>get it?
>
>Goodbye EMBED.
>
>
>Goodby Shockwave, goodby
>Flash!!!1
Is it not true that Active-X able media will be safe? that includes
Shockwave, Flash, and QuickTime.
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>I've tried different scripts, those given in this list, to add collision to
>a camera, but unfortunately it doesn't work :-((
>
>I think I make a mistake on the place for this script.
Have you succeeded in adding collision to a model? If you have, then
just move that model around the world, and
>I'm trying to use a flash 4 interface as a background
>and then play a quicktime direct to stage (director
>projector, v8) but the video is flickering like mad.
>if i use a bitmap as the background it runs fine.
>can't qt and swfs coincide? any help would be
>appreciated.
If the Flash sprite is
>The quickest and easiest method would be to write the sound
>control setting into a global variable and then when you
>reach the new movie, set the sound controllers postion based
>on the setting from the global variable that you have
>previously written to.
Most of what I was going to say. The
>YES, that is it!
>Really poor memory, thanks, now I can stop wondering.
I'm glad you're memory is back, but the clickon only refers to the
sprite that was clicked on, and not the sprite that the cursor is
over when it's not pressed. One other thing to be away of is that it
may not work well w
>Is this normal? I never noticed it before.
How big is huge? QuickTime will load some frames into memory, ready
for a smooth take off. Don't worry about it.
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>Ok, this is plain silly, but I can't remember the function that returns the
>spritenumber of the sprite the mouse is currently over...
>I remember the mousemember and the rollover() functions, but those returns
>any sprite, and I only want it to return the spritenumber, if the sprite
>contains a
>Our choice to go with D7 (rather than D6) basically causes our product
>(a 23-title cd-rom series) to look awful on any machine set to 8-bit.
>(and yes, I'm quite experienced at palettes and all... it's a
>combination of 2 8-bit bugs in D7). Thank you Macromedia. :(
I was on the D7 beta, and com
>
>I am playing (hold your breath)
Can you send another message soon, say within the next minute or so.
I'm already turning blue.
As for the other questions, Director 8 has a flushinputevents to get
rid of mouse and keyboard entries, and you might get somewhere with
setting the stagecolor to
>I want to keep the user busy while a shockwave movie is loading. I
>figured I'll use the idleLoad while playing a small movie to check
>if the desired members have arrived. When the cast members are
>loaded I will start the main feature.
>
>I haven't been able to figure out from the documentat
>As the main movie is full screen, after the window pops up and I
>click on the main movie, it disappears behind the main movie.
>
>Is there a way of preventing that and keeping the pop-up in the
>foreground until i specifically close it with 'close' or 'forget'?
>possibly without an xtra, as I
>Thanks, Tab! That's interesting. Overflow of what? I turn on my
>computer, fire up my D8, and get an classic overflow symptom. The
>stack must be brimming, and life is getting more exciting by the
>second :-).
>
>! At 09:46 PM 7/29/2001 -0400, you wrote:
>
>>It's a classic overflow symptom, bu
>hi Colin.
>
>This seems to be becoming a dialogue...
>
>I'm not sure what of my comments you are answering, but let me guess:
>
>The stuttering which I am referring to is:
>a# not only at the start of the Clip, but throughout (and gets worse as time
>passes)
>b# I also am doing that...
>c# The st
>Not really. I've had some very freaky problems. Videos start to stutter,
>(the first video never does it, the third or fourth will...) Director frame
>rates drop (slightly), sometimes I get the freakiest crashes
>(Explorer/Finder crashes when running the nth video in Dir...)
I would always set
>Let me just say some things out of My experience:
>- QuickTime Is Great
>- Sorenson is terriffic
>- Director Rocks
The way that QuickTime uses memory can confuse the memory inspector.
Have you seen a symptom of the alleged 4 GB of RAM being used?
Doesn't everything just proceed fine if you ign
>am I right in thinking that ".ls" is the usual suffix for external
>lingo scripts?
You probably are, but I think Kerry was concatenating all his scripts
into one text file.
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>The last job I had, in the US, the salesguy said "get the sound
>from Eye4U.com".
