Commentary mode isn't on the menu, if it was, i would've already removed it. It's in the chapter list menu. I still dont know how to remove it either
On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com> wrote: > If you don't want commentary just remove it from your menu. > > On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> Nope, still is like that. Why did it automatically add HL2 commentary >> mode and messed up the chapter box with an unusable exit arrow? Please >> help! >> >> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> NVM, think i found the answer. HL2 was uninstalled somehow and only >>> HL2EP2 was installed. I hope! >>> >>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Back with another question guys! So i was looking at the chapter list >>>> in my game(literally ingame) and i now see something new, a commentary >>>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod BTW. >>>> Did it update and automatically put it in? Please help for future >>>> reference! >>>> >>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Im not distributing them, and i dont feel like it. I just want to know >>>>> how i can configure code files for a game so that it can find the game and >>>>> code it >>>>> >>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com> >>>>> wrote: >>>>> >>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: >>>>>> >>>>>>> Its not that easy. The files within it are all configured for the >>>>>>> base game other than the beta. But that still didnt answer my question >>>>>>> >>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote: >>>>>>> >>>>>>>> You just...copy it? Create a folder for your "beta" and work in it? >>>>>>>> Computer >>>>>>>> basics? >>>>>>>> >>>>>>>> >>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>>>>> gisg...@gmail.com>: >>>>>>>> >>>>>>>> Hey guys, back with huge question! Im wondering how i can make a >>>>>>>> manual code folder for my game(like for Half-Life 2: Example, it would >>>>>>>> be >>>>>>>> HL2E in the C Local Disk)? Im wondering how i can copy one from my >>>>>>>> actual >>>>>>>> game and edit it for a beta version, so instead of HL2RS it would be >>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK because it >>>>>>>> wont >>>>>>>> work that way! >>>>>>>> >>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>> wave....@hotmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Well, normally it shouldn't interfere with your mod in any way, >>>>>>>> but you can only verify that yourself by testing. I do remember a case >>>>>>>> where a breaking change was made in the 2013 SDK quite a while ago, but >>>>>>>> that was announced in a Steam community and on this mailing list. >>>>>>>> >>>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll >>>>>>>> itself (and a lot of other components it depends on, of course), which >>>>>>>> in >>>>>>>> turn loads your server and client code. That means if the interfaces >>>>>>>> between those modules have not changed in a way that would break >>>>>>>> compatibility, there should be nothing for you to worry about. >>>>>>>> ------------------------------ >>>>>>>> From: Gavin Isgar >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>> To: Discussion of Half-Life Programming >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>> >>>>>>>> I wanted to use Source SDK Base 2007 for a reason. But my >>>>>>>> question still hasn't been answered. >>>>>>>> >>>>>>>> >>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <st...@swires.me >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> If you're starting a new mod (which it sounds like you are), you >>>>>>>> should not be using the 2007 base at all. >>>>>>>> >>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Hey guys, back with another question! So i just saw awhile ago that >>>>>>>> Source SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and >>>>>>>> i >>>>>>>> was wondering, do the updates interfere with the mod in anyway? Thanks >>>>>>>> for >>>>>>>> the help! >>>>>>>> >>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Thanks Stan! >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> wrote: >>>>>>>> >>>>>>>> You dont need to use VPKs to add sounds to your mod, just put them >>>>>>>> in yourmod/sound/ folder. You dont need to touch sources and build >>>>>>>> solution >>>>>>>> at all, weapon sounds defined in weapon script file >>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts >>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they should be >>>>>>>> WAV >>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>> >>>>>>>> >>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>> gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>> >>>>>>>> Hey guys, im back with a question. I've been trying everything >>>>>>>> to change the weapon sounds of weapons but i cant find a very "precise" >>>>>>>> tutorial on how, and most are outdated. Do i need VPKs? Do i need to >>>>>>>> rebuild the game solution in Visual Studio after sound replacement? Do >>>>>>>> they >>>>>>>> have to be in WAV format and does the sound files need to be a certain >>>>>>>> length of time? Long story short, can anyone please tell me a very >>>>>>>> precise >>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>> >>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> You don't need a VPK to use the sounds, if you place them in the >>>>>>>> sounds folder, then into a respective sub directory they will work >>>>>>>> fine. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> If you google, "make vpk" >>>>>>>> you'll find a bunch of tutorials. This video looked helpful >>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>> >>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>> >>>>>>>> Hey guys, im back again! I'm having trouble figuring out how to >>>>>>>> make vpk's to use for sounds for my mod and how to convert the sound >>>>>>>> files >>>>>>>> for use in Source! Can someone please leave a nice tutorial(text >>>>>>>> tutorial) >>>>>>>> on how to do this. >>>>>>>> >>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Yes use gcf scape and look in the games vpks the ones you want are >>>>>>>> the directory vpks which use _dir >>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> I've checked all sound folders in the games but don't see any >>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry if i >>>>>>>> sound >>>>>>>> like i have no experience, i've just been very tired recently and >>>>>>>> didnt get >>>>>>>> a lot of sleep. >>>>>>>> >>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>> omegal...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> What do you think your mod is running off of? >>>>>>>> You have the base source content, which includes all of the sounds >>>>>>>> and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own >>>>>>>> tf2 or >>>>>>>> any of the other valve games you can easily look at their files too. >>>>>>>> >>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> My mod didn't come with existing sound files. I've also read the >>>>>>>> developer wiki, but i didn't find much, so i'm asking you. >>>>>>>> >>>>>>>> >>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>> omegal...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> open existing sound files and sound scripts and look. also read the >>>>>>>> developer wiki. >>>>>>>> >>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Hey guys, i have another question! How do i change weapon sound for >>>>>>>> my mod? What format does it have to be and what files do i need to >>>>>>>> edit? >>>>>>>> Long story short, i need to know everything about changing the sounds >>>>>>>> please! >>>>>>>> >>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Thanks Ken, i was just tired last night and having a rough time >>>>>>>> with some stuff, thanks though! >>>>>>>> >>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> It says right there... >>>>>>>> The images displayed in the new game dialogue are 152x86. Since >>>>>>>> texture dimensions must both be a power of two, your VTFs will be >>>>>>>> 256x128 >>>>>>>> with a border to the right and bottom. >>>>>>>> >>>>>>>> That means that the full dimensions of the image will be 256 wide >>>>>>>> by 128 tall, but only a portion of that gets used. 152 x 86 to be >>>>>>>> specific. >>>>>>>> What you should do is create your chapter images as 152x86 images, and >>>>>>>> then >>>>>>>> either edit that image's canvas size to 256x128 (but don't >>>>>>>> scale/stretch >>>>>>>> the actual image), or take that 152x86 image and copy it into a new >>>>>>>> 256x128 >>>>>>>> image, and just make sure it is positioned in the top-left. The unused >>>>>>>> portion of the image should just be black. >>>>>>>> >>>>>>>> >>>>>>>> -------- Original message -------- >>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>> >>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>> >>>>>>>> Alright I guess >>>>>>>> >>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>> schumann....@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>> > wrote: >>>>>>>> >>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base. >>>>>>>> >>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a bit. >>>>>>>> Anything else? >>>>>>>> >>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>> schumann....@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>> > wrote: >>>>>>>> >>>>>>>> There's some information on that at >>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>> >>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> Hey guys, im having another problem again and couldnt find a fix on >>>>>>>> the internet. I dont know the right size for chapter thumbnails, what >>>>>>>> size >>>>>>>> do i make the picture(not the vtf or vmt)? >>>>>>>> >>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>> >>>>>>>> wrote: >>>>>>>> >>>>>>>> The two dots means "parent directory". You start in materials/vgui, >>>>>>>> go >>>>>>>> up one to materials, then to materials/logo and >>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>> >>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>> wrote: >>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i >>>>>>>> made a logo >>>>>>>> > folder, inside i put both put the vmt and vtf file with the same >>>>>>>> name. >>>>>>>> > Inside the vmt file, i put: >>>>>>>> > >>>>>>>> > "UnlitGeneric" >>>>>>>> > { >>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>> > "$nolod" 1 >>>>>>>> > "$translucent" 1 >>>>>>>> > } >>>>>>>> > >>>>>>>> > The path automatically detects the material folder, so just put >>>>>>>> the folder >>>>>>>> > and the name of both the vmt and vtf file(no extension). Then in >>>>>>>> my >>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>> > >>>>>>>> > Resource/GameLogo.res >>>>>>>> > { >>>>>>>> > GameLogo >>>>>>>> > { >>>>>>>> > ControlName EditablePanel >>>>>>>> > fieldName GameLogo >>>>>>>> > xpos 0 >>>>>>>> > ypos 0 >>>>>>>> > zpos 50 >>>>>>>> > wide 400 >>>>>>>> > tall 100 >>>>>>>> > autoResize 1 >>>>>>>> > pinCorner 0 >>>>>>>> > visible 1 >>>>>>>> > enabled 1 >>>>>>>> > offsetX -20 >>>>>>>> > offsetY -15 >>>>>>>> > } >>>>>>>> > >>>>>>>> > Logo >>>>>>>> > { >>>>>>>> > ControlName ImagePanel >>>>>>>> > fieldName Logo >>>>>>>> > xpos 0 >>>>>>>> > ypos 0 >>>>>>>> > zpos 50 >>>>>>>> > wide 400 >>>>>>>> > tall 100 >>>>>>>> > visible 1 >>>>>>>> > enabled 1 >>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>> > scaleImage 1 >>>>>>>> > } >>>>>>>> > } >>>>>>>> > >>>>>>>> > The dots in the path specify how many folders are before vmt and >>>>>>>> vtf, but i >>>>>>>> > rather just do it like this: >>>>>>>> > >>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>>>>>> folder, 1 >>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>> Thats how i< >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> -Tony >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> -- >>>>>>>> -Tony >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>>> please >>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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