Re: [Flightgear-devel] [FlightGear-devel] materials.xml request
J. Holden wrote: >> I'm a bit confused. Are random objects actually starting up at different > points in each run now? I haven't noticed that nor have I seen a report of > that. All I've seen in this thread is that the code that resets the random > generator in each tile (well, several times per tile) may be affecting the > "random" distribution of some models. > > I have not seen anything proving this is broken (did a couple test flights), > can someone please independently verify that this code is indeed broken? Hm, I did e few tests myself yesterday. I'll try to do a few more to check. Erik -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [FlightGear-devel] materials.xml request
> I'm a bit confused. Are random objects actually starting up at different points in each run now? I haven't noticed that nor have I seen a report of that. All I've seen in this thread is that the code that resets the random generator in each tile (well, several times per tile) may be affecting the "random" distribution of some models. I have not seen anything proving this is broken (did a couple test flights), can someone please independently verify that this code is indeed broken? Cheers John -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] material animation still breaks pick highlights
On Thu, Jan 21, 2010 at 5:45 PM, dave perry wrote: > Hi, > > I just added a pick object to a material animation so it would be > illuminated when cockpit lighting is turned on. This pick object was > highlighted as expected via ctrl-C before adding it to the material > animation, but now even with the cockpit lighting off, the pick > highlight no longer works. This is with yesterday's cvs. > > Is there an aircraft in CVS that exhibits this problem? Thanks, Tim > Dave P. > > > -- > Throughout its 18-year history, RSA Conference consistently attracts the > world's best and brightest in the field, creating opportunities for > Conference > attendees to learn about information security's most important issues > through > interactions with peers, luminaries and emerging and established companies. > http://p.sf.net/sfu/rsaconf-dev2dev > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] materials.xml request
On 31.1.2010 22:13, LeeE wrote > On Sunday 31 Jan 2010, Erik Hofman wrote: > >> > Stuart Buchanan wrote: >> >>> > > It's been a long time since I (re-)wrote the random object code >>> > > for OSG, but my recollection is that we use the same random >>> > > number seed when generating random model placements, to ensure >>> > > that a building is in the same place on every computer. >>> >> > >> > Looks like that part is gone, at least the part where every >> > random object in the scenery was in the same place every time you >> > start up FlightGear. This used to be working at some point (and >> > could be used for landmark navigation). >> > >> > Erik >> > > It's a sad fact that much of which used to make FG extremely stable > and consistant has been sacrificed to implement new features. > > Sorry folks, but all the new developments in FG, over the past few > years, have come at the cost of stability and robustness. What has > stopped me from contributing to FG has been a combination of > unaddressed show-stopping bugs, a reliance upon non-standard > dependencies, all topped off with an obsolete architecture. > > Having said that, I'm not trying to criticise anyone; I remember > Curt remarking on more than one occasion that trying to coordinate > FG development was like trying to heard cats, but FG long ago > became bigger than any of its contributors. It seems to me that > perhaps part of the the problem is that not all of the contributors > to FG realise that. > > LeeE > > > That is my impression too. ThorX -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear movies, streaming video, ...
I do that as well(if I ever film a FG movie ;) ), but I don't hold the camera in my hand. I use a CD stack holder, my phone, some other random stuff and zoom :) > I cheat , i use my digital camera , though its a bit tough to hold the camera > in one hand and fly with the other :) > > On Sun, Jan 31, 2010 at 3:05 PM, John Denker wrote: > Hi -- > > >From time to time people make movies of FGFS. > > What's the recommended way of doing that? > > I surmise that --jpg-httpd might be one way of > approaching things ... but just saying "jpg-httpd" > is not a complete solution to the overall task. > The semantics of --jpg-httpd is not documented > in getstart.pdf or anywhere else I could find. > > The most complete discussion of movie-making I > could find is at > http://pigeond.net/flightgear/screenstreamer/ > > So ... is that the Best Current Practice? Is there > any reason why that streaming video patch has not > been accepted into the mainline FGFS? > > I'd prefer not to re-invent one of those things > that's round and has an axle and > > -- > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > -- > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear movies, streaming video, ...
I like glc for movie catpures : http://nullkey.ath.cx/projects/glc/wiki/WikiStart On 01/02/2010 02:00, syd adams wrote: > I cheat , i use my digital camera , though its a bit tough to hold the > camera in one hand and fly with the other :) > > On Sun, Jan 31, 2010 at 3:05 PM, John Denker wrote: > > >> Hi -- >> >> >From time to time people make movies of FGFS. >> >> What's the recommended way of doing that? >> >> I surmise that --jpg-httpd might be one way of >> approaching things ... but just saying "jpg-httpd" >> is not a complete solution to the overall task. >> The semantics of --jpg-httpd is not documented >> in getstart.pdf or anywhere else I could find. >> >> The most complete discussion of movie-making I >> could find is at >> http://pigeond.net/flightgear/screenstreamer/ >> >> So ... is that the Best Current Practice? Is there >> any reason why that streaming video patch has not >> been accepted into the mainline FGFS? >> >> I'd prefer not to re-invent one of those things >> that's round and has an axle and >> >> > -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear movies, streaming video, ...
I cheat , i use my digital camera , though its a bit tough to hold the camera in one hand and fly with the other :) On Sun, Jan 31, 2010 at 3:05 PM, John Denker wrote: > Hi -- > > >From time to time people make movies of FGFS. > > What's the recommended way of doing that? > > I surmise that --jpg-httpd might be one way of > approaching things ... but just saying "jpg-httpd" > is not a complete solution to the overall task. > The semantics of --jpg-httpd is not documented > in getstart.pdf or anywhere else I could find. > > The most complete discussion of movie-making I > could find is at > http://pigeond.net/flightgear/screenstreamer/ > > So ... is that the Best Current Practice? Is there > any reason why that streaming video patch has not > been accepted into the mainline FGFS? > > I'd prefer not to re-invent one of those things > that's round and has an axle and > > > -- > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the > business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear movies, streaming video, ...
Hi -- >From time to time people make movies of FGFS. What's the recommended way of doing that? I surmise that --jpg-httpd might be one way of approaching things ... but just saying "jpg-httpd" is not a complete solution to the overall task. The semantics of --jpg-httpd is not documented in getstart.pdf or anywhere else I could find. The most complete discussion of movie-making I could find is at http://pigeond.net/flightgear/screenstreamer/ So ... is that the Best Current Practice? Is there any reason why that streaming video patch has not been accepted into the mainline FGFS? I'd prefer not to re-invent one of those things that's round and has an axle and -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] materials.xml request
On Sun, Jan 31, 2010 at 8:07 PM, Erik Hofman wrote: > Stuart Buchanan wrote: > > It's been a long time since I (re-)wrote the random object code for OSG, > but my > > recollection is that we use the same random number seed when generating > > random model placements, to ensure that a building is in the same place > on > > every computer. > > Looks like that part is gone, at least the part where every random > object in the scenery was in the same place every time you start up > FlightGear. This used to be working at some point (and could be used for > landmark navigation). > > I'm a bit confused. Are random objects actually starting up at different points in each run now? I haven't noticed that nor have I seen a report of that. All I've seen in this thread is that the code that resets the random generator in each tile (well, several times per tile) may be affecting the "random" distribution of some models. Tim > Erik > > > -- > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the > business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] RC Simulator XML file for ESKY Hobby 0905A
Developers, I built a joystick input xml file for ESKY Hobby 0905A RC Simulator. http://www.ehirobo.com/shop/images/esky/EK2-0905A.jpg I tested it with Windows XP and Linux(Fedora 12). I do not have a Mac to test. It is released under the GPL. Can one of the developers commit this to FlighGear. It can be downloaded from this link; http://files.ww.com/files/64353.html Best Regards, Paul B -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] materials.xml request
Loosing this permanence of random object placement would be a bummer for anyone who is driving multiple displays from multiple computers. That's maybe a small segment of our user base, but it's these higher end "professional" users that often have budgets they are working with. Regards, Curt. On Sun, Jan 31, 2010 at 1:41 PM, Stuart Buchanan wrote: > Erik Hofman wrote: > > > Stuart Buchanan wrote: > > > It's been a long time since I (re-)wrote the random object code for > OSG, but > > my > > > recollection is that we use the same random number seed when generating > > > random model placements, to ensure that a building is in the same place > on > > > every computer. > > > > Looks like that part is gone, at least the part where every random > > object in the scenery was in the same place every time you start up > > FlightGear. This used to be working at some point (and could be used for > > landmark navigation). > > Hmmm, I've had a quick look at the code in question > (simgear/scene/tgdb/odj.cxx > computeRandomObjects), and it doesn't look like it has changed since I > wrote it, so > I'm surprised it no-longer works. > > Unfortunately I can't test this at present as my graphics card is kaput. > That isn't going > to be resolved for a couple of weeks, so if someone wants to take a look, > they are > welcome. > > Sorry I can't be of more help, or maintain my own code in a timely manner > at present. > > -Stuart > > > > > > > -- > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the > business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Curtis Olson: http://baron.flightgear.org/~curt/ -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] materials.xml request
