Its always good to remind to remind my community about these risks, thanks
for the heads up.
On Thu, Nov 25, 2010 at 11:13 AM, Eric Riemers riem...@binkey.nl wrote:
Enough about this. I'll end it.
Your right, I will never do it again. Sigh.
-Original Message-
From:
It was working for me the first update...
On Fri, Oct 29, 2010 at 6:56 PM, Eric Riemers riem...@binkey.nl wrote:
Is it just me or did they fix the status command working normally again?
On Thu, 28 Oct 2010 23:57:16 +, Jason Ruymen jas...@valvesoftware.com
wrote:
A required update
Yes please, i wrote an ajax servery query doodad for my forums and since the
status command seems to fail 75% of the time i dont get the steam id's to
link back to forum members etc.
On Tue, Oct 26, 2010 at 12:39 AM, Eric Riemers riem...@binkey.nl wrote:
Would be really nice if somebody from
You should try getting support from the maker of the stats package you
are using.
On Fri, Apr 2, 2010 at 7:38 PM, Don Luigi lu...@my-don.de wrote:
Hi all,
I have a CSS server which is hosted by our sponser, and a stats server hosted
in another datacenter. The problem is, that the server did
Credit where credit is due, had me going for at least 12 seconds.
On Fri, Apr 2, 2010 at 10:03 AM, Kyle Sanderson kyle.l...@gmail.com wrote:
jason...@live.com
What a cockend.
On Thu, Apr 1, 2010 at 3:10 PM, Gene Hardesty geneharde...@gmail.comwrote:
and it's Apr 1st.that's the biggest
neph for srcds security advisor
On Wed, Mar 17, 2010 at 10:36 AM, EVAgames Community hlds_li...@evagames.eu
wrote:
+1
On Wed, 17 Mar 2010 01:00:05 +0200, Nephyrin Zey nephy...@doublezen.net
wrote:
Speaking of unresolved problems...
- Unconnected commands
- Basically any invalid
Can confirm this, im up to 216/24 players.
On Wed, Feb 24, 2010 at 11:47 AM, Mike M mdawgm...@hotmail.com wrote:
Today's update has broken something in the way Steam is reading the player
counts on servers. Two of my TF2 servers, which were running a plugin that
automatically adds in the
apparently there was another unannounced server update which fixes this
On Thu, Jan 7, 2010 at 10:17 AM, Fredrik Duprez fredrik.dup...@gmail.comwrote:
Anyone tried the show_htmlpage command?
I just get
Unknown command show_htmlpage
I assume you should be able to set this in the server.cfg
Have you tried testing this on a different environment/net connection?
I had a similar problem with one specific code library but the problem
turned out to be a combination of that and my MTU setting.
On Thu, Nov 26, 2009 at 11:20 PM, Kaspars kasp...@micro.lv wrote:
Hi,
I have released some
for their
clients on 10/100Mbps links, for communities, private and public
matches.
Thanks,
- Saul.
2009/11/7 Arg! chillic...@gmail.com
This is a disturbing trend that seems to be gaining hold with recent
and
upcomming games; the removal of the dedicated server component
This is a disturbing trend that seems to be gaining hold with recent and
upcomming games; the removal of the dedicated server component from
multiplayer. I assume they are doing this purely to cut
development/maintenance time and therefore cost but it goes a long way to
prevent many players from
It really depends where you live, and while some of you may be lucky enough
to have progressive telco's, some of us are still stuck with slow
connections for home use.
The best known solution (a proven solution even) to this is to have
dedicated servers. Throw in varying consumer level network
surely there'd be no benefit for valve to develop this until at least a
large portion of their player base actually has an IPv6 connection
On Thu, Aug 27, 2009 at 7:29 AM, Romain Pierre ult...@gmail.com wrote:
You can't use address translation?
I don't know very well IPv6 but I think you can
I have had this exactly as the OP describes it, ive already notified Valve
about it.
