*hear On Mon, Aug 10, 2009 at 2:37 AM, Nathan West <[email protected]> wrote:
> Sort of. The PAS is how NPCs determine what they can here, and is generated > through the positions of visleafs. > > > On Sat, Aug 8, 2009 at 6:36 PM, Saul Rennison <[email protected]>wrote: > >> I thought that just affected rendering? >> >> Thanks, >> -Saul. >> >> On 8 Aug 2009, at 23:17, Tobias Kammersgaard < >> [email protected] >> > wrote: >> >> > Doesn't area portals affect sound too? >> > >> > /ScarT >> > >> > >> > 2009/8/8 Saul Rennison <[email protected]> >> > >> >> I wonder if making the walls of the room you are talking about >> >> really think >> >> (i.e. 128 units) will affect the PAS in VVIS *(Potentially Audible >> >> Set)*? >> >> >> >> You could always check the VVIS source code to see how it >> >> calculates the >> >> PAS. >> >> >> >> Thanks, >> >> - Saul. >> >> >> >> >> >> 2009/8/8 Mikie <[email protected]> >> >> >> >>> Just move the room far away. >> >>> >> >>> There is no inefficiency in doing that. >> >>> >> >>> >> >>> >> >>> -----Original Message----- >> >>> From: [email protected] >> >>> [mailto:[email protected]] On Behalf Of Minh >> >>> Sent: Saturday, August 08, 2009 6:50 AM >> >>> To: Discussion of Half-Life Mapping >> >>> Subject: [hlmappers] Making a sound proof room >> >>> >> >>> I'm making a level where there's a designated room where my dead >> >>> players >> >>> >> >>> will spawn . It's basically a shooting range. My question is, is it >> >>> possible to make the sounds that originate in this room not be heard >> >>> from the other players? Is there an entity that I can use to make >> >>> this >> >>> room sound proof? >> >>> Alternatively, I can just place the room really far away from the >> >>> main >> >>> level... but won't that be inefficient? (ie. create a larger map >> >>> than >> >>> necessary) >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >>> >> >>> >> >>> _______________________________________________ >> >>> To unsubscribe, edit your list preferences, or view the list >> >>> archives, >> >>> please visit: >> >>> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >>> >> >>> >> >> _______________________________________________ >> >> To unsubscribe, edit your list preferences, or view the list >> >> archives, >> >> please visit: >> >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> >> >> >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list >> > archives, please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlmappers >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlmappers >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlmappers
