It most likely has a corresponding .res file then in which case you should
be able to edit that.

On Fri, Apr 17, 2015 at 4:30 PM, Gavin Isgar <gisg...@gmail.com> wrote:

> Commentary mode isn't on the menu, if it was, i would've already removed
> it. It's in the chapter list menu. I still dont know how to remove it either
>
> On Fri, Apr 17, 2015 at 12:35 PM, Jesse Oak <wazanato...@gmail.com> wrote:
>
>> If you don't want commentary just remove it from your menu.
>>
>> On Wed, Apr 15, 2015 at 8:22 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>
>>> Nope, still is like that. Why did it automatically add HL2 commentary
>>> mode and messed up the chapter box with an unusable exit arrow? Please
>>> help!
>>>
>>> On Wed, Apr 15, 2015 at 9:20 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>
>>>> NVM, think i found the answer. HL2 was uninstalled somehow and only
>>>> HL2EP2 was installed. I hope!
>>>>
>>>> On Wed, Apr 15, 2015 at 9:18 PM, Gavin Isgar <gisg...@gmail.com> wrote:
>>>>
>>>>> Back with another question guys! So i was looking at the chapter list
>>>>> in my game(literally ingame) and i now see something new, a commentary
>>>>> checkbox! I didnt add one though, im using SDK Base 2007 for this mod BTW.
>>>>> Did it update and automatically put it in? Please help for future 
>>>>> reference!
>>>>>
>>>>> On Tue, Apr 14, 2015 at 4:00 PM, Gavin Isgar <gisg...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Im not distributing them, and i dont feel like it. I just want to
>>>>>> know how i can configure code files for a game so that it can find the 
>>>>>> game
>>>>>> and code it
>>>>>>
>>>>>> On Tue, Apr 14, 2015 at 1:11 PM, Jesse Oak <wazanato...@gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Are you using SVN or Git? Just make a branch if you are.
>>>>>>> On Apr 14, 2015 6:55 AM, "Gavin Isgar" <gisg...@gmail.com> wrote:
>>>>>>>
>>>>>>>> Its not that easy. The files within it are all configured for the
>>>>>>>> base game other than the beta. But that still didnt answer my question
>>>>>>>>
>>>>>>>> On Tue, Apr 14, 2015 at 5:04 AM, Stan R. <ca...@inbox.ru> wrote:
>>>>>>>>
>>>>>>>>> You just...copy it? Create a folder for your "beta" and work in
>>>>>>>>> it? Computer basics?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Понедельник, 13 апреля 2015, 23:08 -04:00 от Gavin Isgar <
>>>>>>>>> gisg...@gmail.com>:
>>>>>>>>>
>>>>>>>>>   Hey guys, back with huge question! Im wondering how i can make
>>>>>>>>> a manual code folder for my game(like for Half-Life 2: Example, it 
>>>>>>>>> would be
>>>>>>>>> HL2E in the C Local Disk)? Im wondering how i can copy one from my 
>>>>>>>>> actual
>>>>>>>>> game and edit it for a beta version, so instead of HL2RS it would be
>>>>>>>>> HL2RSB! Please tell me how i can do that without Source SDK because 
>>>>>>>>> it wont
>>>>>>>>> work that way!
>>>>>>>>>
>>>>>>>>> On Sun, Apr 12, 2015 at 3:15 AM, Krzysztof Lesiak <
>>>>>>>>> wave....@hotmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awave....@hotmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>  Well, normally it shouldn't interfere with your mod in any way,
>>>>>>>>> but you can only verify that yourself by testing. I do remember a case
>>>>>>>>> where a breaking change was made in the 2013 SDK quite a while ago, 
>>>>>>>>> but
>>>>>>>>> that was announced in a Steam community and on this mailing list.
>>>>>>>>>
>>>>>>>>> If I'm not mistaken, the SDK Base contains just the engine.dll
>>>>>>>>> itself (and a lot of other components it depends on, of course), 
>>>>>>>>> which in
>>>>>>>>> turn loads your server and client code. That means if the interfaces
>>>>>>>>> between those modules have not changed in a way that would break
>>>>>>>>> compatibility, there should be nothing for you to worry about.
>>>>>>>>>  ------------------------------
>>>>>>>>> From: Gavin Isgar
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>
>>>>>>>>> Sent: ‎12.‎04.‎2015 00:13
>>>>>>>>> To: Discussion of Half-Life Programming
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>
>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>
>>>>>>>>>  I wanted to use Source SDK Base 2007 for a reason. But my
>>>>>>>>> question still hasn't been answered.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Sat, Apr 11, 2015 at 5:08 PM, Stephen Swires <st...@swires.me
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ast...@swires.me>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> If you're starting a new mod (which it sounds like you are), you
>>>>>>>>> should not be using the 2007 base at all.
>>>>>>>>>
>>>>>>>>> On Sat, Apr 11, 2015 at 8:26 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Hey guys, back with another question! So i just saw awhile ago
>>>>>>>>> that Source SDK Base 2007 got updated. My mod uses Source SDK Base 
>>>>>>>>> 2007 and
>>>>>>>>> i was wondering, do the updates interfere with the mod in anyway? 
>>>>>>>>> Thanks
>>>>>>>>> for the help!
>>>>>>>>>
>>>>>>>>> On Fri, Apr 3, 2015 at 8:44 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Thanks Stan!
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Fri, Apr 3, 2015 at 8:42 PM, Stan R. <ca...@inbox.ru
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aca...@inbox.ru>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> You dont need to use VPKs to add sounds to your mod, just put them
>>>>>>>>> in yourmod/sound/ folder. You dont need to touch sources and build 
>>>>>>>>> solution
>>>>>>>>> at all, weapon sounds defined in weapon script file
>>>>>>>>> (scripts/weapon_smg1.txt for example) and sound definition scripts
>>>>>>>>> (game_sounds_weapons.txt, game_sounds_player.txt). Yes, they should 
>>>>>>>>> be WAV
>>>>>>>>> 44khz/16bit. No, you can use any length you want.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> Пятница, 3 апреля 2015, 20:33 -04:00 от Gavin Isgar <
>>>>>>>>> gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>:
>>>>>>>>>
>>>>>>>>>    Hey guys, im back with a question. I've been trying everything
>>>>>>>>> to change the weapon sounds of weapons but i cant find a very 
>>>>>>>>> "precise"
>>>>>>>>> tutorial on how, and most are outdated. Do i need VPKs? Do i need to
>>>>>>>>> rebuild the game solution in Visual Studio after sound replacement? 
>>>>>>>>> Do they
>>>>>>>>> have to be in WAV format and does the sound files need to be a certain
>>>>>>>>> length of time? Long story short, can anyone please tell me a very 
>>>>>>>>> precise
>>>>>>>>> tutorial on replacing sounds on mods! Thanks!
>>>>>>>>>
>>>>>>>>>  On Wed, Apr 1, 2015 at 9:32 PM, Tom Clay <tom_clay...@live.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3atom_clay...@live.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>  You don't need a VPK to use the sounds, if you place them in the
>>>>>>>>> sounds folder, then into a respective sub directory they will work 
>>>>>>>>> fine.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Apr 1, 2015, at 9:15 PM, Minh Le <minh...@telus.net
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aminh...@telus.net>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>   If you google, "make vpk"
>>>>>>>>> you'll find a bunch of tutorials. This video looked helpful
>>>>>>>>> https://www.youtube.com/watch?v=P3ILjexx0cE
>>>>>>>>>
>>>>>>>>> On 4/1/2015 5:01 PM, Gavin Isgar wrote:
>>>>>>>>>
>>>>>>>>> Hey guys, im back again! I'm having trouble figuring out how to
>>>>>>>>> make vpk's to use for sounds for my mod and how to convert the sound 
>>>>>>>>> files
>>>>>>>>> for use in Source! Can someone please leave a nice tutorial(text 
>>>>>>>>> tutorial)
>>>>>>>>> on how to do this.
>>>>>>>>>
>>>>>>>>> On Wed, Apr 1, 2015 at 7:50 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Thanks Jesse, you saved my life lol.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Apr 1, 2015 at 6:45 PM, Jesse Oak <wazanato...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3awazanato...@gmail.com>
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>> Yes use gcf scape and look in the games vpks the ones you want are
>>>>>>>>> the directory vpks which use _dir
>>>>>>>>>  On Apr 1, 2015 3:21 PM, "Gavin Isgar" <gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> I've checked all sound folders in the games but don't see any
>>>>>>>>> sounds themself. Do i have to use GCFScape or something? Sorry if i 
>>>>>>>>> sound
>>>>>>>>> like i have no experience, i've just been very tired recently and 
>>>>>>>>> didnt get
>>>>>>>>> a lot of sleep.
>>>>>>>>>
>>>>>>>>> On Wed, Apr 1, 2015 at 11:30 AM, Tony "omega" Sergi <
>>>>>>>>> omegal...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>  What do you think your mod is running off of?
>>>>>>>>>  You have the base source content, which includes all of the
>>>>>>>>> sounds and soundscripts for hl2, ep1, ep2, lost coast, etc. Plus if 
>>>>>>>>> you own
>>>>>>>>> tf2 or any of the other valve games you can easily look at their 
>>>>>>>>> files too.
>>>>>>>>>
>>>>>>>>> On Wed, Apr 1, 2015 at 9:03 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> My mod didn't come with existing sound files. I've also read the
>>>>>>>>> developer wiki, but i didn't find much, so i'm asking you.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Wed, Apr 1, 2015 at 12:43 AM, Tony "omega" Sergi <
>>>>>>>>> omegal...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aomegal...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> open existing sound files and sound scripts and look. also read
>>>>>>>>> the developer wiki.
>>>>>>>>>
>>>>>>>>> On Wed, Apr 1, 2015 at 1:06 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Hey guys, i have another question! How do i change weapon sound
>>>>>>>>> for my mod? What format does it have to be and what files do i need to
>>>>>>>>> edit? Long story short, i need to know everything about changing the 
>>>>>>>>> sounds
>>>>>>>>> please!
>>>>>>>>>
>>>>>>>>> On Sun, Mar 29, 2015 at 8:21 AM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Thanks Ken, i was just tired last night and having a rough time
>>>>>>>>> with some stuff, thanks though!
>>>>>>>>>
>>>>>>>>>  On Sun, Mar 29, 2015 at 5:58 AM, Ken Swisher <capt...@qis.net
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3acapt...@qis.net>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>   It says right there...
>>>>>>>>> The images displayed in the new game dialogue are 152x86. Since
>>>>>>>>> texture dimensions must both be a power of two, your VTFs will be 
>>>>>>>>> 256x128
>>>>>>>>> with a border to the right and bottom.
>>>>>>>>>
>>>>>>>>>  That means that the full dimensions of the image will be 256
>>>>>>>>> wide by 128 tall, but only a portion of that gets used. 152 x 86 to be
>>>>>>>>> specific. What you should do is create your chapter images as 152x86
>>>>>>>>> images, and then either edit that image's canvas size to 256x128 (but 
>>>>>>>>> don't
>>>>>>>>> scale/stretch the actual image), or take that 152x86 image and copy 
>>>>>>>>> it into
>>>>>>>>> a new 256x128 image, and just make sure it is positioned in the 
>>>>>>>>> top-left.
>>>>>>>>> The unused portion of the image should just be black.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> -------- Original message --------
>>>>>>>>> From: Gavin Isgar <gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>> Date: 03/28/2015 10:36 PM (GMT-05:00)
>>>>>>>>> To: Discussion of Half-Life Programming <
>>>>>>>>> hlcoders@list.valvesoftware.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3ahlcod...@list.valvesoftware.com>>
>>>>>>>>>
>>>>>>>>> Subject: Re: [hlcoders] Modding Problems
>>>>>>>>>
>>>>>>>>> Alright I guess
>>>>>>>>>
>>>>>>>>> On Sat, Mar 28, 2015 at 10:24 PM, Tom Schumann <
>>>>>>>>> schumann....@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>> Other than that I'd just use the images from Half-Life 2 as a base.
>>>>>>>>>
>>>>>>>>> On 29 March 2015 at 12:20, Gavin Isgar <gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Tom, i checked that but, to be honest, i didnt understand it a
>>>>>>>>> bit. Anything else?
>>>>>>>>>
>>>>>>>>> On Sat, Mar 28, 2015 at 9:40 PM, Tom Schumann <
>>>>>>>>> schumann....@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aschumann....@gmail.com>
>>>>>>>>> > wrote:
>>>>>>>>>
>>>>>>>>> There's some information on that at
>>>>>>>>> https://developer.valvesoftware.com/wiki/Background#Images
>>>>>>>>>
>>>>>>>>> On 29 March 2015 at 09:09, Gavin Isgar <gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> Hey guys, im having another problem again and couldnt find a fix
>>>>>>>>> on the internet. I dont know the right size for chapter thumbnails, 
>>>>>>>>> what
>>>>>>>>> size do i make the picture(not the vtf or vmt)?
>>>>>>>>>
>>>>>>>>> On Thu, Mar 26, 2015 at 8:53 PM, Ben Lubar <ben.lu...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3aben.lu...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>> The two dots means "parent directory". You start in
>>>>>>>>> materials/vgui, go
>>>>>>>>> up one to materials, then to materials/logo and
>>>>>>>>> materials/logo/hl2rslogo1.vmt.
>>>>>>>>>
>>>>>>>>> On Thu, Mar 26, 2015 at 7:46 PM, Gavin Isgar <gisg...@gmail.com
>>>>>>>>> <https://e.mail.ru/compose/?mailto=mailto%3agisg...@gmail.com>>
>>>>>>>>> wrote:
>>>>>>>>> > Yea Jesse, here's how i fixed it! So in my materials folder, i
>>>>>>>>> made a logo
>>>>>>>>> > folder, inside i put both put the vmt and vtf file with the same
>>>>>>>>> name.
>>>>>>>>> > Inside the vmt file, i put:
>>>>>>>>> >
>>>>>>>>> > "UnlitGeneric"
>>>>>>>>> > {
>>>>>>>>> > "$basetexture" "logo/hl2rslogo1"
>>>>>>>>> > "$nolod" 1
>>>>>>>>> > "$translucent" 1
>>>>>>>>> > }
>>>>>>>>> >
>>>>>>>>> > The path automatically detects the material folder, so just put
>>>>>>>>> the folder
>>>>>>>>> > and the name of both the vmt and vtf file(no extension). Then in
>>>>>>>>> my
>>>>>>>>> > gamelogo.res in my resource folder, i put:
>>>>>>>>> >
>>>>>>>>> > Resource/GameLogo.res
>>>>>>>>> > {
>>>>>>>>> > GameLogo
>>>>>>>>> > {
>>>>>>>>> > ControlName EditablePanel
>>>>>>>>> > fieldName GameLogo
>>>>>>>>> > xpos 0
>>>>>>>>> > ypos 0
>>>>>>>>> > zpos 50
>>>>>>>>> > wide 400
>>>>>>>>> > tall 100
>>>>>>>>> > autoResize 1
>>>>>>>>> > pinCorner 0
>>>>>>>>> > visible 1
>>>>>>>>> > enabled 1
>>>>>>>>> > offsetX -20
>>>>>>>>> > offsetY -15
>>>>>>>>> > }
>>>>>>>>> >
>>>>>>>>> > Logo
>>>>>>>>> > {
>>>>>>>>> > ControlName ImagePanel
>>>>>>>>> > fieldName Logo
>>>>>>>>> > xpos 0
>>>>>>>>> > ypos 0
>>>>>>>>> > zpos 50
>>>>>>>>> > wide 400
>>>>>>>>> > tall 100
>>>>>>>>> > visible 1
>>>>>>>>> > enabled 1
>>>>>>>>> > image ../logo/hl2rslogo1
>>>>>>>>> > scaleImage 1
>>>>>>>>> > }
>>>>>>>>> > }
>>>>>>>>> >
>>>>>>>>> > The dots in the path specify how many folders are before vmt and
>>>>>>>>> vtf, but i
>>>>>>>>> > rather just do it like this:
>>>>>>>>> >
>>>>>>>>> > 2 dots specifies 2 folders/files like logo/hl2rslogo1, thats 1
>>>>>>>>> folder, 1
>>>>>>>>> > file! If it was material/logo/hl2rslogo1 it would be 3 dots.
>>>>>>>>> Thats how i<
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  --
>>>>>>>>> -Tony
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> -Tony
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>>>>> archives, please 
>>>>>>>>> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>   _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>  _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>> _______________________________________________
>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>> archives, please visit:
>>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>>
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>>
>>
>>
>
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> please visit:
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>
>
>
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