I thought that just affected rendering?

Thanks,
-Saul.

On 8 Aug 2009, at 23:17, Tobias Kammersgaard <[email protected] 
 > wrote:

> Doesn't area portals affect sound too?
>
> /ScarT
>
>
> 2009/8/8 Saul Rennison <[email protected]>
>
>> I wonder if making the walls of the room you are talking about  
>> really think
>> (i.e. 128 units) will affect the PAS in VVIS *(Potentially Audible  
>> Set)*?
>>
>> You could always check the VVIS source code to see how it  
>> calculates the
>> PAS.
>>
>> Thanks,
>> - Saul.
>>
>>
>> 2009/8/8 Mikie <[email protected]>
>>
>>> Just move the room far away.
>>>
>>> There is no inefficiency in doing that.
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of Minh
>>> Sent: Saturday, August 08, 2009 6:50 AM
>>> To: Discussion of Half-Life Mapping
>>> Subject: [hlmappers] Making a sound proof room
>>>
>>> I'm making a level where there's a designated room where my dead  
>>> players
>>>
>>> will spawn . It's basically a shooting range. My question is, is it
>>> possible to make the sounds that originate in this room not be heard
>>> from the other players? Is there an entity that I can use to make  
>>> this
>>> room sound proof?
>>> Alternatively, I can just place the room really far away from the  
>>> main
>>> level... but won't that be inefficient? (ie. create a larger map  
>>> than
>>> necessary)
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list  
>>> archives,
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list  
>> archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>>
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list  
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlmappers
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlmappers

Reply via email to