Looks like this user group is all about Employers looking for employess. I
got fooled by the description so Moderator go ahead and delete this post.
I have moved my question to Stack Overflow.
On Thursday, May 13, 2021 at 4:57:34 AM UTC-4 Horace Johnson wrote:
> Hi,
>
> I'm ne
Hi,
I'm new to Java and Android Studio but handling it quite well because of my
years of programming with python (basic concepts carry from language to
language).
I have a practice project set up and the only propose of this project is
for me to learn how to do things the java/android studio
I notice that on my phone and Android TV, if I use the volume, everything
gets very laggy. Sometimes the volume control doesn't even work right away
depending on the app I'm using. It actually seemed to have worsened when I
upgraded to Nougat.
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se objects? For
example, does Android include the Java Transaction API and an
implementation of a Transaction Manager for that API?
Thanks in advance for any pointers,
- Johnson
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o select the proper JDK.
- Johnson
On Saturday, August 20, 2016 at 11:38:49 AM UTC-7, Brad Hill wrote:
Hi all,
This is my first post. I installed Android Studio 2.1.3. I've also
install Java 1.8. Studio however is still giving me this error:
Windows
I was having the same issue. Try going to File → Project Structure and
make sure the *JDK Location* field is set to a JDK that is 1.8. If not,
click the … next to that field to select the proper JDK.
- Johnson
On Saturday, August 20, 2016 at 11:38:49 AM UTC-7, Brad Hill wrote:
>
>
my android studio is giving me problems it is desplaying the massege bellow
Error:C:\Users\punchersjhb.HARAMBEE\.gradle\caches\2.8\scripts\asLocalRepo48_a0ri05ly0zpqlwrlngtyp5cy9\cp_init\cache.properties
(The system cannot find the file specified)
i have tried updating it, and it says its
Hello! I have a task what i'm need to do. The App should make a photo and
then share it on facebook or twitter, application must have ruler compass
with degrees...like in this app:
By virtual device do you mean an extra virtual network device? Assuming
you're using the ARM emulator, this can be done by passing extra options to
qemu.
I'm going to also assume (1) you are running Linux (Mac I believe is okay,
too) as I do not know how to do this on Windows; and (2) you
Hey, I've had my app up on Google Play for over a month now, still not a
single download on it :/
I've tried searching the word Toddler (the apps called Toddler Time) into
Google Play and still, after searching through the whole list as far as it
extends it wont show up.
Can anyone tell me
I haven't done any java on it as yet because the xml spinner not working
so didn't make sense do the java until i got that down
On Thursday, June 28, 2012 9:10:25 PM UTC-7, Nevin Johnson wrote:
*Hey guys can anyone tell me why my spinner is not showing working(not
display properly) check
*what android layout can i use that will that allow me to manipulate
widgets like the absolute layout?*
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Hey guys im developing an android app using android sdk and i need to apply
a spinner widget but its not working that is that spinner is not displaying
through my emulator the code solid even tried using sample spinner codes
and its the same not displaying help!!!
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have tried to create
using this type of setContentView set up, and am obviously missing
something.
-- Forwarded message --
From: Chris Cullington-Johnson chriscj...@gmail.com
Date: Wed, Oct 26, 2011 at 1:50 PM
Subject: Re: [android-developers] extending view class not working
Thanks TreKing the tutorial is cornboyz I believe it is fairly recent . But
no worries I have some books but was getting very confused. Thanks mate.
On Oct 27, 2011 1:34 PM, TreKing treking...@gmail.com wrote:
On Wed, Oct 26, 2011 at 3:40 AM, Chris Cullington-Johnson
chriscj...@gmail.com
Hello all
I am doing a tutorial through you tube I have my java correct but still my
button wont enable the view class, it's like button is not linked. I think
my manifest might be lacking something, I have listed that below java stuff.
My code is
This is the first java class that references
, Oct 25, 2011 at 7:18 AM, Chris Cullington-Johnson
chriscj...@gmail.com wrote:
I am doing a tutorial through you tube I have my java correct but still my
button wont enable the view class, it's like button is not linked.
There is no Button in the code you posted
...@gmail.com wrote:
On Wed, Sep 28, 2011 at 11:30 PM, Chris Cullington-Johnson
chriscj...@gmail.com wrote:
My app now doen't display errors but will not run it shows the following
error
The appication HelloTabWidget (process Tab.Widget) has stopped
unexpectedly..
You need to use
I have just joined the Android World and am lovn it, however having a bit
of trouble with some of the tutorials, in particular the Hello Tab Widget
one. Particular part states
Notice that this doesn't use a layout file. Just create a TextView, give it
some text and set that as the content.
I don't know if anyone knows how to do this... but if so, please help.
