Because: 1) he's not using hammer
2) the map he is using isn't decompilable (and editable by the current version of hammer) 3) because the map can't be redistributed All of which has been said *at least once* previously in the thread. Draco18s On Fri, Aug 7, 2009 at 8:29 AM, niclas ohlsson <[email protected]>wrote: > > Hmm instead of making a model, (which apparently is a pain in the butt) why > didn't you create a texture and used a block in hammer? > > > From: [email protected] > > Date: Thu, 6 Aug 2009 22:47:35 -0700 > > To: [email protected] > > Subject: Re: [hlmappers] How to hack an image into a map? - SUCCESS! > > > > WELL THANK GOD > > > > On Thu, Aug 6, 2009 at 2:55 PM, tom <[email protected]> wrote: > > > > > Thank you for the link... > > > Mainly as a hobby, I make 3D models, make textures and sometimes create > > > single render images with multiple models... > > > My home page.. free models.. 3Ds/ Obj... Mi Casa.. > > > <http://www.newhawksfull-moon.com/> It is a humble small site.. > > > <http://www.newhawksfull-moon.com/> > > > My models are high polys so they were not made for game uses as they > are.. > > > __ <http://www.newhawksfull-moon.com/>/ > > > You said: > > > "The only thing that tripped me up was that when you apply the material > > > you won't see it on the model because the default view is not textured. > > > I thought it wasn't working because of that" . > > > / > > > How then can anyone see how the textures are working... In my 3D > > > world, you make model, you uvmap it, paint the textures on map(s) and > > > apply map(s) to the model... render, view and correct as needed... > > > later apply bones if you are posing it. > > > > > > BTW.. I never considered Hammer as a true modeling app.. but then I > > > have not used the newer versions... I'm sure the ventilations ducts, > > > cars and furnitures were made on another App... > > > _ > > > This is not the right forum for this... sorry... again... > > > _ > > > Tom > > > > > > > > > Ook wrote: > > > > It's a very basic tutorial, but it works. I was about to abandon this > > > > project when I found it: > > > > > > > > http://mrl.nyu.edu/~dzorin/ig04/lecture22/simplemdl.html<http://mrl.nyu.edu/%7Edzorin/ig04/lecture22/simplemdl.html> > <http://mrl.nyu.edu/%7Edzorin/ig04/lecture22/simplemdl.html> > > > > > > > > Milkshape will inport a whole slew of stuff, including models from > quite > > > a > > > > few games, OBJ, LWO, DXF, 3DS, and on and on. The only thing that > tripped > > > me > > > > up was that when you apply the material you won't see it on the model > > > > because the default view is not textured. I thought it wasn't working > > > > because of that. > > > > > > > > If you want to have multiple textures on multiple faces, you have to > dig > > > a > > > > bit deeper into Milkshape and learn the gui some. It's simple, but it > is > > > not > > > > at all intuitive to use and can be quite frustrating until you learn > the > > > > basics of manipulating models etc. > > > > > > > > > > > > > > > >> Can you give a link for this Denis Zorin tutorial.... > > > >> and can Milkshape import any kind of file formats from other 3d > modeling > > > >> Apps? ie.. OBJ/3DS/iwo/DXF..etc... Maybe it might be possible to > skip > > > >> Milkshape's horrid UI... I read here that Valve keeps a tight wrap > on > > > >> this problem... > > > >> > > > >> Tom > > > >> > > > >> > > > >> Ook wrote: > > > >> > > > >>> Success!!! holy freakin crud this was a pain in the butt to do! The > > > guys > > > >>> that make milkshake should spend some time using Hammer - > milkshake's > > > UI > > > >>> blows chunks in comparison. Blech! > > > >>> > > > >>> So, I finally figured out how to make a model the way I want no > thanks > > > to > > > >>> the pathetic milkshake docs, and massive amounts of thanks to Denis > > > Zorin > > > >>> for writing a very simple on page tutorial on how to make a > half-life > > > >>> model > > > >>> with milkshake. It worked great! > > > >>> > > > >>> So I added a monster_generic to the map, set it to my new model, > and > > > >>> wallah! > > > >>> My model appears in the map just as nice as can be. It really was > that > > > >>> simple. The hard part was figuring out that this was a way to do, > and > > > >>> then > > > >>> to actually make the model. > > > >>> > > > >>> ooksserver.no-ip.info:27015 > > > >>> > > > >>> Just walk in the front door of the house, you will be looking at a > pic > > > of > > > >>> a > > > >>> guy holding a fish. It's really nothing exciting, just a pic on the > > > wall > > > >>> LOL. That is the model that I added. He is one of my admins, and I > told > > > >>> him > > > >>> I'd add his fish pic to the map. I hope he appreciates it.... :) > > > >>> > > > >>> > > > >>> > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > _________________________________________________________________ > Använd nätet för att dela med dig av dina minnen till vem du vill. > > http://www.microsoft.com/sverige/windows/windowslive/products/photos-share.aspx?tab=1 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
