How about plugging that animated Scalar node's output into a Multiply
node's first input, then on its second input you plug either a Turbulize
Around Value or a Randomize Around Value, where either's base value is
set to 1. That should do it.
On 4/17/2012 4:02 AM, Thomas Volkmann wrote:
Hi All,
I have a scene that came from Max, the scale is pretty big, ie I have an
object 1500 units away from the origin (so not that big).
But I'm having real problems with bumpmaps being generated on that object
(using cell scalar nodes). Everything was fine, then I added an icosohedron
scaled to
Yes. what I'm worried about is carrying on and hoping for the best. Maybe
all objects need to be scaled down. I might just bight the bullet though
it's going to take a while to sort out.
Thanks
On 17 April 2012 15:24, Sandy Sutherland sandy.sutherl...@triggerfish.co.za
wrote:
I have had
Will a Color Sampler shader work in your situation?
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Szabolcs Matefy
Sent: Tuesday, April 17, 2012 06:02 AM
To: softimage@listproc.autodesk.com
Subject: RE: Rendermapping again
So
just to tease with a sad opensource gracefulness:
The blend file format is made especially for backward and forward
compatibility.
http://blenderartists.org/forum/showthread.php?88396-Transfer-From-Different-Blender-Versions.s=d7921a05b3276ab49f1c70ff874313cc
didn't test myself, though
Indeed. All the objects are fine on the scale, it's just the sheer distance
from the origin seems to be the problem, and some are pretty big.
I'll scale down and freeze before we go too far.
Cheers
On 17 April 2012 15:43, Sandy Sutherland sandy.sutherl...@triggerfish.co.za
wrote:
I would
Nobody likes stuff too far away ;-)
I've seen cases of this type of thing in 3d Max and Maya too.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sandy Sutherland
Sent: April-17-12 10:25 AM
To: softimage@listproc.autodesk.com
Subject:
Working on a pitch, so no budget available.
I have to come up with a walking human skeleton. Anyone know a good
(preferably free) source of a human walk cycle animation that I could
attach geo to?
thanks!
Ed
I am really sorry for starting another one of the post but was just
wondering what was going on with the current development of Softimage now
that Lu-Eric and Guillaume Laforge have both jumped ship to the Maya team
now.
yup theres tons of mocap free already with softimage with motor, set your
skeleton up for motor or use one of the canned characters to preview then
do Tools Motor load motion
point to
C:\[Softimage Location[\Data\XSI_SAMPLES\Actions
enjoy!
On 17 April 2012 15:59, Ed Manning
The Carnegie Mellon University mocap database has several walks:
http://mocap.cs.cmu.edu/ in various mocap formats. (bvh works best.)
They don't cycle, but with a bit of work I'm sure one could be adapted
to cycle properly. ;)
On 4/17/2012 10:59 AM, Ed Manning wrote:
Working on a pitch, so
Bummer. :/ Let's hope he can make Maya less painful to use.
On 4/17/2012 11:10 AM, Alex wrote:
on his linked in page
http://ca.linkedin.com/pub/guillaume-laforge/7/49/bb6
On 17 April 2012 16:07, Alan Fregtman alan.fregt...@modusfx.com
mailto:alan.fregt...@modusfx.com wrote:
I don't
silver lined clouds I guess if dev guys are going to maya with experience
of soft!
Simon Reeves
Freelance 3D VFX Artist
London, UK
*email: si...@simonreeves.com*
*website: http://www.simonreeves.com*
*
*
On 17 April 2012 16:30, Alex aleym...@googlemail.com wrote:
Yes it is a bit of a
shoehorning ice into Maya perhaps..
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon
Reeves
Sent: 17 April 2012 16:33
To: softimage@listproc.autodesk.com
Subject: Re: Softimage development
silver lined clouds I
That was hilarious Bradley! :)
On Tue, Apr 17, 2012 at 11:53 AM, Eric Turman i.anima...@gmail.com wrote:
Did the Softimage team get any new people to replace them though?
On Tue, Apr 17, 2012 at 10:50 AM, Stefan Andersson ste...@madcrew.sewrote:
I'm not surprised :) I haven't had any high
On 4/17/2012 7:05 PM, Adam Sale wrote:
sorry, i was referring to vrl server.,rlm typo/...lol
Softimage ships with a license server built for x86.
