I thought that just affected rendering? Thanks, -Saul.
On 8 Aug 2009, at 23:17, Tobias Kammersgaard <[email protected] > wrote: > Doesn't area portals affect sound too? > > /ScarT > > > 2009/8/8 Saul Rennison <[email protected]> > >> I wonder if making the walls of the room you are talking about >> really think >> (i.e. 128 units) will affect the PAS in VVIS *(Potentially Audible >> Set)*? >> >> You could always check the VVIS source code to see how it >> calculates the >> PAS. >> >> Thanks, >> - Saul. >> >> >> 2009/8/8 Mikie <[email protected]> >> >>> Just move the room far away. >>> >>> There is no inefficiency in doing that. >>> >>> >>> >>> -----Original Message----- >>> From: [email protected] >>> [mailto:[email protected]] On Behalf Of Minh >>> Sent: Saturday, August 08, 2009 6:50 AM >>> To: Discussion of Half-Life Mapping >>> Subject: [hlmappers] Making a sound proof room >>> >>> I'm making a level where there's a designated room where my dead >>> players >>> >>> will spawn . It's basically a shooting range. My question is, is it >>> possible to make the sounds that originate in this room not be heard >>> from the other players? Is there an entity that I can use to make >>> this >>> room sound proof? >>> Alternatively, I can just place the room really far away from the >>> main >>> level... but won't that be inefficient? (ie. create a larger map >>> than >>> necessary) >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlmappers > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
