It most likely has a corresponding .res file then in which case you should be able to edit that.
On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> wrote: > Commentary mode isn't on the menu, if it was, i would've already removed > it. It's in the chapter list menu. I still dont know how to remove it either > > On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com> wrote: > >> If you don't want commentary just remove it from your menu. >> >> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> wrote: >> >>> Nope, still is like that. Why did it automatically add HL2 commentary >>> mode and messed up the chapter box with an unusable exit arrow? Please >>> help! >>> >>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>> >>>> NVM, think i found the answer. HL2 was uninstalled somehow and only >>>> HL2EP2 was installed. I hope! >>>> >>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> wrote: >>>> >>>>> Back with another question guys! So i was looking at the chapter list >>>>> in my game(literally ingame) and i now see something new, a commentary >>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod BTW. >>>>> Did it update and automatically put it in? Please help for future >>>>> reference! >>>>> >>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com> >>>>> wrote: >>>>> >>>>>> Im not distributing them, and i dont feel like it. I just want to >>>>>> know how i can configure code files for a game so that it can find the >>>>>> game >>>>>> and code it >>>>>> >>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com> >>>>>> wrote: >>>>>> >>>>>>> Are you using SVN or Git? Just make a branch if you are. >>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote: >>>>>>> >>>>>>>> Its not that easy. The files within it are all configured for the >>>>>>>> base game other than the beta. But that still didnt answer my question >>>>>>>> >>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote: >>>>>>>> >>>>>>>>> You just...copy it? Create a folder for your "beta" and work in >>>>>>>>> it? Computer basics? >>>>>>>>> >>>>>>>>> >>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar < >>>>>>>>> gisg...@gmail.com>: >>>>>>>>> >>>>>>>>> Hey guys, back with huge question! Im wondering how i can make >>>>>>>>> a manual code folder for my game(like for Half-Life 2: Example, it >>>>>>>>> would be >>>>>>>>> HL2E in the C Local Disk)? Im wondering how i can copy one from my >>>>>>>>> actual >>>>>>>>> game and edit it for a beta version, so instead of HL2RS it would be >>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK because >>>>>>>>> it wont >>>>>>>>> work that way! >>>>>>>>> >>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak < >>>>>>>>> wave....@hotmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Well, normally it shouldn't interfere with your mod in any way, >>>>>>>>> but you can only verify that yourself by testing. I do remember a case >>>>>>>>> where a breaking change was made in the 2013 SDK quite a while ago, >>>>>>>>> but >>>>>>>>> that was announced in a Steam community and on this mailing list. >>>>>>>>> >>>>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll >>>>>>>>> itself (and a lot of other components it depends on, of course), >>>>>>>>> which in >>>>>>>>> turn loads your server and client code. That means if the interfaces >>>>>>>>> between those modules have not changed in a way that would break >>>>>>>>> compatibility, there should be nothing for you to worry about. >>>>>>>>> ------------------------------ >>>>>>>>> From: Gavin Isgar >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com> >>>>>>>>> Sent: 12.04.2015 00:13 >>>>>>>>> To: Discussion of Half-Life Programming >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com> >>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>> >>>>>>>>> I wanted to use Source SDK Base 2007 for a reason. But my >>>>>>>>> question still hasn't been answered. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <st...