Hi Jorge, good to know. thanks for clearing some of my confusions.
But, I have tried to run it on few Samsung Galaxy models and the same behavior .. Starts for a while, I can even press the Light On/OFF button but no blusih osg screen :/ .... I got this development machine somewhat setup so I am doing now all the setup based on specs, docs (as Jan suggested :) ...) just to make sure all is proper installed and I understand each of the steps correctly. Interesting is that an Ogre3D application is running with armeabi-v7a. and that was my first build based on your page .. ehm ... long way to go I guess :/ Nick On Thu, Apr 11, 2013 at 3:36 PM, Jorge Izquierdo Ciges <jori...@gmail.com>wrote: > BTW every NDK has every ABI > > > 2013/4/11 Jorge Izquierdo Ciges <jori...@gmail.com> > >> ¿Orly? >> >> I think we are lossing the topic... >> >> One thing it's your NATIVE ABI compilation: armeabi, armeabi-v7a, >> x86,mirps... >> Other thing are the targets... FROM the SDK that are Virtual machines >> that you have created... >> >> That info seems to be info from the targets of your SDK nothing more... >> heck i don't know how you have printed them xD >> >> >> >> >> 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> >> >>> It is compiled. There are no issues with the build. The compiled osg is >>> under >>> [cmake_install_prefix]/obj/local/armeabi >>> Available Android targets: >>> ---------- >>> id: 1 or "android-17" >>> Name: Android 4.2.2 >>> Type: Platform >>> API level: 17 >>> Revision: 2 >>> Skins: WQVGA400, WXGA720, WVGA800 (default), WQVGA432, QVGA, HVGA, >>> WXGA800-7in, WXGA800, WVGA854, WSVGA >>> ABIs : armeabi-v7a >>> ---------- >>> id: 2 or "Google Inc.:Google APIs:17" >>> Name: Google APIs >>> Type: Add-On >>> Vendor: Google Inc. >>> Revision: 2 >>> Description: Android + Google APIs >>> Based on Android 4.2.2 (API level 17) >>> Libraries: >>> * com.google.android.media.effects (effects.jar) >>> Collection of video effects >>> * com.android.future.usb.accessory (usb.jar) >>> API for USB Accessories >>> * com.google.android.maps (maps.jar) >>> API for Google Maps >>> Skins: WVGA854, WQVGA400, WSVGA, WXGA800-7in, WXGA720, HVGA, >>> WQVGA432, QVGA, WVGA800 (default), WXGA800 >>> ABIs : armeabi-v7a >>> >>> So it is build with this "abi". However, the targets supported by the >>> sdk are these: >>> >>> >>> >>> >>> On Thu, Apr 11, 2013 at 3:22 PM, Jorge Izquierdo Ciges < >>> jori...@gmail.com> wrote: >>> >>>> I don't understand your last message... the compiled osg will be under >>>> [cmake_install_prefix]/lib/ABI >>>> >>>> >>>> 2013/4/11 Trajce Nikolov NICK <trajce.nikolov.n...@gmail.com> >>>> >>>>> HI, >>>>> >>>>> I have built all from scratch with the suggested "armeabi" only, and >>>>> the same results. Interesting what I am seeing is when I do >>>>> >>>>> $ANDROID_SDK/tools/android list targets >>>>> >>>>> I see only two targets and both for armeabi-v7a ..... can this be an >>>>> issue? >>>>> >>>>> Nick >>>>> >>>>> >>>>> On Thu, Apr 11, 2013 at 12:44 PM, Jan Ciger <jan.ci...@gmail.com>wrote: >>>>> >>>>>> Hello, >>>>>> >>>>>> On Thu, Apr 11, 2013 at 12:05 PM, Trajce Nikolov NICK < >>>>>> trajce.nikolov.n...@gmail.com> wrote: >>>>>> >>>>>>> >>>>>>> Good question. That is the purpose of the community I guess. While >>>>>>> back when while I was more active with this list I used to support >>>>>>> people >>>>>>> just because. Also, I work as freelance so I know that all the knowledge >>>>>>> gained here or there is valuable and is worth of money. It is based on >>>>>>> the >>>>>>> supportive attitude I believe people from this list have. >>>>>>> >>>>>> >>>>>> I have no problem helping people out neither - others have helped me >>>>>> too when I had some issues with OSG in the past. That isn't the issue. >>>>>> >>>>>> However, I think it is at least courteous to first actually "do the >>>>>> homework" first, be it reading the available documentation, searching >>>>>> list >>>>>> archives, etc.). The main reason is that then you can ask the right >>>>>> questions - saving time for everyone, because the person trying to help >>>>>> you >>>>>> doesn't need to guide you through the basics first (and have to do it all >>>>>> over again in a week or two when someone else asks the same question). >>>>>> >>>>>> It is a simple matter of respecting the time of others. >>>>>> Saying, paraphrasing, "I don't have time to read the docs, just help me >>>>>> out" is not very respectful in that regard. >>>>>> >>>>>> >>>>>>> Thanks again for the time you spent and the know how you shared >>>>>>> with me - actually you helped me a lot. And I promise I will read the >>>>>>> specs >>>>>>> ;-) >>>>>>> >>>>>> >>>>>> >>>>>> Welcome :) Keep us posted how the debugging goes. >>>>>> >>>>>> Regards, >>>>>> >>>>>> Jan >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> osg-users mailing list >>>>>> osg-users@lists.openscenegraph.org >>>>>> >>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>> >>>>>> >>>>> >>>>> >>>>> -- >>>>> trajce nikolov nick >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> osg-users@lists.openscenegraph.org >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> >>> -- >>> trajce nikolov nick >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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