I wonder if making the walls of the room you are talking about really think
(i.e. 128 units) will affect the PAS in VVIS *(Potentially Audible Set)*?

You could always check the VVIS source code to see how it calculates the
PAS.

Thanks,
- Saul.


2009/8/8 Mikie <[email protected]>

> Just move the room far away.
>
> There is no inefficiency in doing that.
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Minh
> Sent: Saturday, August 08, 2009 6:50 AM
> To: Discussion of Half-Life Mapping
> Subject: [hlmappers] Making a sound proof room
>
> I'm making a level where there's a designated room where my dead players
>
> will spawn . It's basically a shooting range. My question is, is it
> possible to make the sounds that originate in this room not be heard
> from the other players? Is there an entity that I can use to make this
> room sound proof?
> Alternatively, I can just place the room really far away from the main
> level... but won't that be inefficient? (ie. create a larger map than
> necessary)
>
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