Hi Charmaine

> > constant and the same normal map. Is it possible to combine the results of
> > both previous combines? My problem is with the dot3 example I posted a few
> > minutes  earlier that I can't get the results H*N and L*N together in a
> > good way.
> >
>
> Hmmm. The current combine mode only allows you to specify source from
> one texture unit state, aka the previous one. In order to do what you

You mean I can't use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one
COMBINE? Or do I misunderstand something here?

> want, you'll need to specify sources from two different texture unit states.
> Unfortunately, we don't support this right now.

Hmm? This would definitly explain some effects I get.  I thought the
TextureAttributes COMBINE_MODES are mapped 1:1 to glTexenvi in OpenGL,
isn't that true?

EOF,
 J.D.

--
Realtime Raytracer in JAVA
http://www.antiflash.net/raytrace

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