On Tue, Aug 25, 2009 at 6:27 AM, Saint K. sai...@specialattack.net wrote:
Hi,
Not exactly as you describe it, but i can reproduce it by switching servers
several times while alt+tabbed into windows. At a
PM, Arg! chillic...@gmail.com wrote:
I have had this exactly as the OP describes it, ive already notified
Valve
about it.
On Tue, Aug 25, 2009 at 6:27 AM, Saint K. sai...@specialattack.net
wrote:
Hi,
Not exactly as you describe it, but i can reproduce it by switching
what are these things? what are you talking about?
On Sun, Jun 7, 2009 at 4:23 PM, D3vilfish priv...@caterhamhill.net wrote:
Isn't it time that like Q clan valve stepped in and sorted out lotus clan.
Using tactics to fill there servers with fake connections is never going to
give the client
I suggest you go post this topic on the steam forums, instead of leaving us
confused as to what this has to do with server operation.
On Sun, Jun 7, 2009 at 5:15 PM, D3vilfish priv...@caterhamhill.net wrote:
Q clans official statement was that they quit while on top but it seems to
most that
i imagine it would be quite a lot of work to integrate another engine into
the overlay.
But it would so be worth it to get rid of IE from my life completely.
On Thu, Jun 4, 2009 at 6:47 PM, DontWannaName! ad...@topnotchclan.comwrote:
I dont know if they can since they use the hacks that are
when you test it, let us know please.
On Wed, Jun 3, 2009 at 10:53 PM, Saint K. sai...@specialattack.net wrote:
Does anyone know what the log message is for the spy fake death?
Cheers,
___
To unsubscribe, edit your list preferences, or view the
the
disconnect on map change issue. Quite annoying really.
Arg! wrote:
if you run sourcemod, update to at least 1.2.1
On Mon, Jun 1, 2009 at 10:33 PM, Nightbox alexandrualexa...@gmail.com
wrote:
but no, everytime someone connect to server, it crashs
2009/6/1 Nightbox
if you run sourcemod, update to at least 1.2.1
On Mon, Jun 1, 2009 at 10:33 PM, Nightbox alexandrualexa...@gmail.comwrote:
but no, everytime someone connect to server, it crashs
2009/6/1 Nightbox alexandrualexa...@gmail.com
hmm, semms working now
2009/6/1 AnAkIn . anakin...@gmail.com
Just turn it on then!
If you are using RunTeamLogic, you will need to disable it.
2009/5/30 Jordan Toor gamma...@gmail.com
When we play arena, people are allowed to choose sides, and I don't have
mp_tournament set to 1. I know they added tf_arena_use_queue, does this
cause it? If so, I think
oh dear.
On Wed, May 27, 2009 at 9:28 AM, Rodrigo Peña yo@korrupzion.com wrote:
lol
ad...@nrl-server.de escribió:
Thank you,
we just received your mail concerning one of the noRealLife-Servers.
It has been stored to be reviewed by an administrator.
You will be contacted soon.
Is there a particular reason you wish to hide the steam ids of connected
players? If i even read that right.
On Sat, Mar 28, 2009 at 7:35 PM, soj s...@freenet.de wrote:
Hello,
My DOD:Source Lan Game Server show the SteamID of the conneted Gamers.
I have downloaded the DOD:Source new and it
more info please for claims of crashes, platform? plugins?
On Fri, Mar 6, 2009 at 11:48 PM, Zover Mirklo izvrash...@inbox.lv wrote:
Server crashes time to time- even with Tony's plugin enabled (and also
nephstats mapchange timeout fix plugin). It happens in middle of map.
After servers
. anakin...@gmail.com wrote:
If players in your leagues don't want unlockables, why don't they just
restrict it then, instead of waiting for a cvar?
2009/2/27 Arg! chillic...@gmail.com
Not all!
