Re: [osg-users] VPB configure error

2008-01-19 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a functi

Re: [osg-users] Test

2008-01-17 Thread Gordon Tomlinson
ignored ;) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, January 17, 2008 1:44 PM To: OpenSceneGraph Users Subject: [osg-users] Test Please ignore ___ osg-users mailing list osg

[osg-users] Font Corruption Issue

2008-01-08 Thread Gordon Tomlinson
ordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ "Self defence is not a function of learning t

Re: [osg-users] Relative Priotiy RenderBin

2008-01-08 Thread Gordon Tomlinson
he GL offset mechanism, and in fact VP did use local render bins for this under the hood, so not as old as you might think ;) , so a lot of VP/Creator users still use this a lot __ Gordon Tomlinson Email : [EMAIL PROTECTED] YI

Re: [osg-users] geometry shader support submitted.

2008-01-07 Thread Gordon Tomlinson
Very Cool Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Monday, January 07, 2008 3:47 PM To: OpenSceneGraph Users Subject: [osg-users] geometry shader support submitted. Hi all, I've just posted an initial implementation of

Re: [osg-users] File comment blocks conflict with OSGPL licensing

2008-01-04 Thread Gordon Tomlinson
Uhm those are quite some claim and restrictions in the GEO code, basically makes it not usable for many OSG users as written __ Gordon Tomlinson -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
.. __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
need to update them your self ______ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how qui

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can a

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct fo

Re: [osg-users] Error: 'Debug Assertion Failure!'

2008-01-03 Thread Gordon Tomlinson
removeChild(root->getChildIndex((*ponto_itr)), 0); ______ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a functio

Re: [osg-users] STL vectors and function calls

2007-12-29 Thread Gordon Tomlinson
perator __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one&#x

Re: [osg-users] Light Points disappearing

2007-12-28 Thread Gordon Tomlinson
Hi Its probably osg::CullStack::SMALL_FEATURE_CULLING see http://www.vis-sim.com/osg/osg_faq_1.htm#f22 __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Changing SceneData

2007-12-28 Thread Gordon Tomlinson
nodes e.g ref_ptr m_root1 = new osgGroup; ref_ptr m_root2 = new osgGroup; m_viewer.setSceneData( m_root1.get() ); ______ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontom

Re: [osg-users] OpenFlight cow for Christmas

2007-12-25 Thread Gordon Tomlinson
methods when used add an entry to the Texture Mapping Palette with there type set to Spherical, Radial and Environment, so this should not be too hard to add (hopefully) __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis

Re: [osg-users] FlightGear hits 1.0!

2007-12-21 Thread Gordon Tomlinson
Yes Congratulations guys nice job Really cool app __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is

Re: [osg-users] Any ebooks

2007-12-15 Thread Gordon Tomlinson
See http://www.osgbooks.com/ for what is currently available book wise otherwise is as Robert migh say 'Use the Source Luke' _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of kayondo ronald Sent: Saturday, December 15, 2007 9:12 AM To: osg-users@lists.openscenegraph.org S

Re: [osg-users] ANN: Reference Manual for v2.2 now available

2007-12-13 Thread Gordon Tomlinson
Nice work, thanks for the effort I so much like a dog eared book of a man or web page ;) _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Thursday, December 13, 2007 9:40 AM To: 'OpenSceneGraph Users' Subject: [osg-users] ANN: Reference Manual for v2.2 now

Re: [osg-users] Creator vs 3D Studo Max

2007-12-09 Thread Gordon Tomlinson
Creator is still an excellent tool for creating models for vis-sim. I have used for years on multitudes of projects, and taught its usage. As Terry says the later versions support multi-texture ( has for several years), and Shaders ( although these are seeming to be more tightly coupled with VegaPr

Re: [osg-users] osgEphemeris

2007-12-06 Thread Gordon Tomlinson
FYI Don's site is currently down -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Terry Welsh Sent: Thursday, December 06, 2007 11:59 AM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] osgEphemeris I believe you're trying to download from

Re: [osg-users] Creator vs 3D Studo Max

2007-12-06 Thread Gordon Tomlinson
Another option to look at Geo Pro from Carbon Graphics, more expensive than Remo3d though http://www.carbongraphics.com/ Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin Sent: Wednesday, December 05, 2007 8:59 PM To: osg-users@lists.op

