If you don't want commentary just remove it from your menu. On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> wrote:
> Nope, still is like that. Why did it automatically add HL2 commentary mode > and messed up the chapter box with an unusable exit arrow? Please help! > > On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> wrote: > >> NVM, think i found the answer. HL2 was uninstalled somehow and only >> HL2EP2 was installed. I hope! >> >> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Back with another question guys! So i was looking at the chapter list in >>> my game(literally ingame) and i now see something new, a commentary >>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod BTW. >>> Did it update and automatically put it in? Please help for future reference! >>> >>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> Im not distributing them, and i dont feel like it. I just want to know >>>> how i can configure code files for a game so that it can find the game and >>>> code it >>>> >>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com> >>>> wrote: >>>> >>>>> Are you using SVN or Git? Just make a branch if you are. >>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: >>>>> >>>>>> Its not that easy. The files within it are all configured for the >>>>>> base game other than the beta. But that still didnt answer my question >>>>>> >>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote: >>>>>> >>>>>>> You just...copy it? Create a folder for your "beta" and work in it? >>>>>>> Computer >>>>>>> basics? >>>>>>> >>>>>>> >>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>>>> gisg...@gmail.com>: >>>>>>> >>>>>>> Hey guys, back with huge question! Im wondering how i can make a >>>>>>> manual code folder for my game(like for Half-Life 2: Example, it would >>>>>>> be >>>>>>> HL2E in the C Local Disk)? Im wondering how i can copy one from my >>>>>>> actual >>>>>>> game and edit it for a beta version, so instead of HL2RS it would be >>>>>>> HL2RSB! Please tell me how i can do that without Source SDK because it >>>>>>> wont >>>>>>> work that way! >>>>>>> >>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>> wave....@hotmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> Well, normally it shouldn't interfere with your mod in any way, >>>>>>> but you can only verify that yourself by testing. I do remember a case >>>>>>> where a breaking change was made in the 2013 SDK quite a while ago, but >>>>>>> that was announced in a Steam community and on this mailing list. >>>>>>> >>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll >>>>>>> itself (and a lot of other components it depends on, of course), which >>>>>>> in >>>>>>> turn loads your server and client code. That means if the interfaces >>>>>>> between those modules have not changed in a way that would break >>>>>>> compatibility, there should be nothing for you to worry about. >>>>>>> ------------------------------ >>>>>>> From: Gavin Isgar >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>> Sent: 12.04.2015 00:13 >>>>>>> To: Discussion of Half-Life Programming >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>> >>>>>>> I wanted to use Source SDK Base 2007 for a reason. But my question >>>>>>> still hasn't been answered. >>>>>>> >>>>>>> >>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <st...@swires.me >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>> wrote: >>>>>>> >>>>>>> If you're starting a new mod (which it sounds like you are), you >>>>>>> should not be using the 2007 base at all. >>>>>>> >>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> Hey guys, back with another question! So i just saw awhile ago that >>>>>>> Source SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and i >>>>>>> was wondering, do the updates interfere with the mod in anyway? Thanks >>>>>>> for >>>>>>> the help! >>>>>>> >>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> Thanks Stan! >>>>>>> >>>>>>> >>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> wrote: >>>>>>> >>>>>>> You dont need to use VPKs to add sounds to your mod, just put them >>>>>>> in yourmod/sound/ folder. You dont need to touch sources and build >>>>>>> solution >>>>>>> at all, weapon sounds defined in weapon script file >>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts >>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they should be >>>>>>> WAV >>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>> >>>>>>> >>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>> gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>> >>>>>>> Hey guys, im back with a question. I've been trying everything >>>>>>> to change the weapon sounds of weapons but i cant find a very "precise" >>>>>>> tutorial on how, and most are outdated. Do i need VPKs? Do i need to >>>>>>> rebuild the game solution in Visual Studio after sound replacement? Do >>>>>>> they >>>>>>> have to be in WAV format and does the sound files need to be a certain >>>>>>> length of time? Long story short, can anyone please tell me a very >>>>>>> precise >>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>> >>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>> >>>>>>> wrote: >>>>>>> >>>>>>> You don't need a VPK to use the sounds, if you place them in the >>>>>>> sounds folder, then into a respective sub directory they will work fine. >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>> wrote: >>>>>>> >>>>>>> If you google, "make vpk" >>>>>>> you'll find a bunch of tutorials. This video looked helpful >>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>> >>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>> >>>>>>> Hey guys, im back again! I'm having trouble figuring out how to make >>>>>>> vpk's to use for sounds for my mod and how to convert the sound files >>>>>>> for >>>>>>> use in Source! Can someone please leave a nice tutorial(text tutorial) >>>>>>> on >>>>>>> how to do this. >>>>>>> >>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> Thanks Jesse, you saved my life lol. >>>>>>> >>>>>>> >>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> Yes use gcf scape and look in the games vpks the ones you want are >>>>>>> the directory vpks which use _dir >>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> I've checked all sound folders in the games but don't see any sounds >>>>>>> themself. Do i have to use GCFScape or something? Sorry if i sound like >>>>>>> i >>>>>>> have no experience, i've just been very tired recently and didnt get a >>>>>>> lot >>>>>>> of sleep. >>>>>>> >>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>> omegal...