>>>>
>>>>>>>>
>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>> omegal...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> open existing sound files and sound scripts and look. also read the
>>>>>>>> developer wiki.
>>>>>>>>
>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Hey guys, i have another question! How do i change weapon sound for
>>>>>>>> my mod? What format does it have to be and what files do i need to 
>>>>>>>> edit?
>>>>>>>> Long story short, i need to know everything about changing the sounds
>>>>>>>> please!
>>>>>>>>
>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Thanks Ken, i was just tired last night and having a rough time
>>>>>>>> with some stuff, thanks though!
>>>>>>>>
>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>   It says right there...
>>>>>>>> The images displayed in the new game dialogue are 152x86. Since
>>>>>>>> texture dimensions must both be a power of two, your VTFs will be 
>>>>>>>> 256x128
>>>>>>>> with a border to the right and bottom.
>>>>>>>>
>>>>>>>>  That means that the full dimensions of the image will be 256 wide
>>>>>>>> by 128 tall, but only a portion of that gets used. 152 x 86 to be 
>>>>>>>> specific.
>>>>>>>> What you should do is create your chapter images as 152x86 images, and 
>>>>>>>> then
>>>>>>>> either edit that image's canvas size to 256x128 (but don't 
>>>>>>>> scale/stretch
>>>>>>>> the actual image), or take that 152x86 image and copy it into a new 
>>>>>>>> 256x128
>>>>>>>> image, and just make sure it is positioned in the top-left. The unused
>>>>>>>> portion of the image should just be black.
>>>>>>>>
>>>>>>>>
>>>>>>>> -------- Original message --------
>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>
>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>
>>>>>>>> Alright I guess
>>>>>>>>
>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>> schumann....@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>>>>>>
>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>>>>>>>> Anything else?
>>>>>>>>
>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>> schumann....@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>> > wrote:
>>>>>>>>
>>>>>>>> There's some information on that at
>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>
>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> Hey guys, im having another problem again and couldnt find a fix on
>>>>>>>> the internet. I dont know the right size for chapter thumbnails, what 
>>>>>>>> size
>>>>>>>> do i make the picture(not the vtf or vmt)?
>>>>>>>>
>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>> The two dots means "parent directory". You start in materials/vgui,
>>>>>>>> go
>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>
>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>> wrote:
>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i
>>>>>>>> made a logo
>>>>>>>> > folder, inside i put both put the vmt and vtf file with the same
>>>>>>>> name.
>>>>>>>> > Inside the vmt file, i put:
>>>>>>>> >
>>>>>>>> > "UnlitGeneric"
>>>>>>>> > {
>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>> > "$nolod" 1
>>>>>>>> > "$translucent" 1
>>>>>>>> > }
>>>>>>>> >
>>>>>>>> > The path automatically detects the material folder, so just put
>>>>>>>> the folder
>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then in
>>>>>>>> my
>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>> >
>>>>>>>> > Resource/GameLogo.res
>>>>>>>> > {
>>>>>>>> > GameLogo
>>>>>>>> > {
>>>>>>>> > ControlName EditablePanel
>>>>>>>> > fieldName GameLogo
>>>>>>>> > xpos 0
>>>>>>>> > ypos 0
>>>>>>>> > zpos 50
>>>>>>>> > wide 400
>>>>>>>> > tall 100
>>>>>>>> > autoResize 1
>>>>>>>> > pinCorner 0
>>>>>>>> > visible 1
>>>>>>>> > enabled 1
>>>>>>>> > offsetX -20
>>>>>>>> > offsetY -15
>>>>>>>> > }
>>>>>>>> >
>>>>>>>> > Logo
>>>>>>>> > {
>>>>>>>> > ControlName ImagePanel
>>>>>>>> > fieldName Logo
>>>>>>>> > xpos 0
>>>>>>>> > ypos 0
>>>>>>>> > zpos 50
>>>>>>>> > wide 400
>>>>>>>> > tall 100
>>>>>>>> > visible 1
>>>>>>>> > enabled 1
>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>> > scaleImage 1
>>>>>>>> > }
>>>>>>>> > }
>>>>>>>> >
>>>>>>>> > The dots in the path specify how many folders are before vmt and
>>>>>>>> vtf, but i
>>>>>>>> > rather just do it like this:
>>>>>>>> >
>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>>>>> folder, 1
>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots.
>>>>>>>> Thats how i<
>>>>>>>>
>>>>>>>>
>>>>>>>>  _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  --
>>>>>>>> -Tony
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> -Tony
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>>>>> please 
>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>   _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>  _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
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> please visit:
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>
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