On Sunday 31 Jan 2010, Erik Hofman wrote: > Stuart Buchanan wrote: > > It's been a long time since I (re-)wrote the random object code > > for OSG, but my recollection is that we use the same random > > number seed when generating random model placements, to ensure > > that a building is in the same place on every computer. > > Looks like that part is gone, at least the part where every > random object in the scenery was in the same place every time you > start up FlightGear. This used to be working at some point (and > could be used for landmark navigation). > > Erik It's a sad fact that much of which used to make FG extremely stable and consistant has been sacrificed to implement new features. Sorry folks, but all the new developments in FG, over the past few years, have come at the cost of stability and robustness. What has stopped me from contributing to FG has been a combination of unaddressed show-stopping bugs, a reliance upon non-standard dependencies, all topped off with an obsolete architecture. Having said that, I'm not trying to criticise anyone; I remember Curt remarking on more than one occasion that trying to coordinate FG development was like trying to heard cats, but FG long ago became bigger than any of its contributors. It seems to me that perhaps part of the the problem is that not all of the contributors to FG realise that. LeeE -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?
On Sun, Jan 31, 2010 at 2:57 PM, Peter Meyer wrote: > Of cause but as i said im socialised with Maya and i know its Toolset. > I dont like 3D Max, Lightwave is ok, XSI is also ok, but can XSI directly > Export > the 3D Modells to FG? I dont like the Idee converting arround, there is > everything > a bit of loss wich i will try to Avoid. AC3D is not Solution for me, is > primitive > and not comparable to Maya or XSI. > > Peter I agree, converting between formats can be problematic. XSI has very powerful and versatile scripting tools, Maya has MEL for scripting, and the .ac format is text-based and relatively simple. With a little research and effort you can create your own exporter script and exactly control your exported mesh. I've been tempted to do this for XSI, but Blender already has a Python script included with the base package that does a very good job of exporting to the .ac format, and this works for me as I'm comfortable with both applications. There may be scripts out there to do this for XSI or Maya now, I haven't checked in a while. The answer to your question likely depends on what you are willing to do. -Gary, "Buckaroo" on MP > - Ursprüngliche Mail > Von: Gary Neely > An: FlightGear developers discussions > Gesendet: Sonntag, den 31. Januar 2010, 20:41:25 Uhr > Betreff: Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for > Flightgear 1.9.1 and v 2.0? > > On Sun, Jan 31, 2010 at 1:46 PM, Peter Meyer wrote: >> I mean the technical Part. >> because iam socialiced with Maya and i can do some fine modelling with it. >> AC3D is an ugly Tool and no good alternate. Myays of cause has an *.obj >> Exporter >> but it is old and complex Objects are cripplet durning Exportation (iam no >> Friend >> of Exporting 3D Objects at all, there is everytime a loss of something). >> >> It would be great if there was 3DS Max File Support, Maya File Format Support >> or Lightware File Format Support. >> >> Blender isnt bad but all 3D Objects are shaped with the Blender touch wich >> i will try to avoid! >> >> Greetings Peter > > > I'm with Heiko. I use XSI, Blender and others for my work and for my > Flightgear projects. Like a carpenter with many different saws, every > 3D application is just a tool in my toolbox, each with different > qualities and features. > > -Gary, "Buckaroo" on MP > > -- > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > __ > Do You Yahoo!? > Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz > gegen Massenmails. > http://mail.yahoo.com > > -- > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?
Hi, > Of cause but as i said im socialised > with Maya and i know its Toolset. > I dont like 3D Max, Lightwave is ok, XSI is also ok, but > can XSI directly Export > the 3D Modells to FG? I dont like the Idee converting > arround, there is everything > a bit of loss wich i will try to Avoid. AC3D is not > Solution for me, is primitive > and not comparable to Maya or XSI. > > Peter Are you talking about formats or software? If you have a software your are more socialised with, use it. But beware of that FlightGear may not read/ use all formats, and animations has to be specified per .xml. We use mainly .ac, .3ds and .osg as format. There are several other formats supported, but can't say which as I don't have the list near with me. __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?