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> What do you think your mod is running off of? >>>>>>> You have the base source content, which includes all of the sounds >>>>>>> and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own >>>>>>> tf2 or >>>>>>> any of the other valve games you can easily look at their files too. >>>>>>> >>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> My mod didn't come with existing sound files. I've also read the >>>>>>> developer wiki, but i didn't find much, so i'm asking you. >>>>>>> >>>>>>> >>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>> omegal...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> open existing sound files and sound scripts and look. also read the >>>>>>> developer wiki. >>>>>>> >>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> Hey guys, i have another question! How do i change weapon sound for >>>>>>> my mod? What format does it have to be and what files do i need to edit? >>>>>>> Long story short, i need to know everything about changing the sounds >>>>>>> please! >>>>>>> >>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> Thanks Ken, i was just tired last night and having a rough time with >>>>>>> some stuff, thanks though! >>>>>>> >>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> wrote: >>>>>>> >>>>>>> It says right there... >>>>>>> The images displayed in the new game dialogue are 152x86. Since >>>>>>> texture dimensions must both be a power of two, your VTFs will be >>>>>>> 256x128 >>>>>>> with a border to the right and bottom. >>>>>>> >>>>>>> That means that the full dimensions of the image will be 256 wide >>>>>>> by 128 tall, but only a portion of that gets used. 152 x 86 to be >>>>>>> specific. >>>>>>> What you should do is create your chapter images as 152x86 images, and >>>>>>> then >>>>>>> either edit that image's canvas size to 256x128 (but don't scale/stretch >>>>>>> the actual image), or take that 152x86 image and copy it into a new >>>>>>> 256x128 >>>>>>> image, and just make sure it is positioned in the top-left. The unused >>>>>>> portion of the image should just be black. >>>>>>> >>>>>>> >>>>>>> -------- Original message -------- >>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>> To: Discussion of Half-Life Programming < >>>>>>> hlcoders@list.valvesoftware.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>> >>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>> >>>>>>> Alright I guess >>>>>>> >>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>> schumann....@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> Other than that I'd just use the images from Half-Life 2 as a base. >>>>>>> >>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> Tom, i checked that but, to be honest, i didnt understand it a bit. >>>>>>> Anything else? >>>>>>> >>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>> schumann....@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> There's some information on that at >>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>> >>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> Hey guys, im having another problem again and couldnt find a fix on >>>>>>> the internet. I dont know the right size for chapter thumbnails, what >>>>>>> size >>>>>>> do i make the picture(not the vtf or vmt)? >>>>>>> >>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>> >>>>>>> wrote: >>>>>>> >>>>>>> The two dots means "parent directory". You start in materials/vgui, >>>>>>> go >>>>>>> up one to materials, then to materials/logo and >>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>> >>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com >>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>> wrote: >>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i >>>>>>> made a logo >>>>>>> > folder, inside i put both put the vmt and vtf file with the same >>>>>>> name. >>>>>>> > Inside the vmt file, i put: >>>>>>> > >>>>>>> > "UnlitGeneric" >>>>>>> > { >>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>> > "$nolod" 1 >>>>>>> > "$translucent" 1 >>>>>>> > } >>>>>>> > >>>>>>> > The path automatically detects the material folder, so just put >>>>>>> the folder >>>>>>> > and the name of both the vmt and vtf file(no extension). Then in my >>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>> > >>>>>>> > Resource/GameLogo.res >>>>>>> > { >>>>>>> > GameLogo >>>>>>> > { >>>>>>> > ControlName EditablePanel >>>>>>> > fieldName GameLogo >>>>>>> > xpos 0 >>>>>>> > ypos 0 >>>>>>> > zpos 50 >>>>>>> > wide 400 >>>>>>> > tall 100 >>>>>>> > autoResize 1 >>>>>>> > pinCorner 0 >>>>>>> > visible 1 >>>>>>> > enabled 1 >>>>>>> > offsetX -20 >>>>>>> > offsetY -15 >>>>>>> > } >>>>>>> > >>>>>>> > Logo >>>>>>> > { >>>>>>> > ControlName ImagePanel >>>>>>> > fieldName Logo >>>>>>> > xpos 0 >>>>>>> > ypos 0 >>>>>>> > zpos 50 >>>>>>> > wide 400 >>>>>>> > tall 100 >>>>>>> > visible 1 >>>>>>> > enabled 1 >>>>>>> > image ../logo/hl2rslogo1 >>>>>>> > scaleImage 1 >>>>>>> > } >>>>>>> > } >>>>>>> > >>>>>>> > The dots in the path specify how many folders are before vmt and >>>>>>> vtf, but i >>>>>>> > rather just do it like this: >>>>>>> > >>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>>>>> folder, 1 >>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats >>>>>>> how i< >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> -Tony >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> -- >>>>>>> -Tony >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>>>> please >>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>> >>>>>> >>>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>> >>>>> >>>>> >>>> >>> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders