Even if its a bit boldly pointed out - but we realy should try to think more like the web then like a single world with a central government like SL. I don't want to downsize the merits of Linden Labs and others that came up with a niche product.
A thing I realy like in SL is the ability to have several online groups and wonder if it would be possible to have simultaneously several jabber connections to different accounts - that could maybe solve the whole group implementation. I wouldnt wonder if its allready in naali and i just didnt found the button yet :-) On Mon, Jul 5, 2010 at 8:55 PM, Mark Malewski <mark.malew...@gmail.com>wrote: > > *> IMHO i think a smooth as possible blender upload would benefit the > entire * > *> content production and bring the community of blender artists with > their great works on board. * > > I completely agree. > > This is not all about the "SL" people (who are stuck in the "mindset" of > Second Life). We need to get beyond the mindset of those "stuck" in Second > Life mentality, and instead this needs to be viewed as look at all the > Blender artists (and other non-SL artists that do 3D graphic design) and > giving them an opportunity to take their creative work, and import it > directly into OpenSim + ModRex. (Without having any "SL" experience at > all). > > I believe the best thing we can possibly do is create better content > creation tools for artists, and make it as EASY as possible to bring good > content in. There is absolutely no reason to REQUIRE a persistent "always > on" Sync with the server (and content should be able to be created offline, > that's the whole point of using blender, and then simply uploaded with a > quick touch of the "SYNC" button). Although it might not be a bad idea to > have a "toggle on/toggle off" sync button that could be left on (with a > persistent sync to the server) for those that just really enjoy burning up > bandwidth (or for those working/collaborating with others in real-time). > But please make sure that persistent internet connectivity is not a > requirement, because mobile users (such as myself) would really prefer to > design things whenever/wherever and not have to have a persistent internet > connection to a server. I would prefer to develop locally (offline), and > then simply just "sync" (import/export) the finished creation to a server > when I'm at a place with a high bandwidth internet connection. > > > On Mon, Jul 5, 2010 at 1:41 PM, Peter Steinlechner < > psteinlech...@gmail.com> wrote: > >> IMHO i think a smooth as possible blender upload would benefit the entire >> content production and bring the community of blender artists with their >> great works on board. For people that love rapid prototyping Sketchup is a >> great, easy to learn and free option and after all - those who love to use >> prims like back in sl they can. >> >> From the social aspects i see no reason why this should hinder the artisan >> from inworld activities as well as from collaborative works and it rather >> frees them to work with less distractions. >> >> So much for my 5 cents in this topic and YAY! We are not in SL anymore! >> >> realxtend rawks big time >> >> >> On Mon, Jul 5, 2010 at 7:40 PM, Tara Desoto <tarades...@gmail.com> wrote: >> >>> HI Senor Martin .. >>> >>> I hope you have been well ! I would like to give you a few comments >>> . From my perspective , I would hope that you don't remove Talented >>> Craftsmen , Artisans and Architects from the world Grids by creating only an >>> OFF line content creation pipeline that removes the Artisans avatar from >>> the worlds . There are several reasons why I would like to see builders >>> remain in world and not simply pipeline content . Some reasons are social >>> and cultural , some of the other reasons are economic . >>> >>> >>> Some Concerns I have :: >>> >>> Content Creators are very good citizens of a world grid . Serious , >>> large scale grid owners know that these content creators are critical to >>> there early success . I personally sponser these creators much like a >>> Rennaissance Era Princess would . I give them everything they need , money >>> , land etc to succeed . But they also need to see me in world , in order to >>> remain highly motivated as I want and need them to be . I suppose I could >>> require the guys to be in world while they pipeline content , but then its >>> easy for them to say they were AFK working .. So in terms of Global >>> management of a crew , I feel its essential that work is done in world.. >>> Economically , I would hope to see builders in world , because these are >>> good jobs . They also bring more content creators to the world grid as they >>> say that the world is a good place to live a virtual life ... What kinds >>> of jobs and opportunities do we have in world if we remove the construction >>> trades from our world grids ? We also do not want a world full of game >>> players . Game players do not contribute content generally so they are not >>> productive in world . They are consumers .. We need consumers and >>> producers in world . Economically , I feel its essential that people are >>> able to project there vision and plans upon the world ( while they are in >>> world ) . IF people only see a world as being a place for them to play a >>> game , this is going to dramatically reduce the amount of content that is >>> in world . It could possibly lead to a near monopoly of content where the >>> world owner needs to create much of the content herself . This is viable >>> in small scale operations , but is impossible in larger grids for one >>> person to create content for 1000 regions , for example . >>> >>> I could go on and on about my reasons as to why I need to see my >>> artisans in world creating there masterpieces and my biggest concerns that >>> I have is that I am very precise in what I require my guys to do and they >>> dont motivate like they do when they are with me . In many cases , if they >>> do not see me , they may not even really care about the job too much . Who >>> knows if I can get the person to even produce in such a situation without >>> them having direct contact with me . >>> >>> I also see mistakes that others do not see and In my view , Its going >>> to be hard for most of them to meet the requirements of my builds if they do >>> not have direct contact with me during the building process in world . >>> Part of this reason , is because they all like to take short cuts , >>> regardless of how much money they are being paid . I have never seen a >>> build where a person has created exactly what i want without changes having >>> to take place . For example , I could say , this flooring is not right , >>> I do not like those windows .. That should have been pure white cement and >>> not that shade you used... ETC .. So a method of fixing things , some what >>> on the fly like this , would be very helpful . IF they can't do it in world >>> at least in some modest way , I think we are going to get less work done >>> than we would like to , because it is going to take them longer to fix there >>> builds. In short and if possible senor Martin , I would like you to >>> integrate blender into the world building system so that we can some how >>> keep builders in world . You probably have a colloborative solution in >>> place already , I am simply saying that this solution is important to the >>> success of larger grids. Lastly , while it is probably a defeat for me if >>> all of my builders are creating content off world , but we all sincerely >>> appreciate your efforts in creating a working build system for Taiga . >>> >>> Thank you Senor Martin for taking the time to read my response >>> >>> Tara Desoto >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >>> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org