Of cause but as i said im socialised with Maya and i know its Toolset. I dont like 3D Max, Lightwave is ok, XSI is also ok, but can XSI directly Export the 3D Modells to FG? I dont like the Idee converting arround, there is everything a bit of loss wich i will try to Avoid. AC3D is not Solution for me, is primitive and not comparable to Maya or XSI. Peter - Ursprüngliche Mail Von: Gary Neely An: FlightGear developers discussions Gesendet: Sonntag, den 31. Januar 2010, 20:41:25 Uhr Betreff: Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0? On Sun, Jan 31, 2010 at 1:46 PM, Peter Meyer wrote: > I mean the technical Part. > because iam socialiced with Maya and i can do some fine modelling with it. > AC3D is an ugly Tool and no good alternate. Myays of cause has an *.obj > Exporter > but it is old and complex Objects are cripplet durning Exportation (iam no > Friend > of Exporting 3D Objects at all, there is everytime a loss of something). > > It would be great if there was 3DS Max File Support, Maya File Format Support > or Lightware File Format Support. > > Blender isnt bad but all 3D Objects are shaped with the Blender touch wich > i will try to avoid! > > Greetings Peter I'm with Heiko. I use XSI, Blender and others for my work and for my Flightgear projects. Like a carpenter with many different saws, every 3D application is just a tool in my toolbox, each with different qualities and features. -Gary, "Buckaroo" on MP -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] materials.xml request
Stuart Buchanan wrote: > Erik Hofman wrote: >> Looks like that part is gone, at least the part where every random >> object in the scenery was in the same place every time you start up >> FlightGear. This used to be working at some point (and could be used for >> landmark navigation). > > Hmmm, I've had a quick look at the code in question > (simgear/scene/tgdb/odj.cxx > computeRandomObjects), and it doesn't look like it has changed since I wrote > it, so > I'm surprised it no-longer works. > > Unfortunately I can't test this at present as my graphics card is kaput. That > isn't going > to be resolved for a couple of weeks, so if someone wants to take a look, > they are > welcome. > > Sorry I can't be of more help, or maintain my own code in a timely manner at > present. Oh, it's not a show stopper but it was a feature I found to be one of the nice things about FlightGear. Maybe I will take a look at it some time. Erik -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] materials.xml request
Erik Hofman wrote: > Stuart Buchanan wrote: > > It's been a long time since I (re-)wrote the random object code for OSG, > > but > my > > recollection is that we use the same random number seed when generating > > random model placements, to ensure that a building is in the same place on > > every computer. > > Looks like that part is gone, at least the part where every random > object in the scenery was in the same place every time you start up > FlightGear. This used to be working at some point (and could be used for > landmark navigation). Hmmm, I've had a quick look at the code in question (simgear/scene/tgdb/odj.cxx computeRandomObjects), and it doesn't look like it has changed since I wrote it, so I'm surprised it no-longer works. Unfortunately I can't test this at present as my graphics card is kaput. That isn't going to be resolved for a couple of weeks, so if someone wants to take a look, they are welcome. Sorry I can't be of more help, or maintain my own code in a timely manner at present. -Stuart -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?
On Sun, Jan 31, 2010 at 1:46 PM, Peter Meyer wrote: > I mean the technical Part. > because iam socialiced with Maya and i can do some fine modelling with it. > AC3D is an ugly Tool and no good alternate. Myays of cause has an *.obj > Exporter > but it is old and complex Objects are cripplet durning Exportation (iam no > Friend > of Exporting 3D Objects at all, there is everytime a loss of something). > > It would be great if there was 3DS Max File Support, Maya File Format Support > or Lightware File Format Support. > > Blender isnt bad but all 3D Objects are shaped with the Blender touch wich > i will try to avoid! > > Greetings Peter I'm with Heiko. I use XSI, Blender and others for my work and for my Flightgear projects. Like a carpenter with many different saws, every 3D application is just a tool in my toolbox, each with different qualities and features. -Gary, "Buckaroo" on MP -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] materials.xml request
Stuart Buchanan wrote: > It's been a long time since I (re-)wrote the random object code for OSG, but > my > recollection is that we use the same random number seed when generating > random model placements, to ensure that a building is in the same place on > every computer. Looks like that part is gone, at least the part where every random object in the scenery was in the same place every time you start up FlightGear. This used to be working at some point (and could be used for landmark navigation). Erik -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?
Hi, > I mean the technical Part. > because iam socialiced with Maya and i can do some fine > modelling with it. > AC3D is an ugly Tool and no good alternate. Myays of cause > has an *.obj Exporter > but it is old and complex Objects are cripplet durning > Exportation (iam no Friend > of Exporting 3D Objects at all, there is everytime a loss > of something). > > It would be great if there was 3DS Max File Support, Maya > File Format Support > or Lightware File Format Support. > > Blender isnt bad but all 3D Objects are shaped with the > Blender touch wich > i will try to avoid! > > Greetings Peter The question is not the software you use. The software is just a tool. You can use any tool you want for. The question should be instead which formats you can use later in FGFS! This is dependant on OSG we use, but it supports a lot of known formats. The Lightwave format isn't supported much well to my knowledge, but I might be wrong. btw: I can't recognize the Blender touch- can you explain it to me? http://www.yafaray.org/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=1683&g2_serialNumber=4 http://www.yafaray.org/gallery?g2_itemId=1385 http://www.yafaray.org/gallery?g2_itemId=1015 ;-) __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?
I mean the technical Part. because iam socialiced with Maya and i can do some fine modelling with it. AC3D is an ugly Tool and no good alternate. Myays of cause has an *.obj Exporter but it is old and complex Objects are cripplet durning Exportation (iam no Friend of Exporting 3D Objects at all, there is everytime a loss of something). It would be great if there was 3DS Max File Support, Maya File Format Support or Lightware File Format Support. Blender isnt bad but all 3D Objects are shaped with the Blender touch wich i will try to avoid! Greetings Peter - Ursprüngliche Mail Von: Roberto Inzerillo An: FlightGear developers discussions Gesendet: Sonntag, den 31. Januar 2010, 18:38:09 Uhr Betreff: Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0? > Hi, the Topic explains it allready. > Thx for help! Do you mean from a technical point of view (i.e. if it's even possible with such a tool) or are you concerned with license issues? -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?
> Hi, the Topic explains it allready. > Thx for help! Do you mean from a technical point of view (i.e. if it's even possible with such a tool) or are you concerned with license issues? -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?
Hi, the Topic explains it allready. Thx for help! Peter __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
Oh I was just kidding. > On 1/31/10 12:57 PM, Victhor Foster wrote: >> I don't trust the FSF. I don't think Mr. Stallman is a nice person. > > How about SPI? > > http://www.spi-inc.org/ > > Kind regards, > > -- > Lech Karol Pawłaszek > "You will never see me fall from grace" [KoRn] > > -- > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
On 1/31/10 12:57 PM, Victhor Foster wrote: > I don't trust the FSF. I don't think Mr. Stallman is a nice person. How about SPI? http://www.spi-inc.org/ Kind regards, -- Lech Karol Pawłaszek "You will never see me fall from grace" [KoRn] signature.asc Description: OpenPGP digital signature -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
Not sure why you don't trust the FSF. It has changed a lot since the beginnings and Mr. Stallman's views very clearly do not drive it. I had a run-in with Mr. Stall in 1986. I had called because I couldn't believe that I was required to dump anything I wrote in gnu C under his license. We argued for a while after which he threatened to sue for copyright breach if I didn't comply. The law allowed him to collect double damages, which would have been the price of C/C++ at the time or zero bucks. The license is very different now and basically allows you to keep anything you write with it. It was that change in the GPL to which I believe he can attribute the success of FSF. You're right, he's not a very nice person, but the FSF is bound as much by the GPL as we are. Victhor Foster wrote: > I don't trust the FSF. I don't think Mr. Stallman is a nice person. > (I hear all the time he doesn't take baths :P) > > -- “I am for doing good to the poor, but I differ in opinion of the means. I think the best way of doing good to the poor, is not making them easy in poverty, but leading or driving them out of it. In my youth I travelled much, and I observed in different countries, that the more public provisions were made for the poor, the less they provided for themselves, and of course became poorer. And, on the contrary, the less was done for them, the more they did for themselves, and became richer.” – Ben Franklin -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