Re: [osg-users] Creator vs 3D Studo Max

2007-12-06 Thread Gordon Tomlinson
Hi Have a look at Remo3D www.remograph.com its nice and much cheaper option to Creator Regards Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin Sent: Wednesday, December 05, 2007 8:59 PM To: osg-users@lists.openscenegraph.org Subject:

Re: [osg-users] New version of Collada plugin - was (Proposal to changethe way the Collada plugin handles the DAE object)

2007-11-30 Thread Gordon Tomlinson
Hi Roger Very nice, thanks for the effort on this it will save me a lot of grief after Xmas ... Again cool Gordon. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Roger James Sent: Friday, November 30, 2007 7:19 AM To: 'OpenSceneGraph Users' Subject:

Re: [osg-users] 64-bit OSG

2007-11-29 Thread Gordon Tomlinson
Gordon Tomlinson wrote: > > Note on 32 bit even though the system may let you get to 3gb of memory > seen > > Your addressable memory space per process will be limited to around > 1.8gb on a 32bit system > Why is that? And is that per process, or per thread? Bob.

Re: [osg-users] 64-bit OSG

2007-11-29 Thread Gordon Tomlinson
Note on 32 bit even though the system may let you get to 3gb of memory seen Your addressable memory space per process will be limited to around 1.8gb on a 32bit system Gordon -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Balfour Sent: Thursday

Re: [osg-users] 64-bit OSG

2007-11-28 Thread Gordon Tomlinson
Hi We did do have a 64bit build but is 1.2, and I'm about to start to hammer it hard, I think we just had some project settings to sort out. other than that we were ok I will be hitting 2.x road in the new year as when we upgrade -Original Message- From: [EMAIL PROTECTED] [mailto:[E

Re: [osg-users] 2 sided textures?

2007-11-28 Thread Gordon Tomlinson
The polygons state will be marked so back faces are visible so the count does not increase but lighting will be wrong on the back face -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, November 28, 2007 8:43 AM To: OpenScene

Re: [osg-users] Problem with dll

2007-11-28 Thread Gordon Tomlinson
Hi See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=14 This tells you how windows searches and finds dll's Note the one thorn in this is C# and Managed assemblies, they DO Not search out of the exe dir, gotta love Microsoft fro being consistent Gordon -Original Message- From: [EMA

Re: [osg-users] Single point geometry not drawn

2007-11-27 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function o

Re: [osg-users] Proposal to change the way the Colladapluginhandlesthe DAE object

2007-11-23 Thread Gordon Tomlinson
all getUnit in that to get the information you need. If you do put any scaling transforms above the model then remember to rescale the normals back to unity as well! stateset->setMode(GL_NORMALIZE, StateAttribute::ON); Roger _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECT

Re: [osg-users] Proposal to change the way the Collada plugin handlesthe DAE object

2007-11-23 Thread Gordon Tomlinson
Need to add scaling the loaded model to correct screen units ;) ( worth a try ;) ) Your proposals look ok to me.. The simple fix I submitted last week allowed the use of URI to be passed through and used ( this was being rejected as the findfile func), it did not attempt to convert the path to

Re: [osg-users] Mixing GL

2007-11-21 Thread Gordon Tomlinson
The FAQ is for 1.2 http://www.vis-sim.com/osg/osg_faq_1.htm#f40 so it may be different for 2.x not, I'm still stuck on 1.2 until the new year But you can push all bits along the lines of glPushAttrib( GL_ALL_ATTRIB_BITS ); glMatrixMode( GL_PROJECTION ); glPushMatrix(); glMatrix

Re: [osg-users] Collada plugin DAE flaws

2007-11-19 Thread Gordon Tomlinson
: 'OpenSceneGraph Users' Subject: Re: [osg-users] Collada plugin DAE flaws > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson > Sent: 19 November 2007 15:13 > To: 'OpenSceneGraph Users' > Subje

Re: [osg-users] Collada plugin DAE flaws

2007-11-19 Thread Gordon Tomlinson
ailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson > Sent: 19 November 2007 13:35 > To: 'OpenSceneGraph Users' > Subject: Re: [osg-users] Collada plugin DAE flaws > > I have a fix that allows URI's to be used > > I have gone for the quick fix in th

Re: [osg-users] Collada plugin DAE flaws

2007-11-19 Thread Gordon Tomlinson
9:57 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Collada plugin DAE flaws > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson > Sent: 19 November 2007 13:35 > To: 'OpenSceneGraph Users'

Re: [osg-users] Collada plugin DAE flaws

2007-11-19 Thread Gordon Tomlinson
t; From: [EMAIL PROTECTED] [mailto:osg-users- > > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson > > Sent: 18 November 2007 19:17 > > To: 'OpenSceneGraph Users' > > Subject: Re: [osg-users] Collada plugin DAE flaws > > > > Hi Roger > > > &g

Re: [osg-users] Collada plugin DAE flaws

2007-11-18 Thread Gordon Tomlinson
TECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson > Sent: 18 November 2007 15:45 > To: [EMAIL PROTECTED]; 'OpenSceneGraph Users' > Subject: Re: [osg-users] Collada plugin DAE flaws > > Answering my own question on unc looks like > >

[osg-users] OT: Visual Studio stupid memory dumps work around

2007-11-18 Thread Gordon Tomlinson
Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 <-- N

Re: [osg-users] Collada plugin DAE flaws

2007-11-18 Thread Gordon Tomlinson
Answering my own question on unc looks like \\SomeMachine\somedir\somefile.dae needs to be /SomeMachine/somedir/somefile.dae Accorind to http://www.collada.org/mediawiki/index.php/Using_URIs_in_COLLADA __ Gordon Tomlinson Email

Re: [osg-users] Collada dae plugin

2007-11-18 Thread Gordon Tomlinson
It might help diagnose the problem if you actually list or copy/paste the missing dlls error messages etc in your request for help, without those details its hard to say what the issue may be __ Gordon Tomlinson Email : [EMAIL PROTECTED

Re: [osg-users] Collada plugin DAE flaws

2007-11-17 Thread Gordon Tomlinson
OSG2.x reader to 1.2 OSG, I will clean this up in the next couple of weeks and make this available, note this is only the reader portion as write relies on 2.x features __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit

Re: [osg-users] textures and shader

2007-09-04 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how quickl

Re: [osg-users] Get Coordinates from osg::Vec3f

2007-09-03 Thread Gordon Tomlinson
nd so will most of the contributors on this list Have a nice day now ______ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self d

Re: [osg-users] Get Coordinates from osg::Vec3f

2007-09-03 Thread Gordon Tomlinson
u weren't even able to write a simple sentence. I feel sorry for you. Renan M Z Mendes _ This is simply answered by looking at the header files for the osg::Vec class it will strangly enough show what methods are there... ______

Re: [osg-users] Get Coordinates from osg::Vec3f

2007-09-03 Thread Gordon Tomlinson
This is simply answered by looking at the header files for the osg::Vec class it will strangly enough show what methods are there... __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Friend functions

2007-09-01 Thread Gordon Tomlinson
for those type of questions __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning t

Re: [osg-users] Tutorials

2007-08-27 Thread Gordon Tomlinson
always liked dreamhost the price and service has been right, but as of late I'm considering moving on Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3

Re: [osg-users] Thread safety improvements and CullThreadPerCameraDrawThreadPerContext now working

2007-08-25 Thread Gordon Tomlinson
Jan do you let this master out to play now and again or hide him in the attic ;) Sorry, could not resist ;) __ Gordon Tomlinson __ "Self defence is not a function of lea

Re: [osg-users] Tutorials

2007-08-23 Thread Gordon Tomlinson
mples, better docs etc... or if you expect someone else to do if for you then exect to pay for it... Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGrap

Re: [osg-users] Plugin ESRI

2007-08-23 Thread Gordon Tomlinson
ds Gordon ______ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 <-- Note New Number Telephone (Work): (+1) 703-437-7651 "Sel

Re: [osg-users] Tutorials

2007-08-22 Thread Gordon Tomlinson
I would also add see Opengl Distilled ;) Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com

Re: [osg-users] Tutorials

2007-08-22 Thread Gordon Tomlinson
y {END SOAP BOX RANT} ______ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Tutorials

2007-08-22 Thread Gordon Tomlinson
Christophe I look forward to reading this once you have written it for use all __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Tutorials

2007-08-22 Thread Gordon Tomlinson
Very well said Robert And Great Job Paul Martz and everyone who helps and contributes But can some one please press F5 for me, its just too much effort to have to compile things my self ;) __ Gordon Tomlinson Email : [EMAIL

Re: [osg-users] Documentation

2007-08-21 Thread Gordon Tomlinson
Also theres my faq's at http://www.vis-sim.com/osg/index.htm ( note these going through an overall and soonwill expand to many hundreds of entries ) Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.co

Re: [osg-users] Documentation

2007-08-21 Thread Gordon Tomlinson
The man pages would be more or less the same as the doxygen pages . but see http://www.skew-matrix.com/books.asp Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM

Re: [osg-users] FileNotFoundException using OsgDotNet

2007-08-20 Thread Gordon Tomlinson
HI What we have found is that if you have any release mixed with debug dll's/libs, you will get this issue Also if your using an assembly reference in a project you will get issues as stupid Microsoft do not allow you change this sanely between debug and release Also all assemblies need to be in

Re: [osg-users] ECW Image Files - Secret Tricks?

2007-08-18 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning t

Re: [osg-users] OpenGL 3 announced

2007-08-14 Thread Gordon Tomlinson
ds Gordon ______ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 <-- Note New Number Telephone (Work): (+1) 703-437-7651 &qu

Re: [osg-users] Creature3D Game Engine

2007-08-12 Thread Gordon Tomlinson
eld£¬alphashadowmappingµÈ£¬ÒýÇæ¾ßÓÐÎïÀí·ÂÕ棬ÓÎÏ·ÖÇÄܵȣ¬ÒýÇæ¶ÔË«ºËCPU×öÁË ³ä·ÖÓÅ»¯£¬Ë«ºËCPU×ÊÔ´»á±»ÍêÈ«·¢»Ó¡£ÏêϸÐÅÏ¢ __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.

Re: [osg-users] Updates to the Visual Studio Wiki page

2007-08-11 Thread Gordon Tomlinson
that way and it works ( most of the time ) :) Thanks again __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinso

Re: [osg-users] Updates to the Visual Studio Wiki page

2007-08-11 Thread Gordon Tomlinson
debug, rlease, 32bit, 64bit etc.. BTW my company will be shipping an OSG component to an installed based of over 20,000 users next month( Windows 32bit and 64bit), I hope I can get an official release notice closer to the time ______ Gordon To

Re: [osg-users] OSG BOF at SIGGRAPH a success

2007-08-11 Thread Gordon Tomlinson
Yep thanks to all, It was good to put faces to many names and also such a great turn out for the BoF Lets just say the some other BoF's did not get even a third of the OSG BoF __ Gordon Tomlinson Email : [EMAIL PROTECTED] YI

Re: [osg-users] OSG BOF at SIGGRAPH a success

2007-08-11 Thread Gordon Tomlinson
Thankfully NOT ;) __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "

Re: [osg-users] OpenGL 3 announced

2007-08-10 Thread Gordon Tomlinson
http://www.khronos.org/library/detail/siggraph_2007_opengl_birds_of_a_feathe r_bof_presentation/ Just my 2 cents ______ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com

Re: [osg-users] "I'm Free"

2007-07-29 Thread Gordon Tomlinson
Scary thought Mike == John Inman ;) __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] [Osg-Users] When to go for OpenSceneGaph-2.2?

2007-07-24 Thread Gordon Tomlinson
I thought the big one is Beers on on Mike at Siggraph ;) Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com

Re: [osg-users] Mailing list server transition

2007-07-24 Thread Gordon Tomlinson
Good job by all, hiccups along the road just make things more fun... at least later they may ;) Good work folks Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM

Re: [osg-users] OSG and VisualStudio.NET 2005

2007-07-24 Thread Gordon Tomlinson
-questions.html Best Regards Gordon __ Gordon Tomlinson "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival" - Master Tambo Tetsura -O

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