Nope, still is like that. Why did it automatically add HL2 commentary mode
and messed up the chapter box with an unusable exit arrow? Please help!

On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> NVM, think i found the answer. HL2 was uninstalled somehow and only HL2EP2
> was installed. I hope!
>
> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>
>> Back with another question guys! So i was looking at the chapter list in
>> my game(literally ingame) and i now see something new, a commentary
>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod BTW.
>> Did it update and automatically put it in? Please help for future reference!
>>
>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Im not distributing them, and i dont feel like it. I just want to know
>>> how i can configure code files for a game so that it can find the game and
>>> code it
>>>
>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com>
>>> wrote:
>>>
>>>> Are you using SVN or Git? Just make a branch if you are.
>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>>
>>>>> Its not that easy. The files within it are all configured for the base
>>>>> game other than the beta. But that still didnt answer my question
>>>>>
>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote:
>>>>>
>>>>>> You just...copy it? Create a folder for your "beta" and work in it? 
>>>>>> Computer
>>>>>> basics?
>>>>>>
>>>>>>
>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>>> gisg...@gmail.com>:
>>>>>>
>>>>>>   Hey guys, back with huge question! Im wondering how i can make a
>>>>>> manual code folder for my game(like for Half-Life 2: Example, it would be
>>>>>> HL2E in the C Local Disk)? Im wondering how i can copy one from my actual
>>>>>> game and edit it for a beta version, so instead of HL2RS it would be
>>>>>> HL2RSB! Please tell me how i can do that without Source SDK because it 
>>>>>> wont
>>>>>> work that way!
>>>>>>
>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>> wave....@hotmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>>  Well, normally it shouldn't interfere with your mod in any way, but
>>>>>> you can only verify that yourself by testing. I do remember a case where 
>>>>>> a
>>>>>> breaking change was made in the 2013 SDK quite a while ago, but that was
>>>>>> announced in a Steam community and on this mailing list.
>>>>>>
>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll itself
>>>>>> (and a lot of other components it depends on, of course), which in turn
>>>>>> loads your server and client code. That means if the interfaces between
>>>>>> those modules have not changed in a way that would break compatibility,
>>>>>> there should be nothing for you to worry about.
>>>>>>  ------------------------------
>>>>>> From: Gavin Isgar
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>> To: Discussion of Half-Life Programming
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>
>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But my question
>>>>>> still hasn't been answered.
>>>>>>
>>>>>>
>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <st...@swires.me
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>> wrote:
>>>>>>
>>>>>> If you're starting a new mod (which it sounds like you are), you
>>>>>> should not be using the 2007 base at all.
>>>>>>
>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> Hey guys, back with another question! So i just saw awhile ago that
>>>>>> Source SDK Base 2007 got updated. My mod uses Source SDK Base 2007 and i
>>>>>> was wondering, do the updates interfere with the mod in anyway? Thanks 
>>>>>> for
>>>>>> the help!
>>>>>>
>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> Thanks Stan!
>>>>>>
>>>>>>
>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> wrote:
>>>>>>
>>>>>> You dont need to use VPKs to add sounds to your mod, just put them in
>>>>>> yourmod/sound/ folder. You dont need to touch sources and build solution 
>>>>>> at
>>>>>> all, weapon sounds defined in weapon script file (scripts/weapon_smg1.txt
>>>>>> for example) and sound definition scripts (game_sounds_weapons.txt,
>>>>>> game_sounds_player.txt). Yes, they should be WAV 44khz/16bit. No, you can
>>>>>> use any length you want.
>>>>>>
>>>>>>
>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>> gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>
>>>>>>    Hey guys, im back with a question. I've been trying everything to
>>>>>> change the weapon sounds of weapons but i cant find a very "precise"
>>>>>> tutorial on how, and most are outdated. Do i need VPKs? Do i need to
>>>>>> rebuild the game solution in Visual Studio after sound replacement? Do 
>>>>>> they
>>>>>> have to be in WAV format and does the sound files need to be a certain
>>>>>> length of time? Long story short, can anyone please tell me a very 
>>>>>> precise
>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>
>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>>
>>>>>> wrote:
>>>>>>
>>>>>>  You don't need a VPK to use the sounds, if you place them in the
>>>>>> sounds folder, then into a respective sub directory they will work fine.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>> wrote:
>>>>>>
>>>>>>   If you google, "make vpk"
>>>>>> you'll find a bunch of tutorials. This video looked helpful
>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>
>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>
>>>>>> Hey guys, im back again! I'm having trouble figuring out how to make
>>>>>> vpk's to use for sounds for my mod and how to convert the sound files for
>>>>>> use in Source! Can someone please leave a nice tutorial(text tutorial) on
>>>>>> how to do this.
>>>>>>
>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>
>>>>>>
>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> Yes use gcf scape and look in the games vpks the ones you want are
>>>>>> the directory vpks which use _dir
>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> I've checked all sound folders in the games but don't see any sounds
>>>>>> themself. Do i have to use GCFScape or something? Sorry if i sound like i
>>>>>> have no experience, i've just been very tired recently and didnt get a 
>>>>>> lot
>>>>>> of sleep.
>>>>>>
>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>> omegal...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>>  What do you think your mod is running off of?
>>>>>>  You have the base source content, which includes all of the sounds
>>>>>> and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if you own tf2 
>>>>>> or
>>>>>> any of the other valve games you can easily look at their files too.
>>>>>>
>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> My mod didn't come with existing sound files. I've also read the
>>>>>> developer wiki, but i didn't find much, so i'm asking you.
>>>>>>
>>>>>>
>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>> omegal...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> open existing sound files and sound scripts and look. also read the
>>>>>> developer wiki.
>>>>>>
>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> Hey guys, i have another question! How do i change weapon sound for
>>>>>> my mod? What format does it have to be and what files do i need to edit?
>>>>>> Long story short, i need to know everything about changing the sounds
>>>>>> please!
>>>>>>
>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> Thanks Ken, i was just tired last night and having a rough time with
>>>>>> some stuff, thanks though!
>>>>>>
>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> wrote:
>>>>>>
>>>>>>   It says right there...
>>>>>> The images displayed in the new game dialogue are 152x86. Since
>>>>>> texture dimensions must both be a power of two, your VTFs will be 256x128
>>>>>> with a border to the right and bottom.
>>>>>>
>>>>>>  That means that the full dimensions of the image will be 256 wide
>>>>>> by 128 tall, but only a portion of that gets used. 152 x 86 to be 
>>>>>> specific.
>>>>>> What you should do is create your chapter images as 152x86 images, and 
>>>>>> then
>>>>>> either edit that image's canvas size to 256x128 (but don't scale/stretch
>>>>>> the actual image), or take that 152x86 image and copy it into a new 
>>>>>> 256x128
>>>>>> image, and just make sure it is positioned in the top-left. The unused
>>>>>> portion of the image should just be black.
>>>>>>
>>>>>>
>>>>>> -------- Original message --------
>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>> To: Discussion of Half-Life Programming <
>>>>>> hlcoders@list.valvesoftware.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>
>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>
>>>>>> Alright I guess
>>>>>>
>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>> schumann....@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>>>>
>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> Tom, i checked that but, to be honest, i didnt understand it a bit.
>>>>>> Anything else?
>>>>>>
>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <schumann....@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> There's some information on that at
>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>
>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> Hey guys, im having another problem again and couldnt find a fix on
>>>>>> the internet. I dont know the right size for chapter thumbnails, what 
>>>>>> size
>>>>>> do i make the picture(not the vtf or vmt)?
>>>>>>
>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>>
>>>>>> wrote:
>>>>>>
>>>>>> The two dots means "parent directory". You start in materials/vgui, go
>>>>>> up one to materials, then to materials/logo and
>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>
>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com
>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>> wrote:
>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i made
>>>>>> a logo
>>>>>> > folder, inside i put both put the vmt and vtf file with the same
>>>>>> name.
>>>>>> > Inside the vmt file, i put:
>>>>>> >
>>>>>> > "UnlitGeneric"
>>>>>> > {
>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>> > "$nolod" 1
>>>>>> > "$translucent" 1
>>>>>> > }
>>>>>> >
>>>>>> > The path automatically detects the material folder, so just put the
>>>>>> folder
>>>>>> > and the name of both the vmt and vtf file(no extension). Then in my
>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>> >
>>>>>> > Resource/GameLogo.res
>>>>>> > {
>>>>>> > GameLogo
>>>>>> > {
>>>>>> > ControlName EditablePanel
>>>>>> > fieldName GameLogo
>>>>>> > xpos 0
>>>>>> > ypos 0
>>>>>> > zpos 50
>>>>>> > wide 400
>>>>>> > tall 100
>>>>>> > autoResize 1
>>>>>> > pinCorner 0
>>>>>> > visible 1
>>>>>> > enabled 1
>>>>>> > offsetX -20
>>>>>> > offsetY -15
>>>>>> > }
>>>>>> >
>>>>>> > Logo
>>>>>> > {
>>>>>> > ControlName ImagePanel
>>>>>> > fieldName Logo
>>>>>> > xpos 0
>>>>>> > ypos 0
>>>>>> > zpos 50
>>>>>> > wide 400
>>>>>> > tall 100
>>>>>> > visible 1
>>>>>> > enabled 1
>>>>>> > image ../logo/hl2rslogo1
>>>>>> > scaleImage 1
>>>>>> > }
>>>>>> > }
>>>>>> >
>>>>>> > The dots in the path specify how many folders are before vmt and
>>>>>> vtf, but i
>>>>>> > rather just do it like this:
>>>>>> >
>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>>> folder, 1
>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. Thats
>>>>>> how i<
>>>>>>
>>>>>>
>>>>>>  _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>  --
>>>>>> -Tony
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> -Tony
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list archives, 
>>>>>> please 
>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>   _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>  _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>  _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>
>>>>>
>>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>
>>>>
>>>>
>>>
>>
>
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