If you don't want commentary just remove it from your menu.

On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> Nope, still is like that. Why did it automatically add HL2 commentary mode
> and messed up the chapter box with an unusable exit arrow? Please help!
>
> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> NVM, think i found the answer. HL2 was uninstalled somehow and only
>> HL2EP2 was installed. I hope!
>>
>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Back with another question guys! So i was looking at the chapter list in
>>> my game(literally ingame) and i now see something new, a commentary
>>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod BTW.
>>> Did it update and automatically put it in? Please help for future reference!
>>>
>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> Im not distributing them, and i dont feel like it. I just want to know
>>>> how i can configure code files for a game so that it can find the game and
>>>> code it
>>>>
>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com>
>>>> wrote:
>>>>
>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>>>
>>>>>> Its not that easy. The files within it are all configured for the
>>>>>> base game other than the beta. But that still didnt answer my question
>>>>>>
>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote:
>>>>>>
>>>>>>> You just...copy it? Create a folder for your "beta" and work in it? 
>>>>>>> Computer
>>>>>>> basics?
>>>>>>>
>>>>>>>
>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>>>> gisg...@gmail.com>:
>>>>>>>
>>>>>>>   Hey guys, back with huge question! Im wondering how i can make a
>>>>>>> manual code folder for my game(like for Half-Life 2: Example, it would 
>>>>>>> be
>>>>>>> HL2E in the C Local Disk)? Im wondering how i can copy one from my 
>>>>>>> actual
>>>>>>> game and edit it for a beta version, so instead of HL2RS it would be
>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK because it 
>>>>>>> wont
>>>>>>> work that way!
>>>>>>>
>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>> wave....@hotmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>>  Well, normally it shouldn't interfere with your mod in any way,
>>>>>>> but you can only verify that yourself by testing. I do remember a case
>>>>>>> where a breaking change was made in the 2013 SDK quite a while ago, but
>>>>>>> that was announced in a Steam community and on this mailing list.
>>>>>>>
>>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll
>>>>>>> itself (and a lot of other components it depends on, of course), which 
>>>>>>> in
>>>>>>> turn loads your server and client code. That means if the interfaces
>>>>>>> between those modules have not changed in a way that would break
>>>>>>> compatibility, there should be nothing for you to worry about.
>>>>>>>  ------------------------------
>>>>>>> From: Gavin Isgar
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>> To: Discussion of Half-Life Programming
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>
>>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But my question
>>>>>>> still hasn't been answered.
>>>>>>>
>>>>>>>
>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <st...@swires.me
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>> wrote:
>>>>>>>
>>>>>>> If you're starting a new mod (which it sounds like you are), you
>>>>>>> should not be using the 2007 base at all.
>>>>>>>
>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Hey guys, back with another question! So i just saw awhile ago that
>>>>>>> Source SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and i
>>>>>>> was wondering, do the updates interfere with the mod in anyway? Thanks 
>>>>>>> for
>>>>>>> the help!
>>>>>>>
>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Thanks Stan!
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> wrote:
>>>>>>>
>>>>>>> You dont need to use VPKs to add sounds to your mod, just put them
>>>>>>> in yourmod/sound/ folder. You dont need to touch sources and build 
>>>>>>> solution
>>>>>>> at all, weapon sounds defined in weapon script file
>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts
>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they should be 
>>>>>>> WAV
>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>
>>>>>>>
>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>> gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>
>>>>>>>    Hey guys, im back with a question. I've been trying everything
>>>>>>> to change the weapon sounds of weapons but i cant find a very "precise"
>>>>>>> tutorial on how, and most are outdated. Do i need VPKs? Do i need to
>>>>>>> rebuild the game solution in Visual Studio after sound replacement? Do 
>>>>>>> they
>>>>>>> have to be in WAV format and does the sound files need to be a certain
>>>>>>> length of time? Long story short, can anyone please tell me a very 
>>>>>>> precise
>>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>>
>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>>  You don't need a VPK to use the sounds, if you place them in the
>>>>>>> sounds folder, then into a respective sub directory they will work fine.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>> wrote:
>>>>>>>
>>>>>>>   If you google, "make vpk"
>>>>>>> you'll find a bunch of tutorials. This video looked helpful
>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>
>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>
>>>>>>> Hey guys, im back again! I'm having trouble figuring out how to make
>>>>>>> vpk's to use for sounds for my mod and how to convert the sound files 
>>>>>>> for
>>>>>>> use in Source! Can someone please leave a nice tutorial(text tutorial) 
>>>>>>> on
>>>>>>> how to do this.
>>>>>>>
>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Yes use gcf scape and look in the games vpks the ones you want are
>>>>>>> the directory vpks which use _dir
>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> I've checked all sound folders in the games but don't see any sounds
>>>>>>> themself. Do i have to use GCFScape or something? Sorry if i sound like 
>>>>>>> i
>>>>>>> have no experience, i've just been very tired recently and didnt get a 
>>>>>>> lot
>>>>>>> of sleep.
>>>>>>>
>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>> omegal...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>>  What do you think your mod is running off of?
>>>>>>>  You have the base source content, which includes all of the sounds
>>>>>>> and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own 
>>>>>>> tf2 or
>>>>>>> any of the other valve games you can easily look at their files too.
>>>>>>>
>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> My mod didn't come with existing sound files. I've also read the
>>>>>>> developer wiki, but i didn't find much, so i'm asking you.
>>>>>>>
>>>>>>>
>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>> omegal...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> open existing sound files and sound scripts and look. also read the
>>>>>>> developer wiki.
>>>>>>>
>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Hey guys, i have another question! How do i change weapon sound for
>>>>>>> my mod? What format does it have to be and what files do i need to edit?
>>>>>>> Long story short, i need to know everything about changing the sounds
>>>>>>> please!
>>>>>>>
>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Thanks Ken, i was just tired last night and having a rough time with
>>>>>>> some stuff, thanks though!
>>>>>>>
>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> wrote:
>>>>>>>
>>>>>>>   It says right there...
>>>>>>> The images displayed in the new game dialogue are 152x86. Since
>>>>>>> texture dimensions must both be a power of two, your VTFs will be 
>>>>>>> 256x128
>>>>>>> with a border to the right and bottom.
>>>>>>>
>>>>>>>  That means that the full dimensions of the image will be 256 wide
>>>>>>> by 128 tall, but only a portion of that gets used. 152 x 86 to be 
>>>>>>> specific.
>>>>>>> What you should do is create your chapter images as 152x86 images, and 
>>>>>>> then
>>>>>>> either edit that image's canvas size to 256x128 (but don't scale/stretch
>>>>>>> the actual image), or take that 152x86 image and copy it into a new 
>>>>>>> 256x128
>>>>>>> image, and just make sure it is positioned in the top-left. The unused
>>>>>>> portion of the image should just be black.
>>>>>>>
>>>>>>>
>>>>>>> -------- Original message --------
>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>
>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>
>>>>>>> Alright I guess
>>>>>>>
>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>> schumann....@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>>>>>
>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>>>>>>> Anything else?
>>>>>>>
>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>> schumann....@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> There's some information on that at
>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>
>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> Hey guys, im having another problem again and couldnt find a fix on
>>>>>>> the internet. I dont know the right size for chapter thumbnails, what 
>>>>>>> size
>>>>>>> do i make the picture(not the vtf or vmt)?
>>>>>>>
>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>>
>>>>>>> wrote:
>>>>>>>
>>>>>>> The two dots means "parent directory". You start in materials/vgui,
>>>>>>> go
>>>>>>> up one to materials, then to materials/logo and
>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>
>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>> wrote:
>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i
>>>>>>> made a logo
>>>>>>> > folder, inside i put both put the vmt and vtf file with the same
>>>>>>> name.
>>>>>>> > Inside the vmt file, i put:
>>>>>>> >
>>>>>>> > "UnlitGeneric"
>>>>>>> > {
>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>> > "$nolod" 1
>>>>>>> > "$translucent" 1
>>>>>>> > }
>>>>>>> >
>>>>>>> > The path automatically detects the material folder, so just put
>>>>>>> the folder
>>>>>>> > and the name of both the vmt and vtf file(no extension). Then in my
>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>> >
>>>>>>> > Resource/GameLogo.res
>>>>>>> > {
>>>>>>> > GameLogo
>>>>>>> > {
>>>>>>> > ControlName EditablePanel
>>>>>>> > fieldName GameLogo
>>>>>>> > xpos 0
>>>>>>> > ypos 0
>>>>>>> > zpos 50
>>>>>>> > wide 400
>>>>>>> > tall 100
>>>>>>> > autoResize 1
>>>>>>> > pinCorner 0
>>>>>>> > visible 1
>>>>>>> > enabled 1
>>>>>>> > offsetX -20
>>>>>>> > offsetY -15
>>>>>>> > }
>>>>>>> >
>>>>>>> > Logo
>>>>>>> > {
>>>>>>> > ControlName ImagePanel
>>>>>>> > fieldName Logo
>>>>>>> > xpos 0
>>>>>>> > ypos 0
>>>>>>> > zpos 50
>>>>>>> > wide 400
>>>>>>> > tall 100
>>>>>>> > visible 1
>>>>>>> > enabled 1
>>>>>>> > image ../logo/hl2rslogo1
>>>>>>> > scaleImage 1
>>>>>>> > }
>>>>>>> > }
>>>>>>> >
>>>>>>> > The dots in the path specify how many folders are before vmt and
>>>>>>> vtf, but i
>>>>>>> > rather just do it like this:
>>>>>>> >
>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>>>> folder, 1
>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats
>>>>>>> how i<
>>>>>>>
>>>>>>>
>>>>>>>  _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  --
>>>>>>> -Tony
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> --
>>>>>>> -Tony
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>>>> please 
>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>   _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>  _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>
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> please visit:
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>
>
>
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