And I meant VRay | Softimage -- double typo :)
Regarding compatibility, if you have a build of License server from a
recent (read:
Hi Bradley,
What about transferring the weights on a cav map (script or direct paint on
it ?), creating a group of siobjects and keep a relationship between both
by the display color - color at vertex (smooth weights should not be that
easy to process, but at least absolute ones should be ... )
Please don't make me go back to Maya.
On 4/17/2012 12:06 PM, Luc-Eric Rousseau wrote:
On Tue, Apr 17, 2012 at 8:53 AM, Eric Turmani.anima...@gmail.com wrote:
Did the Softimage team get any new people to replace them though?
yes.. we've been interviewing, hiring and training many new
Isn't 2012 the end of the world for mayans anyhow? ;)
On 4/17/2012 1:43 PM, David Gallagher wrote:
Please don't make me go back to Maya.
On 4/17/2012 12:06 PM, Luc-Eric Rousseau wrote:
On Tue, Apr 17, 2012 at 8:53 AM, Eric Turmani.anima...@gmail.com
wrote:
Did the Softimage team get any
a classic case of divide and conquer, oof!
On 17 April 2012 18:49, Xavier Lapointe xl.mailingl...@gmail.com wrote:
Lol, nha, Support is!
(Waving my hand at Stephen)
Hi Eugen,
There is a bunch of tools like cython which are simply code generators (py
- c, a quick google search should give you a good list of them).
Imho, cython leads to ugly and unreadable python-like code and breaks the
ideas and concepts behind the language.
(there is a big bunch of devs
Hi Eugen,
I used cython. It is really cool. But to use it efficiently you have to
really optimize your pyrex code, also use strongly caste your data type. I
think out of the box also it works pretty well for some less complicated
function prototypes.
Don't forget it's normal for people to move on new projects. If it wasn't
of the acquisition years ago / Autodesk aura, would it be that big of a
deal?
See No Evil...sorta thing.[ROFL]
S.
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_
From: softimage-boun...@listproc.autodesk.com
Wait what?
Somebody please let Matt know his email account has been hacked.
On Tue, Apr 17, 2012 at 2:03 PM, Matt Lind ml...@carbinestudios.com wrote:
Looking at the replies I get in support as well as overall trend in world
business, I’d say a lot of the product development is moving to
I did not use it for soft plugins, it was more for a pure python
library. Some of the functions involved geometry operations like
line-line intersection, some ray tracing algorithms etc. For these
specific functions I used Cython to build extension and then used
them in
Yeah firing one of those through a potato gun was a bad idea.
On Tue, Apr 17, 2012 at 5:28 PM, Bradley Gabe witha...@gmail.com wrote:
There was an intense hazing period in Singapore (supervised by Luc-Eric),
and nearly all the new devs survived, save for that one, unfortunate, fatal
mishap
Thanks I'll take a look.
Eric Thivierge
http://www.ethivierge.com
On Wed, Apr 18, 2012 at 2:51 AM, guillaume laforge
guillaume.laforge...@gmail.com wrote:
Hi Eric,
If you need to wait for the end of your idle cycle you must set the pose
state
Sorry for jumping in late into the conversation, I have not read
what ensued before, so pardon me if I miss the whole point of this
thread, but for what it's worth, we are a soft house, and yes we
have done movie work, game cinematics, full CG Feature. Softimage
remains
nope, mixed up again... 2013 could in theory save a file knowing which
features 2012 doesn't support, but 2012 would need to radically change how
it loaded data from future (forward) versions and features it does not yet
know about. brent was talking about the latter.
On Tue, Apr 17, 2012 at 4:52
yes, i see the post you are referring to...
Makes total sense...It would be nice, however, to be able to save out to
an older version from the newer version...not nice enough to prevent
awesome new updates, but nice enough if it were a relatively trivial task.
i guess it doesn't matter what
What we said was that allowing the software to load a scene from a future
version is very difficult. Adding feature that allows the software to save
a file compatible with one version back is a much simpler problem. Much
less to test, and no time machine required.
On Apr 17, 2012 5:01 PM, Eric
Might be handy:
http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx
2012/4/17 Xavier Lapointe xl.mailingl...@gmail.com
I don't know what you've tried so far except runonce and the user's
Autodesk folder reset, but I would also suggest to remove all external
addons/plugins/workgroup
An article from xsisupport that might be related:
http://xsisupport.wordpress.com/2011/08/27/the-case-of-the-missing-registry-values/
2012/4/17 Xavier Lapointe xl.mailingl...@gmail.com
Might be handy:
http://technet.microsoft.com/en-us/sysinternals/bb896645.aspx
2012/4/17 Xavier
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