>I said "I tried, but they haven't responded to my email."
>"No, I think and just want you to capture it." said
>.
>"Uh...you can't do that!" quoth I.
>"Sure you canjust hold the microphone up to the speake
>Maybe Colin's gone all 'sensitive' ?
That could be the case. Sometimes I'm case sensitive.
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>Does anyone know an alternative to ScrnXtra for capturing a protion of the
>screen to a cast member? I'd been using ScrnXtra but it fails sometimes in
>D8.5. Thanks.
You can set the picture of a bitmap to the picture of the stage, and
then crop the bitmap to what you need. Or you can use imagin
>on mouseUP
>if (gListStorage OR gListStorage1) = gFrameClips then
>go "scn 3a"
> else if (gListStorage1 OR gListStorage) = gFrameClips1 then
>go "scn 3b"
> end if
>end
You need to test both:
if ((gListStorage = gFrameClips) or ( gListStorage1 = gFrameClips)) then
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>http://www.squidfight.com
>
>It requires Buddy (for the drive searching functions), and is not thoroughly
>debugged (especially on Windows - I don't remember if I got around to making
>it fully x-platform). Feel free to use any of its code for your own
>purposes.
The Mac files are damaged someho
I just worked this out, with a combination of reading Werner posts
and looking at the help:
on islands m1,m2,m3
i = member(m1).image.duplicate()
i2 = image(i.width,i.height,32)
i.copypixels(member(m2).image, i.rect, i.rect, [#ink:2])
i2.copypixels(member(m2).image, i.rect, i.rect, [#
>I missed this thread because I've been away, but (with a lot of help from
>Colin, actually - and Werner Sharp as well), I made a Dir utility that does
>this kind of thing through imaging lingo. It's not fully tested, but should
>at least get you on the right track. If you still need help with tha
>the key is iterating backwards. if you iterate forward 1 char at a time,
>and you replace one char, the quote, with a multi char string, the
>repeat loop gets mighty confused about where it is. the same thing can
>happen when you loop through a list, and change the list in the loop. do
>it backwa
>
>Uh-ohTabs gonna throw the book at us now... :-P
If the book he throws is Gary's game book, make sure to give it to Pascal.
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>yeah but as I say - my property inspector looks nothing like that, there is
>NOTHING to click on, if there was an option that said Loop of course I would
>check/uncheck it - but there is nothing available =O
Are you sure you have the film loop selected in the cast window at
the same time you ar
>on no!! I must have a freak version of director 8.5, there is nothing
>clickable in my property inspector window. Basically I get a thumbnail of
>the cast member; and like you say there is the drum like icon at the bottom
>right corner of the thumbnail, but I can't click/select it
The drum Nik
>Is there a way to achieve what I need?
Try this:
on convertQuote aField
aString = the text of field aField
temp = aString.char.count
quotestring = quote & " & quote & " & quote
repeat with i = temp down to 1
if char i of aString = quote then put quotestring into char i of aStri
> I want to crop my images based on a common background, I mean I
>have a series of images with a common background, on which only a
>few things change, for eg. only the text changes, I want to know
>whether is there an xtra or a s/w which will crop my images based on
>the changes alone i.e.
Is there some reason you can't just use markers? Put a marker on each
frame you have as a stopping point, and then use go next or go
previous to do the navigation.
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>I have the situation where on starting a shockwave game, the engine gives me
>a parameter in the URL like
>http://xxx/numbers1.htm?lmsid=3
>
>Now I need to be able to get the data from the URL, especially the
>characters which come after the question mark.
>I'd hate having to use Javascript for i
>Ur welcome Chris
>I think Colin deserved some thanx too...he _wrote_ it! :-)
Why thanks!
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Li
Probably still [EMAIL PROTECTED]
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Lingo-L is for learning and helping with programming Ling
>Is this a bug or a feature? It's returning a point for a character
>that doesn't exist.
It's giving the location of the character before the one you
mentioned. In the case of that being any amount more than the number
of characters, you get the location after the last character. It is
useful
>>>Either Jakob wasn't following the humorous exchange and really
>>>thinks Bhakti has a problem, or what he just said was even more
>>>subtle humor than ours was.
