__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a functi
ignored ;)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, January 17, 2008 1:44 PM
To: OpenSceneGraph Users
Subject: [osg-users] Test
Please ignore
___
osg-users mailing list
osg
ordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
"Self defence is not a function of learning t
he GL offset
mechanism, and in fact VP did use local render bins for this under the hood,
so not as old as you might think ;) , so a lot of VP/Creator users still use
this a lot
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YI
Very Cool Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Weiblen
Sent: Monday, January 07, 2008 3:47 PM
To: OpenSceneGraph Users
Subject: [osg-users] geometry shader support submitted.
Hi all,
I've just posted an initial implementation of
Uhm those are quite some claim and restrictions in the GEO code, basically
makes it not usable for many OSG users as written
__
Gordon Tomlinson
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
..
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
need to update them your self
______
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function of how qui
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can a
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct fo
removeChild(root->getChildIndex((*ponto_itr)), 0);
______
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a functio
perator
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one
Hi
Its probably osg::CullStack::SMALL_FEATURE_CULLING see
http://www.vis-sim.com/osg/osg_faq_1.htm#f22
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
nodes e.g
ref_ptr m_root1 = new osgGroup;
ref_ptr m_root2 = new osgGroup;
m_viewer.setSceneData( m_root1.get() );
______
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontom
methods when used add an entry to the Texture Mapping Palette with
there type set to Spherical, Radial and Environment, so this should not be
too hard to add (hopefully)
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis
Yes Congratulations guys nice job
Really cool app
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is
See http://www.osgbooks.com/ for what is currently available book wise
otherwise is as Robert migh say 'Use the Source Luke'
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kayondo
ronald
Sent: Saturday, December 15, 2007 9:12 AM
To: osg-users@lists.openscenegraph.org
S
Nice work, thanks for the effort I so much like a dog eared book of a man or
web page ;)
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz
Sent: Thursday, December 13, 2007 9:40 AM
To: 'OpenSceneGraph Users'
Subject: [osg-users] ANN: Reference Manual for v2.2 now
Creator is still an excellent tool for creating models for vis-sim. I have
used for years on multitudes of projects, and taught its usage. As Terry
says the later versions support multi-texture ( has for several years), and
Shaders ( although these are seeming to be more tightly coupled with
VegaPr
FYI Don's site is currently down
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Terry Welsh
Sent: Thursday, December 06, 2007 11:59 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] osgEphemeris
I believe you're trying to download from
Another option to look at Geo Pro from Carbon Graphics, more expensive than
Remo3d though
http://www.carbongraphics.com/
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin
Sent: Wednesday, December 05, 2007 8:59 PM
To: osg-users@lists.op
Hi
Have a look at Remo3D www.remograph.com its nice and much cheaper option to
Creator
Regards
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Loong Hin
Sent: Wednesday, December 05, 2007 8:59 PM
To: osg-users@lists.openscenegraph.org
Subject:
Hi Roger
Very nice, thanks for the effort on this it will save me a lot of grief
after Xmas ...
Again cool
Gordon.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Roger James
Sent: Friday, November 30, 2007 7:19 AM
To: 'OpenSceneGraph Users'
Subject:
Gordon Tomlinson wrote:
>
> Note on 32 bit even though the system may let you get to 3gb of memory
> seen
>
> Your addressable memory space per process will be limited to around
> 1.8gb on a 32bit system
>
Why is that? And is that per process, or per thread?
Bob.
Note on 32 bit even though the system may let you get to 3gb of memory seen
Your addressable memory space per process will be limited to around 1.8gb on
a 32bit system
Gordon
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Balfour
Sent: Thursday
Hi
We did do have a 64bit build but is 1.2, and I'm about to start to hammer it
hard, I think we just had some project settings to sort out.
other than that we were ok
I will be hitting 2.x road in the new year as when we upgrade
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[E
The polygons state will be marked so back faces are visible so the count
does not increase but lighting will be wrong on the back face
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, November 28, 2007 8:43 AM
To: OpenScene
Hi
See http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=14
This tells you how windows searches and finds dll's
Note the one thorn in this is C# and Managed assemblies, they DO Not search
out of the exe dir, gotta love Microsoft fro being consistent
Gordon
-Original Message-
From: [EMA
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function o
all getUnit in that to
get the information you need.
If you do put any scaling transforms above the model then remember to
rescale the normals back to unity as well!
stateset->setMode(GL_NORMALIZE, StateAttribute::ON);
Roger
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECT
Need to add scaling the loaded model to correct screen units ;) ( worth a
try ;) )
Your proposals look ok to me..
