Hi Pau,
Thanks Ulrich, but I think this set one parameter for each vertex, and I really
need 32 values for each vertex (that's what I'm using multitexcoord) Finally I
think I have this problem solved, I had some problems with the glew
initialization. Now I'm having other problems uploading a
Hi,
Thanks Ulrich, but I think this set one parameter for each vertex, and I really
need 32 values for each vertex (that's what I'm using multitexcoord) Finally I
think I have this problem solved, I had some problems with the glew
initialization. Now I'm having other problems uploading a textur
On 6/08/09 8:19 PM, Pau Moreno wrote:
No I'm not having errors of compiling shaders, and executing it. Returning to
the topic
of this post: If I comment the MultitexCoord line, nothing is showing in the
viewer,
but that's logic. The problem if is it uncommented ( I need theis function so I
can
Ok, I finally can solve it with this function:
loadShaderSourceFromFile(...)
No I'm not having errors of compiling shaders, and executing it. Returning to
the topic of this post: If I comment the MultitexCoord line, nothing is showing
in the viewer, but that's logic. The problem if is it uncomm
Hi,
I saw this mistake before and I correct it but I'm still having the same error.
With all the shaders :S Any idea?
Thank you!
Cheers,
Pau
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Hi,
Pau Moreno schrieb:
> brickVertexObject->readShaderFile ( osg::Shader::VERTEX ,
> "/home/Pau/OSG/Test1/Debug/Shaders/TestG80_VS.glsl" );
> brickFragmentObject->readShaderFile( osg::Shader::FRAGMENT ,
> "/home/Pau/OSG/Test1/Debug/Shaders/TestG80_GS2.glsl" );
> brickGeomet
Hi,
Ok, I've decided to follow your idea and do it with the osg shaders but I'm
getting the next error
Code:
FRAGMENT glCompileShader "" FAILED
FRAGMENT Shader "" infolog:
(0) : error C: syntax error, unexpected $end at token ""
(0) : error C0501: type name expected at token ""
VERTEX glCo
Pau Moreno wrote on Wednesday, August 05, 2009 12:22 PM:
> Since I know, OSG doesn't have support for geometry shaders, does it?
I'll
> check it again.
It has had support since January, 2008, according to the SVN log; see
osg::Shader.
--
Bryan Thrall
FlightSafety International
bryan.thr...@flig
Hi,
Since I know, OSG doesn't have support for geometry shaders, does it? I'll
check it again.
Thank you!
Cheers,
Pau
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=15857#15857
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osg-users maili
Hi Pau,
On 5/08/09 1:58 AM, Pau Moreno wrote:
I've realized that the problem is that I'm losing the graphics context. I'm
having the
same problem with the inicialization of a shader, and it crashes here before the
glMultiTexCoord4f(), so I think if I solve the problem with the shader this
mayb
Hi,
I've realized that the problem is that I'm losing the graphics context. I'm
having the same problem with the inicialization of a shader, and it crashes
here before the glMultiTexCoord4f(), so I think if I solve the problem with the
shader this maybe solves my first issue.
My problem is that
Pau Moreno wrote on Tuesday, August 04, 2009 3:18 PM:
> I'm trying to use multitexture in a class that inherit from Drawable.
I use
> glMultiTexCoord4f inside of the drawImplementation, because I need
this
> function to work with this parameters I have in a geomtryShader, but
by some
> reason a get
Hi,
I'm trying to use multitexture in a class that inherit from Drawable. I use
glMultiTexCoord4f inside of the drawImplementation, because I need this
function to work with this parameters I have in a geomtryShader, but by some
reason a get a Segmentation Fault while I'm using it... Shall I h
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