Hi Charmaine > > constant and the same normal map. Is it possible to combine the results of > > both previous combines? My problem is with the dot3 example I posted a few > > minutes earlier that I can't get the results H*N and L*N together in a > > good way. > > > > Hmmm. The current combine mode only allows you to specify source from > one texture unit state, aka the previous one. In order to do what you
You mean I can't use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one COMBINE? Or do I misunderstand something here? > want, you'll need to specify sources from two different texture unit states. > Unfortunately, we don't support this right now. Hmm? This would definitly explain some effects I get. I thought the TextureAttributes COMBINE_MODES are mapped 1:1 to glTexenvi in OpenGL, isn't that true? EOF, J.D. -- Realtime Raytracer in JAVA http://www.antiflash.net/raytrace =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