>>
>>Colin, I don't understand; what is your problem?
>
>And before anybody else asks me to solve their problems too, there
>are li
>At 15:35 -0700 2001_07_16, R. Bhakti Klein wrote:
>>well, i'll try to deliver on that, but i hope i don't disappoint you by
>>failing to disappoint you...
>
>Bhakti, I don't understand; what is your problem?
>Maybe think some more about it, and then rephrase the question.
>There are many helpful
>hey, if you're expecting clarity from me, you're in for a lifetime
>of disappointment
Can you elaborate on that? Just kidding, I'll look forward to the
disappointments.
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>and if y mod x = 0 then {it divides evenly}
>
>--bhakti
Irv was clearer on this point, the mod technique only applies if you
know the number is an integer, because float mod integer = integer.
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>>does anyone know of an existing Xtra to get 3d or spatialized sound
>>out of Director on a Mac? The piece will need mix sounds on the
>>fly, depending on the mouse location. The closest I can find is
>>Yair Sageev's SoundSprocket, which seems to no longer exist.
>
>Try this beautifull and fre
>If you have a macintosh, use the Peak LE on the cdrom to convert your files
>to the .swa format.
>
>On windows,
>
>1. go to xtras menu, select convert wav to swa
I must be in the mood for policing!
Did you read the part about it needing to work in a projector?
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>
>Well, if all you want to do is mix a piece of music using teh mouse
>location, you can use the internal lingo sound stuff, or the Beatnik
>Xtra...unless you're saying you want to export the sound to a new file.
That wouldn't make the sound appear to be coming from a direction
outside of the n
>I am trying to resize a field sprite after the movie has begun
>playback and it does not really seem work.
>
>Is there any way to achieve this as the text I have to display needs
>to resize depending on the size of the monitor (resolution).
You'll need to set the size of the field member, not
> Hello dears
>
>
> Can any one tell me that i have made a
>presentation in macromedia Director on the windows
>plate form but i need to play it on Mac. How is this
>possible Please guide me coz i m not very good in
>lingo. i recently started working director. And i have
>to present
Incidentally, using DV as an abbreviation for digital video can be
confusing. DV is specifically the codec used in DV cameras, and that
can make quite a difference to the answer, if the codec was DV.
I'm guessing that it's not, and that the key frames are set wide
apart. If you go to the frame
>help help
>please
>does anybody have an idea?
Can't you just fill a field with 256 characters in that font?
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>This is the notation on the Tabuliario site for help. There is no "Contact".
>IMPORTANT: Technical support and product related questions WILL NOT be
>answered by e-mail. Please visit the Support Area to submit your questions.
>The Support Account service is available free of charge.
>
>And when I
>on mouseUp me
>pString = "Hear ye! Hear ye!"
>tell (the stage) to tell sprite 5 to #testMsg(pString)
>end
This line should just say:
tell the stage to tell sprite 5 to testMsg(pString)
no need for the symbol mark.
[To remove yourself from this list, or to change to digest mode, go to
>Is there a way for an LDM to communicate with other sprite(s)
>on the stage? something like
>
>-- < script from an LDM >--
>tell the stage to tell sprite X to #handlerToCall, {args}
>
>Thanks in advance.
I think that should work. Have you tried it?
[To remove yourself from this list, o
>It does sound like film loops are the way to go. The interaction is
>really pretty simple in most cases. I'll just have to put in some
>code to notify me when the film loop reaches the last frame so I can
>stop it (that is, swap a static bitmap member into the sprite--I
>don't think you can a
>In Director's help, I find a function wait for the cue point of the sound,
>however, how can I add the cue point to the sound?
Using the sound editing program that came with Director.
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>ok thanks for that - I really do need to upgrade don't I!!
For other reasons you might, but Flash support was there in D6.02
with an optional Xtra, and for anyone in D6.5. To play a Flash movie
in a window you have two choices. You could open the SWF file using
Flash Player (from any version
>Is lingo really that slow - or is it the speed difference between CBrush and
>setPixel that makes the major difference??