I don't trust the FSF. I don't think Mr. Stallman is a nice person. (I hear all the time he doesn't take baths :P) > On Sunday 31 January 2010 12:40:54 Durk Talsma wrote: > >> I remember being involved in the discussions. I've also been thinking about >> the possibilities of setting up a non-profit organization for the support >> of various aspects of FlightGear. > > I wonder if some existing organization may fit that role already. Maybe as an > example the Free Software Foundation could handle those things. They work for > free software, are arguably trustworthy, have branches all over the world and > loads of experience in such matter. I don't know if they would help, if we > want to trust them and if it's at all possible, but it may at least be worth > a > thought or two. > > Stefan > > -- > The Planet: dedicated and managed hosting, cloud storage, colocation > Stay online with enterprise data centers and the best network in the business > Choose flexible plans and management services without long-term contracts > Personal 24x7 support from experience hosting pros just a phone call away. > http://p.sf.net/sfu/theplanet-com > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
On Sunday 31 January 2010 12:40:54 Durk Talsma wrote: > I remember being involved in the discussions. I've also been thinking about > the possibilities of setting up a non-profit organization for the support > of various aspects of FlightGear. I wonder if some existing organization may fit that role already. Maybe as an example the Free Software Foundation could handle those things. They work for free software, are arguably trustworthy, have branches all over the world and loads of experience in such matter. I don't know if they would help, if we want to trust them and if it's at all possible, but it may at least be worth a thought or two. Stefan -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
Hi, On Saturday 30 January 2010 10:35:13 am Torsten Dreyer wrote: > > Where does the donation money go ? To who ? And for what ?I dont like > > donating money when I have no idea what Im donating to. > > > > This is just another idea since I dont know how one would set this up > > ... How about an FSWeekend fund to help out the crew that puts in a good > > amount of work , time , and probably money out of thier own pockets do do > > this event. > > I would certainly donate something to that , if I knew what it was going > > to , and my reward is the stories , pictures and videos of the event . > > Maybe with the total to date displayed somewhere so that we could dig a > > little deeper as the event draws near. :) > > Cheers > > Actually, the FSWeekend/LinuxTag crew thought about founding a non profit > (called "gemeinnütziger Verein" in Germany) last year, but didn't pursue > that idea any further. I remember being involved in the discussions. I've also been thinking about the possibilities of setting up a non-profit organization for the support of various aspects of FlightGear. Under dutch law, a non-profit organization ("stichting" in Dutch or "foundation" in English (I gues)) is tax exempt (as in most countries I guess). What I was thinking about was setting up a foundation that serves as a granting agency: I collecting money though donation / memberships, etc etc. Individuals who wish to organize something on behalf of FlightGear could then write a proposal that will be used by the foundation to distribute the funds. As far as I can see, this is the most transparent way in going about these issues. The main drawbacks, however, are that it requires quite a bit of Bureacratic overhead that I'm not sure I'm willing to handle, and that the international nature of FlightGear complicates things. Nevertheless, it's an idea worth pursuing. > Although the booth comes at no cost, there is usually a good amount of > money that has to be spent by the participants. Not only accomodation and > travel, but insurance for equipment was once an issue. Last year, we bought > six (IIRC) big side screen displays. Donations from a few of us made that > possible. > For FSWeekend, we've managed to organize everything at a reasonably low cost so far. Every year, I'm investing a little bit, but I've been trying to keep an eye toward general usability. During the last event, my main investment consisted of a very nice projector screen, (in addition to a triple screen linux box, which I had already ordered for the previous show, but which didn't arrive in time; and two printed banners). The screen actually has an interesting history, because we ended up not being able to take it back to my place. So eventually Torsten took it home, and he liked it so much that it eventually changed ownership... :-) I certainly wouldn't object against donations for FSWeekend, but part of the fun is to try to get everything organized with minimal cost. Cheers, Durk -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Phantom set files
Hi Csaba Thanks for that.Now next silly question were exactly is that file. I have had a look in a couple of places but can't find it. > > FG is caching the list of set files in the autosave.xml. It doesn't > store the set file itself, though. But it does pick up set files from > the whole Aircrafts subtree, no matter which directory they are in. Cheers Innis _ Time for a new car? Sell your old one fast! http://clk.atdmt.com/NMN/go/157637060/direct/01/-- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Money and Contributions
Hi Hans, On Saturday 30 January 2010 11:29:26 am Hans Janssen wrote: > I got a bill for almost 1000,- EURO just for umts bandwith use for last > FSWeekend ( wich i managed to smoothtalk down to 150.- though). Yikes! I guess we should make a serious cost-benefit analysis before going online again next year... Nevertheless, I wish I had your negotiation skills. Cheers, Durk -- The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel