Hey On 1 April 2015 at 17:04, Daniel Hartlehnert <dah...@gmx.de> wrote:
> Because it also means to constantly click in the viewer before pressing > "A" to make sure it has the focus. > You don't need to click in the viewer, just have the mouse hovering over it. On 18 April 2015 at 05:55, Diogo Girondi <diogogiro...@gmail.com> wrote: > since you can't actually differentiate what is purely masks from what is > paint or both. Just in case you weren't aware, the channels affected are rendered on the Nodes in the DAG. This is done as color-bars on the bottom left of the Node. For example, in the image below you can see that ColorWheel1 is providing RGBA, RotoPaint1 is providing *and* potentially affecting RGBA, Roto1 is only affecting A but providing RGBA and Roto2 is only providing/affecting A. As for performance, I think it's fair to say that the fewer channels a Node operates on the faster that Node will be. -- Frank Harrison Senior Nuke Software Engineer The Foundry Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 Web: www.thefoundry.co.uk Email: frank.harri...@thefoundry.co.uk
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