Have you tried commenting out the setpixel line? Then you would know
how much of the time is setpixel, and how much is Lingo. Any chance
of posting the code somewhere?
[To
There are entirely different ways you could work. Why not use the
sprite's number to index into the list, and therefore not need to use
a symbol of the member name to get at the state at all? For example,
if your shaped sprites are in channels 101 to 200 (50 states and 50
countries) you would
>global currentLoc
>
>on mouseEnter me
> currentLoc = the locH of sprite 54
> repeat while currentLoc <3400
> sprite(54).locH = currentLoc + 10
> currentLoc = the locH of sprite 54
> updateStage
> end repeat
>
>end mouseEnter
>
>on mouseLeave
> stopEvent
>end
>
>
>Any suggestio
>Never throw out the baby with the bath water. You only need to use macromix
>on machines that don't support direct sound, and it's certainly preferable
>to use direct sound if available.
>
>on startMovie
> if the soundDeviceList.getPos("directSound") = 0 then
> the soundDevice = "MacroMix"
> If the angleBetween isn't an option I figured I could calculate the angle
>with an inverse cosine (since I could calculate it as a right triangle where
>I know the length of each side)... but as it turns out, Director doesn't
>support inverse cosines either.
You can use atan(dx,dy):
anglei
>Fixing the volume in QuickTime would of course be the best solution, but at
>this time it's just not possible.
If you put the movie somewhere, I can fix it.
[To remove yourself from this list, or to change to digest mode, go to
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>I'm not exactly sure where I need to place the volume scriptshould it be
>a frame script or attached as a behavior to the cast member. I have tried
>to do both and this causes director to skip right through the movies and go
>to the next marker. Any suggestions would be greatly appreciated.
>I compared the projector created with the 900 MB folder to the
>projector created with the 500 MB folder. They are both the same
>size, 564 MB. This would imply that when one creates a projector
>Director compacts the .dir file on the fly but it doesn't save the
>compacted version.
As Pekka
>Fantastic! Thank you, Terry and Buzz. S.
>
>At 01:51 AM 6/30/2001 -0700, you wrote:
>>...Copy the Director application (the authoring executable).
>>Open the copy in ResEdit or Resourcerer and examine the BNDL
>>resource, ID 128... The CREATOR code (in this case, MD03) is shown
>>at the top of
>'Save' is a quick Save, appending changes to the end of the existing file.
>
>'Save & Compact' reintegrates the changes and rewrites the file.
>If a file is large, or there were lots of edits, this could take
>appreciable time.
>
>'Save As' reintegrates the changes and writes a new file.
I'm no
>
>I've never seen the stage.image slow or stall a computer either.
>This works very well for me every time I've used it.
He was talking about the picture of the stage causing a stall, not
the image of the stage. Maybe it does sometimes?
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>but as everyone here knows. sometimes this command stalls the computer
>for about 5 seconds. Is there some other way to grab the stage???
I didn't know it stalled the computer. If you're using D8 or 8.5, you
could set the image of the bitmap to (the stage).image, maybe that
would be quicker?
>At any rate, if there's anyone in San Fran looking for a job, I'm sure one
>of the macromedia guys on the list might be able to put in a word or two
>for the high-visibility ones on the list
Perhaps James Khazar should apply? He's qualified, and it would put
him in a position to smash the r
>I'm really troubled by your reaction, Whatson.
A good come back might have been "it's not always elementary, my dear Watson."
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>
>>Wow, Kamil...you have GOT to see this absolutely terrific feature!!
>
>That wouldn't be slightly tongue in cheek, would it, Chris? :P
I wouldn't have said slightly. Incidentally, maybe they have D8.5 and
can't cope with the HTML help?
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>*a guy who's sick of sound taking the blame*
>
>-Buzz
You're sick of sound? Oh, I see, no comma.
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>Umh, Is the Flash member also set to direct to stage?
It may not have to be to cause the flashing. Set the static of the
Flash member to true as well as DTS to false.
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>*) please ignore my english...