If there were cvars to set unlockable status for each unlock then it
would
be used extensively
you need a maths co-processor :P
On Sat, Feb 28, 2009 at 5:04 PM, Reaper rea...@bestgn.net.au wrote:
Particles: Missing 'particles/error.pcf'
./srcds_run: line 352: 337 Floating point exception$HL_CMD
Getting this loading your script on stock server no MM or SM. Any ideas?
im having the same issue, i assume something in the update broke the chat
hook for sourcemod.
On Wed, Feb 25, 2009 at 7:44 PM, Cc2iscooL cc2isc...@gmail.com wrote:
say /help
[SM] See console for output.
SourceMod Help: Command Information
[001] equip - No description available
[002]
If your running an administrative mod, disable it and test to make sure its
not that causing issues.
On Wed, Feb 25, 2009 at 8:29 PM, Flubber flub...@gmail.com wrote:
Still got the seg fault error, it's getting ridiculous.
2009/2/25 Ronny Schedel i...@ronny-schedel.de
The server was
yup works fine here.
On Thu, Feb 26, 2009 at 7:53 AM, SakeFox sake...@kingdomsend.com wrote:
works fine on our servers too
ics wrote:
Works perfectly fine in our servers.
-ics
Saint K. kirjoitti:
Are you sure it actually slowed down people? Because over here it
doesn't...
It
uploaded stats they use for
http://www.steampowered.com/status/tf2/tf2_stats.php
cross referenced players with kills whilst in specator team.
On Thu, Feb 19, 2009 at 1:54 PM, Jonah Hirsch crazydog...@gmail.com wrote:
I wonder how they tracked who was using the exploit.
Kevin J. Anderson
Thats odd, i got notification via mailing list.
2009/2/17 Pawel tra...@gmail.com
So mailing list is dead.
There is new update. And they only informed about it on main site :/
On Fri, Feb 13, 2009 at 8:20 PM, 1nsane 1nsane...@gmail.com wrote:
Ahahhahaha, check out Sourcemod. It has a
agreed that would be very annoying, thankfully theres none of those server
in Australia that i know of.
On Sat, Feb 14, 2009 at 8:06 AM, Steven Sumichrast packh...@gmail.comwrote:
Adding to this annoyance is people who fake player count... server
reports 24/28 people online, you get there and
^ awesome extension.
I use reserved slots to build my community up, yes people hate it when they
get kicked, but it builds a stronger community around the resources i
provide them.
On Fri, Feb 13, 2009 at 4:43 AM, Flubber flub...@gmail.com wrote:
Just use cbaseserver extensions from pRED :
i hate to say it, but this has never been an issue for me. Have had windows
and linux servers running sourcemod.
Sounds wrong but it seems like a US issue to me since ive heard nothing of
the issue from any fellow Australian server ops.
On Sun, Feb 8, 2009 at 1:47 PM, JäKë T
I would love to hear from anyone who can work out how to get access to the
voice streams using MetaMod:Source or SourceMod, would help immensly for my
hlss plugin.
On Mon, Feb 2, 2009 at 8:04 PM, Nephyrin Zey nephy...@doublezen.net wrote:
TF2 uses speex. Get some MM:S goin.
Somewhere deep in
free software ftw
On Sat, Jan 31, 2009 at 6:03 PM, Midnight mido...@gmail.com wrote:
And so the Mumble revolution begins...
Chris wrote:
I, like most people on this list, have used all three servers/clients.
While I grew up on vent, their business strategy is not to my
liking so I
you want to do this?
Why not fill in the correct address in your config?
If you want to do this, it's not hlds related :)
On Sun, Jan 18, 2009 at 11:56 AM, Arg! chillic...@gmail.com wrote:
Hey All,
For circumstances out of my control ive tried to do a redirect for my
external map
sv_downloadurl. Like a failover
URL. If a file is not on sv_downloadurl, then try the failover URL. Hint
Valve! :)
Guy
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Arg!
} Sent: Sunday
want to know how.
I need a redirect back to my game server to get missing files! :) But the
game is not a web server. :(
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Arg!
