[Flightgear-devel] Ubuntu configure/update etc.
http://wiki.flightgear.org/Scripted_Compilation_on_Linux_Debian/Ubuntu As the update with the above doesn't seem to work i try git now. What are the configure options if I want to keep it at the same location as with the above: ... checking for library containing gluLookAt... -lGLU checking for library containing glutGetModifiers... -lglut checking for library containing alGenBuffers... -lopenal checking for library containing alutInit... -lalut checking simgear/version.h usability... yes checking simgear/version.h presence... yes checking for simgear/version.h... yes checking for SimGear 2.3.0 or newer... [found 1.9.1] ... wrong version configure: error: Install latest SimGear first... michael@ubuntu:/media/DATA/FGFS/install/flightgear$ removed the old simgear 1.9 from /usr/*. Now the current git download/compiled simgear is at /media/DATA/FGFS/install/simgear. Can I do alike or would i run into problems. And what ./configure options? Thanks Michael PS: Later how to update only new stuff in DATA with git? -- AppSumo Presents a FREE Video for the SourceForge Community by Eric Ries, the creator of the Lean Startup Methodology on "Lean Startup Secrets Revealed." This video shows you how to validate your ideas, optimize your ideas and identify your business strategy. http://p.sf.net/sfu/appsumosfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] qtCreator
Hi how could I import Fgfs into a new qtCreator project? As stated here it might ease development on all OS? http://forums.x-plane.org/index.php?showtopic=48012 Thanks Michael PS: I've downloaded a while ago the source and got, after compiling, somehting alike fgfs needs data 2.2 but found 2.5. Simpy redownload the source? or even better setup git alike on the above link?-- Got Input? Slashdot Needs You. Take our quick survey online. Come on, we don't ask for help often. Plus, you'll get a chance to win $100 to spend on ThinkGeek. http://p.sf.net/sfu/slashdot-survey___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] security
http://gigaom.com/apple/mac-botnet-how-to-ensure-you-are-not-part-of-the-problem/ http://www.zdnet.com/blog/security/safarimacbook-first-to-fall-at-pwn2own-2011/8358 I only hope someone is revising submitted code...-- Get a FREE DOWNLOAD! and learn more about uberSVN rich system, user administration capabilities and model configuration. Take the hassle out of deploying and managing Subversion and the tools developers use with it. http://p.sf.net/sfu/wandisco-d2d-2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
flightgear-devel@lists.sourceforge.net
Hi with the current download&compile i get: svn: "OpenSceneGraph is already" a working copy for a different URL and the script stops. 2. trying to compile fgfs with qtcreator I get: /media/DATA/FGFS/fgfs/flightgear/src/Autopilot/component.hxx:31: Fehler:simgear/props/propsfwd.hxx: No such file or directory So i should update simgear? 3. any help on how to compile all in qtcreator but at same locations as the download&compile script? Many thanks Michael-- uberSVN's rich system and user administration capabilities and model configuration take the hassle out of deploying and managing Subversion and the tools developers use with it. Learn more about uberSVN and get a free download at: http://p.sf.net/sfu/wandisco-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] camera
Hi how should I approach if I want to zoom in /out with keyboard or joystick buttons? Very far to see all airport or even the whole planet alike x-plane. in cameragroup.cpp - updateCameras - viewport i suppose to set the values but how from the above? something alike the fov I've tried in my joystick.xml: property-adjust /sim/current-view/field-of-view -1.0 0 Thanks Michael -- Special Offer -- Download ArcSight Logger for FREE! Finally, a world-class log management solution at an even better price-free! And you'll get a free "Love Thy Logs" t-shirt when you download Logger. Secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsisghtdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] The future of FlightGear's support programs
Qgis looks very good, but not very simple to use. Anyone to create a tutorial in the forum?-- Special Offer -- Download ArcSight Logger for FREE! Finally, a world-class log management solution at an even better price-free! And you'll get a free "Love Thy Logs" t-shirt when you download Logger. Secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsisghtdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
Hi for inspecting the upcoming Swiss airports, I obviously needed to zoom out (see my posts in the forum's hardware and scenery section) Apt.dat 8.5 will be a great move forward but local weather is ugly. Only one tile seems to be rendered, everything outside is black. And yea scenery textures...sigh...I've no idea on how to implement for ex. google textures (which I've downloaded once for x-plane' Switzerland area) Any hints? Also throughout 3D clouds would be a very nice addition. Michael-- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cmake
why not use: qmake? as described here: http://forums.x-plane.org/index.php?showtopic=48012 From: Mathias Fröhlich To: FlightGear developers discussions Sent: Monday, September 12, 2011 8:25 AM Subject: Re: [Flightgear-devel] Cmake Hi Durk, On Sunday, September 11, 2011 21:29:28 Durk Talsma wrote: > My error was in SimGear, and your fix was for FlightGear, it I'm correct. > So, I'm not sure if that would fix it. Hmm, then probably not... ... but I have done the same change in the identical file in simgear now. I did not know that there ist also the same one :-/ Greetings Mathias -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
Thanks I'll search for Brest.See some screens. Default before and after using local weather. both with high z http://www.bilder-space.de/show_img.php?img=0c3153-1315821982.jpg&size=original http://www.bilder-space.de/show_img.php?img=460878-1315821939.jpg&size=original --- On Mon, 9/12/11, thorsten.i.r...@jyu.fi wrote: From: thorsten.i.r...@jyu.fi Subject: Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures To: "FlightGear developers discussions" Date: Monday, September 12, 2011, 9:22 AM > for inspecting the upcoming Swiss airports, I obviously needed to zoom > out (see my posts in the forum's hardware and scenery > section) After looking through the Forum - I guess what you mean is that you want a viewpoint from high above (outer space)? As established in lengthy discussions with vitos which you can read up at your leisure, Flightgear isn't designed to show the planet from outer space. > Apt.dat 8.5 will be a great move forward but local weather is ugly. You're not forced to use it... It obviously will not work for a view from outer space (there's a reason it's called 'Local Weather' rather than 'Planetary Weather System Simulation'). > Only one tile seems to be rendered, everything outside > is black. That sounds like using the skydome shader and badly configured visibility/bare LOD distance. > And yea scenery textures...sigh...I've no idea on how to > implement for ex. google textures (which I've > downloaded once for x-plane' Switzerland area) Any hints? There's aerial photograph texture around Brest available where you can see how it is done. > Also throughout 3D clouds would be a very nice addition. No idea what you mean. We now have most cloud types in 3d, expept those which *really* *don't* *work* in 3d (very structured Cirrus). Cheers, * Thorsten -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures
no definitely not not even your explanations...so i have to live with such as local weather is not capable of doing such? ok no problem --- On Mon, 9/12/11, thorsten.i.r...@jyu.fi wrote: From: thorsten.i.r...@jyu.fi Subject: Re: [Flightgear-devel] Local weather, apt.dat 8.5 and scenery textures To: "FlightGear developers discussions" Date: Monday, September 12, 2011, 12:24 PM > See some screens. Default before and after > using local weather. both with high z Yes, just shows that you haven't understood the issue. Fact 1: The Scattering Skydome shader doesn't work for low visibility (<100 km) because the haze it creates (the yellow-black stuff) doesn't blend with the terrain haze. It works for large visibility because then the terrain covers the yellow-black stuff all the way to the horizon Fact 2: Local Weather has its own vertical visibility model which determines what you get to see, so you can press 'z' all day long and it won't do anything. In particular, for performance reason Local Weather usually restricts the visibility to less than 50 km. Consequence: You go from a situation at high altitude where visibility is maxed out and the scattering shader works to a situation where visibility is quite restricted and the scattering shader's problems are not hidden any more. This has *nothing* to do with Local Weather, it's only related to the value of /environment/visibility-m at your position. If you use a low value with Global Weather, you'll see the same black stuff coming up, if you instruct Local Weather to display a large aloft visibility, you get this: http://www.flightgear.org/forums/viewtopic.php?f=17&t=13339&start=15#p135799 Future advice: First: Understand issues involved. Then: start bitching if necessary. Not the other way round. Cheers, * Thorsten -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Scenery textures alike Brest
Hi anyone can tell me how to change scenery textures? As they are so beautiful, sigh, I want to change to maybe some google texture i have or other alike Switzerland pro etc. How was Brest done? I see the materials added but wonder about the changes in *.stg files. Thanks-- BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA Learn about the latest advances in developing for the BlackBerry® mobile platform with sessions, labs & more. See new tools and technologies. Register for BlackBerry® DevCon today! http://p.sf.net/sfu/rim-devcon-copy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fgfs hangs while loading scenery
As soon as i change altitude of some .ac in .stg fgfs hangs at "loading scenery" No my syntax is ok i can also cut half .stg to load ok but not more. sighwasted 2 hours on such crap...-- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Compile on Linux
Hi seems that for bigger sceneries the maximal objects number needs to be increased. Ok so I tried again to compile, worked before, but now after playing with git commands within Qtcreator I get in Qtcreator lots of errors from the test directory about nondeclared Point3D etc. Even Eclipse stopped working and complains now: no rule to make all I'll leave for today and have a look at that tomorrow. Thanks for getting me going and maybe some hints on where/how to increase the number of scenery objects. Michael -- BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA http://p.sf.net/sfu/rim-devcon-copy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] too many scenery objects
Hi After converting Suisse04 fgfs hangs while loading lszg. But I can "position aircraft on ground" and it seems to load objects only after looking at. Therefore i suspect too many objects and is also the same for other big airports alike TNCM etc. Qtcreator gets slower and slower before and stops completely before outputting any infos. So how should i approach this? Thanks-- BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA http://p.sf.net/sfu/rim-devcon-copy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] too many scenery objects
John, it's not crashing. It's possible to either fly to an airport or move the plane "position aircraft on ground". It only hangs if you select directly an airport for ex. TNCM. Try and convert TNCM to see the effect. So I guess it's maybe the number of objects that makes fgfs hanging only at directly loading an airport. For now I'm lost in the code, let me know if you find something. -- BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA Learn about the latest advances in developing for the BlackBerry® mobile platform with sessions, labs & more. See new tools and technologies. Register for BlackBerry® DevCon today! http://p.sf.net/sfu/rim-devcon-copy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects
Yes, I only found out that sometimes it can load after a restart... Mostly it hangs in conjunction with terragear trying to load terrain that I've flown multiple times already. So apart as Csaba mentioned, there might be some terragear code to improve as well? --- On Thu, 9/22/11, Csaba Halász wrote: From: Csaba Halász Subject: Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects To: "FlightGear developers discussions" Date: Thursday, September 22, 2011, 3:13 AM On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht wrote: > > On machine (much slower than yours: Pentium 4 2.4 GHz, 1.5GB DDR), FG hangs > when using ~2300 objects. Here, with AMD 605e 2.3GHz, it hangs at around 5800 objects, with the CPU behaviour you described. Going slightly higher, from around 6000, FG starts to burn CPU again, but nevertheless won't get any result. Looking into the problem, seems the scenery is loaded eventually, but the fdm is not initialized so this check never passes: if (globals->get_tile_mgr()->isSceneryLoaded() && fgGetBool("sim/fdm-initialized")) { Now, the FDM init code has this: if (globals->get_scenery()->scenery_available(geod, range)) { SG_LOG(SG_FLIGHT, SG_INFO, "Scenery loaded, will init FDM"); That in turn ends up at: simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p), range_m, framestamp); // currently the PagedLODs will not be loaded by the DatabasePager // while the splashscreen is there, so CheckSceneryVisitor force-loads // missing objects in the main thread get_scene_graph()->accept(csnv); if(!csnv.isLoaded()) Finally we arrive at: void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* framestamp, NodePath& path) { //SG_LOG(SG_GENERAL, SG_ALERT, "SGPagedLOD::forceLoad(" << //getFileName(getNumChildren()) << ")"); And now the crazy part! If I uncomment this logging, everything suddenly works, even with 20k objects: http://i53.tinypic.com/wwn12f.png Sounds like some timing/threading issue to me. -- Csaba/Jester -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] anyone compiled vasFMC for fgfs?
I've heard someone did that for an older vasfmc version? -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects
Hi cannot find it. grep -r nor Qtcreator find it, which files are those or how should i search? I gets worse on my PC. I've several sceneries that hang so I need to investigate.Thanks --- On Thu, 9/22/11, Csaba Halász wrote: From: Csaba Halász Subject: Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects To: "FlightGear developers discussions" Date: Thursday, September 22, 2011, 3:13 AM On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht wrote: > > On machine (much slower than yours: Pentium 4 2.4 GHz, 1.5GB DDR), FG hangs > when using ~2300 objects. Here, with AMD 605e 2.3GHz, it hangs at around 5800 objects, with the CPU behaviour you described. Going slightly higher, from around 6000, FG starts to burn CPU again, but nevertheless won't get any result. Looking into the problem, seems the scenery is loaded eventually, but the fdm is not initialized so this check never passes: if (globals->get_tile_mgr()->isSceneryLoaded() && fgGetBool("sim/fdm-initialized")) { Now, the FDM init code has this: if (globals->get_scenery()->scenery_available(geod, range)) { SG_LOG(SG_FLIGHT, SG_INFO, "Scenery loaded, will init FDM"); That in turn ends up at: simgear::CheckSceneryVisitor csnv(getPagerSingleton(), toOsg(p), range_m, framestamp); // currently the PagedLODs will not be loaded by the DatabasePager // while the splashscreen is there, so CheckSceneryVisitor force-loads // missing objects in the main thread get_scene_graph()->accept(csnv); if(!csnv.isLoaded()) Finally we arrive at: void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* framestamp, NodePath& path) { //SG_LOG(SG_GENERAL, SG_ALERT, "SGPagedLOD::forceLoad(" << //getFileName(getNumChildren()) << ")"); And now the crazy part! If I uncomment this logging, everything suddenly works, even with 20k objects: http://i53.tinypic.com/wwn12f.png Sounds like some timing/threading issue to me. -- Csaba/Jester -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects
Still no luck here.Could anyone push it so i can do a git pull? Thanks --- On Fri, 9/23/11, Thomas Albrecht wrote: From: Thomas Albrecht Subject: Re: [Flightgear-devel] FG hangs on "loading scenery" when using many objects To: flightgear-devel@lists.sourceforge.net Date: Friday, September 23, 2011, 11:24 PM Hey Csaba, hey Geoff, thanks a lot for looking into this! > void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* > framestamp, ? ? ? ? ? ? ? ? ? ? ? ? ???NodePath& path) > { > ? ? //SG_LOG(SG_GENERAL, SG_ALERT, "SGPagedLOD::forceLoad(" << > ? ? //getFileName(getNumChildren()) << ")"); > > And now the crazy part! If I uncomment this logging, everything > suddenly works, even with 20k objects: Same here -- uncommenting this part in simgear/scene/model/SGPagedLOD.cxx fixes the issue for me, too. 20k objects were loaded within 10 sec on my P4 2.4 GHz, though frame rate is ~5 then... Cheers, Tom -Inline Attachment Follows- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgfs hangs while loading scenery
No, now the fix by: "Csaba Halász" finally seems to work fine. Thanks Csaba. --- On Sun, 9/25/11, jorg van der venne wrote: From: jorg van der venne Subject: Re: [Flightgear-devel] fgfs hangs while loading scenery To: "Michael Sgier" , "FlightGear developers discussions" Date: Sunday, September 25, 2011, 12:48 PM Are you sure it's altitude related? Can you provide a way to reproduce the problem? -Jorg 2011/9/15 Michael Sgier As soon as i change altitude of some .ac in .stg fgfs hangs at "loading scenery" No my syntax is ok i can also cut half .stg to load ok but not more. sighwasted 2 hours on such crap... -- Doing More with Less: The Next Generation Virtual Desktop What are the key obstacles that have prevented many mid-market businesses from deploying virtual desktops? How do next-generation virtual desktops provide companies an easier-to-deploy, easier-to-manage and more affordable virtual desktop model.http://www.accelacomm.com/jaw/sfnl/114/51426474/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] startpos broken?
I cannot get to a parkpos wheter loading with fgrun nor afterwards with moving the airplane.Why? Is it broken in Git? -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] git
HiI've messed up weather in fgdata. How could i discard local changes and only get changes/original files? Git says to be up to date but weather is broken.Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the wiki and after commit simply do a git push?Thanks Michael -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] git
Weather is still broken... Ok now I try my first upload and get:--michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git commit --amend --author='Michael Sgier ' [master 8a14694] Michael Sgier first git uploads Author: Michael Sgier Committer: michael Your name and email address were configured automatically based on your username and hostname. Please check that they are accurate. You can suppress this message by setting them explicitly: git config --global user.name "Your Name" git config --global user.email y...@example.com If the identity used for this commit is wrong, you can fix it with: git commit --amend --author='Your Name ' 11 files changed, 874 insertions(+), 0 deletions(-) create mode 100644 Input/Joysticks/CH/pro-yoke-usb-zoomKeys.xml create mode 100644 Scenery/Airports/L/S/G/LSGS.groundnet.xml create mode 100644 Scenery/Airports/L/S/G/LSGS.twr.xml create mode 100644 Scenery/Airports/L/S/M/LSMP.groundnet.xml create mode 100644 Scenery/Airports/L/S/M/LSMP.twr.xml create mode 100644 Scenery/Airports/L/S/Z/LSZB.groundnet.xml create mode 100644 Scenery/Airports/L/S/Z/LSZB.twr.xml create mode 100644 Scenery/Airports/L/S/Z/LSZC.groundnet.xml create mode 100644 Scenery/Airports/L/S/Z/LSZC.twr.xml create mode 100644 Scenery/Airports/L/S/Z/LSZS.groundnet.xml create mode 100644 Scenery/Airports/L/S/Z/LSZS.twr.xml michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push origin master fatal: The remote end hung up unexpectedly michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push fatal: The remote end hung up unexpectedly michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ Am I doing something wrong or do I need permissions etc.? Cheers Michael --- On Tue, 9/27/11, Curtis Olson wrote: From: Curtis Olson Subject: Re: [Flightgear-devel] git To: "FlightGear developers discussions" Date: Tuesday, September 27, 2011, 5:25 PM On Tue, Sep 27, 2011 at 4:00 AM, Michael Sgier wrote: HiI've messed up weather in fgdata. How could i discard local changes and only get changes/original files? Git says to be up to date but weather is broken. Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the wiki and after commit simply do a git push? Hi Michael, If you know the specific file(s) that need to be returned to official git head version, then just run: git checkout file1 file2 file3 ... That (unceremoniously and without any confirmation) will discard your local changes to those named files. Curt.-- Curtis Olson:http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://gallinazo.flightgear.org -Inline Attachment Follows- -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] git
Thorsten: I had an account and created a ssh key. Now it has a red cross below ready in gitorious. Something wrong with that? Now the fgdata clone should be on my pc alike the fgfs wiki or where? How to push or put a merge request?? Durk: I've only seen some lone hangars with terrasync but no probably not all as they are for 850 format. As HB-GRAL stated some airports are way off in old 810 format, so using a custom start or tower view location from my groundnetworks might put you anywhere. But I've even had a dispute with Robin, so I've to check back 850 airport locations as soon as they're in git.Are 850 already in git? Peter, I've also to adjust scenery height. Suisse04 scenery won't be GPL'd mainly because it uses different licences. In fact I didn't bother all authors about such, also because I don't like the idea of some people making money with freeware. Daniel Gauthier for example told me that it must be free of charge! Not GPL compatible then!... http://www.swissfir.org/downloads/Scenery/Gauthier/Gauthier.html Thanks and cheers Michael -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] git
Martin ur a jerk. I've told to have submitted to 850 airports maintained by Robin. Pls read before rant about things you have no clue of. Durk, sure I can also add AI if you can give me an example groundnetwork.For now, I took lszh as pattern. --- On Fri, 9/30/11, Martin Spott wrote: From: Martin Spott Subject: Re: [Flightgear-devel] git To: flightgear-devel@lists.sourceforge.net Date: Friday, September 30, 2011, 10:05 AM Durk Talsma wrote: > If you have committed apt.dat files, to robin peel [...] That's quite interesting. As far as I understood from Michael's various rants, he doesn't license his work under the GPL - please correct me if I'm wrong. On the other hand, you automagically license under the GPL by the act of submissing to Robin. Unfortunately Robin's v8.10 file, the format which we're still using, has been unmaintained for three years now, therefore, if I'm correct about the licensing, Michael's effort is pretty pointless, whichever route we take: Either we're not permitted to use it because of his incompatible licensing or we can't because Robin's v8.10 file is unmaintained. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] git
Durk, I only saw now the lszh ai. How should I create such for other airports? Martin, I've no problem releasing all on GPL but I won't go asking all authors for permission nor be responsibly for any violations.Anyone having all permissions, feel free to integrate my Suisse04 airports in fgfs. -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Query about groundradar Instrument module
Now that G1000 looks promising, but I get while compiling Atlas on Ubuntu 10.04: make[2]: Betrete Verzeichnis '/media/DATA/FGFS/Atlas/src' make[2]: *** Keine Regel vorhanden, um das Target »MPAircraft.o«, benötigt von »Atlas«, zu erstellen. Schluss. make[2]: Verlasse Verzeichnis '/media/DATA/FGFS/Atlas/src' make[1]: *** [install-recursive] Fehler 1 no rule for making MPAircraft.oAny ideas/help on what to do? In GIT the Honda and DA20 are black/off?ThanksMichael --- On Sat, 10/1/11, Alan Teeder wrote: From: Alan Teeder Subject: Re: [Flightgear-devel] Query about groundradar Instrument module To: "FlightGear developers discussions" Date: Saturday, October 1, 2011, 11:07 AM Another way is to use the ZKV1000 instrument. See http://wiki.flightgear.org/FlightGear_Newsletter_October_2010. It is so far in the Hondajet and Diamond DA42 aircraft. -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] specular reflections, where did they go?
Hiwhere did that go? nothing alike in gitthanks To get the fuselage reflections enable Specular reflections on objects in View -> Rendering options.- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] specular reflections, where did they go?
Hmm so what settings to get such? I've checked all but still nothing close to below: http://3423489196713717927-a-1802744773732722657-s-sites.googlegroups.com/site/pjedvajflightgear/pilatus-pc-21/PC-21%20splash.png?attachauth=ANoY7cpUK-3wYGBUn_gr9cMWbh32Z5498VRTPECdU0ecdeVoQWlK4tCzpgboBHCwfnHNZQFYid6nTB5AoKHrgct0Gav7REYxppFTA97H-hvW2P3AM-s--k4FRIQV05BXbaUne0uyTy9Z9NUYXNZb4TZ-YXW7pgUD_UuuxQKawzaYS2LGlgSmoISVA8Ll2AuDLxRiEbIxemtE7PVxDo8fyyeVaR5J6jcgg6OkLuZ25QNktztvmOo9rVA%3D&attredirects=1 --- On Thu, 10/13/11, Gijs de Rooy wrote: From: Gijs de Rooy Subject: Re: [Flightgear-devel] specular reflections, where did they go? To: "FlightGear Development list" Date: Thursday, October 13, 2011, 6:10 PM The option was removed from the Rendering Options dialog because it became useless, after our switch to OSG. Like Heiko mentioned, such reflections are taken over by shaders nowadays. http://code.google.com/p/flightgear-bugs/issues/detail?id=174 Gijs -Inline Attachment Follows- -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2d-oct___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgfs hangs while loading scenery
In my git when looking at airport objects they're loaded but unloaded when looking elsewhere!- So there's always a huge lag when looking back on the airport and you can see the objects being loaded again one after the other. This is very annoying, if someone knows thanks for fixing otherways I'll look at that someday. --- On Sun, 9/25/11, jorg van der venne wrote: From: jorg van der venne Subject: Re: [Flightgear-devel] fgfs hangs while loading scenery To: "FlightGear developers discussions" Date: Sunday, September 25, 2011, 6:26 PM Thanks! cheers,Jorg 2011/9/25 Thomas Albrecht > Please tell me how it was fixed? Uncomment a logging message in simgear/scene/model/SGPagedLOD.cxx: http://sourceforge.net/mailarchive/message.php?msg_id=28123414 -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -Inline Attachment Follows- -- All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Cisco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] moving map of Hondajet or Da-42
Hi Sébastien anyone got local maps displayed in Hondajet or DA-42? I've got the images created and no clue why it's not working...maybe simply attach your images for me to test and find out my errors? Thanks Also in Atlas, although following the airplane, I've no detailed, background images displayed. -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World™ now supports Android™ Apps for the BlackBerry® PlayBook™. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] moving map of Hondajet or Da-42
Hi Geoff i start Atlas with: -- #!/bin/sh cd $(dirname $0) cd /media/DATA/FGFS/Atlas/src export LD_LIBRARY_PATH=../../install/plib/lib:../../install/OpenSceneGraph/lib:../../install/simgear/lib ./Atlas --udp=5505 --fg-root=$PWD/../../install/fgfs/fgdata $@ and images are in /media/DATA/FGFS/Atlas and also in : /media/DATA/FGFS/install/fgfs/fgdata/Atlas the images for the Hondajet are: /media/DATA/FGFS/install/fgfs/fgdata/Aircraft/HondaJet/zkv1000/maps/terrain Thanks -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World™ now supports Android™ Apps for the BlackBerry® PlayBook™. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] moving map of Hondajet or Da-42 // next scenery generation
Alan, downloaded but even with this path it's NOT working... /media/DATA/FGFS/install/fgfs/fgdata/zkv1000/maps Thanks PS: that looks cool...maybe our next scenery? http://9to5mac.com/2011/10/29/apple-acquired-mind-blowing-3d-mapping-company-c3-technologies-looking-to-take-ios-maps-to-the-next-level/ -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World™ now supports Android™ Apps for the BlackBerry® PlayBook™. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgfs hangs while loading scenery
No luck, definitely NOT. > I think this has something to do with animated jetways. > Unchecking this option > should get rid of the problem (which I did encounter myself > at least on KSFO). > > Cheers, > Adrian > > -- > Get your Android app more play: Bring it to the BlackBerry > PlayBook > in minutes. BlackBerry App World™ now supports > Android™ Apps > for the BlackBerry® PlayBook™. Discover just > how easy and simple > it is! http://p.sf.net/sfu/android-dev2dev > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World™ now supports Android™ Apps for the BlackBerry® PlayBook™. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] moving map of Hondajet or Da-42 // next scenerygeneration
Thanks Alan. No wonder it doesn't show anything: /home/michael/.fgfs/zkv1000/maps ../../../../../../../../../home/michael/.fgfs/zkv1000/maps zkv1000 loaded zkv1000 PFD switched on! zkv1000 MFD switched on! --- On Sun, 10/30/11, Alan Teeder wrote: > From: Alan Teeder > Subject: Re: [Flightgear-devel] moving map of Hondajet or Da-42 // next > scenerygeneration > To: "FlightGear developers discussions" > > Date: Sunday, October 30, 2011, 2:15 PM > Try this to find where the ZKV1000 > looks for the maps. > > In file ZKV1000\Nasal\map.nas add this line at the end of > the function > init.map (i.e. after line 32, "mapsAbsolutePath = home ~ > maps;" but before > the "}" at line 33) :- > > print ("maps path absolute: > ",mapsAbsolutePath," relative: > ",mapsRelativePath,"\n"); > > When it runs you should see a printout in the command > window. > > Alan > > -Original Message- > From: Michael Sgier > Sent: Sunday, October 30, 2011 12:49 PM > To: FlightGear developers discussions > Subject: [Flightgear-devel] moving map of Hondajet or Da-42 > // next > scenerygeneration > > Alan, downloaded but even with this path it's NOT > working... > > /media/DATA/FGFS/install/fgfs/fgdata/zkv1000/maps > > Thanks > > PS: that looks cool...maybe our next scenery? > > http://9to5mac.com/2011/10/29/apple-acquired-mind-blowing-3d-mapping-company-c3-technologies-looking-to-take-ios-maps-to-the-next-level/ > > > > > -- > Get your Android app more play: Bring it to the BlackBerry > PlayBook > in minutes. BlackBerry App World™ now supports > Android™ Apps > for the BlackBerry® PlayBook™. Discover just > how easy and simple > it is! http://p.sf.net/sfu/android-dev2dev > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > > -- > Get your Android app more play: Bring it to the BlackBerry > PlayBook > in minutes. BlackBerry App World™ now supports > Android™ Apps > for the BlackBerry® PlayBook™. Discover just > how easy and simple > it is! http://p.sf.net/sfu/android-dev2dev > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World™ now supports Android™ Apps for the BlackBerry® PlayBook™. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] moving map of Hondajet or Da-42 // nextscenerygeneration
ahh ok I was confused. Works and looks cool indeed... I want to include that in PC-21 and, as promised to the author pjedvaj, upload to GIT. Any ideas on what files to change for PC21 display integration? I also have to figure out how to upload to my GIT and request a merge to fgfs at gitorious later. -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World™ now supports Android™ Apps for the BlackBerry® PlayBook™. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] GIT add airplane/scenery
Hi I've promised to the author pjedvaj to upload his aircrafts to GIT. I might also add later a GIT for my sceneries. Now how to proceed from here: https://gitorious.org/~scrat How to add 3 airplanes and 1 scenery? Thanks for a simple howto. Regards Michael -- Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World™ now supports Android™ Apps for the BlackBerry® PlayBook™. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GIT add airplane/scenery
Ok so now I've added it as: http://www.flightgear.org/forums/viewtopic.php?f=4&t=11040&start=60 If I do a git merge, as above, it seems to put into a wrong directory? Any changes needed? And how/who to ask for Flightgear inclusion? Thanks Michael -- RSA® Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] GIT add airplane/scenery
Ok I did a fgdata clone:https://gitorious.org/~scrat/fg/scrats-fgdata and pulled that ~3.5GB. Now I've added the aircrafts but push gives: michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push origin master fatal: protocol error: expected sha/ref, got ' -- The git:// protocol is read-only. Please use the push url as listed on the repository page. --' michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git push git://gitorious.org/~scrat/fg/scrats-fgdata.git fatal: protocol error: expected sha/ref, got ' -- The git:// protocol is read-only. Please use the push url as listed on the repository page. --' Thanks again. fgdata is still not splitted? It also seems to be incompatible to my fgfs git...maybe need to update that as well? -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] after update terrasync and cockpitview broken
Hi since yesterday morning I've been trying to get rsync'ed to terrasync, as after the update my swiss scenery has gone...yea I know my fault. Also after the update, cockpitview shows some old cockpit until looking aside. New bug? Michael -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] vasfmc --> FgfsFMC
Hi I might still have the sources of vasfmc 2.09a which was GPL. vasFMC is closed but if i find it, I might put it on GIT for modifying and integration into future fgfs? Maybe rename it to: FgfsFMC? Other suggestions? Cheers Michael -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Misspelled aircraft name ?
Windows and OSX are not case sensitive, but Linux is. -- RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available
So AeonWave is a complete replacement for OpenAL? Must be...now could it do synthetic speech as used for X-Plane's ATC? Thanks --- On Tue, 11/22/11, Gene Buckle wrote: > From: Gene Buckle > Subject: Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available > To: "FlightGear developers discussions" > > Date: Tuesday, November 22, 2011, 5:53 PM > On Tue, 22 Nov 2011, Erik Hofman > wrote: > > > On Tue, 2011-11-22 at 08:10 -0800, Gene Buckle wrote: > >> Congrats on the release Erik! > > > > Thanks! > > > >> Does your new sound system or OpenAL itself allow > you to specify the > >> origin of a sound as an x/y/z offset from a > central point? > > > > AeonWave allows for multiple sounds with an offset to > a center point of > > an audio-frame. Moving or rotating the audio-frame > influences the > > position and orientation if all registered sound > emitters. > > > So theoretically, you could locate a sound emitter at a > tire contact > point? Neat. :) > > g. > > -- > Proud owner of F-15C 80-0007 > http://www.f15sim.com - The only one of its kind. > http://www.diy-cockpits.org/coll - Go Collimated or Go > Home. > Some people collect things for a hobby. Geeks collect > hobbies. > > ScarletDME - The red hot Data Management Environment > A Multi-Value database for the masses, not the classes. > http://www.scarletdme.org - Get it _today_! > > Political correctness is a doctrine, fostered by a > delusional, illogical > minority, and rabidly promoted by an unscrupulous > mainstream media, which > holds forth the proposition that it is entirely possible to > pick up a turd > by the clean end. > > -- > All the data continuously generated in your IT > infrastructure > contains a definitive record of customers, application > performance, > security threats, fraudulent activity, and more. Splunk > takes this > data and makes sense of it. IT sense. And common sense. > http://p.sf.net/sfu/splunk-novd2d > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] DATA update 2.5 to 2.6
Hi didn't fly for while but now I wanted to try Rembrandt shadows. michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ git pull You asked me to pull without telling me which branch you want to merge with, and 'branch.master.merge' in your configuration file does not tell me, either. Please specify which branch you want to use on the command line and try again (e.g. 'git pull '). See git-pull(1) for details. If you often merge with the same branch, you may want to use something like the following in your configuration file: [branch "master"] remote = merge = [remote ""] url = fetch = See git-config(1) for details. michael@ubuntu:/media/DATA/FGFS/install/fgfs/fgdata$ What branch etc.? Also the command: sh download_and_compile.sh DATA UPDATE returns the same. Thanks Michael -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in Ultra-Fine Resolution. Try it FREE! http://p.sf.net/sfu/Boundary-d2dvs2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] updates to nav.dat.gz
Traffic and parking etc. are handled via xml files in Flightgear different to X-Plane. But to make changes to the opensource apt.dat forward them to Robin: http://forums.x-plane.org/index.php?showtopic=58356 --- On Tue, 4/10/12, Gene Buckle wrote: > From: Gene Buckle > Subject: Re: [Flightgear-devel] updates to nav.dat.gz > To: "FlightGear developers discussions" > > Date: Tuesday, April 10, 2012, 3:00 AM > On Mon, 9 Apr 2012, Ron Jensen > wrote: > > > On Monday 09 April 2012 15:05:58 Torsten Dreyer wrote: > >> Hi, > >> > >> what is our current policy for updates to nav.dat? > Do we commit changes > >> to the binary gzip'ed file or do we have a central > repository for the data? > >> > >> Would it make sense to have the unzip'ed file in > git and zip it for the > >> release in "make dist"? > >> > >> Torsten > > > > I think it would be a great idea to gunzip nav.dat and > apt.dat in git. > > > Any plans to support the v10 format that recently came > out? It adds > traffic patterns and parking locations I think. > > g. > > -- > Proud owner of F-15C 80-0007 > http://www.f15sim.com - The only one of its kind. > http://www.diy-cockpits.org/coll - Go Collimated or Go > Home. > Some people collect things for a hobby. Geeks collect > hobbies. > > ScarletDME - The red hot Data Management Environment > A Multi-Value database for the masses, not the classes. > http://www.scarletdme.org - Get it _today_! > > Buying desktop hardware and installing a server OS doesn't > make a > server-class system any more than sitting in a puddle makes > you a duck. > [Cipher in a.s.r] > > -- > Better than sec? Nothing is better than sec when it comes > to > monitoring Big Data applications. Try Boundary one-second > resolution app monitoring today. Free. > http://p.sf.net/sfu/Boundary-dev2dev > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Terrain mesh
Hi I only wanted to throw in that x-plane is using an opensource terrain mesh... So maybe we could use/integrate some of that? We could also get compatibility with photoscenery etc. Cheers Michael -- Better than sec? Nothing is better than sec when it comes to monitoring Big Data applications. Try Boundary one-second resolution app monitoring today. Free. http://p.sf.net/sfu/Boundary-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear mapserver offline
Still down: The server at scenemodels.flightgear.org is taking too long to respond. The server at mapserver.flightgear.org is taking too long to respond. etc. Sigh...only in USA. The last swiss power outage must have been ~10 years ago and only lasting a couple of minutes. --- On Tue, 5/29/12, Martin Spott wrote: > From: Martin Spott > Subject: Re: [Flightgear-devel] FlightGear mapserver offline > To: flightgear-devel@lists.sourceforge.net > Date: Tuesday, May 29, 2012, 6:35 PM > Just as an informal notice, some of > the machines in San Diego > apparently didn't recover from another power outage: > > http://www.ucsd.edu/emergency/ > > The FlightGear MapServer, Scenemodels and the GIT mirror are > affected. > The PostgreSQL database backend behind the two web sites is > functional > again - we just can't make much use of it > > Cheers, > Martin. > -- > Unix _IS_ user friendly - it's just selective about who its > friends are ! > -- > > -- > Live Security Virtual Conference > Exclusive live event will cover all the ways today's > security and > threat landscape has changed and how IT managers can > respond. Discussions > will include endpoint security, mobile security and the > latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear mapserver offline
It it's running Linux, do from a live dvd a fsck. --- On Fri, 6/1/12, Martin Spott wrote: > From: Martin Spott > Subject: Re: [Flightgear-devel] FlightGear mapserver offline > To: flightgear-devel@lists.sourceforge.net > Date: Friday, June 1, 2012, 11:25 AM > Michael Sgier wrote: > > > Still down: > > Yes, Power and network are available again, but the machine > doesn't > boot and so far I'm unable to tell why. I'll announce > when it's back. > If it takes too long, I'll switch over to a slower but > functional > backup site, > > Martin. > -- > Unix _IS_ user friendly - it's just selective about who its > friends are ! > -- > > -- > Live Security Virtual Conference > Exclusive live event will cover all the ways today's > security and > threat landscape has changed and how IT managers can > respond. Discussions > will include endpoint security, mobile security and the > latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear mapserver offline
to be able to do a fsck is absolutely basic...how would you run a server without that? --- On Fri, 6/1/12, EViLSLT - Rob wrote: > From: EViLSLT - Rob > Subject: Re: [Flightgear-devel] FlightGear mapserver offline > To: "FlightGear developers discussions" > > Date: Friday, June 1, 2012, 4:36 PM > > Or to use those funds to ship the machine(s) to a data > center that is within walking distance of the sysadmin. :) > > > - Original Message - > From: "Curtis Olson" > To: "FlightGear developers discussions" > > Sent: Friday, June 1, 2012 3:32:58 PM > Subject: Re: [Flightgear-devel] FlightGear mapserver > offline > > A while back I helped setup a 2000 node server farm and it > was pretty cool. > Each node had a small embedded linux processor on top of > the console > access that provided a virtual console over the net -- so > you could power > cycle, reset, mount virtual DVD images -- all > remotely. The only tricky > part was figuring out the IP address of the particular > virtual console > interface you wanted when you had 2000 of them to sort > through. :-) We ran > "rocks" which offered a lot of tools for sorting through > this and managing > all the details. But if we need to start a fund to fly > Martin to > California, just let us know and we'll make it happen. :-) > > Curt. > > > On Fri, Jun 1, 2012 at 7:25 AM, Martin Spott > wrote: > > > EViLSLT - Rob wrote: > > > > > Do you have any pictures or dumps of the errors > you get upon booting? > > > > I think you've understood the problem: I'm waiting for > a helping hand > > to enable console access for me. I'm quite > confident that I'll be able > > to fix the issue within minutes or seconds after > gaining functional > > console access, > > > > Martin. > > -- > > Unix _IS_ user friendly - it's just selective > about who its friends are ! > > > -- > > > > > > > -- > > Live Security Virtual Conference > > Exclusive live event will cover all the ways today's > security and > > threat landscape has changed and how IT managers can > respond. Discussions > > will include endpoint security, mobile security and the > latest in malware > > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > > ___ > > Flightgear-devel mailing list > > Flightgear-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > > > > -- > Curtis Olson: > http://www.atiak.com - http://aem.umn.edu/~uav/ > http://www.flightgear.org - http://gallinazo.flightgear.org > > -- > Live Security Virtual Conference > Exclusive live event will cover all the ways today's > security and > threat landscape has changed and how IT managers can > respond. Discussions > will include endpoint security, mobile security and the > latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > -- > Live Security Virtual Conference > Exclusive live event will cover all the ways today's > security and > threat landscape has changed and how IT managers can > respond. Discussions > will include endpoint security, mobile security and the > latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FlightGear mapserver offline
new ubuntu installations etc. offer a rescue boot option but maybe, for such a remote server, XFS would be the best filesystem? I've never heard of a fsck needed with xfs. -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] two or more sceneries
HI for Samedan there's already a good scenery in git. Now I thought I could simply add another scenery folder on top of default fgdata and it would pick that. What happens is that it picks both sceneries. Is there a way to disable such? Also would it be possible to get both sceneries into git later? Cheers Michael -- Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Web Site
Yea not bad but still a little low-tech. What about such: http://www.activision.com/index.html#home|de_DE Click on images either for links for screenshots. Interesting also for the future when we hopefully have addons. So you could get an impression and then decide to visit the link or not. --- On Mon, 3/22/10, Geoff McLane wrote: From: Geoff McLane Subject: Re: [Flightgear-devel] Web Site To: "FlightGear developers discussions" Date: Monday, March 22, 2010, 8:41 PM Hi Curt, What about this example? 1. has left constant TOC, 2. uses CSS for positioning, 3. is XHTML 1.0 compliant, and probably 1.1, 4. has same content as current, ads and all ;=)) http://geoffair.net/fg/site/ Near the bottom of the TOC there is a 'Development' page 'REAME.site' which explains more, and has a set of zip downloads... I started by downloading the cvs www repository, (about a week ago now) but found there seemed 'missing', and 'changed' things when compare to the actual site. Have you abandoned this 'www' repo? Or perhaps just not had a chance to fully update it... Anyway, I would help further 'converting' the balance, if this general idea is an acceptable, at least as an immediate, intermediate site update, and certainly hope it addresses some of the site concerns expressed by others, and meets your personal requirements... Of course, not everything has been tested yet... but it is some good percentage along the way... And would be prepared to try to incorporate any other suggestions... Regards, Geoff. -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Bug: nav[12] selected radial
Hi Curt are you, or someone else, working on integrating the new apt.dat format as of x-plane 9? --- On Sat, 3/20/10, Curtis Olson wrote: From: Curtis Olson Subject: Re: [Flightgear-devel] Bug: nav[12] selected radial To: "FlightGear developers discussions" Date: Saturday, March 20, 2010, 11:19 PM Hmmm, the nav database had the actual radial alignment of the station relative to true north and I remember sorting that out so that when you fly off a chart, everything would be in chart-agreement when you flew to radial intersection points. Bummer if that got broke along the way ... I haven't checked it recently. Curt. On Sat, Mar 20, 2010 at 5:09 PM, David Megginson wrote: There's a bug in the /instrumentation/nav/radials/selected-deg property: the code mistakenly assumes that the selected radial is in true degrees, but isn't a bearing -- it's just a number. You could design a VOR where radial 180 was north of the VOR, if you wanted to (though usually it's close to a bearing in *magnetic* degrees). The bug affects the --nav1 and --nav2 option in particular, since --nav1=340:114.6 will no longer start FlightGear with the Nav1 indicator dialed to the 340 radial, unless the local magnetic variation happens to be 0. At CYRO, for example, the actual radial ends up being closer to 326, which is counterintuitive. Nav radios and indicators know nothing about magnetic variation. We used to have this right in FlightGear, but it's gotten messed up over the last 3-4 years. I'd like to fix it, but I'm worried about how many places we've hardcoded this assumption. How hard will it be to correct this? How many of you have designed radios, autopilots, etc. counting on this bug? Thanks, David -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://baron.flightgear.org/~curt/ -Inline Attachment Follows- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] apt.dat format
Hi Fred, Geoff and Radi Ooh good. Fred is that only in the CVS or also in 2.0. All working? You did also the 3D relief? Cool I'm looking forward to try this. Well if so we should encourage people to use the new apt format. Rounded taxiways with centerlines look so much better. As WED is openSource as well, there's no problem of using this until Taxidraw has catched up. http://scenery.x-plane.com/beta.php http://scenery.x-plane.com/tools.php Anyone for KSFO? I've done some airports with WED which I intend to bring to FG. But for some buildings I've to ask about GPL. If they should not be available as GPL I ask about a link or download section. Geoff could you integrate such? I like the X-Plane.org way to have an image to check out the region or download. Radi has apparently done some scripts for x-plane conversion. I hope I can use this, as my sceneries consist of virtually thousands of little obj... Thanks and cheers Michael --- On Tue, 3/23/10, Martin Spott wrote: From: Martin Spott Subject: Re: [Flightgear-devel] Bug: nav[12] selected radial To: flightgear-devel@lists.sourceforge.net Date: Tuesday, March 23, 2010, 4:10 PM Curtis Olson wrote: > On Tue, Mar 23, 2010 at 1:15 AM, Michael Sgier wrote: >> are you, or someone else, working on integrating the new apt.dat format as >> of x-plane 9? > > > A few of us have been in correspondence with Ben Supnik from time to time, > but as far as I know, no one within FlightGear has tackled the new x-plane 9 > apt and navaid data formats. Fred has modified FlightGear's internal parser accordingly: http://mapserver.flightgear.org/git/gitweb.pl?p=flightgear;a=commit;h=e2c5b0ae5f60fd67a2b5d714a69bf96dce4bb9fa I didn't check if he's supporting linear features as well or 'just' the pavement. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] apt.dat format
Thanks for the answers. I don't know how x-plane does handle the 8.5 apt.dat but apparently it works well. I heard also the scenery mesh to be different? This is to advanced stuff for me, but hopefully some of you find a solution in the near future. Cheers Michael --- On Wed, 3/24/10, Martin Spott wrote: From: Martin Spott Subject: Re: [Flightgear-devel] apt.dat format To: flightgear-devel@lists.sourceforge.net Date: Wednesday, March 24, 2010, 4:19 PM Erik Hofman wrote: > Tim Moore wrote: >> I think the point is that the tools that build BTG files don't use the >> new format. > > Well maybe, just maybe it can be modified to output to ac3d or something > similar (or even btg format itself). Problem is that casting curved shapes into triangles, the way our Scenery is currently set up, results in a pretty high triangle count. A couple of months ago I've done a few tests: Compiling X-Plane's current layout of KSFO (being a prominent example), including all the yellow taxi lines, into a triangluated surface leads to approx. 50k triangles just for the pure airfield. Now add the effect which Ralf has been explaining on this page: http://www.custom-scenery.org/Triangle-Counts.272.0.html and we'll end up with a _much_ higher triangle count than we're used to. According to past experience with inserting OSM line data for the (major) roads I'd say that FlightGear is currently not ready for this representation of curved shapes - especially not for mainstream Scenery which is supposed to run on a wide range of hardware. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] apt.dat format
Yea cool stuff Frederic! Although somehow stammering FPS? I could test with my GeForce 8800 GTS 512MB, Intel core duo 8500 and compare to x-plane. For SIRX (http://sirx.flightsimulatorcenter.com/aeroporti.aspx) and apt.dat 8.5 in general this looks like a good improvement to me? --- On Wed, 3/24/10, Frederic Bouvier wrote: From: Frederic Bouvier Subject: Re: [Flightgear-devel] apt.dat format To: "FlightGear developers discussions" Date: Wednesday, March 24, 2010, 11:30 PM #yiv241533927 p {margin:0;} - "Tim Moore" a écrit : > What about ROAM2 that combine big chunk and seamless joins without skirt. > This > is what I did in this (already posted) video : > http://www.youtube.com/watch?v=7WYH27KyUBk > > It's pretty cool. It's not clear to me how much work on the CPU is happening > at run time. The hard part will be getting FlightGear to give up on > triangulated irregular networks (TINs). Here, every tile (the numbered triangle in the video) has been computed once before, and were stored in 16-bit monochrome png images, along with the texture. At run time, the png is read and a single mesh (a single strip in fact) of 65536 vertices is built. First version was creating btg files, but the amount of storage need was insane and load time was worse. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos -Inline Attachment Follows- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] apt.dat format
Thanks. Yes the 850 format looks way better. Anyone using x-plane knows what i mean. I'm really looking forward to see new airports in FG, maybe on top of a new scenery, Fred? Let me know if I can do something to help or even to only test on my 2 years old PC with a GeForce 8800GTS 512MB etc. On x-plane, streets (openstreetmap), airports etc. have no impact on FPS at all. At least not on my system. Current graphics cards can easily handle thousands of vertices as found in recent, detailed 3D planes etc. Cheers Michael --- On Mon, 3/29/10, Martin Spott wrote: From: Martin Spott Subject: Re: [Flightgear-devel] apt.dat format To: flightgear-devel@lists.sourceforge.net Date: Monday, March 29, 2010, 10:05 PM As a service to those who'd like to dedicate their time for comparing v8.10 and v8.50 layouts (I don't know if anyone's interested at all), I have now added both to the web map. This is a v8.10 sample: http://mapserver.flightgear.org/map/?lon=-122.37563&lat=37.61927&zoom=15&layers=B00TT And the same in v8.50: http://mapserver.flightgear.org/map/?lon=-122.37563&lat=37.61927&zoom=15&layers=B00FTFFFT Note that Robin's current airfield database still contains a lot of v8.10-formatted taxiways, so a multitude of fields look the same in both layers (open the so-called layer-switcher via the "+" sign on the upper right to choose from a variety of different layers). Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] apt.dat format
it does not matter if I release my apt.dats ( Sion, Bern etc. ) under GPL or not. I'm undecided for now and would have to ask about the objects (Suisse 2004) to be GPLed anyway. A lot of new airports are not GPL and probably never will be. So something alike the x-plane approach with custom scenery should be taken into account. Only think about freeware like: http://sirx.flightsimulatorcenter.com/aeroporti.aspx But that's future music anyway...which would certainly attract crowds. As soon as the new format works I'll certainly try/experiment with the upcoming scripts from "radi" to convert x-plane sceneries. Cheers Michael On Tue, 3/30/10, HB-GRAL wrote: From: HB-GRAL Subject: Re: [Flightgear-devel] apt.dat format To: "FlightGear developers discussions" Date: Tuesday, March 30, 2010, 10:14 AM Michael Sgier schrieb: > I'm really looking forward to see new airports in FG, maybe on top of a new > scenery, Fred? > Hello Michael Thanks for your offer to help for a better scenery. Can you start to publish your airports/data/objects now under GPL? So others can also contribute and start to work on scenery around. Thanks- Yves -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FreeFlightSim.org
@ ingels: I use Eclipse/GCC @ Peter: I think that's overkill to put all on one site. I used for flight school for ex. http://www.navfltsm.addr.com/ Now what we really need is a link gathering place in the new fg site alike x-plane.org. I've no clue if my favourite airplane or scenery is already out there and how it looks. Cheers Michael BTW: How would I upload modifications? I'm busy for the next month but I might later tweak this or that. PS: Hopefully work is moving on for the new scenery mesh and 8.5 airports...I heard someone is working on a moving map alike G1000great. --- On Sun, 4/25/10, Peter Morgan wrote: From: Peter Morgan Subject: [Flightgear-devel] FreeFlightSim.org To: flightgear-devel@lists.sourceforge.net Date: Sunday, April 25, 2010, 3:52 AM Why is the web dev a closed circiut.. Bullshot Baffles Braind as we use in muc terms.. Curt .. step down and delegate.. BTW this does not mean I am automatically mean one iss master Means other ruins it for you..ta -- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Uncompressing apt.dat et al
Maintaining an obsolete apt.dat is a waste of time. Better teaming up on integrating the current 8.5 format. It works perfectly on X-Plane so why shouldn't it do the same in FG. --- On Sun, 6/6/10, Ron Jensen wrote: From: Ron Jensen Subject: Re: [Flightgear-devel] Uncompressing apt.dat et al To: "FlightGear developers discussions" Date: Sunday, June 6, 2010, 7:27 AM On Saturday 05 June 2010 20:51:45 George Patterson wrote: > The file nav.dat is a database supplied by Robin Peel and (AFAIK) is > not intended to be updated by the FG project. If there are mistakes or > omissions they should be submitted upstream. > > Regards > > > George However, I think it would be better to unzip nav.dat and apt.dat in our git so that local changes can be made and tracked. We are staying with an obsolete version of apt.dat for the near future so Robin won't be maintaining it for us. Thanks, Ron -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Stereoscopic
Hi only some days ago I bought some cheap, plastic glasses at Ebay. (Nvidia discover) Now I'm truly overwhelmed by the 3D effect so I might buy those expensive, electronic devices from Nvidia. (at least if the colors get better, with the glasses it's a little dark. Before I try some glasses from a cinema anyway) Curt such 3D glasses would make the perfect FG merchandise. Now in FG, I'm glad it's working for ex. in the B1900D, some instruments are yellow framed. Ctrl-c doesn't help/change but even worse I can't click instruments. I'm busy for a while but anyway this might be to adressed to: - Aircraft builders? - Main FG? - OSG? And it would be nice to have the parameters included in - Fgrun export OSG_STEREO_MODE=ANAGLYPHIC;export OSG_STEREO=ON;fgrun Even maybe a Gui for setting this effect to max. etc. In FSX I've set this to max and love it. Thanks Michael PS: anyone using a multiple display setup with stereoscopic? Thanks for feedback. -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] outerra news
Beautiful. If it would approach projects like: http://sirx.flightsimulatorcenter.com/ I would be pro. What about FPS? Didn't test that so far. --- On Sun, 6/13/10, Christian Mayer wrote: From: Christian Mayer Subject: Re: [Flightgear-devel] outerra news To: "FlightGear developers discussions" Date: Sunday, June 13, 2010, 1:40 PM -BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Looking at their next post (http://outerra.blogspot.com/2010/06/dirt-roads.html) I wonder if it wouldn't be better to team up and use Outerra for ground visualisation... Melchior FRANZ schrieb: > http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.9 (GNU/Linux) iEYEAREIAAYFAkwUw7gACgkQoWM1JLkHou2KJwCfZMXegz6oMUwnLAOOBGRPpZIK NtwAn2rzTyLrg3DiNORe+7NSjEhb9e7h =RPvc -END PGP SIGNATURE- -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] new install git hung up // xplane airport format
Hi after several months i try to install the latest with:http://wiki.flightgear.org/index.php/Scripted_Compilation_on_Linux_Debian/Ubuntuand get: Initialized empty Git repository in /media/sda6/fgfs/install/fgfs/fgdata/.git/ remote: Counting objects: 151389, done. fatal: The remote end hung up unexpectedly fatal: early EOF fatal: index-pack failed mich...@ubuntu:/media/sda6/fgfs$ same yesterday...wait longer? Did some work happen on integration of x-plane 8.6/9 airport layouts? (apt.dat) Regards Michael -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] new install git hung up // xplane airport format
Thanks but now i cannot start fgrun anymore. worked yesterday... mich...@ubuntu:/media/Suse-Home/fgfs$ ./run_fgrun* Error: OpenGL version test failed, requires valid graphics context. mich...@ubuntu:/media/Suse-Home/fgfs$ cd install/fgrun/bin mich...@ubuntu:/media/Suse-Home/fgfs/install/fgrun/bin$ ./fgrun ./fgrun: error while loading shared libraries: libosgParticle.so.70: cannot open shared object file: No such file or directory mich...@ubuntu:/media/Suse-Home/fgfs/install/fgrun/bin$ I already did a new install with download_and_compile.sh of FGRUN and OSG without success.Thanks Michael --- On Sat, 1/8/11, Csaba Halász wrote: From: Csaba Halász Subject: Re: [Flightgear-devel] new install git hung up // xplane airport format To: "FlightGear developers discussions" Date: Saturday, January 8, 2011, 4:05 PM On Sat, Jan 8, 2011 at 9:19 AM, Michael Sgier wrote: > > Initialized empty Git repository in /media/sda6/fgfs/install/fgfs/fgdata/.git/ > remote: Counting objects: 151389, done. > fatal: The remote end hung up unexpectedly > fatal: early EOF > fatal: index-pack failed > mich...@ubuntu:/media/sda6/fgfs$ > > same yesterday...wait longer? gitorious is known to have problem with fgdata. Use the mapserver mirror or the fgdata bundle as described at http://wiki.flightgear.org/index.php/Building_FlightGear_-_Debian#FlightGear_data -- Cheers, Csaba/Jester -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 3D stereoscopic mode on Linux
Hi I cannot set the options. Whether in bash nor in fgrun environment. Nothing works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with the current git. Thanks Michael -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D stereoscopic mode on Linux
Cool thanks. So someone should update the wiki? I'll have a look at that soon.Regards Michael --- On Mon, 1/10/11, Heiko Schulz wrote: From: Heiko Schulz Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux To: "FlightGear developers discussions" Date: Monday, January 10, 2011, 2:15 PM Hi, Does the search function of the forum doesn't work?Well, Launch FlightGear -> Menu (F10) -> View -> Stereoscopic Options Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html --- Michael Sgier schrieb am Mo, 10.1.2011: Von: Michael Sgier Betreff: [Flightgear-devel] 3D stereoscopic mode on Linux An: "FlightGear developers discussions" Datum: Montag, 10. Januar, 2011 14:00 Uhr Hi I cannot set the options. Whether in bash nor in fgrun environment. Nothing works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with the current git. Thanks Michael -Integrierter Anhang folgt- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl -Integrierter Anhang folgt- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -Inline Attachment Follows- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D stereoscopic mode on Linux
yes but the: On the new window, titled "Advanced Options" highlight the "Environment" from the list on the left---etc doesn't work anymore? At least not on my ubuntu 10.04. But only the menu works. So I probably replace this and also for OSX by simply mentioning the menu? OK? --- On Mon, 1/10/11, Torsten Dreyer wrote: From: Torsten Dreyer Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux To: "FlightGear developers discussions" Date: Monday, January 10, 2011, 9:13 PM It has been in the wiki since Sep, 27th: http://wiki.flightgear.org/index.php?title=Anaglyph_(3D)&action=historysubmit&diff=24285&oldid=24270 Torsten > Cool thanks. So someone should update the wiki? I'll have a look at that > soon.Regards Michael > > --- On Mon, 1/10/11, Heiko Schulz wrote: > > From: Heiko Schulz > Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux > To: "FlightGear developers discussions" > Date: Monday, January 10, 2011, > 2:15 PM > > Hi, > Does the search function of the forum doesn't work?Well, Launch FlightGear > -> Menu (F10) -> View -> Stereoscopic Options > > Heiko > still in work: http://www.hoerbird.net/galerie.html > > But already done: http://www.hoerbird.net/reisen.html > > --- Michael Sgier schrieb am Mo, 10.1.2011: > > Von: Michael Sgier > Betreff: [Flightgear-devel] 3D stereoscopic mode on Linux > An: "FlightGear developers discussions" > Datum: Montag, 10. Januar, 2011 > 14:00 Uhr > > Hi > I cannot set the options. Whether in bash nor in fgrun environment. Nothing > works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with > the current git. Thanks > Michael > > > > > -Integrierter Anhang folgt- > > --- > --- Gaining the trust of online customers is vital for the success of any > company that requires sensitive data to be transmitted over the > Web. Learn how to best implement a security strategy that keeps > consumers' information secure and instills the confidence they need to > proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl > -Integrierter Anhang folgt- > > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > -Inline Attachment Follows- > > --- > --- Gaining the trust of online customers is vital for the success of any > company that requires sensitive data to be transmitted over the > Web. Learn how to best implement a security strategy that keeps > consumers' information secure and instills the confidence they need to > proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl > -Inline Attachment Follows- > > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D stereoscopic mode on Linux
Done editing. So everyone should easily find the settings for versions later than 2. http://wiki.flightgear.org/index.php/Anaglyph_(3D) --- On Tue, 1/11/11, Frederic Bouvier wrote: From: Frederic Bouvier Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux To: "FlightGear developers discussions" Date: Tuesday, January 11, 2011, 9:18 AM #yiv597949849 p {margin:0;}I confirm that setting environment variables doesn't work anymore on Windows -Fred - "Michael Sgier" a écrit : > yes but the: > On the new window, titled "Advanced Options" highlight the "Environment" > from the list on the left---etc doesn't work anymore? At least not on my > ubuntu 10.04. But only the menu works. So I probably replace this and also > for OSX by simply mentioning the menu? OK? > > > --- On Mon, 1/10/11, Torsten Dreyer wrote: > > From: Torsten Dreyer > Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux > To: "FlightGear developers discussions" > > Date: Monday, January 10, 2011, 9:13 PM > > > It has been in the wiki since Sep, 27th: > http://wiki.flightgear.org/index.php?title=Anaglyph_(3D)&action=historysubmit&diff=24285&oldid=24270 > > Torsten > > Cool thanks. So someone should update the wiki? I'll have a look at that > > soon.Regards Michael > > > > --- On Mon, 1/10/11, Heiko Schulz wrote: > > > > From: Heiko Schulz > > Subject: Re: [Flightgear-devel] 3D stereoscopic mode on Linux > > To: "FlightGear developers discussions" > > Date: Monday, January 10, 2011, > > 2:15 PM > > > > Hi, > > Does the search function of the forum doesn't work?Well, Launch FlightGear > > -> Menu (F10) -> View -> Stereoscopic Options > > > > Heiko > > still in work: http://www.hoerbird.net/galerie.html > > > > But already done: http://www.hoerbird.net/reisen.html > > > > --- Michael Sgier schrieb am Mo, 10.1.2011: > > > > Von: Michael Sgier > > Betreff: [Flightgear-devel] 3D stereoscopic mode on Linux > > An: "FlightGear developers discussions" > > Datum: Montag, 10. Januar, 2011 > > 14:00 Uhr > > > > Hi > > I cannot set the options. Whether in bash nor in fgrun environment. Nothing > > works...anybody could help setting up 3D mode on Linux Ubuntu 10.04 with > > the current git. Thanks > > Michael > > > > > > > > > > -Integrierter Anhang folgt- > > > > --- > > --- Gaining the trust of online customers is vital for the success of any > > company that requires sensitive data to be transmitted over the > > Web. Learn how to best implement a security strategy that keeps > > consumers' information secure and instills the confidence they need to > > proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl > > -Integrierter Anhang folgt- > > > > ___ > > Flightgear-devel mailing list > > Flightgear-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > > > > -Inline Attachment Follows- > > > > --- > > --- Gaining the trust of online customers is vital for the success of any > > company that requires sensitive data to be transmitted over the > > Web. Learn how to best implement a security strategy that keeps > > consumers' information secure and instills the confidence they need to > > proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl > > -Inline Attachment Follows- > > > > ___ > > Flightgear-devel mailing list > > Flightgear-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > > > -- > Gaining the trust of online customers is vital for the success of any company > that requires sensitive data to be transmitted over the Web. Learn how to > best implement a security strategy that keeps consumers' information secure > and instills the confidence they need to proceed with transactions. > http://p.sf.net/sfu/oracle-sfdevnl > ___ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/l
Re: [Flightgear-devel] Scenemodels ground elevation update
Anyone could point me on where to change things if i want to make x-plane 9 airport formats (apt.dat) being drawn on top of ground? ( to avoid FPS burden ) Not sure if i find time (and have sufficient c++ knwld.) but anyway would be interesting investigating.Thanks --- On Tue, 1/11/11, Martin Spott wrote: From: Martin Spott Subject: Re: [Flightgear-devel] Scenemodels ground elevation update To: flightgear-devel@lists.sourceforge.net Date: Tuesday, January 11, 2011, 12:48 PM Curtis Olson wrote: > On Mon, Jan 10, 2011 at 10:09 AM, Jon Stockill wrote: > >> Those things are marked as obstructions in the database, their elevation >> is fixed. (In this case we know the published height of the top, and the >> height of the model, and can place the base accordingly - this is done >> for all the FAA and FCC sourced models that we placed). > > > Wonderful; glad to hear you account for this in your database scheme. Credit goes to Jon, who did by far most of the work regarding mass-imports of obstruction databases. There's just one minor drawback hidden in this concept: Contributors are slowly but steadily replacing the respective 'generic' models in use as placeholders for aeronautical obstructions - which is Good because it makes our Scenery nicer. Even though we may assume that these customized models are being designed closely aligned with the original building, probably not all of them are matching the criteria of having the 'official' height as accurately as the generic ones did. If we make the highest spot of these models align with the authritative elevation, some of them may end up hovering above the surface if the terrain elevation is too low :-) If anyone is having a solution at hand, feel free to contribute. Even though some of the customized models have now been adjusted to the current terrain elevation, we're still having backup copies of the 'original' data. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] pirates
Those crappy pirates are going on my nervesWhy not add some convoluted code to display: Flightgear.org fly free or alike at various in game stages? Should not be that complicated? -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FGFS for Android and ev. iphone?
Hi would it be hard to compile a FGFS for Android and ev. iphone? Android only supports Java? That would be the hardest thing to surmount? Cheers Michael -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North
I don't see any reason for such, as it would need users to completely rebuild all airports. Using current x-plane's apt.dat format, would give us instantly thousands of high quality airports ready to use from FS9/X and X-Plane!Even photo sceneries would need this? --- On Tue, 1/18/11, Peter Sadrozinski wrote: From: Peter Sadrozinski Subject: Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North To: "FlightGear developers discussions" Date: Tuesday, January 18, 2011, 7:55 PM I'm up for experimentation. I think the customized texture approach holds the most promise. I had already looked into some of the tools that mapnik uses to generate on the fly graphics for its tiles. I can try a quick and dirty run to get some numbers for texture size vs texture clarity, and whatnot. Pete -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Fw: Re: [x-plane-dev] runway & taxiway markings...
oops wrong ng? --- On Wed, 1/19/11, Michael Sgier wrote: From: Michael Sgier Subject: Re: [x-plane-dev] runway & taxiway markings... To: x-plane-...@yahoogroups.com Date: Wednesday, January 19, 2011, 7:33 PM Hi Gene maybe we should ask Ben Supnik, as Tim mentioned. --mmend http://xplanescenery.blogspot.com/ Ben Supnik is the main graphics guy for XPlane and a very good writer; obviously they encounter many of the same issues.-And yes, also X-plane has sloped runways. Can be enabled in the settings. Someone already wrote a current xplane 9 format parser...maybe he knows?Cheers Michael PS: or maybe also Robin Peel:http://data.x-plane.com/ -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Terrasync
Hi i wanted to go to LSGS to see if the scenery based on Corinne data is in, as i read somewhere in the forum.Impossible in git...once i got terrain but since only water. did try anything including git pull, but not working with Ubuntu.Will it be possible oneday to use: http://sirx.flightsimulatorcenter.com/ with the corine data?Cheers Michael -- Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fgfs 2.2 licence
so what happened to fgfs 2.2? can we get a Linux installer as well? as it's not yet released, what about changing licence to something alike CC etc.(see the forum) Android uses Apache licence...I didn't read those but am sure that there's one to keep off jerks. -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] .."IP" and litigation risks, was: AH-1 Merge Request
i doubt...have a look at FSX. Even commercial products alike xtraffic etc use such liveries. --- On Thu, 2/17/11, Jack Mermod wrote: From: Jack Mermod Subject: Re: [Flightgear-devel] .."IP" and litigation risks, was: AH-1 Merge Request To: "Devel List" Date: Thursday, February 17, 2011, 3:45 AM Hi, Technically, all these logos are under trademark: http://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/737-100/Models/Liveries/731CA.png;h=43cfc5a15abb392519e1f95d34951d410d3c3c80;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/737-100/Models/Liveries/731continw.png;h=2c7854e28f50ebfd270551fea6ee17c161ca56a6;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/747-400/Models/Liveries/KLM.png;h=fb5a5e15737ff7d45cb4b6c4ecae1c664221fd4c;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/ACA.png;h=24cab3acc9be66ffa819d4b86b3d269d6c5c146d;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/AFR.png;h=feb509950de44037ee2ffe72d99e803820f2078c;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/ANZ.png;h=6ac933fa22c33e0f0b637c032cdc473108fee367;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/AUA.png;h=6fa2d4d95c4e614bb67b a3514a09d60b253e45d7;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/BAW.png;h=c13d743667bf7de26df391ee1baf6627f012ae9b;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/767-300/Models/UAL.png;h=5c93dbbe501aa1a44adbaeac305e4a637ff8adec;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/777-200/Models/DAL-Livery.png;h=e516842b15c4cd8e42c3f20dd2bbd9e1cfcebb8e;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/777-200/Models/KLM.png;h=76ca78871b1b5cd58eb0533aefc91eb63b5e7149;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/ec135/Models/fuselage.adac.png;h=effa8b73133ad6991dc615ea670b5a3db58dcc0e;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/ec135/Models/fuselage.anwb.png;h=f4ca4abcc551aeca443ca68b06f60006ef84af12;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/ZivkoEdge/Models/Liveries/Fuse lage-RedBull.png;h=4af09d1cb79a04528b824447190bc68e809ecceb;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/ZivkoEdge/Models/Liveries/WingTail-RedBull.png;h=592707498df5f8f923b2c9da1f3e9a68370ddd7e;hb=HEADhttp://mapserver.flightgear.org/git/?p=fgdata;a=blob;f=Aircraft/Zlin-50lx/Models/Liveries/red-bull.png;h=d60378d6af8635efc3f5b15a1345e2a810f65fcb;hb=HEAD I can dish out links all day if I have to And go ahead, get them removed. ;) You know what you'll have accomplished when you're finished? You'll have deleted hundreds of hours of work, all in paranoia of a lawsuit that will never happen. Unless you wish to delete nearly all our liveries, all of you that do not wish for my work to be committed are being well, hypocrites. On the subject of my AH-1; I have removed the content for now, what other hoops do you want me to jump through? I'd like to see somebody commit it relatively soon, so my (somewhat) recent work can be included in the release. Check Six, Jack -Inline Attachment Follows- -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] fgfs on Android source request
googling for: android flightgear i got something on: appBrain any android user pls buy and post the source. It's only my technical interest but if we don't get the sources we can sue... -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] fgfs on Android source request
yes i saw this: >> This site offered the "FlightGear" (ProFl*Sim) package for Android until >> a few hours ago: >> http://de.appbrain.com/app/flightgear/com.flightgear Still this is online:http://de.appbrain.com/app/flight-gear/com.perfectflight let me know if anyone can buy it and show the source. I really was surprisedi never would have given this guy such programming knowledge.In fact i'd want to look at that but am currently stuck at native c++ glut via Android's NDK. Probably it would need to use the glut android port. -- The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE: Pinpoint memory and threading errors before they happen. Find and fix more than 250 security defects in the development cycle. Locate bottlenecks in serial and parallel code that limit performance. http://p.sf.net/sfu/intel-dev2devfeb___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Using native OSG 3D models - is it possible?