That's such a perfect phrase. I guess you mean pardon my English,
because answering your question having ignored the English would be
hard. Speaking of which:
The lastevent give the number of ticks since the last mouse movement
or keypress, etc. It seems to wor
>>IMHO, It's hard to find a mac without QT. The problem might be, that the
>>verion of QT is not recent enough for MPEG playback (v.4 is needed if memory
>>serves)
>
>There was an add-on to QuickTime 2.5 that allowed MPEG playback.
>Pretty sure it was built into QT3.
I've read something else now
>I put the soundbusy(1) line in because when I jumped from another
>frame that had an audio playing they really seemed to crash into
>each other.
I didn't mean you don't have to stop sound 1, I was saying that you
don't need to check if it's currently playing, just go ahead and stop
it regardl
>IMHO, It's hard to find a mac without QT. The problem might be, that the
>verion of QT is not recent enough for MPEG playback (v.4 is needed if memory
>serves)
There was an add-on to QuickTime 2.5 that allowed MPEG playback.
Pretty sure it was built into QT3.
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>on beginsprite me
> if soundBusy(1) then sound(1).stop()
> sound(1).queue([#member: member("prog_intro")]) --79
> sound(1).play()
>end
Perhaps setting a flag and doing the sound on exitframe would help.
That way any sprites that have media loading won't be fighting with
the playing of th
>Is there really no way to get antialiasing on the SW3D scenes?
It depends. The inside of bitmap textures are scaled very nicely, and
you can improve that somewhat by changing the quality setting. You
can also get nice edges to textures. Take a look at this:
http://staging.funnygarbage.com/col
>sorry about the attachment. has to do with that the email I responded
>to was in HTML
>
>Al Hospers
I think you're the only person I know on any lists I'm on where this
happens. Which e-mail program do you use, so I know not to use that
one?
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Ok, I've made a simple movie that shows the difference between
Director and Flash JPEG rendering. Take a look at this:
http://staging.funnygarbage.com/colin/jpegtest.dcr
Click anywhere to toggle between the two demos. The first screen
looks the same, both corner images are as good as each othe
>1) import pre-compressed (JPEGs compressed in FW4 or debabilizer) images
>into a Director cast for display, or
>
>2) Use Flash & Generator/Developer to create a Flash 5 SWF for each
>pre-compressed image and import these SWFs into Director.
One interesting thing about Flash is that it keeps the
> > It sounds like it would be easiest in Flash or QuickTime.
>
>Colin! Just easier in Flash or better in Flash? Or better in Director BUT
>easier in Flash?
Just opening Flash is hard enough, but I meant in terms of playback.
You could make a QuickTime movie that was exactly what you wanted,
w
>Do you know of a way to test for whether audio is playing or
>complete in flash? I need a way to move to the next slide.
I'm not Mr. Flash by any means, but you have the option of breaking
the sound track into event sounds, which I think can still be
streamed. That way you should be able to ha
>My question is, what is the best way to set this up for
>streaming? Would it be best to cut the audio up by slide, test
>when it's complete and move onto the next slide? Director or
>Flash?
It sounds like it would be easiest in Flash or QuickTime.
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>put sprite(1).member.line[1] --text member
>--This is Line 1.
>put "XX" after sprite(1).member.line[1]
>Script Error: Wrong Type
>
>(In other words, the example in the article about "put... after" on
>p. 403 of Lingo Dictionary produces an error when used with my text
>member.)
Are you sure th
>global answertext
>on mouseup
> fieldcount = 4 --change this to 15, or whatever is the total number
>of chapters/fields
> chapterletters = "ABCDEFGHIJKLMNOPQRSTUVWXYZ" --enough for 26 chapters
> answertext = "" --the text that will go into your "answer" member
> repeat with a = 1 to fieldco
>I have imported other director movies .dcr into my main movie .. Is it
>possible to send lingo commands between the movies .. eg / I have a
>imported movie called "Nav" for navigation ..when a sprite is clicked in the
>main movie I would like to be able to target a frameLabel of the movie "Nav"
>If it's asking for an integer, give it an integer:
>
>put char (integer(the text of field a)) of chapterletters into char
>a of answertext
>
Or value(the text of field a). I did just type my script into the
e-mail, so that may not be the only imperfection. It would be good
for you to try and
>The result I get in my "answer" member ...
>Now to the problem... the scritpt works perfectly but if I have say 15
>chapters there will be 15 case of scripts and 15 alternatives too..
>Is there away to do the same with less code?
The whole approach may have problems, but sticking with it, you c
>New 3-D lingo question, is it possible to make the first shader/texture on
>a model transparent. As my texture, I am wrapping an image with an alpha
>channel around it and I want to bea able to see through where the mask is
>masking. Any ideas?
Set the renderformat to #rgba
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>> >but how to get r, g or even b?? mm´s mystery...
>>
>>myColor = rgb(12,34,56);
>>put myColor.red
>>-- 12
>>put myColor.green
>>-- 34
>>put myColor.blue
>>-- 56
>
>That doesn't help. The integer in question would be something like
>16049358. I'm trying various things to get the conversion myse
> >but how to get r, g or even b?? mm´s mystery...
>
>myColor = rgb(12,34,56);
>put myColor.red
>-- 12
>put myColor.green
>-- 34
>put myColor.blue
>-- 56
That doesn't help. The integer in question would be something like
16049358. I'm trying various things to get the conversion myself, and
I'm
>http://home.earthlink.net/~joeoneil/Testbed/allYears.html
Not quite the same thing, but take a look at this thing I did last
year (it's just a series of screenshots):
http://page-a-day.com/preview/index.html?
This was developed in Director 7, and makes good use of linked Director movies.
[To
> > That said, what the heck is a swish file? Did I miss
>> something along the way?
>
>Swish is a authoring tool for creating animated text in Flash. man are you
>out of it
I thought he was referring to the sound it made as the text flew in.
[To remove yourself from this list, or to change
>>What is the centerregpoint setting for the bitmap?
>
>The sprite member's centerregpoint is 0.
>
>This sounds on point--what should it be?
0 sound ok. I was thinking about if it was set to 1, it might make
the image jump off to the side. That wouldn't account for there being
two of them thoug
>Any help greatly appreciated!
What is the centerregpoint setting for the bitmap?
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Lingo
>maybe the following function will help you a littel bit:
Many more lines later...
Hopefully you can see that my one line solution is a little easier on
the eyes! It could be easily adapted for German, but isn't much use
for saying whether it's a valid date for that month, or if it's a
leap
>I have been trying to publish a director movie with a small QT movie in
>it, the movie is mpeg format from Premier, when I hit publish it opens
>the browser and I get the red square and then the error stating there is
>no xtra
>
>I have the movie in the same directory, and did a insert media to g
>I need to make them work in a text box so that wherever the cursor is
>sitting, if you click the back arrow it jumps the cursor back to the
>previous character. And same idea for forward arrow. Basically exactly what
>the arrow keys do then!
Look at the selstart and selend functions. You can get
>remember that Director doesn't use seconds, so wouldn't it be "gone in 3.6
>ticks"?
Well, that may be why I said milliseconds. If you want to match it to
the real films, then it would be Gone In 60,000 Milliseconds.
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h
>Is it possible to test whether the .day portion of a date object is
>a particular day of the week, say "Sunday"? Something like the code
>below, (which doesn't work)?
>
>set gTheFullDate_RPF_date = date(20010606)
>put gTheFullDate_RPF_date.day = "Sunday"
There are routines that let you calcu
>(It's like handing out car keys from the local BMW dealership)
If jilesh give a Director serial number to Nicolas Cage, would they
make a film out of it, called Gone In Sixty Milliseconds?
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>I want to use my stub movie to set the users monitor resolution to 1152x870
>this will be a MAC only app so I think it can be done
I dare say that BuddyAPI can do this, but you might think about it
carefully. I own three Macs and use a fourth at work. None of them
can show 1152 x 870, thr
>the error here reads my.member = gbiglist[x].shape index out of range...
What is me.spritenum at this time? What is gbiglist.count?
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