} Sent: Monday
failing for me at the moment.
Game is tf2 on windows server.
Regards,
Arg!
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
no honour amongst hackers then :P
On Sat, Jan 10, 2009 at 12:06 PM, 1nsane 1nsane...@gmail.com wrote:
That sounds nice, hopefully someone will exploit those for fun.
On Fri, Jan 9, 2009 at 6:23 PM, LDuke luckyd...@gmail.com wrote:
I'd be careful with those. There was a post recently on
Merry holiday season from Australia.
On Wed, Dec 24, 2008 at 10:04 PM, Kveri kv...@kveri.com wrote:
Marry Christmas to all you guys! :) and Happy new year too.
Kveri
___
To unsubscribe, edit your list preferences, or view the list archives,
well thats just nasty
On Thu, Dec 25, 2008 at 1:13 PM, Patrick Shelley sidest...@gmail.comwrote:
it was brown snow O_O
On 12/24/08, bliss...@gmail.com bliss...@gmail.com wrote:
why? tasted like lemon to me. the best is pink snow.
On Wed, Dec 24, 2008 at 9:57 AM, Japje | Jasper Wonnink
and why should I marry her?
Anyway, I hope you guys had a happy winter solstice!
On Wed, Dec 24, 2008 at 8:03 PM, Arg! chillic...@gmail.com wrote:
well thats just nasty
On Thu, Dec 25, 2008 at 1:13 PM, Patrick Shelley sidest...@gmail.com
wrote:
it was brown snow O_O
On 12/24/08
I noticed on the TF2 Blog (http://www.teamfortress.com/post.php?id=2096)
there is an update comming soon, can Valve please make sure the srcds_run
-autoupdate fix is implemented in this, and not missed out like it was with
the recent L4D update.
It would be really great to not have to worry about
It hasnt happened to me for a while but i can confirm this, when a segfault
occurs (linux) it appears to also kill the running of the script and a
manual restart of the game server is required.
On Fri, Dec 5, 2008 at 11:36 PM, ics [EMAIL PROTECTED] wrote:
Usually when it crashes, it starts
Ok based on this i think ive worked out 3 options
//sv_password xxx
sv_allow_lobby_connect_only 0
sv_steamgroup xxx
sv_steamgroup_exclusive 1
//sv_search_key mysearchkey
(also do not include -nomaster in startup)
This config will give you the steam group option, no lobby. search key and
just fine, because direct
connect
ALWAYS opens a lobby now, it doesn't direct connect like on other source
engine games.
2008/11/20 Arg! [EMAIL PROTECTED]
Ok based on this i think ive worked out 3 options
//sv_password xxx
sv_allow_lobby_connect_only 0
sv_steamgroup xxx
Thanks Milton and Chris, much appreciated.
On Thu, Nov 20, 2008 at 11:21 AM, Jeff Sugar [EMAIL PROTECTED] wrote:
They could still make it work for Windows boxes, at least.
On Wed, Nov 19, 2008 at 4:53 AM, Steve Sumichrast [EMAIL PROTECTED]
wrote:
Hum -- I think you may have a point here,
Some really strange stuff going on, people from the community group are
joining the server, then presumably at a map change, being shipped off to a
completely different server!
On Mon, Nov 17, 2008 at 6:53 AM, Adam Nowacki [EMAIL PROTECTED] wrote:
Here's an idea:
When creating a lobby show a
So it seems to be that this does not work if you have -nomaster in the
startup string.
Problem there is, i still have random people joining via the server list.
On Wed, Nov 19, 2008 at 3:46 AM, Kveri [EMAIL PROTECTED] wrote:
It works for me, but you have to wait until master server refreshs.
Especially since srcds_run script gets overwritten on every update. Perhaps
this fix could be added into the script that gets updated on valves side so
we dont have to fix it each time!
Such a simple fix, im really surprised this has not been fixed yet.