@swires.me >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> If you're starting a new mod (which it sounds like you are), you >>>>>>>>> should not be using the 2007 base at all. >>>>>>>>> >>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Hey guys, back with another question! So i just saw awhile ago >>>>>>>>> that Source SDK Base 2007 got updated. My mod uses Source SDK Base >>>>>>>>> 2007 and >>>>>>>>> i was wondering, do the updates interfere with the mod in anyway? >>>>>>>>> Thanks >>>>>>>>> for the help! >>>>>>>>> >>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Thanks Stan! >>>>>>>>> >>>>>>>>> >>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> You dont need to use VPKs to add sounds to your mod, just put them >>>>>>>>> in yourmod/sound/ folder. You dont need to touch sources and build >>>>>>>>> solution >>>>>>>>> at all, weapon sounds defined in weapon script file >>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts >>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they should >>>>>>>>> be WAV >>>>>>>>> 44khz/16bit. No, you can use any length you want. >>>>>>>>> >>>>>>>>> >>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar < >>>>>>>>> gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>: >>>>>>>>> >>>>>>>>> Hey guys, im back with a question. I've been trying everything >>>>>>>>> to change the weapon sounds of weapons but i cant find a very >>>>>>>>> "precise" >>>>>>>>> tutorial on how, and most are outdated. Do i need VPKs? Do i need to >>>>>>>>> rebuild the game solution in Visual Studio after sound replacement? >>>>>>>>> Do they >>>>>>>>> have to be in WAV format and does the sound files need to be a certain >>>>>>>>> length of time? Long story short, can anyone please tell me a very >>>>>>>>> precise >>>>>>>>> tutorial on replacing sounds on mods! Thanks! >>>>>>>>> >>>>>>>>> On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> You don't need a VPK to use the sounds, if you place them in the >>>>>>>>> sounds folder, then into a respective sub directory they will work >>>>>>>>> fine. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> If you google, "make vpk" >>>>>>>>> you'll find a bunch of tutorials. This video looked helpful >>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE >>>>>>>>> >>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote: >>>>>>>>> >>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how to >>>>>>>>> make vpk's to use for sounds for my mod and how to convert the sound >>>>>>>>> files >>>>>>>>> for use in Source! Can someone please leave a nice tutorial(text >>>>>>>>> tutorial) >>>>>>>>> on how to do this. >>>>>>>>> >>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Thanks Jesse, you saved my life lol. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com> >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>> Yes use gcf scape and look in the games vpks the ones you want are >>>>>>>>> the directory vpks which use _dir >>>>>>>>> On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> I've checked all sound folders in the games but don't see any >>>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry if i >>>>>>>>> sound >>>>>>>>> like i have no experience, i've just been very tired recently and >>>>>>>>> didnt get >>>>>>>>> a lot of sleep. >>>>>>>>> >>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi < >>>>>>>>> omegal...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> What do you think your mod is running off of? >>>>>>>>> You have the base source content, which includes all of the >>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if >>>>>>>>> you own >>>>>>>>> tf2 or any of the other valve games you can easily look at their >>>>>>>>> files too. >>>>>>>>> >>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> My mod didn't come with existing sound files. I've also read the >>>>>>>>> developer wiki, but i didn't find much, so i'm asking you. >>>>>>>>> >>>>>>>>> >>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi < >>>>>>>>> omegal...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> open existing sound files and sound scripts and look. also read >>>>>>>>> the developer wiki. >>>>>>>>> >>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Hey guys, i have another question! How do i change weapon sound >>>>>>>>> for my mod? What format does it have to be and what files do i need to >>>>>>>>> edit? Long story short, i need to know everything about changing the >>>>>>>>> sounds >>>>>>>>> please! >>>>>>>>> >>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Thanks Ken, i was just tired last night and having a rough time >>>>>>>>> with some stuff, thanks though! >>>>>>>>> >>>>>>>>> On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> It says right there... >>>>>>>>> The images displayed in the new game dialogue are 152x86. Since >>>>>>>>> texture dimensions must both be a power of two, your VTFs will be >>>>>>>>> 256x128 >>>>>>>>> with a border to the right and bottom. >>>>>>>>> >>>>>>>>> That means that the full dimensions of the image will be 256 >>>>>>>>> wide by 128 tall, but only a portion of that gets used. 152 x 86 to be >>>>>>>>> specific. What you should do is create your chapter images as 152x86 >>>>>>>>> images, and then either edit that image's canvas size to 256x128 (but >>>>>>>>> don't >>>>>>>>> scale/stretch the actual image), or take that 152x86 image and copy >>>>>>>>> it into >>>>>>>>> a new 256x128 image, and just make sure it is positioned in the >>>>>>>>> top-left. >>>>>>>>> The unused portion of the image should just be black. >>>>>>>>> >>>>>>>>> >>>>>>>>> -------- Original message -------- >>>>>>>>> From: Gavin Isgar <gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00) >>>>>>>>> To: Discussion of Half-Life Programming < >>>>>>>>> hlcoders@list.valvesoftware.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>> >>>>>>>>> >>>>>>>>> Subject: Re: [hlcoders] Modding Problems >>>>>>>>> >>>>>>>>> Alright I guess >>>>>>>>> >>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann < >>>>>>>>> schumann....@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base. >>>>>>>>> >>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a >>>>>>>>> bit. Anything else? >>>>>>>>> >>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann < >>>>>>>>> schumann....@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com> >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>> There's some information on that at >>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images >>>>>>>>> >>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> Hey guys, im having another problem again and couldnt find a fix >>>>>>>>> on the internet. I dont know the right size for chapter thumbnails, >>>>>>>>> what >>>>>>>>> size do i make the picture(not the vtf or vmt)? >>>>>>>>> >>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> >>>>>>>>> The two dots means "parent directory". You start in >>>>>>>>> materials/vgui, go >>>>>>>>> up one to materials, then to materials/logo and >>>>>>>>> materials/logo/hl2rslogo1.vmt. >>>>>>>>> >>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com >>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>> >>>>>>>>> wrote: >>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i >>>>>>>>> made a logo >>>>>>>>> > folder, inside i put both put the vmt and vtf file with the same >>>>>>>>> name. >>>>>>>>> > Inside the vmt file, i put: >>>>>>>>> > >>>>>>>>> > "UnlitGeneric" >>>>>>>>> > { >>>>>>>>> > "$basetexture" "logo/hl2rslogo1" >>>>>>>>> > "$nolod" 1 >>>>>>>>> > "$translucent" 1 >>>>>>>>> > } >>>>>>>>> > >>>>>>>>> > The path automatically detects the material folder, so just put >>>>>>>>> the folder >>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then in >>>>>>>>> my >>>>>>>>> > gamelogo.res in my resource folder, i put: >>>>>>>>> > >>>>>>>>> > Resource/GameLogo.res >>>>>>>>> > { >>>>>>>>> > GameLogo >>>>>>>>> > { >>>>>>>>> > ControlName EditablePanel >>>>>>>>> > fieldName GameLogo >>>>>>>>> > xpos 0 >>>>>>>>> > ypos 0 >>>>>>>>> > zpos 50 >>>>>>>>> > wide 400 >>>>>>>>> > tall 100 >>>>>>>>> > autoResize 1 >>>>>>>>> > pinCorner 0 >>>>>>>>> > visible 1 >>>>>>>>> > enabled 1 >>>>>>>>> > offsetX -20 >>>>>>>>> > offsetY -15 >>>>>>>>> > } >>>>>>>>> > >>>>>>>>> > Logo >>>>>>>>> > { >>>>>>>>> > ControlName ImagePanel >>>>>>>>> > fieldName Logo >>>>>>>>> > xpos 0 >>>>>>>>> > ypos 0 >>>>>>>>> > zpos 50 >>>>>>>>> > wide 400 >>>>>>>>> > tall 100 >>>>>>>>> > visible 1 >>>>>>>>> > enabled 1 >>>>>>>>> > image ../logo/hl2rslogo1 >>>>>>>>> > scaleImage 1 >>>>>>>>> > } >>>>>>>>> > } >>>>>>>>> > >>>>>>>>> > The dots in the path specify how many folders are before vmt and >>>>>>>>> vtf, but i >>>>>>>>> > rather just do it like this: >>>>>>>>> > >>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1 >>>>>>>>> folder, 1 >>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots. >>>>>>>>> Thats how i< >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> -Tony >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> -- >>>>>>>>> -Tony >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please >>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> _______________________________________________ >>>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>>> archives, please visit: >>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>>> archives, please visit: >>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> _______________________________________________ >>>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>>> archives, please visit: >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> > > 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