I'm trying to set a TextView I have in an xml. to a certain text with
an editText in a dialogBox. Currently my code will save the text and
put it in a random View in the ListView. I do NOT want that... I want
the text I save to
This would not be relevant to Android, unless you're talking about how to
import the object into memory.
For 3D object creation there are a variety of tools to use. Check out some
of the free ones, such as Blender http://www.blender.org/.
Nick
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The GIMP http://www.gimp.org/. It's free and fairly full featured.
Nick
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Are you having problems with the implementation?
Make sure to put an OnEditorActionListener in your EditText and screen for
the IME_ACTION_GO action ID.
Nick
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Contact a server with a valid certificate?
So far, it's not sounding like a problem with your client (Android) app.
Nick
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startActivityForResult has been in the API since level 1.
1.6 has it.
Here's a link to the
documentationhttp://developer.android.com/reference/android/app/Activity.html#startActivityForResult(android.content.Intent,
int).
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Look at all the documentation on developer.android.com
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Totally possible. Of course, if you travel in a spaceship with either phones
approaching the speed of light, then the speed of the computations becomes
all relative. So, in the time it takes to multiply two floating point
numbers on the Android phone, the iPhone will have aged 50 years -- wait,
Yes, I think it is.
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For
Yes, it can be done. You can exchange data between a server and an Android
app in any way that you want. I prefer encoding the communication/data in a
JSON object.
Nick
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On Tuesday, May 17, 2011 1:48:41 PM UTC-4, bob wrote:
I was just wondering if anyone has gotten a 60 frames per second frame
rate on a Samsung Galaxy S from ATT.
Yes
Also, is there any way to measure the frame rate of games you didn't
make? For instance, if I wanted to download
Put the IP address of the server you're trying to connect to.
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AFAIK, it's not case sensitive. Searching for my apps with all sorts of
funky capitalization works just fine (e.g. eXaMpLeName)
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Yes,
Every time you draw a frame increase via an onDraw increase a counter, then
divide it by the time you've been drawing.
Nick
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I can't say for 100%, but my initial thought is: No.
AFAIK, when you convert your paid app to a free app and a user then
downloads it, the licensing service responds in the exact same way as if the
user bought it (i.e. bought it for $0.00).
So, I think the only way around your problem is
Not that I'm aware of. However, you could include location based
discrimination in your app if you wanted to, which would start only if a
user is within a certain area or zip code.
Nick
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Something like this should work:
String[] textValues =
getResources().getStringArray(R.array.your_string_array);
for (int i = 0; i textValues.length; ++i) {
mTextView.setText(textValues[i]);
}
^obviously this code isn't very useful, but you get the idea.
Nick
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Android fonts *are* Unicode to the best of my knowledge. However, they don't
have *every* character supported.
Nick
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I'm not a 100% on this, but I would try and extend the EditTextPreference
and add the encryption code there. You would have to override the Preference
methods such as onSetInitialValue, onBindView, persistString, etc.
I've never done this, but that'd be my best guess.
Nick
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Are you seeing any logs in your Logcat? You should see lots of stuff which
Android pumps out into a log, even if you don't have any Log's in your
code...
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I'm not sure if the pretty please is going to do it... maybe with a cherry
on top though...
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It sounds like you are trying to update an UI element from a non-UI thread.
Are you using an AsyncTask, thread, IntentService, etc. and trying to update
a UI element from it?
Nick
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Nope, no payout problems here. In fact, I've been recently surprised by the
Android Market since Google IO 2011. The market seems to be refreshing
multiple times daily, etc.
Nick
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is this a programming question?
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Are your activities run in singleTask launch mode?
Nick
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Also, what type of activities are you launching? That is, are you opening a
web browser, or are these activities that you implemented?
And, what result code is returned in onActivityResult? Is it
RESULT_CANCELED?
Nick
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startActivityForResult(intent);
Stupid question here, but you're calling startActivityForResult(Intent,
int), correct? What values are you using for your requestCodes? Are they =
0?
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Use a determinate progress bar as documented
herehttp://developer.android.com/reference/android/widget/ProgressBar.html
.
Or, if you're looking for a progress dialog (which has a progress bar in
it), then use a progress dialog, as documented
But, if you're looking to make a wheel progress bar instead of a horizontal
progress bar, then you'll have to make a custom view. It's actually not too
hard, and can be easily done by extending the progress bar class, and
handling the onDraw methods. My suggestion would be to first draw a
Are you set on a progress circle.
If not, you should really consider using a ProgressBar. It not only does
everything you're wanting to do, but it gives users a consistent experience
from your app to every other app out there.
Nick
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What kind of notification service are you talking about? Status bar
notification? Text only (i.e. Toast) notification?
Here's some code for a status bar
notificationhttp://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/app/StatusBarNotifications.html.