On Wed, Nov 19, 2008 at 5:19 AM, Steve
so if we preload 'l4d_full' to a directory, say './left4dead' then when the
game type 'left4dead' is release we can just point our update scripts to
that game with the same directory?
On Mon, Nov 17, 2008 at 11:02 PM, Mike Kent [EMAIL PROTECTED] wrote:
l4d_full will preload the full game, I
Just to confirm, after the recent update, sv_password is still failing.
Im not getting players joining from the lobbies but it would be nice to have
the password applied as configured
On Sat, Nov 15, 2008 at 7:25 PM, Arg! [EMAIL PROTECTED] wrote:
actually ive had the opposite effect, no-one
I just now updated the server, and without changing any config all of a
sudden the sv_password is not being respected.
I can join anytime without being prompted for a password even though it is
set. Please help me. Server server.cfg below.
// this is your server name as shown in the server list
thank you indeed, im surprised this has never been fixed.
On Sun, Nov 9, 2008 at 6:17 AM, J T [EMAIL PROTECTED] wrote:
Thanks.
On Sat, Nov 8, 2008 at 12:21 AM, flyflo [EMAIL PROTECTED] wrote:
Autoupdate is broken, like in orangebox.
You have to modify your srcds_run script.
Find :
I also have this, would be nice to know whats going on here so i can
autoupdate
On Sat, Nov 8, 2008 at 4:10 AM, J T [EMAIL PROTECTED] wrote:
Could not locate steam binary:./steam, ignoring.
I'm assuming its looking in the wrong directory? It's looking inside the
l4d_demo folder when it
The remote access thing looks excellent!
On Thu, Nov 6, 2008 at 12:36 PM, Chris Green [EMAIL PROTECTED]wrote:
Linux dedicated server changes for Left4Dead
There have been many changes, enhancements, and optimizations with the
dedicated server for Linux:
* All of the code is now being
I suggest switching to sourcemod, that way if there is something like this
you dont like, you can simply change it!
On Wed, Sep 24, 2008 at 3:40 AM, ics [EMAIL PROTECTED] wrote:
Good luck with that. Mani hasnt really been around since.. 2 years ago
with exception of making MAP for OB engine.
That sounds promisiing except when an update needs to change the maps.
On Thu, Sep 18, 2008 at 12:32 AM, Kveri [EMAIL PROTECTED] wrote:
try to set chmod to the maps to read only, if it gets corrupted again
you'll know that it's filesystem/hdd error and not server bug.
Kveri
Saint K. wrote
I run pshychostats and i cant recommend it enough.
On Mon, Sep 8, 2008 at 9:01 AM, Keeper [EMAIL PROTECTED] wrote:
Plus this sounds promising...
http://www.psychostats.com/forums/index.php?s=570cc3d5561651bfed890776729872
well well, it would appear winlimit is set to 3!
not sure whats setting this, but at least i have something to work with now,
thank you!
On Mon, Sep 1, 2008 at 8:04 PM, Matt Peel [EMAIL PROTECTED] wrote:
Arg! wrote:
I've just had the strangest issues on dustbowl (tf2) where either the
gates
A follow up to this issue, i cannot seem to replicate it consistently, but
it is still occuring on at least dustbowl, steel and badwater.
Has anyone experienced this before?
On Sat, Aug 30, 2008 at 5:10 PM, Arg! [EMAIL PROTECTED] wrote:
I've just had the strangest issues on dustbowl (tf2
I've just had the strangest issues on dustbowl (tf2) where either the gates
wont open after setup, or on the third cap the map will change. It has
appeared this morning and nothing has changed on the server. Its not arena
maps coz even restarting the server did not fix it. It also appears to be
there are tumbleweeds
On Sun, Aug 24, 2008 at 8:30 PM, Gameserver-Factory.de
[EMAIL PROTECTED] wrote:
It´s quiet
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Steve!
Gesendet: Sonntag, 24. August 2008 12:16
An: Half-Life dedicated
66 matches
Mail list logo