Doesn't area portals affect sound too?

/ScarT


2009/8/8 Saul Rennison <[email protected]>

> I wonder if making the walls of the room you are talking about really think
> (i.e. 128 units) will affect the PAS in VVIS *(Potentially Audible Set)*?
>
> You could always check the VVIS source code to see how it calculates the
> PAS.
>
> Thanks,
> - Saul.
>
>
> 2009/8/8 Mikie <[email protected]>
>
> > Just move the room far away.
> >
> > There is no inefficiency in doing that.
> >
> >
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Minh
> > Sent: Saturday, August 08, 2009 6:50 AM
> > To: Discussion of Half-Life Mapping
> > Subject: [hlmappers] Making a sound proof room
> >
> > I'm making a level where there's a designated room where my dead players
> >
> > will spawn . It's basically a shooting range. My question is, is it
> > possible to make the sounds that originate in this room not be heard
> > from the other players? Is there an entity that I can use to make this
> > room sound proof?
> > Alternatively, I can just place the room really far away from the main
> > level... but won't that be inefficient? (ie. create a larger map than
> > necessary)
> >
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