The simple fix I submitted last week allowed the use of URI to be passed
through and used ( this was being rejected as the findfile func), it did not
attempt to convert the path to
The FAQ is for 1.2 http://www.vis-sim.com/osg/osg_faq_1.htm#f40 so it may be
different for 2.x not, I'm still stuck on 1.2 until the new year
But you can push all bits along the lines of
glPushAttrib( GL_ALL_ATTRIB_BITS );
glMatrixMode( GL_PROJECTION );
glPushMatrix();
glMatrix
: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> Sent: 19 November 2007 15:13
> To: 'OpenSceneGraph Users'
> Subje
ailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> Sent: 19 November 2007 13:35
> To: 'OpenSceneGraph Users'
> Subject: Re: [osg-users] Collada plugin DAE flaws
>
> I have a fix that allows URI's to be used
>
> I have gone for the quick fix in th
9:57 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] Collada plugin DAE flaws
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> Sent: 19 November 2007 13:35
> To: 'OpenSceneGraph Users'
t; From: [EMAIL PROTECTED] [mailto:osg-users-
> > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> > Sent: 18 November 2007 19:17
> > To: 'OpenSceneGraph Users'
> > Subject: Re: [osg-users] Collada plugin DAE flaws
> >
> > Hi Roger
> >
> &g
TECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> Sent: 18 November 2007 15:45
> To: [EMAIL PROTECTED]; 'OpenSceneGraph Users'
> Subject: Re: [osg-users] Collada plugin DAE flaws
>
> Answering my own question on unc looks like
>
>
Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Telephone (Cell): (+1) 571-265-2612 <-- N
Answering my own question on unc looks like
\\SomeMachine\somedir\somefile.dae needs to be
/SomeMachine/somedir/somefile.dae
Accorind to http://www.collada.org/mediawiki/index.php/Using_URIs_in_COLLADA
__
Gordon Tomlinson
Email
It might help diagnose the problem if you actually list or copy/paste the
missing dlls error messages etc in your request for help, without those
details its hard to say what the issue may be
__
Gordon Tomlinson
Email : [EMAIL PROTECTED
OSG2.x reader to 1.2 OSG, I will clean this
up in the next couple of weeks and make this available, note this is only
the reader portion as write relies on 2.x features
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning tricks
but is a function of how quickl
nd so will most of the contributors on this
list
Have a nice day now
______
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self d
u weren't even
able to write a simple sentence. I feel sorry for you.
Renan M Z Mendes
_
This is simply answered by looking at the header files for the osg::Vec
class it will strangly enough show what methods are there...
______
This is simply answered by looking at the header files for the osg::Vec
class it will strangly enough show what methods are there...
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
for those type of questions
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning t
always liked dreamhost the price and service has been right, but as
of late I'm considering
moving on
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3
Jan do you let this master out to play now and again or hide him in the
attic ;)
Sorry, could not resist ;)
__
Gordon Tomlinson
__
"Self defence is not a function of lea
mples, better docs etc... or if you expect someone else to do if for you
then exect to pay for it...
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGrap
ds
Gordon
______
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Telephone (Cell): (+1) 571-265-2612 <-- Note New Number
Telephone (Work): (+1) 703-437-7651
"Sel
I would also add see Opengl Distilled ;)
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
y
{END SOAP BOX RANT}
______
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
Christophe
I look forward to reading this once you have written it for use all
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
Very well said Robert
And Great Job Paul Martz and everyone who helps and contributes
But can some one please press F5 for me, its just too much effort to have to
compile things my self ;)
__
Gordon Tomlinson
Email : [EMAIL
Also theres my faq's at http://www.vis-sim.com/osg/index.htm
( note these going through an overall and soonwill expand to many hundreds
of entries )
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.co
The man pages would be more or less the same as the doxygen pages .
but see http://www.skew-matrix.com/books.asp
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM
HI
What we have found is that if you have any release mixed with debug
dll's/libs, you will get this issue
Also if your using an assembly reference in a project you will get issues as
stupid Microsoft do not allow
you change this sanely between debug and release
Also all assemblies need to be in
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"Self defence is not a function of learning t
ds
Gordon
______
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
__
Telephone (Cell): (+1) 571-265-2612 <-- Note New Number
Telephone (Work): (+1) 703-437-7651
&qu
eld£¬alphashadowmappingµÈ£¬ÒýÇæ¾ßÓÐÎïÀí·ÂÕ棬ÓÎÏ·ÖÇÄܵȣ¬ÒýÇæ¶ÔË«ºËCPU×öÁË
³ä·ÖÓÅ»¯£¬Ë«ºËCPU×ÊÔ´»á±»ÍêÈ«·¢»Ó¡£ÏêϸÐÅÏ¢
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.
that
way and it works ( most of the time ) :)
Thanks again
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinso
debug, rlease, 32bit, 64bit etc..
BTW my company will be shipping an OSG component to an installed based of
over 20,000 users next month( Windows 32bit and 64bit), I hope I can get an
official release notice closer to the time
______
Gordon To
Yep thanks to all,
It was good to put faces to many names and also such a great turn out for
the BoF
Lets just say the some other BoF's did not get even a third of the OSG BoF
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YI
Thankfully NOT ;)
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
__
"
http://www.khronos.org/library/detail/siggraph_2007_opengl_birds_of_a_feathe
r_bof_presentation/
Just my 2 cents
______
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com
Scary thought Mike == John Inman ;)
__
Gordon Tomlinson
Email : [EMAIL PROTECTED]
YIM/AIM : gordon3dBrit
MSN IM : [EMAIL PROTECTED]
Website : www.vis-sim.com www.gordontomlinson.com
I thought the big one is Beers on on Mike at Siggraph ;)
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM : Gordon3dBrit @ 3dSceneGraph.com
Good job by all, hiccups along the road just make things more fun... at
least later they may ;)
Good work folks
Best Regards
Gordon
__
Gordon Tomlinson
Email : gordon.tomlinson @ overwatch.com
YIM/AIM: Gordon3dBrit
MSN IM
-questions.html
Best Regards
Gordon
__
Gordon Tomlinson
"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura
-O
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