> >
> > Hmmm. The current combine mode only allows you to specify source from
> > one texture unit state, aka the previous one. In order to do what you
>
> You mean I can't use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one
> COMBINE? Or do I misunderstand something here?

        You can use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one
        combine. But you cannot use results from two texture unit states
        in one combine. Example, you cannot set up the third texture unit
        state to try to combine results from texture unit state 0 and
        texture unit state 1.

> I thought the
> TextureAttributes COMBINE_MODES are mapped 1:1 to glTexenvi in OpenGL,
> isn't that true?

        TextureAttributes.COMBINE maps to the env_combine extension
        in OpenGL. All the combine modes are mapped 1:1 to the
        combine modes supported in the env_combine extension.

-Charmaine

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