I won't
Here's what you can do:
Extend the AbsSeekBar
classhttp://developer.android.com/reference/android/widget/AbsSeekBar.html,
and implement the onDraw method to your liking. You can capture the height
and width of your custom view by capturing those values in the onSizeChanged
method. By drawing
yes
you should probably look at the dev.twitter.com website.
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My question is : does google do anything about it? Or their algorithm
just boost the app across all categories - which in my opinion is
happening
Yes, it is happening.
Does google plan to address these kind of spam apps?
I don't know.
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If fact, I do want the UI to be locked while
the proccess is working
Are you sure you want the main thread blocked? This could cause the
Application Not Responding error to pop up during your lengthy process.
And users tend to get very confused when their phones become unresponsive.
On
AFAIK, you can't, unless you saved the Android 2.2 SDK when you downloaded
it (you might also find someone on the net who has it).
However, of all my apps that I have, 3 are developed for Android 1.6 and one
is developed for Android 1.5. I don't have too much of a problem reading the
SDK. I
I'm having trouble understanding your problem.
From your post, you have 2 AsyncTasks. Launching task B depends upon the
result of task A. So, the tasks will run sequentially by design. Is there a
specific error that this scenario is generating an error for you? That is,
are you having a
I provided the reference links above. RFC 959 describes the protocol
required to interface between an FTP server/client. Here is another link
that I think you might find useful:
http://developer.android.com/guide/basics/what-is-android.html
It deals with how to implement apps in Android using
The Android team has put together many helpful tutorials with all the code
required to build a game. Check out the code for Lunar
Landerhttp://developer.android.com/resources/samples/LunarLander/index.html.
It sounds like you're only trying to build a very simple game, so this
should help you
so what is the basic need to do it.
like i have to make a ftp server at desktop side?
Yes, an FTP server on your desktop would do the job.
is there any library that support ftp through android?
Do a google search on java ftp
Create and use a FTP client on your phone, and run a FTP server on your
computer.
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For heaven's sake: the functionality has to be implemented by the app
programmer.
Thread over.
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Set your theme at run time in the onCreate() method using setTheme(int). Check
it out
herehttp://developer.android.com/reference/android/view/ContextThemeWrapper.html#setTheme(int)
.
I do this with my app, and it works very well. My onCreate() method looks
something like this:
public
No, the app is immediately killed. AFAIK, the only way to prevent this is to
store the app on internal memory instead of the SD card.
Nick
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I don't think that the FTP ports are inherently disabled, so there's no need
to try and enable it. I built a quick FTP client server for my phone and
it works fine.
Nick
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I use the default implementation of the Server Managed Policy (read about it
herehttp://developer.android.com/guide/publishing/licensing.html#ServerManagedPolicy)
for a paid version of my app, and haven't had any problems of note. I
haven't had any complaints about false-negatives, or the like
Ted,
Besides doing what jtoolsdev already said, make sure that you're associating
your Google account with your phone (Settings-Account-Add Account).
If you're using your own phone to test it out, then I assume that you're
Gmail account is already associated with your phone.
Also, the LVL
The best way I've found to connect your local (app) database to your server
database is to exchange information through JSON strings. Post a query
through an HTTP POST method to your website, decode the information, process
the SQL query on the server (I use PHP), then build and send a JSON
Are you trying to port a 3D desktop game to Android, or just create
something new? If you're already familiar with using OpenGL on the desktop,
it's actually not that big of a transition to OpenGL ES 1.x or 2.0. The API
is reduced to its basics, but still offers almost everything you need.
It seems like your error is occurring at line 203 in the FtpURLConnection
class. Find out what's at the line, and you'll be closer to solving your
problem.
W/System.err( 1281): at
org.apache.harmony.luni.internal.net.www.protocol.ftp.FtpURLConnection.connect(FtpURLConnection.java:203)
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Hi,
I am having this code
HttpClient client = new DefaultHttpClient();
HttpGet request = new HttpGet();
request.setURI(new URI(uri));
HttpResponse response=client.execute(new HttpGet(uri));
InputStream ips =
It shouldn't be too difficult. If you have a byte stream of the bitmap, then
just set the pixels on the first/last row/col to black where you want to
stretch the image and set the other pixels to zero. Then you could remain
the image *.9.png and then load it as a normal 9 patch drawable
Ah, ok, I hadn't read that at all.
By the way, what are you doing with the image that you need to make it a 9
patch? Perhaps you can use a matrix to scale it however you need before
displaying it?
Nick
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If you plan on using threads to access a database, then I believe there is
no other way to alleviate the exceptions being thrown *except* with some
sort of synchronization like you have. I do the same sort of things with my
databases and use semaphores to ensure exclusivity of my database.
As
Bob,
I recently released a game (actually just this week, called Prism or
Prism Light by Shadowpuppets), which doesn't use OpenGL at all. I just
draw onto the canvas from my overrided onDraw method, and then invalidate
only the part of the view which contains animation. I have determined that
Different screen resolutions started to get support in API Level 4 (1.6).
So, I recommend using API Level 4 and then reading the documention on the
Android Dev
sitehttp://developer.android.com/guide/practices/screens_support.html.
It's really good.
Nick
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Please read the link I posted in my original comment. It'll tell you where
to go from there.
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I believe the first error that is causing your program to crash is located
here:
03-25 10:33:36.980: ERROR/AndroidRuntime(301): java.lang.NullPointerException
03-25 10:33:36.980: ERROR/AndroidRuntime(301): at
com.example.uplaod.MyUpload$1.upload(MyUpload.java:146)
Check out line 146 in
There are several FTP apps that can do just that. Astro file manager can
create SFTP connections to upload files, or AndFTP... (there's a whole bunch
if you search for FTP on the Android Market).
If you're talking about uploading a file to a public server from an app
you're developing, then
It appears, by your code, that you *are* drawing on the bitmap through the
canvas. However, I'm guessing your *real* question is: why is my bitmap not
being displayed on the screen? Well, that's because your bitmap or canvas is
not associated at all with any buffers which finally get displayed
You old key expires?
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For
This is not open source, but it's free: Pop
Quizhttp://androidshadowpuppets.com/PopQuiz
Unlike other apps that only allow you to make flash cards, Pop Quiz allows
you to make multiple choice questions *and* flash cards. You can upload,
download, and share the question banks from its website.
Thanks to all those who have tested my puzzle game! I've heard about no
errors so far and so far a smooth 60fps for everybody, so I assume that this
release candidate is just about ready for launch. I'll keep my app in beta
for another couple days (please feel free to test it out!), but
Just extend the RadioButton class.
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I have several apps which talk to mysql databases that I have on my
websites. For me, I use a http post and json to talk between the two. For
example, say I want a user to be able to insert some arbitrary data into a
database (assuming he's already set up a username and password on my
As far as I know, I don't think it's possible. However, Google APIs 8 and
above include some Market functionality for using License Verification, etc.
Why do u you the market app in the emulator?
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Marcin,
I don't think that will work for him, since he's trying to keep the
precision of the number (i.e. he needs whatever fractional part of the
division).
Nick
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You're asking quite a lot in one question (kind of like asking, How do I
create a first person shooter)...
My advice to you would be to read the sample code provided by Google. Once
you're comfortable with that program, then you can probably ask more
specific questions here that we might help
A couple things:
This might help your pivot point that you have: instead of converting to
float after the division, try doing it before the division. Like this:
((float)mBitmap.getHeight())/2f -- I believe you are losing some accuracy
by doing it the other way around. As in (float)(7/2)
Hello all,
I'm about a week or so away from releasing my first video game on the
Android Market. It's a puzzle game with 100 levels of brain busting
goodness, and I'm very excited about it. However, I only have my original
Moto Droid to test the app -- and I don't really trust the emulators to
As far as I know execution is blocked on SQLite calls in Android (i.e. they
are not done asynchronously).
Nick
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My Total Downloads dropped too. And my active installs dropped a lot
faster today than other days.
On Dec 9, 7:48 am, David Erosa García soul...@gmail.com wrote:
On Wed, Dec 8, 2010 at 10:28 PM, WhitneyApps whitneya...@gmail.com wrote:
There is something weird going on in the market. Both of
I have been using rokon for a few months since before version 2. My
first game I released using it is called Android Recon. You can check
it out on the android market if you want. I have been looking at
AndEngine as too. From browsing there website it looks like it has
some stuff that rokon does
I asked this on Stackoverflow, and got my first tumbleweed, so I
thought I would give it a chance here. :)
I'm building a suite of applications, meaning that I have a single set
of code that gets customized via a single change of an API key. This
means that all of the applications have the same
Now, we want to develop a tool to test the software under Android
frameworks, mainly UI testing without software source, so we can't get
the UI object. is there a method to get the handler of the UI object?
thanks!
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yeah, I read the Android Anatomy and Physiology shortly after I issued
this thread. Thanks anyway!
Another question, if a new hardware is going to be supported, e.g.
Zigbee module, what should I do normally??
johnson
On 11 Nov, 14:31, Bytes toyvenu.t...@gmail.com wrote:
From Android Anatomy
??
Johnson.
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I was just wondering where there is any information on creating custom
user interface libraries for Android. I would like to create a library
and include it in an application by specifying something like uses-
library android:name=com.foo.bar / in the manifest (just like
maps) and have an
(376): at
android.os.Looper.loop(Looper.java:123)
02-21 00:59:44.711: ERROR/AndroidRuntime(376): at
android.os.HandlerThread.run(HandlerThread.java:60)
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Johnson
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