Sort of. The PAS is how NPCs determine what they can here, and is generated through the positions of visleafs.
On Sat, Aug 8, 2009 at 6:36 PM, Saul Rennison <[email protected]>wrote: > I thought that just affected rendering? > > Thanks, > -Saul. > > On 8 Aug 2009, at 23:17, Tobias Kammersgaard < > [email protected] > > wrote: > > > Doesn't area portals affect sound too? > > > > /ScarT > > > > > > 2009/8/8 Saul Rennison <[email protected]> > > > >> I wonder if making the walls of the room you are talking about > >> really think > >> (i.e. 128 units) will affect the PAS in VVIS *(Potentially Audible > >> Set)*? > >> > >> You could always check the VVIS source code to see how it > >> calculates the > >> PAS. > >> > >> Thanks, > >> - Saul. > >> > >> > >> 2009/8/8 Mikie <[email protected]> > >> > >>> Just move the room far away. > >>> > >>> There is no inefficiency in doing that. > >>> > >>> > >>> > >>> -----Original Message----- > >>> From: [email protected] > >>> [mailto:[email protected]] On Behalf Of Minh > >>> Sent: Saturday, August 08, 2009 6:50 AM > >>> To: Discussion of Half-Life Mapping > >>> Subject: [hlmappers] Making a sound proof room > >>> > >>> I'm making a level where there's a designated room where my dead > >>> players > >>> > >>> will spawn . It's basically a shooting range. My question is, is it > >>> possible to make the sounds that originate in this room not be heard > >>> from the other players? Is there an entity that I can use to make > >>> this > >>> room sound proof? > >>> Alternatively, I can just place the room really far away from the > >>> main > >>> level... but won't that be inefficient? (ie. create a larger map > >>> than > >>> necessary) > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlmappers > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