@Hal could we get a link?@Stewart. Seems you live in a beautiful nature surrounding. I've to go there once. Kind of adventure your living... X-Plane 10 is delayed until fall so where is FGFS 2.2? Recently i stumbled across a OSX/Linux installer based on Loki but cannot refind it. --- On Fri, 3/18/11, S Andreason wrote: From: S Andreason Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it possible? To: "FlightGear developers discussions" Date: Friday, March 18, 2011, 3:08 PM Hi Hal, Oh yes, it is possible. But not easy. Hal V. Engel wrote: > > I have been able to get a AC3D export but of course all of the > armature stuff is gone and all I have at that point is a static model > that can not be animated. > The export process from Blender may not be the problem. _If_ each limb is correctly defined separately, and a child of the parent limb, then the hard part is generating the _xml_ file that defines the center of rotation of each limb's connection, and how it rotates. Each limb needs between 1 and 3 axis properties. Take a look at the animated walker in the Bluebird aircraft. Stewart http://seahorseCorral.org/flightgear_aircraft -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Using native OSG 3D models - is it possible?
Yes, i wanna know as well, because x-plane also uses armatures. In Blender for X-plane i only enter a dataref name like battery_on etc. This would make aircraft conversions much easier and fast. A nice book...i guess I'd need to wait for the english version...but as i already finished a PC-12 for X-Plane, I probably move on :-)Hal are all downloadable *.blend files free to use or have any copyright? I also remarked that Gimp has troubles with text as *.png. Therefore I mostly use PS 7 on Wine. BTW is someone working on integrating the current x-plane apt format? --- On Fri, 3/18/11, Hal V. Engel wrote: From: Hal V. Engel Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it possible? To: flightgear-devel@lists.sourceforge.net Date: Friday, March 18, 2011, 8:39 PM #yiv1446985333 p, #yiv1446985333 li {white-space:pre-wrap;} On Friday, March 18, 2011 07:08:14 AM S Andreason wrote: > Hi Hal, > > Oh yes, it is possible. But not easy. > > Hal V. Engel wrote: > > I have been able to get a AC3D export but of course all of the > > armature stuff is gone and all I have at that point is a static model > > that can not be animated. > > The export process from Blender may not be the problem. _If_ each limb > is correctly defined separately, and a child of the parent limb, then > the hard part is generating the _xml_ file that defines the center of > rotation of each limb's connection, and how it rotates. Each limb needs > between 1 and 3 axis properties. > Take a look at the animated walker in the Bluebird aircraft. > > Stewart > http://seahorseCorral.org/flightgear_aircraft Sorry I should have been clearer. I didn't mean to imply that the AC3D export was not working. Rather only that all it created from this armature based model is a static model that had very limited posibilities for animation. You are correct that if "..each limb is correctly defined separately, and a child of the parent limb.." for non-armature animation that the export would likely work OK. The model I am looking at only has one mesh for the body including arms, hands, fingers, figer tips, thumb, legs and feet. This mesh is drapped over a set of armatures (bones) and it is designed to be animated by moving the bones with that mesh following them (IE. no visiable seams). AC3D has no support for armatures as far as I can tell so this imformation is lost on export and I end up with a mesh that is the shape that the model was posed in when it was exported. Inside of Blender I can pull, push and/or rotate the bones to pose the model in extreamly precise ways even down to changing the grip of the hands to fit around controls. The exported AC3D model can be made to fit very nicely into the cockpit but the only thing that can be animated is the head because it is a seperate mesh from the rest of the model. Inside of Blender the posing process is actually very elegant as all of the bones know how they are connected and everything moves together as it should when one part of moved. That is if you rotate the forarm the hands and fingers follow along with no need to move them seperately. I am not sure (I am new to this 3D stuff) but it seams to me that the same types of transformations should happen when the bones are animated in sim/game (IE. move the hand with the stick and the fingers, finger tips, thumb, forarm and upper arm should follow automatically). But maybe I'm wrong. The walker model is much like the existing modern pilot that is part of the P-51D. Very unnatural and complex to animate and with seams at the joints that are visible. The OSG docs I have looked at indicate that it supports armature based animation. So in theroy if I can get the armature based blender pilot into a correct OSG 3D file then it should be possible to animate it and the animation should be fairly elegant. But it appears that the Blender OSG exporter is broken. It also appears that no one has tried doing armature based animation with any file format from with in FG yet. So I don't even know at this point if this will work with the correctly formed 3D files. What I am really trying to get at is: 1. Will this work from with in FG? 2. If so how do I get well formed armature based 3D files that will work with OSG out of Blender (I don't care what format it is as long as OSG understands it)? Hal -Inline Attachment Follows- -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel ---
[Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible?
Oh good. I've sent that below to the author. Should be pretty simple but as I'm new to fgfs i'd appreciate any help with this project.--- Hello I've heard your plane could be integrated into Flightgear under the GPL licence? If yes, I'll have a look at it and send you a huge thank you from the FGFS community. Without licence restrictions I might even do a x-plane version, but I suppose that's not what you would want, right? I've done a PC-12 so I'm familiar with Blender/X-Plane but however FGFS is new to me. http://x-plane.sgier.com/309.jpg Let me know if that's ok for you? Kind regards Michael Sgier --- On Sat, 3/19/11, Hal V. Engel wrote: From: Hal V. Engel Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it possible? To: flightgear-devel@lists.sourceforge.net Date: Saturday, March 19, 2011, 6:47 PM #yiv937329976 p, #yiv937329976 li {white-space:pre-wrap;} On Saturday, March 19, 2011 12:01:19 AM Michael Sgier wrote: > Yes, i wanna know as well, because x-plane also uses armatures. In Blender > for X-plane i only enter a dataref name like battery_on etc. This would > make aircraft conversions much easier and fast. > A nice book...i guess I'd need to wait for the english version... On the forum thread one post says that using an on-line transalation engine works OK. All of the screen shots are of Blender with an English UI. > but as i > already finished a PC-12 for X-Plane, I probably move on :-)Hal are all > downloadable *.blend files free to use or have any copyright? If you go to the web site it should have a statement about all of the models being free to use in FG and it's projects. The author of the models (and ebook) was told when asking for permission to use these that FG needed these to be GPL compatible so he is aware that these will end up under GPL if they are used in FG. > I also > remarked that Gimp has troubles with text as *.png. Therefore I mostly use > PS 7 on Wine. BTW is someone working on integrating the current x-plane > apt format? > > > > > > --- On Fri, 3/18/11, Hal V. Engel wrote: > > From: Hal V. Engel > Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it > possible? To: flightgear-devel@lists.sourceforge.net > Date: Friday, March 18, 2011, 8:39 PM > > > > #yiv1446985333 p, #yiv1446985333 li {white-space:pre-wrap;} > > On Friday, March 18, 2011 07:08:14 AM S Andreason wrote: > > Hi Hal, > > > > Oh yes, it is possible. But not easy. > > > > Hal V. Engel wrote: > > > I have been able to get a AC3D export but of course all of the > > > armature stuff is gone and all I have at that point is a static model > > > that can not be animated. > > > > The export process from Blender may not be the problem. _If_ each limb > > is correctly defined separately, and a child of the parent limb, then > > the hard part is generating the _xml_ file that defines the center of > > rotation of each limb's connection, and how it rotates. Each limb needs > > between 1 and 3 axis properties. > > Take a look at the animated walker in the Bluebird aircraft. > > > > Stewart > > http://seahorseCorral.org/flightgear_aircraft > > Sorry I should have been clearer. I didn't mean to imply that the AC3D > export was not working. Rather only that all it created from this > armature based model is a static model that had very limited posibilities > for animation. You are correct that if "..each limb is correctly defined > separately, and a child of the parent limb.." for non-armature animation > that the export would likely work OK. > > > The model I am looking at only has one mesh for the body including arms, > hands, fingers, figer tips, thumb, legs and feet. This mesh is drapped > over a set of armatures (bones) and it is designed to be animated by > moving the bones with that mesh following them (IE. no visiable seams). > AC3D has no support for armatures as far as I can tell so this imformation > is lost on export and I end up with a mesh that is the shape that the > model was posed in when it was exported. > > > Inside of Blender I can pull, push and/or rotate the bones to pose the > model in extreamly precise ways even down to changing the grip of the > hands to fit around controls. The exported AC3D model can be made to fit > very nicely into the cockpit but the only thing that can be animated is > the head because it is a seperate mesh from the rest of the model. > Inside of Blender the posing process is actually very elegant as all of > the bones know how they are connected and everything moves together as it > should when one part of
Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible?
Yes the author gave me the same answer via email. Such a nice plane, would be a huge pitty to not have in fgfs! But I'm pretty fed up of blendering...maybe i do a flying GPL model so others can jump in for the cockpit or so. --- On Sun, 3/20/11, Hal V. Engel wrote: From: Hal V. Engel Subject: Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible? To: flightgear-devel@lists.sourceforge.net Date: Sunday, March 20, 2011, 4:00 PM #yiv468458965 p, #yiv468458965 li {white-space:pre-wrap;} On Sunday, March 20, 2011 12:07:35 AM Michael Sgier wrote: > Oh good. I've sent that below to the author. Should be pretty simple but as > I'm new to fgfs i'd appreciate any help with this project.--- > Hello > I've heard your plane could be integrated into Flightgear under the GPL > licence? If yes, I'll have a look at it and send you a huge thank you from > the FGFS community. > > Without licence restrictions I might even do a x-plane version, but I > suppose that's not what you would want, right? > I've done a PC-12 so I'm familiar with Blender/X-Plane but however FGFS is > new to me. http://x-plane.sgier.com/309.jpg > > Let me know if that's ok for you? > Kind regards > Michael Sgier > > He already has the following on his web site for the P-40B. "You may use this model as the base for your airplane in any flight simulator (Flight Gear, x-plane, etc.). I just require that your model should be free (non-commercial), and in a comment you should mention, that it was based on my work." -Inline Attachment Follows- -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible?
ahmm he said FREE so that's not GPL compatible? So we need another licence then...to keep off fu* resellers. --- On Sun, 3/20/11, Michael Sgier wrote: From: Michael Sgier Subject: Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible? To: "FlightGear developers discussions" Date: Sunday, March 20, 2011, 4:55 PM Yes the author gave me the same answer via email. Such a nice plane, would be a huge pitty to not have in fgfs! But I'm pretty fed up of blendering...maybe i do a flying GPL model so others can jump in for the cockpit or so. --- On Sun, 3/20/11, Hal V. Engel wrote: From: Hal V. Engel Subject: Re: [Flightgear-devel] P-40B WAS: Using native OSG 3D models - is it possible? To: flightgear-devel@lists.sourceforge.net Date: Sunday, March 20, 2011, 4:00 PM #yiv1781820285 p, #yiv1781820285 li {white-space:pre-wrap;} On Sunday, March 20, 2011 12:07:35 AM Michael Sgier wrote: > Oh good. I've sent that below to the author. Should be pretty simple but as > I'm new to fgfs i'd appreciate any help with this project.--- > Hello > I've heard your plane could be integrated into Flightgear under the GPL > licence? If yes, I'll have a look at it and send you a huge thank you from > the FGFS community. > > Without licence restrictions I might even do a x-plane version, but I > suppose that's not what you would want, right? > I've done a PC-12 so I'm familiar with Blender/X-Plane but however FGFS is > new to me. http://x-plane.sgier.com/309.jpg > > Let me know if that's ok for you? > Kind regards > Michael Sgier > > He already has the following on his web site for the P-40B. "You may use this model as the base for your airplane in any flight simulator (Flight Gear, x-plane, etc.). I just require that your model should be free (non-commercial), and in a comment you should mention, that it was based on my work." -Inline Attachment Follows- -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -Inline Attachment Follows- -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d -Inline Attachment Follows- ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] High altitute/speed flights terrain engine problems
It would be nice to get fgfred64's project finally into, as the current terrain seems outdated to me http://www.youtube.com/watch?v=fkzsD95K_Jk --- On Wed, 6/1/11, Slavutinsky Victor wrote: From: Slavutinsky Victor Subject: Re: [Flightgear-devel] High altitute/speed flights terrain engine problems To: "FlightGear developers discussions" Date: Wednesday, June 1, 2011, 2:29 PM > As I indicated in the Forum > http://www.flightgear.org/forums/viewtopic.php?f=6&t=12005 > a solution to the problem would be to represent Earth from high altitude > by pieces of a hires textured sphere (textures to be obtained from > Celestia), with (at least as demo) a simple Nasal script controlling which > pieces of the sphere are currently to be loaded. As I said previously, it's gotta be implemented not on model level but on whole FG level, or not implemented at all. Think You have more productive computer while I have midproductive. We must orientate on users with midproductive or even less powerful computers. Current FG terrain engine can not be used on high altitude/speeds on current midlevel computers and gotta be switched off anyway. > I did some experiments with a textured sphere and found that I can't > simply place an Earth-sized sphere at the coordinate origin - the model is > apparently deemed to be too far away and isn't shown. Maybe there is a > simple way to switch this off - but if not, a viable solution would be to > use a nearer (co-moving) sphere bit which is kept in the precise > proportion to the real thing as given by simple ray optics. Using this > trick, I have managed to get a plausible ufo-above-Earth view within 35 > minutes work with a simple lowres (4096x4096) textured Earth. Well, I suppose there is possible solution, as rising LOD of whole model and LOD of "Earth" in model xml file. range 0 100 But what will You do in multiplayer? > I believe all this is doable without significant modifications to the > core. It may not be an elegant solution, but it can be picked up by anyone > who is able to code a bit Nasal and can texture a model. Admittedly there > are much more elegant solutions, and solutions which generalize to flights > in the whole solar system, but I don't really see us getting started on > that. Again, in multiplayer You'll cover sky of other users with giant sphere or will look as craft with big sphere aside for others. It's not only not elegant, it's not solved problem really. Of course it possible to make mutiplayer model without that sphere and so on, but normal things gotta be common. Otherwise it makes problems what can not be solved. > Cheers, > > * Thorsten Cheers, * Victor -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OT: android/ipad development
Android here as well. Let me know if i can help...I was planning to look into such myself very soon. --- On Sat, 5/21/11, Arnt Karlsen wrote: From: Arnt Karlsen Subject: Re: [Flightgear-devel] OT: android/ipad development To: flightgear-devel@lists.sourceforge.net Date: Saturday, May 21, 2011, 12:37 AM On Fri, 20 May 2011 16:46:33 -0500, Curtis wrote in message : > Hi Victhor, > > Thanks for the offer to help test. We'll have to see how (and if?) > this project shapes up and whether we end up going down the ios path > or the android path or as someone else suggested, attempt to find a > way to support both. I have an android phone myself, but everyone > else involved in this UAS project is mac so I'll probably get out > voted. :-) > > Curt. > ..add me to the Android vote. ;o) > On Wed, May 18, 2011 at 5:06 PM, Victhor > wrote: > > > I currently am in possession of a ARM Cortex-A8 development board, > > complete with graphics processor(PowerVR SGX) and Android support. > > If you need any hardware to test software on, I'll be willing to > > help. It has a screen, though pretty low res(480x272), and the LCD > > interface got a small issue, but I'll fix this very soon. It also > > has only 256 MB of RAM. > > > On Wednesday, May 18, 2011 03:12:24 PM Curtis Olson wrote: > > > > On Wed, May 18, 2011 at 1:58 PM, Claus Christmann > > > > > > wrote: > > > > > Have you looked at the "ground control station" for the > > > > > Parrot AR > > Drone? > > > > > http://youtu.be/wtlp7jwvkd4 > > > > > > > > The Parrot AR drone is a cool product, but that's a proprietary > > > > system, right? In our case we would have significantly > > > > different design and > > usage > > > > goals compared to the parrot drone, but certainly we would need > > > > to accomplish many of the same technical hurdles. > > > > > > > > Our drone flies well beyond wifi range. We are primarily > > > > focused on outdoor use. The parrot AR drone (as best as I can > > > > tell from the > > videos > > > > I've seen) is primarily a remote piloted vehicle -- with > > > > computer stabilization. It probably wouldn't take much to make > > > > it fully autonomous, but that's not the primary usage that I've > > > > seen. > > (Interactive > > > > real/VR blended dog fights.) > > > > > > > > Curt. > > > > > > Hi Curt, > > > > > > you are right in all of your points. I was just wondering if you > > > simply > > looked > > > at their software SDK (for a GCS). AFAIK their GCS is iPhone > > > only, but > > some > > > people have compiled it for Android. So maybe those guys could > > > give you a > > hand > > > for your GCS system. > > > > > > http://www.shellware.com/BlogEngine.Web/page/ARPro-for-Android.aspx > > > is > > one > > > example of an Android GCS for the Parrot.AR > > > > > > Good Luck, > > > > > > Claus > > > > > > > > > > > > > -- > > What Every C/C++ and Fortran developer Should Know! > > Read this article and learn how Intel has extended the reach of its > > next-generation tools to help Windows* and Linux* C/C++ and Fortran > > developers boost performance applications - including clusters. > > http://p.sf.net/sfu/intel-dev2devmay > > ___ > > Flightgear-devel mailing list > > Flightgear-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > > > > -- ..med vennlig hilsen = with Kind Regards from Arnt Karlsen ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. -- What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Terrain engine
Salut Frederic what happened to the terrain engine, that you show at youtube? Could we get that into fgfs sometimes? Regards Michael --- On Sat, 6/4/11, Frederic Bouvier wrote: From: Frederic Bouvier Subject: Re: [Flightgear-devel] Please insert disk into drive F: To: bre...@gmail.com, "FlightGear developers discussions" Date: Saturday, June 4, 2011, 3:28 PM - "ThorstenB" a écrit : > It's generally a bad idea to use absolute paths in model files (even > if it's unix paths - and there's loads of "/home//..." in our > model), since you can never be sure if it's working for anyone except > the original author (see above). But only the Windows paths are known > to have ugly side effects - so please at least avoid these... The problem is that the Blender AC exporter generates these absolute path. In the PLIB days, the loader simply ignored the path to just take the simple name. -Fred -- Frédéric Bouvier http://www.youtube.com/user/fgfred64 Videos -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] "Pro Flight Simulator"
why not simply change the fgfs licence once and for all? Android is not all GPL anymore...we could do the very same.- --- On Wed, 6/8/11, Gene Buckle wrote: From: Gene Buckle Subject: Re: [Flightgear-devel] "Pro Flight Simulator" To: "FlightGear developers discussions" Date: Wednesday, June 8, 2011, 2:54 AM On Wed, 8 Jun 2011, Arnt Karlsen wrote: > On Tue, 7 Jun 2011 14:20:32 -0700 (PDT), Gene wrote in message > : > >> On Tue, 7 Jun 2011, Arnt Karlsen wrote: >> > > ..at the bottom of youtube pages, you find the "Copyright" link. > Follow that, and we find in the "Content Owner" section, a new > link to "Copyright Infringement Notification" with a nice form > to fill out. ;o) ...and unless you're the one that created the video, that's fraud. >>> >>> ..music and images such as logos and liveries, also qualify >>> as content, and I believe pirated music is the most common >>> cause of take down notices. >>> >> ...and unless you're the one that created the music, logos or >> liveries, that's fraud. > > ..correct, is why I suggest the logo and livery authors do it. ;o) > And I agree I should have made that point more clearly. ...and showing video of logos & liveries is no more a copyright violation than my making a movie with FlightGear & FRAPS would be. Look, if there was a legal way to stop these jackass thieves, it would have been taken care of already. You really need to stop talking about crap you know nothing about. Some poor soul is going to take you at your word and get him/herself into a world of hurt because of it. g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrain engine
quote fred: "There is nothing that could prevent to release it under the GPL, but in the light of recent events (read FPS) I am not fond of releasing something that couldn't be used.." true but why not follow the Android etc. examples to not put everything under GPL? --- On Sun, 6/5/11, Frederic Bouvier wrote: From: Frederic Bouvier Subject: Re: [Flightgear-devel] Terrain engine To: "FlightGear developers discussions" Date: Sunday, June 5, 2011, 7:17 PM Le 05/06/2011 09:34, Michael Sgier a écrit : > Salut Frederic > what happened to the terrain engine, that you show at youtube? Could > we get that into fgfs sometimes? > Regards Michael > > On Sun, 2011-06-05 at 13:07 +0400, Slavutinsky Victor wrote: >>> > > -Fred >> > >> > Little bit other topic. >> > >> > Hi Frederic, I have two questions for You. >> > >> > 1) Can Your terrain engine be added in FG? >> > 2) Can it be fast enough for orbital flight with visibility ~500km and >> > speed ~3km/h, ~8km/sec? > There might be some more questions involved: > 3) Is it an accurate representation of the world or a procedural terrain > engine. > 4) Are you willing to /and/ able to release it under the terms of the > GPL. My terrain engine is not ready and this project stalled another time because of lack of time on a long period. The code has nothing to do with FG except it uses few classes from SimGear, and the graphic engine is OSG. The file format is totally different and includes a precomputed LOD scheme (ROAM 2 for who's interested). It is pictured in this video : http://www.youtube.com/watch?v=7WYH27KyUBk I let you juge if it could work for space flight. The data used in the most recent videos are from the Custom Scenery project and the elevations are from SRTM. So it is real world data with the potential to add some procedurally generated small details to enhance detail levels at close distance. There is nothing that could prevent to release it under the GPL, but in the light of recent events (read FPS) I am not fond of releasing something that couldn't be used directly, but just stolen very easily. I am ok to think about some restricted access to the sources to known (core) developpers that are willing to contribute to make it usable and then included to the core if it pass the smell test. Main current issues are : 1. realtime engine needs to be re-done using latest OSG DB features 2. atmospheric model (Bruneton's) produce artefacts for spheroidal earth 3. artefacts in shapefile clipping (something to do with the cylindrical nature of longitudes) > 0) Does it meet the technical requirements for being used in > FlightGear ? I'll let you elaborate on this topic before I could answer. Regards, -Fred -- Frédéric Bouvier http://www.youtube.com/user/fgfred64 Videos -- Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] "Pro Flight Simulator"
http://www.androidzoom.com/android_games/cards_and_casino/flight-simulation_xcuh.html how long should we tolerate such... -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Dual-licensing question
As far as I know only the stronger matters. So it simply doesn't matter if you include another licence as the GPL always wins. As useless as copyright etc. --- On Thu, 6/16/11, Ryan M wrote: From: Ryan M Subject: [Flightgear-devel] Dual-licensing question To: flightgear-devel@lists.sourceforge.net Date: Thursday, June 16, 2011, 3:39 AM Stupid question about dual-licensing: Can I dual-license an aircraft under both GPL2 and CC-BY (no -SA or -NC), and still have it placed into fgdata? -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- EditLive Enterprise is the world's most technically advanced content authoring tool. Experience the power of Track Changes, Inline Image Editing and ensure content is compliant with Accessibility Checking. http://p.sf.net/sfu/ephox-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel